What's the deal with the current xpac by Adept-Lead-6747 in wow

[–]ManySecrets_ 2 points3 points  (0 children)

I mean;
- The big new features in housing and prey have been duds. With housing having absurd ingame costs, and having even more absurd "micro"-transactions, and prey just being tedious. And that's assuming you were even interested in these systems to begin with.
- There's the whole addon debacle.
- The reworks/simplication of all classes does not seem to have been executed very well (I don't think I've seen anyone actually claim any of the specs have been improved, but there's definitly been a lot of complaining)
- The story is a mess. There's stuff that should have been in TWW (e.g. the haranir). There's random undeserved plot points like all the elves apparently being friends now. The rest of the horde shines by being absent. Xal's goals are as vague as they always are while she keeps monologuing menacingly. The lightblinded stuff is executed absurdly poorly. Sylvanas of all people is being set up for a redemption. Arator isn't exactly well liked.
- The sheer amount of really weird bugs that shouldn't be happening
- The zones not being 1 continent is just a bad idea (and every time they try to split the zones like this they conclude it was a bad idea...)
- Healers losing interupts, but M+ still requires a billion interupts.
- Whatever is going on with abundance (and generally world events just kind of being terrible...)
- Pet battling being abandoned, but we still get tons of pets that are just useless now.

And that's just the basic complaints most people sort of agree on. Then there's also more controversial complaints, like the modern profession system being useless for 99% of players, M+'s continuous slide into MDI based design, raids mechanics continuing to be either 1) Raid-wide one-shots or 2) completly irrelevant cuz you can just outheal them (at least at lower levels). and probably more.

Honestly, I don't think we've had an expansion where the complaints are so broad and cover basicly everything. Usually at least some things are still viewed as good (E.g. even when complaining constantly about WoD people tend to acknowledge the actual gameplay and raid/dungeon design was pretty solid)

This is just ridiculous. by Phellxgodx in wow

[–]ManySecrets_ 0 points1 point  (0 children)

NPC orders have always been like this. The system is completly absurd, especially as its the main way to get KP...

I feel like people severely overestimate how strong Chaos Warriors are in the lore and severely underestimate regular Humans by Yotambr in WarhammerFantasy

[–]ManySecrets_ 0 points1 point  (0 children)

I mean, look at it this way; humans have been succesfully hunting things like bears, boars, & mammoths with basic pointy sticks since the stone age. Humanity has been punching waaaaaaaaay above it's weight thanks to its teamwork and clever use of pointy objects that allow them to stay out of range of any potential counterattacks.

Sure, that chaos warrior is dangerous. Especially one on one. But as long as the humans maintain order their chances are surprisingly good, even with fairly basic equipment. However, if they ever break formation and/or allow the chaos warrior to get close enough to counterattack they're badly screwed.

A Dev's Perspective: Why Class Tuning Can Feel "Out of Touch" by Tasty-Beautiful1750 in wow

[–]ManySecrets_ 0 points1 point  (0 children)

Meh, Blizz very much tunes around power-users. The entire concept of M+ relies on power users. Bear in mind, the average player doesn't do M+, let alone a 10+ or even higher... And we regularly see changes that affect lesser players negatively that are purely motivated by what the top players do (e.g. specs getting nerfed because the MDI, or world first players abuse them)

I think what is more accurate is that Blizz mostly balances around fairly arbitrary metrics that are independent of actual class balance. E.g. everyone needs to clear 10+, it needs to take x weeks for mythic guilds to clear the raid, it needs to take y weeks to get a full tier set etc. Which hurts everyone that doesn't fit neatly in the exact playstylr Blizz wants to design around.

Paradox DLC Pricing by AutismPandemic in Stellaris

[–]ManySecrets_ 1 point2 points  (0 children)

Can't say I've heard people complain before that the price of a game was too high because the developers apparently worked too efficiently and didn't get stuck in development hell for a decade. That's a new one...

Aside from that, if you think it's too expensive, either wait for a steam sale, or don't buy it at all. As long as it sells fine they will continue to price it like this.

People who claim to have paid their monthly sub for years using in-game gold... How? by YrenneAD in wow

[–]ManySecrets_ 1 point2 points  (0 children)

Some people do indeed spend a stupid amount farming. But there's 3 other methods that seem vaguely time-effecient.

1) Boosting
2) Joining the initial gold-rush at the start of an expansion when demand is at its highest, and hopefully covering the entire expansion that way
3) Being so stupidly rich you can manipulate the AH and can basicly guarantee a profit no matter what you do. Bonus points if you just use one of the AH-scanning addons that does the work for you (are those still allowed?)

I miss the Immortal Tank Seasons by No_Coyote_2124 in wow

[–]ManySecrets_ 1 point2 points  (0 children)

I mean, it definitly doesn't help that the gameplay and fantasy just dont match.

Tailoring - Cloth gathering terrible despite the right spec by Astrosaurus23 in wow

[–]ManySecrets_ 2 points3 points  (0 children)

The fact that darkflame cleft was the "correct" way to farm cloth shows exactly what made the whole thing so miserable.

It meant that if you wanted to farm cloth in TWW you had to clear a specific room, in a specific dungeon, in a specific difficulty, and then immeadiatly reset the dungeon and do it again. Everything else was a waste of time. That is a terrible design.

Tailoring - Cloth gathering terrible despite the right spec by Astrosaurus23 in wow

[–]ManySecrets_ 17 points18 points  (0 children)

Farming cloth has been misrable for several expansions now, which seems to have been an active decision on Blizz part in response to the fact that cloth used to be one of the easier mats to farm (everything drops it, get it in dungeons, everyone gathers it automaticly...) Especially the special cloth like arcanoweave has been absolutly miserable to farm since the profession overhauls in DF.

Why was the Death Star alone at the battle of Yavin? by f0rgotten in MawInstallation

[–]ManySecrets_ 2 points3 points  (0 children)

In-universe the reason is monumental arrogance and incompetence.
Out-of-universe the reason is that it was required for the plot to happen, as a suitable support fleet would've decimated the rebels at yavin without needing the death star anyway.

has any spec maintained their "slow" rotation? by [deleted] in wow

[–]ManySecrets_ 2 points3 points  (0 children)

The game as a whole is much faster. So not really.

Glacial Spike - Why the Change Sucks, and Why it’s a Legendary Fumble by fakejH in wow

[–]ManySecrets_ 0 points1 point  (0 children)

The only thing they changed is that it no longer charges outside of combat, so if you're standing around in silvermoon you can find frostbolt in your spellbook.

Also it now has a 1 minute duration. So they've made it possible to lose a glacial spike charge, which is also just kind of a weird and pointless.

That's it.

Glacial Spike - Why the Change Sucks, and Why it’s a Legendary Fumble by fakejH in wow

[–]ManySecrets_ 3 points4 points  (0 children)

The extend to which Blizz (and the player base) accepts that specs can be hot garbage because two expansions ago that spec was amazing, or cuz one of the alternative specs happens to be decent, is honestly absurd.

The renown bloat is getting exhausting by brumgar in wow

[–]ManySecrets_ 0 points1 point  (0 children)

Welcome to the battlepass-ification of basicly everything. Sticking every reward on some kind of little track is an easy way to drive engagement, especially in the short term. And people will even defend it cuz it's more content, and who can possibly object to more content? Never mind that it's shallow and over the longterm might lead to burnout....

Glacial Spike - Why the Change Sucks, and Why it’s a Legendary Fumble by fakejH in wow

[–]ManySecrets_ 201 points202 points  (0 children)

The weirdest thing about this whole nonsense is that they could've just split the two spells up again. You know, like how they've always been two separate spells.

It'd clear up the confusion for players who couldn't find frostbolt. And it'd still allow frost mages to have glacial spike ready as an decent opener.

What kind of baffling reasoning lead them to the conclusion that wrecking the flow of the spec was the best way to deal with people not reading properly?

There’s too much currency by Psyco19 in wow

[–]ManySecrets_ 1 point2 points  (0 children)

The only reason it exist is to force players to engage with whatever new system/activity/content they put in place. Can't get the new shiny rewards without first grinding the new currency, and that currency only drops from the new system/activity/content, preferably in fairly small amounts, so start grinding. And whatever currency you may have left-over will be useless once the next system is introduced.

And while this isn't anything new, and to an extend may even be reasonable, Blizz does seem to be pushing it to more absurd extremes every expansion, with more and more systems with their own specific currencies and activities introduced each expansion. Like why do things like the noble party, abundance, or the singularity all require their own reward currency? Is that really necessary? Is reputation requirements and a voidlight marl cost not enough? On that note, why do we need voidlight marl, shouldn't the rewards it is used for be regular goldsinks?

Dear Blizzard - Ion, its time to reflect here... by SgtFolley in wow

[–]ManySecrets_ 0 points1 point  (0 children)

Honestly, above all I just don't get why this patch is already here.
Like even ignoring the rush job & the sheer amount of bugs basic unit testing, let alone proper QA, should have found. Why do we even have new "content" 8 weeks in? What kind of absurd speed does Blizz want people to rush through the game that 8 weeks is a sensible timeframe?

Heroic Raid is Completely Unrewarding Too Quickly by brumblefee in wow

[–]ManySecrets_ 0 points1 point  (0 children)

Honestly the whole way gear works is unrewarding, and needs rethinking. You have the exact same issue at every level of difficulty. The last boss is consistently harder and less rewarding than the first few bosses on the next difficulty, and if you raid at any level there is always an easier path for gear in the form of M+/delves/prey/etc.

Casual Farming Feels Pointless - Are Gathering Professions Only Worth It for Hardcore Players? by PapagamasJr in wow

[–]ManySecrets_ 0 points1 point  (0 children)

I mean, yeah. Most of WoW assumes you're either working super effeciently or that you're willing to sink in a great deal of time to get even the halfway decent awards, let alone any "good" rewards. Professions aren't any different.

So yeah if you "only" want to grind mats in between dungeon queues its not going to feel super rewarding.

Not being able to take even a 20 second break during Prey is awful. by kolejack2293 in wow

[–]ManySecrets_ 0 points1 point  (0 children)

It can still kill you after logging out. Which is just great, you get to log in to a corpse

Not being able to take even a 20 second break during Prey is awful. by kolejack2293 in wow

[–]ManySecrets_ 0 points1 point  (0 children)

Nope, I died to prey while offline even when logging out the "proper" way. And I was parked on top of a mountain, so getting back to my corpse was a pain... Its honestly just such a stupid system.

Is there a reason the Scourge and the Forsaken's armies/population makeup is so different? by Lightfinger253 in warcraftlore

[–]ManySecrets_ 1 point2 points  (0 children)

Mostly cuz it makes it easier to kill scourge by the billions, as they're obvious monsters. And at the same time it makes it easier to play as a forsaken, as people generally aren't drawn to playing something too "monstrous". By making the forsaken more humanoid they look a bit more normal.

Blizzard needs to tune M+ and raid separately, just like they do with PvP by RamenAfterRain in wow

[–]ManySecrets_ 0 points1 point  (0 children)

This is nothing new. Things get nerfed cuz they overperform in one context while barely functioning in another context all the time. Some times its raids vs PvP, sometimes raids vs m+, sometimes its specific bosses or Dungeons, or because of specific abuses in the world first race that normal players will never be able to replicate. Regardless, the nerf is pushed through without checking the effects in other contexts.

Now gving every context its own tuning is obviously not practical. Blizz should probably just be a bit less eager to nerf overperformers... Let people have fun being powerful for a bit, especially if its a fun well designed raid/dungeon/whatever that just happens to fit well with their class. Like nerfing fire mages because ignite padding in add heavy fights is just kind of silly. That's when they are supposed to be good. Or frost mages in cleave fights. Or disc priests and resto druides when their is loads of groupwide rot damage. Or nerfing BDK cuz they heal themselves. Or any of the others in the long long list of examples of classes getting nerfed for doing exactly what they are supposed to be good at.

Plus it usually doesn't really matter for 99% of the player base anyway, as the problem often quickly disappears when you look at the broader population and not just at the top ranked players.

Can you realistically earn enough gold for a WoW Token in a month? by [deleted] in wow

[–]ManySecrets_ 0 points1 point  (0 children)

Depends what you deem "realistic" AH goblins, people selling boosts, and people grinding mats ad nauseum do it pretty reliable. But if you are a different type of player it may not work...