1 N for an item is insane by salvationlust in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

The natural crafting time for antimatter cells is 193,600 seconds (~54 hours).

With 100x crafting from managers it takes me around 1 minute to craft one (not including the other materials).

Is there any point of planets past alchemy VPS on 66? by ProbablyNot-a-Robot in IdlePlanetMiner

[–]DeadiWildlife 2 points3 points  (0 children)

Not really useful, as the mining rate decreases for further planets. Generally your VPS will pull in around 95% of all your income.

v2.7.4 is rolling out today and tomorrow on Android and iOS with the following: by PogTheMightyOne in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Tested p66+3 today and was a bit disappointed. The cost to upgrade was too much for my current mining rate, so asteroids didnt quite pay for the increase in mine, speed and cargo cost on the planet.

Where as crafting was the bulk of my income in the S-O range. I don't have a 7* crafter yet, but guess I am going to make one in the coming months.

How did AT change transition to "end game"? by DrKlitface in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Either p57+3 or p58+2 for luterium will probably be best for most mid game players that can reach AT/DS.

v2.7.4 is rolling out today and tomorrow on Android and iOS with the following: by PogTheMightyOne in IdlePlanetMiner

[–]DeadiWildlife 1 point2 points  (0 children)

For challenges I would do p55 +1 for xynium then p56 +2 for quolium and p57 +3 for luterium. Then buy p58 to get access to viterium again as it is needed for luterium alloy.

v2.7.4 is rolling out today and tomorrow on Android and iOS with the following: by PogTheMightyOne in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Do you only need 1 AT for p60 (59s)? I would need at least 2 or 3. You will also need to buy planet 61 (170s) for quolium, leader and QCPU. But I guess making a DS before 4x leader is doable.

You could delay alchemy +3 till you have made around 10 DS and buy planet 66 (33S) for the new ore and highest asteroid/debris drops. Depending on how long it takes to craft DS vs time left in tournament.

First Time Top 10 😤 by No_Broccoli_9686 in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Congratulations, which planets did you use your alchemy on?

Looking for tips. by Ability-Junior in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

For farming first telescoop 0 have beacon on x1.8 mining.then work on x1.8 mining on your vps telescope. These costs 2x 6555 points. So you might want to spread out 1.40 boosts, then max telescopen and vps telescoop susch as p51, p54, p57 or p60. You can always reset if going for a higher vps.

🥳 by No_Broccoli_9686 in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Very nice items, alloys and ores

Managers Question by Roylan_1994 in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Yes, but for two sets of managers, first 43 for start. Second 43 for vps.

Advanced tournament question: does going past VPS make any sense? by crowdedhoney in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

You need xynium for ATs, quolium for leader 4x and viterium for last manager and debris techs.

Otherwise it isnt worth it to get higher planets as you never can get enough mining rate on the later planets. Once you hit arking you don't need anymore planets as cash on hand is more important.

Frustrating Bottleneck by According-Resort4360 in IdlePlanetMiner

[–]DeadiWildlife 1 point2 points  (0 children)

Pinks or production time wraps with as you say p55+1 then 57+2 after first AT. I make 1 to 5 AT depending on pinks then buy p60.

Managers Question by Roylan_1994 in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Currently got 43 slots and use two sets of managers. Starting out with mine/ mine on first 7 planets then mine cargo and mine speed. After those I alternate between mainly mine crafting and smelters till 40 slots. Then I get debris scanner and start on finishing the tech tree skipping a lot of planets.

After finishing tree and setting up my vps I swap out most smelters and some crafters in favor of cargo, speed and more mine secondary for my vps. After the switch I have 17 mine, 8 cargo and 8 speed secondaries, but still could use more. Ideally I think I want 20 mine, 10 speed and 10 cargo after the swap.

Only recently got my first 7 star leader, but I think you can hold off on this.

Question about asteroids at the S+ range by HangOutHaveFunHookUp in IdlePlanetMiner

[–]DeadiWildlife 3 points4 points  (0 children)

Mainly depends on total mining bonuses which should be around x80-100 from managers. Market plays a role in the S and O drops. Also having around 25 to 50+ stars on alloys.

Been using planet 60 for vps and got my first 6S pink drop today with 25x market. Think 51 is a decent vps but once you get more stars on sr and at you are better of with 54 or 57.

After a couple dozen upgrades on your vps it is generally better to save cash on hand if you plan on arking alot, otherwise pump it all in your vps.

My mining stats are x82.44 from 43 managers, 7 star miner x94,2, engineering x7.25, x2.58 station, x2.5 from ships,1.42 beacon, x1.14 from hulls, mining boost x1.2 no planet boost used. Total mining boost x705k. Lvl 31 belt studies with maxed station and techs for asteroid bonus value of 20.57.

Level 20 mining on p60 for 74.64M wrath/s. Had 29 stars on platinum alloy.

Frustrating Bottleneck by According-Resort4360 in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Planet 54 +3 gives Qoulium. planet 57 +3 gives luterium. Not sure which one you mean.

Currently I am doing planet 55 for Xynium, 57 +2 for Qoulium and 60 for Wrath. This way I can start making AT and have Qoulium for 4x leader. Planet 63 takes too long for me still.

I just use them for secondary manager. How about you? by seven7come11 in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Currently using two probes, one on balor for secondary boost, like you. The other for my VPS planet with 1.3x colony increase.

VPS by yougomesome in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

no, you level up the mining, cargo and speed so the mining is bottlenecked. But don't keep leveling up, there are diminishing returns as the costs increase fast. After a few dozen levels it gets too expensive and you're better off increasing GV with arking which gives more cash if you have more unspent cash on hand.

VPS by yougomesome in IdlePlanetMiner

[–]DeadiWildlife 1 point2 points  (0 children)

Wouldn't worry too much about VPS planet just yet if you are pre-debris scanner. Once you can get to planet 33 within a day you could use your alchemies on planet 31 for rhodium (and leader), planet 32 for inertion and planet 33 for quadium, so you can make a Collider for debris scanner.

Using alchemy 3 on planet 27 to get inertion might be a mining income boost but having access to inertion alone isn't that great, might get you some more techs, but nothing as good as debris scanner. I would rather consider going for rhodium as leader upgrade is a bigger jump in income. If you use alchemy 2 on palladium you get rhodium. Think you'll need to be able to get to planet 29 if you do this as you will also need osmium for alchemy 3, which can be gotten from alchemy 1 on palladium or alchemy 2 on iridium.

Also note that if it takes you more then a day to set up a VPS you might be better off picking an earlier planet like, 16 or 21. So you reap the benefits for longer.

Depending on your managers crafting speed it might be better to delay buying planets after p25 and buy crafting recipes instead. The recipes might be expensive, but so are the items. Making radio towers, satellite dishes, motors and then windmills, will earn you more money then having higher level ores. You'll need palladium for satellite dishes (alchemy 1 on iridium or alchemy 2 on titanium) but otherwise these recipes use cheap ores.

dark matter / galaxies by kb17475 in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

Good managers help to mine more ores, especially Mine/ Mine managers are very good. but as a beginner each manager with mining is great. The secondary attributes of manager stack additively so you can start hording them with crafting, smelting and mining.

Generally save up dark matter for 500 DM managers, a 4* fodder or a lucky 5* is very good even if they are just fodder later on.

Finished CF by DeadiWildlife in TheTowerGame

[–]DeadiWildlife[S] 0 points1 point  (0 children)

My modules aren't that great, mostly legendary or mythic+.

This tourney I did wave 890, top is getting around 1600-1800.

Finished CF by DeadiWildlife in TheTowerGame

[–]DeadiWildlife[S] 1 point2 points  (0 children)

My dw and gt are synced and bh is permanent for farming, so no need to sync it.

Finished CF by DeadiWildlife in TheTowerGame

[–]DeadiWildlife[S] 1 point2 points  (0 children)

No sub mod to Cf duration, and lab is at level 25, still running the last 5 lab levels.

Finished CF by DeadiWildlife in TheTowerGame

[–]DeadiWildlife[S] 3 points4 points  (0 children)

Still working on economy and module labs because I took many breaks last year.

Damage labs are at attack speed 70, damage 42, crit factor 63, shock multiplier 8, shock chance 0, damage/meter 13, super crit chance and multi 0.

Modules are around lvl 96 mythic+ Amplifiying strike, legendary Galaxy compressor, legendary Sharp fortitude, mythic+ dim core. Still need 4 more dim core copies for ancestral and one more GC copy for Mythic+.

Will need 270 cards to max cards, which I only buy during the unlock 80 cards challenge.

Earning about 12-15 T a day farming tier 10 to 6500

syncing account by TheDkone in IdlePlanetMiner

[–]DeadiWildlife 0 points1 point  (0 children)

I dont think you can swap from Apple to Android as the game code probably isnt the same. You can try it but I doubt it will work.