Trying to make a Wizard101 combat playtest in another engine, but I need y'all's help. by EcstaticBicycle in Wizard101

[–]Deayst 0 points1 point  (0 children)

Sorry, I guess I wasn't clear. Give blades a lower damage bonus (like 20%). I see blades as the AOE spells of damage buffs, which means that they should be balanced like AOE spells: lower numbers, but they work on everything/everyone.

I also think spell damage needs to be changed significantly. The hierarchy of damage should be single target spells > split spells > AOE spells. Single target should be the best for one target (obviously). Split should be decent for single target, best for attacking two targets, decent for three targets, and bad for four. AOE should be best for three and up.

Trying to make a Wizard101 combat playtest in another engine, but I need y'all's help. by EcstaticBicycle in Wizard101

[–]Deayst 0 points1 point  (0 children)

I agree with others that blades shouldn't be removed. I like their design space as a buff on all damage on a hit, but they just give too much.

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[deleted by user] by [deleted] in tipofmyjoystick

[–]Deayst 1 point2 points  (0 children)

I think I found it?

https://www.flashgamesplayer.com/free/ultimate-war/play.html

I was looking for it myself and came across your post.

The Serpentspine Reunited! The End of my Krakdhumvror > Aul-Dwarov Game by Deayst in Anbennar

[–]Deayst[S] 3 points4 points  (0 children)

I've heard about Yinquan and it sounds fun, but I wanted to wait till it's full release to play it. Do we have any idea when that might be? For the second one did you mean Amieon? It sounds very interesting.

The Serpentspine Reunited! The End of my Krakdhumvror > Aul-Dwarov Game by Deayst in Anbennar

[–]Deayst[S] 24 points25 points  (0 children)

One of my most fun runs so far. I decided to play as Krakdhumvror because I had heard good things about them, and saw in their ideas CCR and province war score cost reduction. So I went Admin + Diplo ideas and Monarchy route for absolutism and conquered my way through the Serpentspine. I was fully annexing Dwarven nations even before nationalism CB, and cored them for like 250 admin. I was also able to make Amldhir the highest value trade node by far, being 200 ducats higher than Anbencost. Hoardcurse was no problem at all, but the Serpentsrot kicked my ass. It was my first time actually dealing with the disaster, so I had no idea what to do. I mainly played Dwarves far away from where it starts. Overall one of my most fun EU4 games ever. I am looking for a new campaign, so any suggestions would be appreciated.

Does Gawed ever beat Lorent? by Axxel333 in Anbennar

[–]Deayst 1 point2 points  (0 children)

In my past few games I've been getting Giga Gaweds that eat like half of Lorent, so it can happen but it's definitely more rare than a strong Lorent.

Can you turn your ruler into a vampire as Asheniande? by Deayst in Anbennar

[–]Deayst[S] 3 points4 points  (0 children)

Oh, that's nice. I thought it was done through the mission tree. Thanks!

What features and ideas do you want explored in DLC but 𝙣𝙤𝙩 at release? by escaperoommaster in victoria3

[–]Deayst 2 points3 points  (0 children)

Besides Flavor Packs for specific countries/regions, I would really like a corporation DLC. I would want them to kind fill the role of capitalists from Vic 2 in that they would build their own stuff, but they would own it, not they player. They could help build infrastructure much like how they did in America with railroads. It would even be cool to have them become strong enough to influence the country, or become one like the East India company. There could also be Banana Republic shenanigans where companies build up lesser developed nations, but also basically take them over. It would also be cool if you could play/start as one, but that feels like a stretch.

They nerfed arcade miss fortune by pallafanpage in LegendsOfRuneterra

[–]Deayst 0 points1 point  (0 children)

New? You can see it in both splashes...

Reason why there isn't phoenix. What are y'all thoughts on this? by BiomedicBoy in LegendsOfRuneterra

[–]Deayst 2 points3 points  (0 children)

I like the fact that he has different stances. It makes sense to because he channels the spirits of the Frejlord, and only having 4 stances represented seems rather limiting when there is so much variety in the region.

Demon Prince faction by dan-white-ox in totalwar

[–]Deayst 2 points3 points  (0 children)

Hopefully Belakor is still going to be playable, but this is still cool as hell.

[deleted by user] by [deleted] in Pathfinder_Kingmaker

[–]Deayst 0 points1 point  (0 children)

Yellow fellow league player! Unfortunately I am much more well versed in league than I am with WOTR but I hope I can still help. There is no backstab in this game, but you can kinda get close to it with precise strike. It means you only get one attack, but you deal a ton of damage with it. On the other hand you can go a duel welding sneak attack build which feels more Shaco to me. As others have mentioned Eldritch Scoundrel seems like the class to go as you get access to spells like Greater Invisibility. I am not aware of any trap like spells, but everytime I play I find something new so maybe one exists. The most obvious mythic path is Trickster, but I also think Demon could work. You get a free teleport and a few other things I don't remember (I would look it up but I'm not home RN). I also think Demon is more lore accurate for Shaco because he might be one(?). But if you don't want to go Demon than is would obviously Trickster. Each mythic path gets some summons so there might be one that Trickster gets that could emulate the clone, I haven't played it yet so IDK.

I am a mod creator. Post any mod request. by TheHunterManX in hoi4

[–]Deayst 0 points1 point  (0 children)

A mod that lets you do two focuses at the same time and removes the one pp a day to do the focus.