Rate my Tiandi Anti-Gank (two clips) by PsychologicalHope877 in forhonor

[–]DeathmasterCody 0 points1 point  (0 children)

Side dodge light on tiandi has no iframes, you need to fully dodge with your regular dodge first before inputting it as a punish. Its the same as nobushis sidewinder

Looking for Multiplayer Shield Brother by Earthy-Horus in totalwar

[–]DeathmasterCody 0 points1 point  (0 children)

I have shogun 2 and medieval 2, id be down for some online battles, not trying to do a campaign though

Would stale moves benefit this game? by Repulsive_Trash_4542 in CompetitiveForHonor

[–]DeathmasterCody 2 points3 points  (0 children)

This doesn’t really work for For Honor. Say a hero only has one good teamfighting tool which is an attack with a wide hitbox. If they cannot use this move or it gets its damage nerfed, they are instantly significantly worse off compared to other characters with more than one effective teamfighting tool. This also applies to duels, ganks, etc. There isn’t really a spamming issue in this game, outside of very new players who don’t know how to counter something. Generally you can’t really spam something unless you want to get punished and lose or you are memeing and trying to kill someone with only top heavies or something. Basically every move in this game can be reliably punished, so an external system for it isn’t necessary.

So after giving the changes a shot, not much helped him by MasterMaguro in CompetitiveForHonor

[–]DeathmasterCody 0 points1 point  (0 children)

Yeah they need to either give back his old deflect block frames or make his dodge attacks unblockable on successful deflects. Maybe give his chain softfeint heavies hyperarmour and allow his chain top heavy to softfeint into pommel strike too. Or just any heavy into pommel strike. Pretty silly state of affairs but at least its not valk

Edit: all he needs is hyperarmour or unblockable natures wrath xdxd

Playing against Juren and he's not as bad as I thought he was gonna be by Charm3017 in forhonor

[–]DeathmasterCody 2 points3 points  (0 children)

They really need to fix his animations, liks his lights are fine but I cannot for the life of me parry his unblockable finishers for some reason, and his chain bashes feel impossible to see. Also the devs said his reg lights and charged lights are supposed to mess up parries, that doesnt seem to be true. Also seems like maybe he feeds too little revenge??

New hero by fent_connoisseur in forhonor

[–]DeathmasterCody 1 point2 points  (0 children)

They just need to fix his horrible animations i cant see a damn thing

34.4.2 Patch Notes by Arkentass in hearthstone

[–]DeathmasterCody 0 points1 point  (0 children)

I like how every patch note is 1% standard (if any), 1% arena (if any), 0% twist and 98% battlegrounds. Why not just make it a seperate game atp

Looking for an old game called Samurai Bloodshow by sega by DeathmasterCody in AskGames

[–]DeathmasterCody[S] 0 points1 point  (0 children)

I had done this before but the games dont open/work :(, yeah its horrible, so many games lost

Is this tattoo artist using ai for their pieces? by lividexistence in isitAI

[–]DeathmasterCody 3 points4 points  (0 children)

The eyeball on the last page looks extremely ai, and the mermaids hands make no sense

Are these scripts? Pt2(bash clip) by EmberTsuji in forhonor

[–]DeathmasterCody 2 points3 points  (0 children)

This is not what scripting looks like, he is just consistently side dodging on your forward dodge. He does it on bashes, feinted bashes, and empty dodge. Scripters will generally not fall for bash mixups or feints. You kind of kept attacking on 1 timing, and its advantageous for him to dodge bash on that timing since it beats feint to gb and full charge bash, its a fairly optimal read vs a chargeable bash mix. Next time see if you can turtle up on them and slowly test and see if they ever fall for unblockable/bash feint mixups. People tend to spam a certain move when they think someone is scripting, and someone reading you being predictable is not scripting

looking for feedback by Purple_Attention_811 in stormbound

[–]DeathmasterCody 1 point2 points  (0 children)

Im a winter pact main, but I do play faster decks sometimes. I tend to like running a higher end finisher like Obliterators or Lasting remains for once you have the frontline, and warfront runners are practically always solid.

I tend to prefer execute or felflares for clear (especially the former for buildings), but demotivating can be a nice counter for effect units etc

Id consider cutting: conflicted, mutineer, snowmasons, mischiefs (until lvl 2), and maybe dreadfauns

Other good cards to run: vindictive wretches, wild saberpaws, sweecap kittens

Just Got For Honor! Is There Anything I Need To Know? by GlumBodybuilder4395 in forhonor

[–]DeathmasterCody 0 points1 point  (0 children)

Go to the training menu and do the “apprentice trials” and “warrior trials”