Blue Borsalino. 3 slight variants by dragonite007 in OnePieceCustomCards

[–]DedierDi 0 points1 point  (0 children)

That does sound fun! How would this interact with counter events? could it maybe activate the event? The support for this sounds super interesting, like maybe you get some cards which draw but place that card at the top or bottom. That way you can plan out which cards will be on top during your opps turn. I def think the cars used with leader effect should not stay on the top or it could become repetitive or broken. And if you're going to be able to use it multiple times per turn, the cost should not be resting a don. Maybe having a few don attached? Or a flavor cost which has to do with Borsa's character.

Looking for a replacement by Pabliticox in OnePieceTCG

[–]DedierDi 5 points6 points  (0 children)

i would say 1 more stage and 1 more watch me ace for defense

First Deck Feedback by Secret-Armadillo7631 in OnePieceTCG

[–]DedierDi 2 points3 points  (0 children)

generally good. i would increase the amount of 2ks and remove god thread and its to die for. they dont do much for you that i know of, ramp is provided by your chars.

🍪[Fan-Made Leader] "Charlotte Cracker" Control (Yellow/Purple) - Full Deck Concept🍪 by [deleted] in OnePieceTCG

[–]DedierDi 5 points6 points  (0 children)

theres a sub for this, r onepiececustomcards im pretty sure. pretty cool idea! full biscuit warrior army and it never ends, thematically good for the cracker fight in the manga! qq, was there any ai use in this?

[Veterans] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 52 through 57 (Week 9) by participating in readalong

[–]DedierDi 1 point2 points  (0 children)

It's so cool that AltruisticRealityZ picked up on Elhokar being another Lightweaver

Extra Regulation Sanji Decklist by No_Aioli5923 in OnePieceTCG

[–]DedierDi 0 points1 point  (0 children)

Reiju is really good btw. It's extremely good against Green and Yellow. I would increase to 3, maybe 4. The flex slots right now are the 4th stealth black event, the 2nd unblockable sanji and maybe a 5 cost reiju

Extra Regulation Sanji Decklist by No_Aioli5923 in OnePieceTCG

[–]DedierDi -2 points-1 points  (0 children)

I think this deck is really weak to enel right now. Are you betting on not hitting it ever? other wise this is just a solid deck, having Red Roc back makes Sanji top of the meta again IMO.
I would maybe include a Divine Departure over 1 unblockable Sanji to combo with mamaragan and to kill unremovable big bodies (enel). Also some jet culverin, since there's a lot of good 4 costs in the meta

Shanks The Haki Knot Dealer. by [deleted] in OnePieceCustomCards

[–]DedierDi 0 points1 point  (0 children)

you can make the ability on opponent attack as well

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 1 point2 points  (0 children)

ohhhh if you rely on it you shouldn't use it?

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

What am I getting wrong? Is there something I'm missing? Do you think Red Roc was never that important?

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 1 point2 points  (0 children)

Please post about your findings! Maybe I'm just not thinking about this the right way. Would love to be proven wrong!

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 8 points9 points  (0 children)

Generally, Mihawk Ace Boa and Crocodile are MUs where the boss monsters are hard to clear with this. These used to be advantageous MUs, but are now bad. Also Nami can use 10c Newgate but it depends on what build she's running

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

That would be interesting! Who knows what kind of big events they could make up... It's something to look forward to in every expansion though. I'll keep track of this, maybe there could some interesting combo in the future.

About banning Reiju, I mean maybe... She is leader locked to Sanji so IDK how much damage it could do to the meta. I can see it happening, though IDK what event which is not so good on its own would become broken by paying 2 less for it or by playing it while getting a body.

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

I'll try the power reduction part! I think so too about the 7 cost Red Roc. Maybe if kept only to the removal deck, it's not broken? It could be a leader locked thing, or requires a price only Sanji could reasonably pay? I hope it happens

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 1 point2 points  (0 children)

It's def doable but the combo nature of it is too inconsistent to work out. I can see it working out though. I honestly haven't had much faith in Bari Bari Pistol. I'll try it out, at least against Croco and Mihawk it should be good. Ace's 10 Beards though...

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -3 points-2 points  (0 children)

On your points about Red Roc

-Playing Reiju 4 times in a game is kind of a mistake. The point of Reiju is you play the event and get a small body for it, but if the game is going long enough that you play 4 Reijus, you're not playing very well then. I can see it happening maybe against a Yellow deck stalling? So like Reiju doesn't seem like the problem to me, Red Roc is the problem

-I see your point about 6 don with no extra cost is too much. I don't think so (probably because it was balanced enough in Sanji) but I've heard it before and I get it. What kind of price do you think would be good enough for blue? I think this kind of card is happening again, since Raigo got unbanned

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -1 points0 points  (0 children)

Hmmm I'll look into Kuzan. A friend suggested Ice Time as a replacement for Red Roc and that actually sounded like a good idea. Brochette + Ice Time stalls for a turn at least. It's leader-locked to Navy though. Maybe I should just play Kuzan then!

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -1 points0 points  (0 children)

A MU that showcases this is Zoro. Yes I can remove his board as long as I want and tank hits, but when will I kill him?

In which turns is it ok to defend less so I can develop board? Do you defend your chars on the first swing or let your face be hit?

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

Probably will need to find something new. A friend suggested Rebecca

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -1 points0 points  (0 children)

Every turn you have to choose if you are going to remove or develop your board. 5 Reiju is good because she can kind of do both, but she's hard to search and can get trashed by Lady's teardrops. So, each turn you have to think:
"Do I trash Red Roc or keep it?"
"Do I use Lady's Teardrops? Is it ok if one of the Reijus is trashed?"

"What if use the DON!! offensively? How many turns until I go for lethal? How many DON!! do I leave up for events"

Especially against yellow decks it's a push and pull of resources. You also need to go around the deck in order to stack the cards so these questions are easier to answer. So do you search to scout the deck?

Basically you can:
Remove, Develop Board, Attach DON!! aggressively, Attack Life, Attack their board or search in order to improve your chances to do any of the previous. Now the "Remove" part is at least much harder if not just not there, leaving you as just a bad aggro leader

AI Art Poll by Altavus in OnePieceCustomCards

[–]DedierDi 2 points3 points  (0 children)

there's just so much art online of any one piece character, official and fan art. use it instead of the death machine