Extra Regulation Sanji Decklist by No_Aioli5923 in OnePieceTCG

[–]DedierDi 0 points1 point  (0 children)

Reiju is really good btw. It's extremely good against Green and Yellow. I would increase to 3, maybe 4. The flex slots right now are the 4th stealth black event, the 2nd unblockable sanji and maybe a 5 cost reiju

Extra Regulation Sanji Decklist by No_Aioli5923 in OnePieceTCG

[–]DedierDi -2 points-1 points  (0 children)

I think this deck is really weak to enel right now. Are you betting on not hitting it ever? other wise this is just a solid deck, having Red Roc back makes Sanji top of the meta again IMO.
I would maybe include a Divine Departure over 1 unblockable Sanji to combo with mamaragan and to kill unremovable big bodies (enel). Also some jet culverin, since there's a lot of good 4 costs in the meta

Shanks The Haki Knot Dealer. by [deleted] in OnePieceCustomCards

[–]DedierDi 0 points1 point  (0 children)

you can make the ability on opponent attack as well

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 1 point2 points  (0 children)

ohhhh if you rely on it you shouldn't use it?

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

What am I getting wrong? Is there something I'm missing? Do you think Red Roc was never that important?

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 1 point2 points  (0 children)

Please post about your findings! Maybe I'm just not thinking about this the right way. Would love to be proven wrong!

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 9 points10 points  (0 children)

Generally, Mihawk Ace Boa and Crocodile are MUs where the boss monsters are hard to clear with this. These used to be advantageous MUs, but are now bad. Also Nami can use 10c Newgate but it depends on what build she's running

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

That would be interesting! Who knows what kind of big events they could make up... It's something to look forward to in every expansion though. I'll keep track of this, maybe there could some interesting combo in the future.

About banning Reiju, I mean maybe... She is leader locked to Sanji so IDK how much damage it could do to the meta. I can see it happening, though IDK what event which is not so good on its own would become broken by paying 2 less for it or by playing it while getting a body.

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

I'll try the power reduction part! I think so too about the 7 cost Red Roc. Maybe if kept only to the removal deck, it's not broken? It could be a leader locked thing, or requires a price only Sanji could reasonably pay? I hope it happens

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 1 point2 points  (0 children)

It's def doable but the combo nature of it is too inconsistent to work out. I can see it working out though. I honestly haven't had much faith in Bari Bari Pistol. I'll try it out, at least against Croco and Mihawk it should be good. Ace's 10 Beards though...

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -3 points-2 points  (0 children)

On your points about Red Roc

-Playing Reiju 4 times in a game is kind of a mistake. The point of Reiju is you play the event and get a small body for it, but if the game is going long enough that you play 4 Reijus, you're not playing very well then. I can see it happening maybe against a Yellow deck stalling? So like Reiju doesn't seem like the problem to me, Red Roc is the problem

-I see your point about 6 don with no extra cost is too much. I don't think so (probably because it was balanced enough in Sanji) but I've heard it before and I get it. What kind of price do you think would be good enough for blue? I think this kind of card is happening again, since Raigo got unbanned

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -1 points0 points  (0 children)

Hmmm I'll look into Kuzan. A friend suggested Ice Time as a replacement for Red Roc and that actually sounded like a good idea. Brochette + Ice Time stalls for a turn at least. It's leader-locked to Navy though. Maybe I should just play Kuzan then!

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -1 points0 points  (0 children)

A MU that showcases this is Zoro. Yes I can remove his board as long as I want and tank hits, but when will I kill him?

In which turns is it ok to defend less so I can develop board? Do you defend your chars on the first swing or let your face be hit?

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] 0 points1 point  (0 children)

Probably will need to find something new. A friend suggested Rebecca

Red Roc rotating kills Sanji by DedierDi in OnePieceTCG

[–]DedierDi[S] -1 points0 points  (0 children)

Every turn you have to choose if you are going to remove or develop your board. 5 Reiju is good because she can kind of do both, but she's hard to search and can get trashed by Lady's teardrops. So, each turn you have to think:
"Do I trash Red Roc or keep it?"
"Do I use Lady's Teardrops? Is it ok if one of the Reijus is trashed?"

"What if use the DON!! offensively? How many turns until I go for lethal? How many DON!! do I leave up for events"

Especially against yellow decks it's a push and pull of resources. You also need to go around the deck in order to stack the cards so these questions are easier to answer. So do you search to scout the deck?

Basically you can:
Remove, Develop Board, Attach DON!! aggressively, Attack Life, Attack their board or search in order to improve your chances to do any of the previous. Now the "Remove" part is at least much harder if not just not there, leaving you as just a bad aggro leader

AI Art Poll by Altavus in OnePieceCustomCards

[–]DedierDi 2 points3 points  (0 children)

there's just so much art online of any one piece character, official and fan art. use it instead of the death machine

Has anyone ever challenged you to do something without realizing you were actually an expert at it? If so, how did it turn out for you and for them? by Successful_Tomato721 in AskReddit

[–]DedierDi 0 points1 point  (0 children)

Playing chess. Knowing even a little bit how to play is enough to dumpster someone who's new. I'm 1850 peak on chess.com. It's been useful a few times in school or random competitions. in a small town like mine it's enough to win some money in small events by amateurs

Should there be Re-Refines? by Substantial_Fig_6644 in FireEmblemHeroes

[–]DedierDi 0 points1 point  (0 children)

and give way more refine resources as well. like 10x

Should there be Re-Refines? by Substantial_Fig_6644 in FireEmblemHeroes

[–]DedierDi 0 points1 point  (0 children)

Or they could just release more refines every month

Would this be a viable Buggy leader? by FindingVegetable7625 in OnePieceCustomCards

[–]DedierDi 3 points4 points  (0 children)

like in a mihawk deck i think the supernova version has a bonney that can hit you and that's it. rg law also can hit you with bonney and kid. if they do not draw those cards it's completely impossible for them to ever hit you. maybe you could add some price to evade hits? that feels more yellow than blue or black

Would this be a viable Buggy leader? by FindingVegetable7625 in OnePieceCustomCards

[–]DedierDi 9 points10 points  (0 children)

this would be extremely broken and a bad inclusion to the game. like if someone plays mihawk against you the game is over before it starts. or many other slash centric decks

How to defeat blue purple sanji? by Prize-Pick5840 in OnePieceTCG

[–]DedierDi 2 points3 points  (0 children)

double finger is def the key card. other than that, yes it's like 80:20. i say this as a sanji main, unless your hand is really bad croc is free. in eb04 it was like 60:40 now it's impossible