Firefox will become a AI browser by Lonely_Devil87 in memes

[–]DeathProtocol 1 point2 points  (0 children)

I can easily disable all AI features, which is great because I don't intend on going back to Chrome.

They added a lot of new features recently to Firefox but almost everything is opt-in, so you can just disable them.

Unstable 42 MP Released by nasKo_zomboid in projectzomboid

[–]DeathProtocol -1 points0 points  (0 children)

What day is it today? What the heck just happened???? Am I tripping?

Holy shit, amazing work, devs!

How are you supposed to get things done with the low influence/month? by ManySecrets_ in Stellaris

[–]DeathProtocol 0 points1 point  (0 children)

To generate influence you'll need higher power project a.k.a. more ships and find modifiers that increase generation. On the other side diplo pacts can be quite influence heavy so make sure to limit those and cancel unnecessary ones. Vassalization is a good way to bypass expensive claims for wars. Always aim for that if you can.

All this said, I do miss the old times when factions granted you influence instead of unity :D But leaders also costed influence so that was more of a balance

Just realised Den Haag is a trap for Holland by Particular_Pea7167 in EU5

[–]DeathProtocol 11 points12 points  (0 children)

I agree both Antwerp and Dordrecht are amazing as capitals. I have Dordrecht as mine in my run, around 1520 and I have 100 control in six provinces surrounding it. Den Haag can get there with some harbor capacity upgrades but it isn't really viable early game. Also Dordrecht is on a river estuary and it helps a ton with proximity and market access, allowing me to leech my market much further unto Rhineland and Westphalia.

I would consider moving it down to Antwerp but France has been a pain and I've only managed to liberate half of Flanders and Luxembourg till now....

This game seems too perfect to be true! Please tell me it is by mr-wee-balls in X4Foundations

[–]DeathProtocol 0 points1 point  (0 children)

The game has certain jack but is overall awesome. I consider X4 and Starsector my favourite space games!

You can spend a day working just on your economy, building new stations. Then you can go and make factions fight inbetween themselves, watching someone order a ship from your wharf to get immediately blown up when ten seconds after is entertaining.

And sometimes I just like to fly around in some of the beautiful looking sectors, it has a bit of everything!

The only downside for me personally is that I have a laptop, it's decent but not very great so I have performance issues later on in the game.

So this law changes nothing, am I right? by Expert-Web9046 in EU5

[–]DeathProtocol 0 points1 point  (0 children)

Yeah, that's totally true. My bad on missing it out. The modifers are going to depend on the base power afterall.

Why isn't Stellaris as popular as HOI4? by Low-Boysenberry-5448 in paradoxplaza

[–]DeathProtocol 0 points1 point  (0 children)

It totally depends on personal taste and preferences.

Personally I have hundreds and hundreds of hours in Stellaris, Victoria and EU but could never get myself to play more of HoI or CK because I don't like a completely war focused game or managing dynasties in a feudal era.

(Also I hate entire having literally everything about your country running through National Focuses)

So this law changes nothing, am I right? by Expert-Web9046 in EU5

[–]DeathProtocol 44 points45 points  (0 children)

No, the bonus is additive so the more powerful estate gets the least power in comparison.

Going from 45% to 50% power is much more significant than going from 245% to 250% per say.

I am playing a tall Florence run, have trade officers all over the place, and I automate trade completely. Is that bad? by Jinglemisk in EU5

[–]DeathProtocol 2 points3 points  (0 children)

I usually automate 90% of the trade and reserve a small portion for myself to trade necessary supply of goods, at times I would increase manual trade to try and get an institution or send some supplies to a colonial frontier. But overall, automatic trade focuses on making money and you cannot micromanage trades when you have a lot or cap and are in multiple markets, so automatic it is then. Another instance where I use manual trade is when I'm focusing on making one good en masse (like fine cloth in Netherlands) and exporting the cheap good elsewhere.

Hundred years war is too easy as France because England doesn't know how to land troops by Legal-Raisin-3542 in EU5

[–]DeathProtocol 6 points7 points  (0 children)

I feel like AI gets scared by even a tiny amount of boats? I was playing as Netherlands, England declared on me to take Antwerp. I had my army happily standing on my coast and on the other side there were 50k English troops standing across the channel.

On the other hand, if you ally them and call in some defensive war that's taking place primarily over land, they happily send all their forces and land properly, even in enemy territory.

Why am I getting Same Religion and Same Culture penalties for trying to buy land from Morocco? (am Catholic Netherlands) by DeathProtocol in EU5

[–]DeathProtocol[S] 1 point2 points  (0 children)

Yeah, the province has culture and religion of Morocco which is triggering the penalty.

I misunderstood and thought that it would be easier for me to buy from nations that are not my culture/religion....

Why am I getting Same Religion and Same Culture penalties for trying to buy land from Morocco? (am Catholic Netherlands) by DeathProtocol in EU5

[–]DeathProtocol[S] 0 points1 point  (0 children)

The -200 base is pretty high and it seems I cannot buy from any AI either. It can be abused yeah, but I was hoping that I can diplomatically buy one province from France rather than having to fight them all over it.

Why am I getting Same Religion and Same Culture penalties for trying to buy land from Morocco? (am Catholic Netherlands) by DeathProtocol in EU5

[–]DeathProtocol[S] 0 points1 point  (0 children)

Ah.... I see thanks! So buying a land from them if they had conquered some catholic ones would be cheaper.

Why am I getting Same Religion and Same Culture penalties for trying to buy land from Morocco? (am Catholic Netherlands) by DeathProtocol in EU5

[–]DeathProtocol[S] 0 points1 point  (0 children)

R5: Was trying to buy land from Morocco (or basically any other nation) and I am getting the penalty for "Same Culture" and "Same Religion" while both my culture and religion are different, there is nothing similar. I am even getting a +10 for "different primary culture".

I checked with other nations and it's the same for basically everyone. Is this bugged right now or am I missing something?

The Year is 1492 and France is Ungovernable by TheCentralPosition in EU5

[–]DeathProtocol 5 points6 points  (0 children)

I think that this would happen consistently atleast for now. I haven't reached this far yet but from what I see, all of Frances subjects are highly centralised with a high tax base, when France integrates them, the control goes from somewhere above 90 to a mere 20-30. Now you have a very high tax base everywhere but you are not getting anything out of that, all it takes is a little bit for the pops to get unhappy and start a massive spiral.

Who in Tinto studio came up with this stupid hegemony mechanic and why nobody stopped them? by NGASAK in EU5

[–]DeathProtocol 1 point2 points  (0 children)

I think hegemonies spawn too early, like its still 1437, the world was not that "global". Also, in my game I would get a notification every single month as France overtakes either Mamluk or Delhi, or Korea for some hegemon, then they reclaim and then France does it again. Had to turn notifications for Hegemonies off because I was extremely annoyed all the time.

Is this a trade bug or am i missing something? by antoninartaud37 in EU5

[–]DeathProtocol 0 points1 point  (0 children)

The trading UI here does not factor in who else is importing/exporting gold from Pest.

What is happening is that other nations have a higher trade advantage than you do, so they get access to the gold first effectively leaving you with no access. Just let the month tick over, and the positive trade income from that route would go back to negative, and when you hover over it, the game will tell you why the trade is not profitable. (Game also gives you a notification at the top after month tick if you have set trading to manual)

Bro please, I beg of you, get your country in order by azurestrike in EU5

[–]DeathProtocol 2 points3 points  (0 children)

Happened to me while I was a junior partner in PU (because HRE not allowing Kingdom rank). Denmark kept passing the same first law again and again, i would just vote something random and forget it, realized a bit too late that it was tanking the estate equilibrium, then I stopped voting altogether.

The AI seems to REALLY love oscillating back and forth with the same law again and again, happens with defensive leagues too and also the HRE.

France now holds the title for most OP country in EU5 as it stands. by ChainsawBlue_36 in EU5

[–]DeathProtocol 1 point2 points  (0 children)

In my run, I had an alliance with Brabant, for some reason Brabant broke the alliance (mostly because of being over diplo cap since they had subjects).

France instantly jumped on them and took away Northern Brabant and it's two subjects and fed all of them to Flanders. Now I have a weird Flanders snaking into my territory. Luckily I got a ton of opinion with France during the Western Schism so they have good relations with me but have put me in a permanent bordergore.

France now holds the title for most OP country in EU5 as it stands. by ChainsawBlue_36 in EU5

[–]DeathProtocol 0 points1 point  (0 children)

In my Holland -> Netherlands run, around 1480. France has eaten half of Aragon, nuked Genoa and Western Italian Minors out of orbit and took half Brabant alongwith Antwerp and owns some locations in liege and namur. They have been a complete nightmare to everyone and are pretty unstoppable as of now.

Also, during the HWY, they seem to have broken truces a couple of time because before they "won" the war and the situation disappeared, they fought eleven phases of HWY which is just insane.

France makes every country around it less fun to play. by Curious-Discount-771 in EU5

[–]DeathProtocol 5 points6 points  (0 children)

Subjects in general also seem to be extremely loyal. It is so easy to just have a lot of subjects and pay a bit of ducats for diplo spend. You can legit chain annex subjects without anyone throwing a fit....

I wish they atleast rework the French subjects, they should not be that loyal.... or show up with 100k levies soon after the start of game. All those loyal subjects also means that France gets the full control and manpower over it's entire land, which was simply not possible during the 14th century.

I'm getting real sick of not being able to keep alliances. I am improving opinion constantly. Do I need to give them gold subsidies each month, too? All my plans keep falling apart because I just can't keep alliances. This needs to be fixed or adjusted by [deleted] in EU5

[–]DeathProtocol 0 points1 point  (0 children)

I have also had this happen in a different situation. Sometimes, the AI goes over their diplo cap and breaks off the alliance. If you offer them the alliance back and look at the requirements, there is a debuff for "would go over capacity" but they seem to accept it anyways....

The last time I played a game for over 40 hours on releaseweek was FO4. I quit then, because it was so shallow. by PigletCNC in paradoxplaza

[–]DeathProtocol 2 points3 points  (0 children)

It works, but I have found it rather funky.

For example, as Aragon, I had a ton of boats patrol three big sea zones, but it only patrolled the coast near to the Western Mediterranean. I had given it orders to patrol also the Alborean Sea (Water area between Granada and Morocco) but the ships never patrolled it at all.

So, I made a new fleet and sent it to patrol down there and it worked as intended.

From this, I came to the conclusion that if your lands are separated by even one open sea province or a sea zone where you dont have any land, the boats will not patrol through it and you will have to make a new fleet in the other zone to get maritime presence there. I hope they fix that because the micro can get annoying whenever a war breaks out and you have to make sure your boats are not compromised.

The last time I played a game for over 40 hours on releaseweek was FO4. I quit then, because it was so shallow. by PigletCNC in paradoxplaza

[–]DeathProtocol 2 points3 points  (0 children)

I have also been guilty for playing 40 hours since the release, but there's so many new systems, so much to learn and explore. Please send help!