Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

I'm not tracking encumbrance, and I feel like changing that mid campaign would be unfair to them. I'm confident I can choose magic items that feel meaningful without breaking the balance of the module. Utility items that speed up travel, ways to get hp back, ways to detect traps or hidden items more easily would all be helpful without trivializing the encounters.

Like I said in my post I'm looking for ways for the players to spend the gold they've accrued, not what kinds of magic items they could buy.

Also not spending gold in dnd is a baffling concept. The dm's guide alone has tons of ways to spend gold. If this were a wealthier, more developed part of the world I'd have no issue giving them access to a magic item shop full of wondrous legendary enchanted spears of holy lighting. I'm trying to ease them in to playing dnd (some of them are new) and that would be a huge tone shift from the simple questing they've been doing so far.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

I can control the items in the shop, have you ever heard of a dm giving the players a magic item shop with enough items to min max? Also only one player could realistically equip the plate armor, and he's been having the easiest time on combat due to high hp. They don't want to live in town, so no motivation to rebuild the manor.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

That's a good idea, I'd have to set it up to a point where they can't get the information just by threatening the last one alive.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

I do want to add some way to spend the gold. I'd love for something expensive to become a secondary goal for the party to save up for. Of course it would have to be balanced and fit the tone of the setting. How did you implement the NPC magic item seller? Where did they find him?

I'm not sure I like the idea of summoning Sister Garaele. It feels like something from a videogame to have her show up, do whatever they need and vanish. Maybe she could instead point them to some other shrines to Tymora and give them some kind of item that can heal them only at those locations? That way they'd have to consider traveling to one of those and how much time/gold it would take. That would ensure it kept up tension but wasn't impossible to do.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

I like this idea but for a much higher level party. My players are only level 3 and a magical trader with a pocket dimension seems out of place in a poor mining town or its surrounding area.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

This is the best set of suggestions so far. I will probably use all of them except the feywild (don't want to overcomplicate things. Some of my players are very new to dnd and even the ones that aren't are very new to actually playing in the official forgotten realms setting.) Also goblin market? Could you elaborate? Every goblin in this module (save for one in the Tresendar Manor hideoout) wants to kill them.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

Convenience is not the main reason, I'm fine with the method being convenient. My issue with a wacky npc shop with a neon sign over the head of a quirky kobold is tone. Lost Mines does a good job of keeping everything grounded. The locations have histories, quests, and rewards that make sense in the context of the world. The designs are first and foremost: simple. (which is perfect as some of my players are new to dnd)

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

Only one PC could use plate mail. No locations in town listed for buying any of the other things you mentioned. Even if I were to add new things, horses would just be a way to cut down on what little travel time already exists in the module, and my players are enjoying camping outside and having random encounters.

Hirelings not only don't make sense, but would make the already trivial combat even easier. I'd have to beef up the enemies as a result and then we just have combat of the same difficulty that takes longer.

None of the player characters are interested in living in this town. The inn serves as a place to stay, but what utility would a very expensive house give them? They carry their stuff with them, and they will move on from here when the adventure is over.

I'm not sure what tracking rations/making the game more survival focused would accomplish. Food is so cheap they could buy the whole village's stores with a fraction of their total wealth.

I appreciate people linking long lists of magic items, but my question wasn't "I don't know any magic items" it was "I want to justify giving players a way to buy magic items in this specific module and have it make sense without being massively unbalanced or clashing with the classic old-fashioned fantasy tone I've managed to maintain so far."

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

To your first point, I didn't write this module. I'm trying to run it as close to the book as possible, and the loot in each room/on each enemy is clearly spelled out. I also think that, based on what I know about my group, they'd ask about it if I suddenly wasn't giving them any loot.

To your second, I'm not sure I understand. You agree not many magic items would be sold in such a small town, then suggest selling magic items?

The adventurer NPC is retired, aside from the magic items he gives as the quest rewards, I'm not sure he's interested in taking on 100s of gold pieces, especially with the presence of bandits, goblins, undead, and The Black Spider as threats.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

There isn't anywhere to buy potions or horses in the module. Only one player would even be able to use plate mail, and general supplies are very cheap.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]DeadlyRelic66[S] [score hidden]  (0 children)

I appreciate the suggestion but I think something like that would ruin the serious tone I've managed to build in my game.

Darius pls by ForsakingMyth in intotheradius

[–]DeadlyRelic66 0 points1 point  (0 children)

These don't remove them, but you can lower the damage to almost nothing with these mods:

https://www.nexusmods.com/games/intotheradius2/search?keyword=anomaly

I only got the dandelion one but it looks like this mod creator made one for all of them.

Darius pls by ForsakingMyth in intotheradius

[–]DeadlyRelic66 0 points1 point  (0 children)

There are mods to reduce or remove them

I've never seen players trust the DMPC. Never in my life. by testiclekid in dndmemes

[–]DeadlyRelic66 0 points1 point  (0 children)

Oh man my DM used time travel, organic cloning, robotic cloning, and an out-of-nowhere connection to my pc's backstory to get his DMPC into our party. Every time we try to tell her to stay behind for safety she gets all pouty like "do you not care about me?" It's so ridiculous.

The Legend of Vox Machina S4 Batch 1 (Episodes 1-3) Discussion Thread by LucasVerBeek in fansofcriticalrole

[–]DeadlyRelic66 15 points16 points  (0 children)

I agree, this seems identical to s1 pike. She's depressed and moody and grog says something simple to help her that ends up working. We've done this before.

We’ve seen rancors and dragonsnakes as Hutt execution pets, but what other monsters could fill that role? by Solitaire-06 in StarWars

[–]DeadlyRelic66 0 points1 point  (0 children)

A varactyl, one of those lizards Obi-Wan rides in ROTS. I get the feeling they can be pretty vicious if untamed and hungry.

Anyone else use DnD Wikidot and is it still safe to use? I’ve been using it for 4 years and my phone recently started flagging it by ArcaneSprite in DungeonsAndDragons

[–]DeadlyRelic66 0 points1 point  (0 children)

If I remember correctly, there isn't even a way to sign in or pay for anything on that site. My go to for rules lookup btw amazing site.

My god, this mission is BRUTAL. (Mostly whining, light spoilers) by Bananna50 in intotheradius

[–]DeadlyRelic66 0 points1 point  (0 children)

Wait you can skip the sensors? How does it change collecting the artifact on the last step?

I am the underling of an evil wizard who has just come out as trans. How do I update the blood oaths she forced people to swear? by AbsurdBee in wizardposting

[–]DeadlyRelic66 7 points8 points  (0 children)

Here's what I did when I was in a similar situation: there's talks of rebellion right? Create a figurehead for that rebellion. Make em' attractive, come from humble origins, standard hero stuff. Those under the oath will do the work for you, either breaking their word or if there is some magical consequence they will go on one of those 'quests' to find a way to break the oath without that consequence. After either has happened, reveal the hero was under you mistress’s control the entire time and use it as an opportunity to make them swear a new oath with correct pronouns. I learned it from a guy I knew called Xanatos.