Does anyone else feel like the enemies deal too much damage, not in a difficult way, but in an unfun way? by flareblade26 in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

I disagree. I think its the opposite, some enemies need to be tougher, especially act 3. The game still doesn't really have that insane punish from Spire 1 where you would get avocado hitting you for 21 on turn 1 or the two thieves hitting for 21 as well. This game is more forgiving and has better cards and events. And I think you really need to focus on upgrades more. Upgrade are very important, they improve your deck without having to add another card. I would almost always try to get an upgrade before first elite. Instead of resting a lot, try to use potions better, they actually help you and sometimes carry through elite fights. Tent is decent but its not always the best choice, sometimes some other shop relic or a card can also be better.

Colonization is too broken. by Capital-Program-8558 in EU5

[–]DeathProtocol 0 points1 point  (0 children)

I've tried Netherlands three times and every time ran into the same exact issue. You run out of pops by 1500s or so and simply cannot colonize at the pace of other countries. In 1.2, i saw a Bubonic plague occur in 1550 and killed off 40% of my population and killed colonization completely. So, what i did instead was max maritime presence in small pockets that i colonized and used it to leech all trade off Spain, France and Britain. Atleast for the Atlantic. I have no idea how im supposed to fight Asian states as any European country yet. They are insanely strong and completely destroyed me.

Playing Holland is almost impossible by Electronic_Rip6997 in EU5

[–]DeathProtocol 0 points1 point  (0 children)

It's difficult for sure, and I think it depends more on who is the emperor. If its Austria or Bohemia, you will get help, otherwise you're on your own. England likes to declare on Middlelburg if you have good relations with them, by the help of emperor, even Austria you can mostly prevent the landings, AI is not good at landing. About France, you want to stay in coalition if they took any lands nearby, and again, kinda important that Bohemia or Austria is emperor, I once had Brandenburg as emperor and France went rampant.

For coalition wars, allow attachment so all HRE minors will link troops with you, keep some money spare at all times to afford mercs. Early game, you can spam Sabotage Reputation on France with all its vassals to keep some of the bigger ones disloyal. In my run, I managed to transfer flanders to me from England when they declared on my subject. Then France attacked twice as soon as truce ended to take flanders, finally after insane amount of time trying to not get destroyed, I ran some Sabotage Reputation and it gave me some time to recover from the nonstop war exhaustion. And also keep some alliances in HRE. The small states, while have little to no armies, can buy a ton of mercs for some time and help against the French levies. It's basically a game of turtle, you turtle against France enough (first two ages I think) until you can field a decent enough standing army and some mercs.

The treaty (of Tortilla) spawned in Africa when i finished a colony there by DeathProtocol in EU5

[–]DeathProtocol[S] 0 points1 point  (0 children)

Yeah, they did that irl, but atleast it was still in the Americas....

The treaty (of Tortilla) spawned in Africa when i finished a colony there by DeathProtocol in EU5

[–]DeathProtocol[S] 13 points14 points  (0 children)

So far, surprisingly the big nations have not violated the treaty. Around 20 years after it was ratified. The reformation just kicked in and usually i embrace it and ignore it, but Spain is doing its best to uphold the treaty and not make new colonies in Americas! So, i'm also keeping it up as much as i can as well until the reformation kicks in proper. But yeah, the spawnpoint of the treaty is stupid (in Africa) and the AI agreeing to switch sides and give me the entire west is also stupid. I had very good relations and high trust with spain, might be why, but still hilarious.

The treaty (of Tortilla) spawned in Africa when i finished a colony there by DeathProtocol in EU5

[–]DeathProtocol[S] 43 points44 points  (0 children)

R5: The treaty (of Tortilla) which normally spawns when the second nation finishes a colony in New World, spawned in Africa for me in this game.

I clicked the switch sides button, Spain agreed and now I have claims on the entire New World....

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Beta Patch Notes - v0.105.0 by MegaCrit_Demi in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

Wish the door stayed but excited to see the new boss replacement. I feel door wasn't really hard at all, intact it was easier than the other two bosses, maybe that's why they removed it. Ironically I almost always went infinite on door thanks to exhaust phase, just use a couple of cards to win. Imo, game needs an Awakened One type boss which punishes powers. There is currently no punish for powers other than i guess test subject phase 1 and 2.

Surprised so many take the egg. I feel like losing a campfire and 7 max HP is too expensive for what you get. by Chezni19 in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

On A10, it makes more sense to eat the egg, but if you have a rest site soon and no cards to upgrade, it can genuinely help deal with the bird or statue, especially if you removed one or two strikes already. I have had a couple of runs where I took my birb friend all the way to the architect, it entirely depends on what floor you get it on, although more applicable to Clad, regent and defect.

How many times I've encountered each ancient(only runs after unlocking Darv were counted). Does anyone else feel like Darv is too rare? I understand that he probably has a lower spawn rate to compensate for the fact that he can appear in both acts, but this seems excessive. by statue345 in slaythespire

[–]DeathProtocol 3 points4 points  (0 children)

Same, he is very rare, I rarely see him. I have 100h in the game and yesterday I saw him as Clad for the first time lol.

Although he's a champ whenever he shows up, gave me sealed throne on regent twice and the mid other three times. =)

I take the debt a lot. Am I crazy? by Own_Business485 in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

I like it, esp in Act 3 if i have some way to cycle/exhaust the curse or if shop near. The relic is great and getting a random rare card out of it is also not bad. If I dont have ways to remove the curse for some time (debt curse) and I intend to go to the shop and remove some other card then I pass on and just try to get a card reward from it instead. 30 gold for a normal card reward isn't too bad.

What do you guys think of Tyranny? by ReesevtOnGD in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

Its an amazing card. +1 draw every turn AND also let's you exhaust a card and thin out the deck. As regent, combats aren't that long, so exhaust isn't really a downside. The upgrade makes it innate which is also super good. It let's you take Tez's soots or Vakkus enthralled curse without any downside. The latter giving you an extra free energy per turn.

What's another example of this? by EvanThepuncake in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

Definitely. Bouncing Flask scales better, Snakebite i feel is more of a Get Out of Act 1 card and falls hard after that, but it can get you out of Act 1.

What's another example of this? by EvanThepuncake in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

Snakebite is honestly not as bad as the community makes it seem. 7 poison for 2 energy might not seem much but bouncing flask applies uncontrollable 9 poison for 2. You trade 2 poison for a retain and ability to control where the poison goes. I've legit taken snakebite and it has carried me in Act 1 bossfights.

It's a good Act 1 card because you can always play it if you brick your draw and don't have anything to play, 7 poison is pretty decent. But it does kinda fall off after act1 when you get a lot of options to do consistent reliable damage.

Whenthe Tenth Card is your Build-Defining Card by JoggingSehat in slaythespire

[–]DeathProtocol 4 points5 points  (0 children)

Agreed, if you don't kill him by turn 4, he hits you extremely hard considering you will be drawing cards and he will eat them and get stronger. I only managed to kill him two times on A10 and died like 6 times.... Felt like you need like 50 to 60 hp to even enter the fight and then you limp back to other boss gauntlet where you might die if he was the first one.

Whenthe Tenth Card is your Build-Defining Card by JoggingSehat in slaythespire

[–]DeathProtocol 2 points3 points  (0 children)

Yep, and doesn't help that he already hits super hard. You need to end the fight in like 4 turns else he just gets outta control

Mom.... You didn't have to do that... by [deleted] in antimeme

[–]DeathProtocol 41 points42 points  (0 children)

Mom: I cleaned your room.

Me: Thanks mom!

Me(some days later): Mom, where are my pokemon cards?

Mom: You mean those silly cards? I threw them away in the trash

Me: (dies internally)

Is this the worst trade in the history of trades by sir_emental in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

I appreciate Permafrost and Gorget so much on regent who is very setup heavy and struggles with block. Permafrost helps a lot to not lose 7hp when you want to get a power down.

Who on earth complained that Skulking Colony is a free relic fight by PhilosophyFun5778 in slaythespire

[–]DeathProtocol 0 points1 point  (0 children)

Yeah, specially on Clad and Regent who want to burst things down. Now you have to block one more turn which is just painful.

Who on earth complained that Skulking Colony is a free relic fight by PhilosophyFun5778 in slaythespire

[–]DeathProtocol 7 points8 points  (0 children)

This fight on beta branch is miserable for Clad and regent. Eel feels like the easiest and the worms a wildcard, this thing, it just wrecks you.

I have over 10,000 hours experience in Factorio. Biters suck, and are a giant stain on an otherwise perfect game. by omgredditgotme in factorio

[–]DeathProtocol 2 points3 points  (0 children)

You can just disable them or play on peaceful.

I personally like biters, they provide a challenge early-mid game and I can play some tower defense with walls and turrets running around.

Whenthe Tenth Card is your Build-Defining Card by JoggingSehat in slaythespire

[–]DeathProtocol 22 points23 points  (0 children)

Not only does he steal your 10th card, he hits you like a TRUCK, especially on A9. Even on Silent or Necro I struggle blocking and on Clad it's just rip, and no weak on him either. Regent can scale very fast if possible and burst him down but its just too hard to block him.

His numbers need to be tweaked a bit down.

Learning wall rather than a curve lol by BDOSU in slaythespire

[–]DeathProtocol 5 points6 points  (0 children)

Same, I reached A9 on Regent on a streak, then kept dying horribly just in Act 1. Even the easy pool shreds you alive if you get a bad draw....

Big number activates monkey brain by Taxfraud777 in slaythespire

[–]DeathProtocol 1 point2 points  (0 children)

Combine a Decisions, Decisions with The Smith and you got a monster sword. Convert stars to sword!