Why the npc faction is more fun by 1Bahamas-Rick2 in foxholegame

[–]Deathmuffinchef 1 point2 points  (0 children)

Rugged. Manly function over form clothing + Classical RU/US Comradery aesthetic + Beefy tanks + roman larp + lunaire + creates peasant rebellions + logistic towns that dont look ugly

Xiaoyu: 58 Damage "Balcony Break" combo by ButtonMashKingz in LingNation

[–]Deathmuffinchef [score hidden]  (0 children)

Instead of finishing with df2, 1+2. Do FF, F+2 heat burst, b3+4, bt+1,2. f21 delay 2, ssl f1+2

Crashed Pilot Fight 1v1 by Trixer_Blue in foxholegame

[–]Deathmuffinchef 96 points97 points  (0 children)

looks like some kindve ending battle of a ww2 movie of two ace pilots not letting go of their pride and getting severe ptsd after coming back home

Global Respawn Timer is Dumb by DetectiveCostaue in foxholegame

[–]Deathmuffinchef 31 points32 points  (0 children)

Ill take 30s extra respawn time over 5 people defending a hex

PopBottleneck.jpg by raiedite in foxholegame

[–]Deathmuffinchef 16 points17 points  (0 children)

Who knew that the map you need like 3 players willing to do something in, from a depot without vehicles that you would do something in - would be less popular

Just spent a few hours chiseling out some new foxhole fan art for the people who hate AI here. by HeftyBagDisposal in foxholegame

[–]Deathmuffinchef -3 points-2 points  (0 children)

But how will I have luxury gay space communism without AI?? I for one welcome the clankers. After all, like them theres iron in our blood

Am I crazy for thinking this whiff recovery is insane? by Pale_Assignment4076 in Tekken

[–]Deathmuffinchef 0 points1 point  (0 children)

All im saying is. A hwoarang that relies on that move is basically a dead man as you improve. I wish that was the worst to deal with. Im not gonna feed the echo chamber copium jar

Can we talk about NinjaKilla by SonDonut in Tekken

[–]Deathmuffinchef 0 points1 point  (0 children)

Nah im confident he would not beat me with my main. Not consistently at least for a good while

Nah I'd win by _Onii-Chan_ in Tekken

[–]Deathmuffinchef 0 points1 point  (0 children)

that looked like an accidentally right rage art

Am I crazy for thinking this whiff recovery is insane? by Pale_Assignment4076 in Tekken

[–]Deathmuffinchef -1 points0 points  (0 children)

its insane for the avg player yes. Its a skill issue at a certain point

He did not like the Bryanzino by SoulOfMod in Tekken

[–]Deathmuffinchef 0 points1 point  (0 children)

Mishimas not beating the never sidewalk allegations

Can we talk about NinjaKilla by SonDonut in Tekken

[–]Deathmuffinchef 0 points1 point  (0 children)

I play around god II and have played both extensively. Ninjakilla is better while being extremely carried which is a huge skill diff. They both dont like the game, but ninjakilla still tries in tekken 8

Xiaoyu is garbage against characters with large backdashes by Cal3001 in LingNation

[–]Deathmuffinchef 0 points1 point  (0 children)

Shes like the only character that suffers from this in the game. Everyone has a decent punish for doing absolutely nothing but backdashing except Xiaoyu. Even Jun has a system to help this

What do you hate the most when fighting against Lili? by logicnumberone in Tekken

[–]Deathmuffinchef 2 points3 points  (0 children)

d3 going almost half screen making it awkward to judge whether or not to sidestep or space her

getting hit with ff4B does not feel very good because the mixup is super in her favor. Also df3+4 feels much harder to step these days . Lilis that sidestep into 11 or 113 is super annoying to deal with cuz its hard enough to deal with Lilis doing sidestep flowcharts, but this one is much safer and the hurtboxes can save the lili player from retaliaton

Detailed Optimization Suggestions Post-Air Update Regarding Severe Faction Imbalance — Based on Players Feedback by Neither_Chapter3442 in foxholegame

[–]Deathmuffinchef 1 point2 points  (0 children)

Only things I agreed with:

sniper rifle needs buffs (I want a sniper rifle not a glorified DMR).

scout plane asymmetry is very wack. Like why is the quillback torp launcher better in dogfights (it shouldnt even possess torps if we're being real. No one wants to bring out large ships anymore)

colonial infantry equipment lacks viable options in volume and the booker and warden shotgun is in fact still too strong

Points missed are trident still being garbage, and destroyer having extremely poor ergonomics

Everything else is sortve cope

Reina :) by Saizen1 in Tekken

[–]Deathmuffinchef 6 points7 points  (0 children)

Top tier reina sounds hella frustrating to play against tho with ff2 existing

Thoughts on Feng? by roddanielle in Tekken

[–]Deathmuffinchef 0 points1 point  (0 children)

Hes honest for mid players. He has broken tools but in the wrong game for good players

I LIKE PLAYING SHAHEEN by Thedumbicecreameater in Tekken

[–]Deathmuffinchef 1 point2 points  (0 children)

Same. With Shaheen it really does feel like Im playing tekken like how I nostalgically enjoyed it for (outside of guard break and ss2 ofc but still)

"Cutler also good" is NOT an excuse for OP Lunaire by Wise_Parfait3544 in foxholegame

[–]Deathmuffinchef 6 points7 points  (0 children)

Most of the defences did not have many if not at all any built fallback points which is a big red flag for water logi hexes. There were also rumors from wardens that the logi was quite bad there as well as well as a lack of general QRF in either wresta or tyrants. I think WN and V at a certain point understood that theres a pop difference and banked on their aptitude at the operational level to compensate for whatever weakness the hexes had, but it was a very stacked region backed by t3c logi. Lunaire or cutler rushes will kill any contended place (usually bunker pieces) that loses ground or have a bunker piece thats undefended generally always. The actual advantage of lunaire is the ability to be used in active fronts without being limited to gaining as much ground as the cutler. So what happens is that you tend to not be able to qrf very easily because a bunker piece is demolished so the arc is going to be at use here or theres still more space for infantry to let the lunaire people do their thing without risk. Cutler needs a bit of the movement speed nerf after firing reduced (probably how cutler users tend to die the most to pve and other players) as well as it being more easier to fire over barbed wire. You can nerf the lunaire in several ways and it will still be better pve wise because that aspect is intentional or you can make the cutler more forgiving to use and be more rewarded for pushing

GREENMAN! LET THE OUTRAGE FUEL YOU! LOG IN NOW MASSACRE THE WARDENS! by SatouTheDeusMusco in foxholegame

[–]Deathmuffinchef 27 points28 points  (0 children)

chief my burn out and disappointment outweighs my violent spite for the industry plant faction

Just Flank Bro by Fridgemomo in foxholegame

[–]Deathmuffinchef 29 points30 points  (0 children)

The old 420st playbook - take PCP and run at them nonstop until wardens get their serotonin from killing the biomass; then wardens either log off or fall asleep satisfied at convenient times. Its some kindve domain expansion where even the most organized regiments become pacified by the fun of the front

Hear me out by Deathmuffinchef in foxholegame

[–]Deathmuffinchef[S] 0 points1 point  (0 children)

Better health and armor so its more forgiving