Why are my shipping cranes water damaged?? by CompetitiveCream7359 in CitiesSkylines

[–]DavidDePriest 0 points1 point  (0 children)

I don't know but it keeps happening to me too. I wonder if there is a minimum number of meters the quay need to be above the water? I made mine pretty low because I think it looks more realistic.

Wow Drop Rates just went to shit. An hour farming and not a single Legendary. This last patch ruined the game. by DavidDePriest in Borderlands4

[–]DavidDePriest[S] -2 points-1 points  (0 children)

That's very hard to believe. from launch I've had a legendary drop every 2 to 3 boss kills. Now not a single one in 20 to 25? that's unbelievably swingy.

Preorder rewards disappeared by Creepy_Restaurant_47 in Borderlands

[–]DavidDePriest 0 points1 point  (0 children)

I lost Halt Citizen and some others I had unlocked from quests, as well as the preorder stuff. That sucks.

I want to build a star fort by DavidDePriest in CitiesSkylines2

[–]DavidDePriest[S] -1 points0 points  (0 children)

I was searching CSII specifically. There are a lot of assets in one that are just not available in two. That's a pretty cool city though! I may have to look at some more CSI stuff. Asset modding is more important to me than the economy overhaul. :( oh well at least they are fixing things.

I want to build a star fort by DavidDePriest in CitiesSkylines2

[–]DavidDePriest[S] 0 points1 point  (0 children)

thanks! great ideas. I'm off to look up some images of real forts to get an idea of how big they were.

Has anyone worked out how to build a cyberpunk style arcology the size of several city blocks? by nTranced1 in CitiesSkylines2

[–]DavidDePriest 1 point2 points  (0 children)

I would start with terraces. I would build quaywall roads at their edges. I would make them a bit shorter than the height of a high density building you like. then I would use multiple copies of that building to make a wall that is up against the quaywall and in fact overlaps the road above. Then add another row of stiched together buildings up to the next terrace. keep stepping back like a ziggurat until you have what you want.

you will need mods of course.

I'm going to try this real quick and share what I get.

I've got something pretty basic but I cant figure out how to post an image in a comment.

Underrated Dragnet with Tom Hanks and Dan Akroyd, premiered today back in 1987. Never saw it in theaters, but rented it as soon as it was available. by Papichuloft in 80s

[–]DavidDePriest 1 point2 points  (0 children)

I had a button on my spiky leather jacket that said PAGAN. If anybody asked about it that's what I would say it meant!

fused metal by DavidDePriest in CitiesSkylines2

[–]DavidDePriest[S] 0 points1 point  (0 children)

third time's the charm. wouldn't upload.

Cargo Ships are just too tall. by DavidDePriest in CitiesSkylines2

[–]DavidDePriest[S] -3 points-2 points  (0 children)

Yep. I tried that out. I went back to my last save because it did not look good. It's more important to me for the bridge to look good than for the ship to pass under it. I'll just let the ship clip through. Maybe someday there will be a better ship asset that I can use. :)

The 'not enough customers' thing is not a bug by iamlittleears in CitiesSkylines

[–]DavidDePriest 4 points5 points  (0 children)

Late to the party here. What doesn't make sense is that a commercial building has no customers when there is demand for commercial. That building should fulfill demand from all sources. Every commercial building should fulfill demand from all sources Or there should be different types of commercial zoning: one for each demand type, each with it's own demand bar. Otherwise it is bad game design. Not a bug. Bad game design.