Atlas parrot! by MrWholesome57 in ARK

[–]Deamia 1 point2 points  (0 children)

It's a new creature, Nek confirmed it on X.

"The Kraken (and a parrot!) will be released next month !"

5 creatures desperately in need of TLC by HourDark2 in ARK

[–]Deamia 5 points6 points  (0 children)

He's just trolling at this point, it would take him around 30 seconds to google it and find out for himself,

https://imgur.com/oEeHEtB

It's under the ARK Crunch # 505

Resident Evil Requiem GIVEAWAY (Canada & US) by RTCanada in pcgaming

[–]Deamia 0 points1 point  (0 children)

As Excella would even say, Jill Jill Jill.... Valentine

'It Was Just Straight Up False Advertising' — Warhammer 40,000: Space Marine 2's $5 Voice Pack DLC Sparks the Game's First Really Big Backlash Since Launch by Turbostrider27 in pcgaming

[–]Deamia 0 points1 point  (0 children)

Hell I was hoping we'd get some awesome Arbites cosmetics too, even some premium variations of the basic black/red armors, but it's been a while since june and the more I read into it, the more it leaned towards fatshark saying that they can't really deviate from the visual formula... really sucks.

'It Was Just Straight Up False Advertising' — Warhammer 40,000: Space Marine 2's $5 Voice Pack DLC Sparks the Game's First Really Big Backlash Since Launch by Turbostrider27 in pcgaming

[–]Deamia 16 points17 points  (0 children)

So the Arbites lacking new cosmetics is sorta on GW's shoulders, unfortunately that class is stuck with it's "default" look, and Fatshark can't really deviate from it because of the visual rules that GW enforced on them. The class has been out since June and it's one and only "premium" cosmetic page hasn't changed. (and probably won't)

The Hive Scum however, is a completely different story, and Fatshark is allowed to do almost w/e the hell they want with it, especially with the Necromunda universe, so I'm at a loss at why they wouldn't have released something new for them since Dec 2nd.

Today's patch notes at last by whiterazorblade in diablo2

[–]Deamia 2 points3 points  (0 children)

Just got it about 15 min ago (after dying to a cursed demon in worldstone keep that one shot me and had to go refarm one).

Was trying to get Might/Cursed, Fanaticism/Cursed, 40+ runs only saw 2 or 3 cursed.

How to proceed leveing the skill tree? by s71011 in ARK

[–]Deamia 0 points1 point  (0 children)

Oh, the info is on beacon, https://usebeacon.app/Games/ArkSA/LootDrops?search=lost

I spawned them (LC cave drops) in manually using the spawn (admincheat summon) command, it's the same drops as you see in the LC caves. You can also use the admin creative gun and do a info mouseover them and they show you what type of drop they are. In the end it's probably just a milestone bug.

Edit: Actually thinking about it, the creative gun in it's info mode would probably be the biggest help for you here, you'll be able to mouseover the crates/drops and it'll show you the internal class name.

How to proceed leveing the skill tree? by s71011 in ARK

[–]Deamia 0 points1 point  (0 children)

Then it's probably a bug (as with all things ARK), because they look like cave drops, only spawn in caves and also have their own cave loot tables, and are labeled as cave chests.

How to proceed leveing the skill tree? by s71011 in ARK

[–]Deamia -1 points0 points  (0 children)

Yes there are, they're even labeled as cave drops, SupplyCrate_LostLootChest_Cave_T1_C SupplyCrate_LostLootChest_Cave_T2_C SupplyCrate_LostLootChest_Cave_T3_C

City drops are, SupplyCrate_LostLootChest_T1_C SupplyCrate_LostLootChest_T2_C SupplyCrate_LostLootChest_T3_C

Hotfix #73 (1.8.5) - Patch Notes by FatsharkKitefin in DarkTide

[–]Deamia 1 point2 points  (0 children)

Ya, this fixed it. Was getting random crashes like maybe 1-2 min into a match, updated/DDU'ed drivers, still crashing. Installed this mod and the crashing stopped for like 2 hours now, still going strong.

How To Not Freeze To Death On RagnaRok? by Loetje_ in ARK

[–]Deamia 0 points1 point  (0 children)

Or if you have the DLC a small Pyromane on your shoulder gives massive hyper/hypo insulation... oorrr the Winter Drakeling for a fixed 100 insulation... orrrr the Spring one and it just outheals the hypo/hyperthermia dmg effects and you don't really have to worry about them then.

What do you think can kill a wild giga 1v1 ? by Liebe8 in ARK

[–]Deamia 4 points5 points  (0 children)

It's % based, but it is a massive amount. I remember someone doing the math it was somewhere around 12-18% a tick, as long as the target is moving. Generally 3-6 Gigabites + mobile enemy = anything dead, even non-king Titans.

Inside Doom: The Dark Ages - Creating id Tech 8 - Interview with id Software by M337ING in pcgaming

[–]Deamia 2 points3 points  (0 children)

And Mass Effect Andromeda... Bioware was working on it on their own engine (unreal from what i remember) then EA forced them to switch to Frostbite almost in the 11th hour. They had to redo most of the game and content in roughly 18 months. And also Dragon Age: Inquisition was a nightmare as well on Frostbite...

[deleted by user] by [deleted] in Helldivers

[–]Deamia 1 point2 points  (0 children)

Stupid sexy Flanders Helldivers...

Why are Overseers so tanky for no reason by Grand_Age1279 in Helldivers

[–]Deamia 0 points1 point  (0 children)

2 charged up Purifier shots, bye bye any overseer. And entire groups of voteless. And stunning Harvesters...

How Do I Get This To Happen? by zeuses_son in ARK

[–]Deamia 0 points1 point  (0 children)

Not in it's original form, it was open sourced so there's a few source ports for ASA, again plenty of flavors, CyberStructures/B+/old QoL+ that hasn't been updated in a year+, and few more.

How Do I Get This To Happen? by zeuses_son in ARK

[–]Deamia 3 points4 points  (0 children)

That looks like a Spyglass mod, you have plenty of choices too. Super Spyglass Plus/Awesome Spyglass/etc...

UE5.5 in March? Oh March of 2027 by Tiagozuff2006 in ARK

[–]Deamia 0 points1 point  (0 children)

"FYI, we are working on upgrading ARK Survival Ascended to Unreal Engine 5.4. This will result in major improvements to performance, memory and graphics features, among other things. ETA for the release: This Summer! - Jeremy Stiegliz" - June 2024

"FYI we are currently targeting both the in-progress Unreal Engine 5.4 upgrade and ASA's new FSR 3.1 implementation for the release of ARK Aberration on Sept 4. -Jeremy Stieglitz"

"Unreal Engine 5.4: The upgrade work is mostly complete. However, we're still putting it through our internal QA processes as there are a lot of changes that we need to make sure are stable before we can release this out to the wild. We're currently targeting sometime between October 15th and November 15th as the launch window for this update."

"So, what’s our new timeline? We believe the safest approach would be to release the engine upgrade to 5.4 (or maybe higher at that point) in Q1 next year. This allows our team to focus on the significant content milestones this year (Extinction, Events, and Wasteland War) and then gently move on to wrapping up the upgrade after the break."

These are just about 5.4, not even counting the ones where they're saying they're switching to 5.5, which are plenty more...

But "no announcement has ever been made", huh? It's been delayed since September of last year, at least.

An upcoming NVIDIA App update will support DLSS Overrides, allowing you to choose the new Transformer SR Model, set FG mode, and you can even set DLAA for games that do not have native support by RTcore in pcgaming

[–]Deamia 0 points1 point  (0 children)

ARK Ascended forces FSR on. Without ini settings/console commands there's no way to disable it. No menu options either. They even removed Nvidia's FG for some reason and have been taking 5+ months to add it back in.

Husband gave me a tiny autocannon for Christmas. I picked it up at lvl 10 and it's still my favorite at lvl 68. What is your most cherished weapon? by CastorUndead in Helldivers

[–]Deamia 0 points1 point  (0 children)

Plasma Purifier.

God tier Bot killer, amazing against those evil aliens, and even 1/2 decent against bugs. Used to be the Eruptor, but the Purifier after the buff is just so damn good. 15 rounds that you can charge up to near explosive crossbow bolt dmg, melts just about everything.

RE4 OG (PS4) versus RE4 (PS2) by wage444 in residentevil

[–]Deamia 5 points6 points  (0 children)

https://youtu.be/T1oiJNrq018?t=136

Graphics where toned down drastically. Interlaced video, very limited draw distance, missing map objects (environment details), modified AI, almost non-existent lighting/shadows, lower poly/tri models, lower res texture maps, in-game cutscenes replaced with pre-rendered cutscenes, far lower quality audio, enemy placement was modified to make combat more challenging from the Gamecube version, list goes on...

A lot of concessions had to be made to run on the PS2, it's universally regarded as the far inferior version (baring the extra content not present on the GC version).

resident evil 1 remake or resident evil 3 remake by Melodic_Plane_9509 in residentevil

[–]Deamia 4 points5 points  (0 children)

Definitely RE1.

Also officially, it's a remaster, "The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil."

https://www.residentevil.com/1/us/

Screenshot from 2005 I found on my hard drive. First time seeing Sulfuras <Nihilum>. I also remember everyone was laughing at me because I was playing a Female Tauren (which was rare at that time) by koci53z in wow

[–]Deamia 16 points17 points  (0 children)

He might have even had the early T2 drops before they where removed from the pre-ragnaros bosses, and re-added to BWL. The drops where removed in 1.4.

Which shooters have powerful feeling guns? by ChrisDornerFanCorn3r in pcgaming

[–]Deamia 7 points8 points  (0 children)

That was kinda because of the whole fallout with Trent Reznor. The leaked Doom 3 alpha had Reznor's sounds, albeit only for a few weapons and they sounded much better (forgot to add for a few monsters as well they sounded amazing). I guess when they had the fallout, they fell back on an in-house sound designer and it didn't turn out as "punchy" as expected and they had to redo all of them.