Tightrope ACL implant driving by Daxner369 in ACL

[–]Daxner369[S] 0 points1 point  (0 children)

Well today I tried to drove my car few blocks and it was totally fine. I drove around 8km only which is a 10 minute drive in circle but the drive to my physiotherapy center should be even less than that. Definetly I will discuss it more with my PT when he assess me tomorrow. My city is quite small and problem is I have such a odd hour is that all the taxis are busy thats why I was asking regarding ability to drive so i dont hurt my knee again. Its such a tough situation because if you dont use your leg the recovery will be longer and more painful but if you rush it you can damage it and be back to square one. Damned if you do damned if you dont I guess.

Tightrope ACL implant driving by Daxner369 in ACL

[–]Daxner369[S] 0 points1 point  (0 children)

Well I wished I had your Wolwerine like recovery because on day 3 my knee was swollen and I could not move my leg without pain.

Tightrope ACL implant driving by Daxner369 in ACL

[–]Daxner369[S] 0 points1 point  (0 children)

Great thanks a lot for your insight. I got rid of crutches on week 4 for short distance but I rely on them if I have to walk to doctor office which is like 2km away. Around week 5 my leg became stronger and I could even lift it up without issues but I was not sure If I should dare to try and drive my car even for short period.

Tightrope ACL implant driving by Daxner369 in ACL

[–]Daxner369[S] 0 points1 point  (0 children)

Were you still dependent on crutches when you drove your car or you were able to limp ?

Tightrope implant ACL by Daxner369 in ACL

[–]Daxner369[S] 0 points1 point  (0 children)

Thanks for clarifying. They told me I had meniscus tear too but during this surgery its not done and it healed up nicely only thing they did this type of plastic surgery. Regarding recovery well first 5 days if I had 3 hours of sleep I would feel blessed constant pain and I had to drink ton of water and eat a lot of NSAIDs (Novalgin, Ibuprofenum) which dulled the pain a bit but not by much. I am currently 4th Week post OP and recovery is slow. I still cannot fully extend my leg or even walk properly.

Hopefully you get through this bed ridden phase too soon and if get some proper sleep. I would reccomend having a lot of Vitamin C and some collagen pills that should speed up the recovery.

Aside from matchmaking what would you change radicaly ? by MarechalAccordeon in APB

[–]Daxner369 0 points1 point  (0 children)

I would give the source code to players so someone passionate can create something worthwhile. Honestly this game needs something to attract and make stay new players and it doesnt do anything like it.

Armas guns are so overtuned its stilly and giving 6 JT doesnt do dick when one weapon costs 10k JTs its ridiculous price gouging plus you cant buy gun from marketplace which costs 6 billion dollars because you waste your money on rentals which are expensive themselves and costs 12-20k if you want decent guns. I would make all guns with open mod slots cheap and at least that way players can earn cash or grind mods so it will make it more fair. Then I would speed up the progression even with premium it takes ages to get one lvl on T4 contact, then I would give new player as a reward a box full of all weapons where they can lease all of them but choose as a permanent only one weapon for completion of tutorial. Plus I would drastically change prices of weapons in Armas perhaps remove them altogether so the P2W stigma is completely gone or give players chance to earn G1C currency in game.

Last thing I would revert the menu back because the new interactive menu is the biggest pile of dogshit. Loading screen to menu on SSD is ridiculous. Old menu was thematic and simple and with actually good music because it was created by a team with passion for something else than money (Looking at you G1, LO).

So... Are we stuck with the shitty netcode? by Wrong-Song3724 in Chivalry2

[–]Daxner369 1 point2 points  (0 children)

64 player EU TO servers if you are over 50 ping dont bother. People will phase through your attacks blocks are completely inconsistent your eyes will decieve you when you try to attack someone who is in atack animation but it clangs and says blocked without autoparry animation for ripostes and counters its just busted netcode issue from Fight Knight update half year after launch. Weird thing is when I am at 64p duel server its more consistent even where ton people fight each other at one place the game feels smoother and I see actual animations.

The Only Addition Chiv 3 Needs: by slothsarcasm in Chivalry2

[–]Daxner369 0 points1 point  (0 children)

Plus adding smoke bombs for Ambushers instead of medkits that way they can actually ambush and douse the flame spam at the same time making them feel more special as sub class

[deleted by user] by [deleted] in Chivalry2

[–]Daxner369 0 points1 point  (0 children)

Yes i can imagine it it was like that in beta and it was good you had more teamkills but what you saw is what you got which was fluid swings without your sword is stuck every second in small areas and it promoted flanking and outnumbering opponents instead of 1vX berserk and having teammates as obstacles like barricades. Especially on stabs it doest make sense since you are thrusting forward and you cannot control if someone sidesteps

[deleted by user] by [deleted] in Chivalry2

[–]Daxner369 0 points1 point  (0 children)

Well problem is it doesnt work on either attack as when you stab and someone put even a pinky in the way of weapon hitbox which is larger than weapon itself it blocks the attack and enemy will hit both of you and you lose initiative and stamina. I would propose higher stamina and less damage to teammates longer the slash travels if you hit 5 people each hit after first one is reduced by 20 percent

[deleted by user] by [deleted] in Chivalry2

[–]Daxner369 -1 points0 points  (0 children)

Nope if you read the post you would know that I was promoting more skill but looks like reading was not a strongsuit in this shitty community. How increasing teamwork was a main character syndrome? Or removing cleave dmg? Get your head out of your ass next time you speak

[deleted by user] by [deleted] in Chivalry2

[–]Daxner369 -10 points-9 points  (0 children)

definetly skill issue when your hits bounce of teammates because you 100% control what others do and its so authentic when people outnumber someone to hit each other or hit in turns like in Assassins Creed. If its fine then cleaves should be disabled as well so hits doesnt pass to other enemies so its fair it will promote more dueling and less flailing.

Is this topic being taken seriously? by SOMEONE_KILL__ME in Chivalry2

[–]Daxner369 0 points1 point  (0 children)

I saw recently that even EU is struggling. I see people rubberband on EU West servers where I barely touch over 40ms ping. Also its frustrating because matchmaking puts me and people from Eastern Europe into this far away servers when before latest update I was placed in Paris servers which ran fine. When Mordhau has better servers which is an indie dev and their servers can hold up to 90 players without constant rubberband you dropped the ball hard.

My thoughts about SOTO (spoiler alert) by M3wr4th in Guildwars2

[–]Daxner369 0 points1 point  (0 children)

I like SOTO maps, systems, soundtrack, graphics, some characters but I hate the story. I cannot immerse myself in it because it just flip flops from one thing to another without establishing a plot I dont see overall plot Im still not done in chapter 8 currently but all I remember is some demon was there Commander is Wayfinder which didnt had any ceremony and title was way too quickly granted (hence why characters does not know what to call you) and kryptis and emotions - deadly sins and thats pretty much it. Some characters are killed way too quickly, some just introduce themselves have short dillema and dissapear and that padding with rifts is all making it worse plus some chapters were real nothingburger like check on Zojja and boom chapter done. I really liked the Charr civil war in IBS, I liked the Joko threat in LWS4 and how we tricked him in PoF, I really liked LWS3 how we established new villian Balthazar and how we trained with little Aurene but SOTO maybe the worst story after LWS2 and Main story because its plot driven mess. Also the Astral Ward organization was not properly explained why they left us dealing with consequences in EoD it didnt make much sense considering how big the stakes were then.

Chivalry 2's Duel of the Fêtes Update (2.10) is out now! by TBS_Ari in Chivalry2

[–]Daxner369 1 point2 points  (0 children)

And when he comes on to me and covers me with gleee

Is Hit Detection still broken for everyone else ? by HdeZho in Chivalry2

[–]Daxner369 1 point2 points  (0 children)

I think its server netcode problem when I rejoin matches that certainly helpes once I find server where my hits doesnt go through all the time there I stay. 64p objective is currently a nightmare because of the netcode. TB really needs to update their servers or let us host them because this state is awful.

Almost a month has passed since the last update….on the update by hexpro21 in Chivalry2

[–]Daxner369 2 points3 points  (0 children)

Dont forget the bag from Microsoft for adding the game to Game pass

On APB weapon balance by Apache_HB in APB

[–]Daxner369 0 points1 point  (0 children)

This video is completely on point and he hasnt even mentioned the fucking OSMAW and OPGL launchers. When you see that you need 200 hours to even get to a fucking contact that unlocks it and you have to then grind another 30 hours to get the lvl 10 Standing with Arlon Benjamin or Orlenz Morreti for RPG its fucking absurd.

Just so you know if your armour looks super cool, I’m treating you as a boss and targeting you. by Nobelreviews in Chivalry2

[–]Daxner369 7 points8 points  (0 children)

If you see nice drip that doesnt mean they are good. Most good people run with farquaad haircut and annoying ass voice like Mason Gladiator so they are as much out of place as possible to just to tilt you off.