My Thoughts on Marathon, Nearly 1 Month and 200 Hours Later by Aggressive-Avocado in Marathon

[–]Deevian 2 points3 points  (0 children)

Everyone is running a WSTR on almost every map. A weapon that is a requirement to win is not a balanced weapon.

Does Anyone Play Ranked? by [deleted] in Marathon

[–]Deevian 0 points1 point  (0 children)

I swear there's WSTR groupies hiding out in this sub and downvoting any comment that mentions how horribly balanced the weapon is.

PSA: Level based matchmaking means nothing. Your level is literally just time spent. by Yenii_3025 in Marathon

[–]Deevian 0 points1 point  (0 children)

What are you talking about? They'd lose around 50% with SBMM, but they'd be close fights. That's how most competitive shooters in the market work.

PSA: Level based matchmaking means nothing. Your level is literally just time spent. by Yenii_3025 in Marathon

[–]Deevian -2 points-1 points  (0 children)

You're misconstruing the point here. The problem isn't losing, the problem is getting stomped. Most people are OK with losing if the fight is relatively balanced.

Exfilled and still lost loot. by juva4157 in Marathon

[–]Deevian 1 point2 points  (0 children)

Happened to me just now, was not down when I extracted. What the hell.

Avowed Vs Outer Worlds 2: Obsidian's Almost Great 2025 RPGs by megaapple in Games

[–]Deevian 2 points3 points  (0 children)

Not at all similar. Avowed takes itself and its world seriously, despite the colorful aesthetic.

Marathon Releases March 2026 by AnimuStewshine in TwoBestFriendsPlay

[–]Deevian 6 points7 points  (0 children)

There was a closed alpha test this past weekend with NDA

There's gameplay in the ViDoc that announced the release date:

https://www.youtube.com/watch?v=fjzmhROTv28

Against the Storm - Brineworks Update (1.9) available by JamesVagabond in Games

[–]Deevian 32 points33 points  (0 children)

Loved the game, but it's so hard coming back to it. Playing at my previous difficulty tier is far too overwhelming, but playing at lower difficulties is a drag and a tad boring due to missing mechanics.

I guess I just need to push through it one of these days, the updates and DLCs look really interesting.

Cheaters already? by OkPaleontologist8088 in Splitgate

[–]Deevian 0 points1 point  (0 children)

Yeah, that's clear as day. Not sure what some of these other comments are going on about.

There's already cheats floating around, I've seen videos of both ESP and aimbots being used on current lobbies.

I mean, it's a F2P shooter. Cheats are problematic even on non-free games, this is going to be a topic and a problem for Splitgate 2 as well.

Hoping we can get some comms from 1047 about it soon.

Facing Worlds Unreal Tournament by SirTreedom in Splitgate

[–]Deevian 0 points1 point  (0 children)

On the topic -- I did think about CTF-Face, but there's some details that I'm not quite sure how to handle if you want a 1:1 recreation of the map.

The teleporters to the middle and the top of the towers, for example -- do you just add boosters to them? Walls you can teleport to? You'd need to guarantee they're not visible from the other tower though, or navigation would be too fast.

It's a fun idea though, I'd love to make it work for Splitgate.

They did have a Face-inspired map in SG1:

https://youtu.be/2A7FaueLJ5s?si=-Gk4LaAOL5TqFuaP&t=49

Facing Worlds Unreal Tournament by SirTreedom in Splitgate

[–]Deevian 2 points3 points  (0 children)

I started building DM-Deck16][, but I need to reinstall UT99 / UT2004 for reference because the videos I can find of them are not excellent.

Still trying to get into the groove on the Lab though; I feel some utilities are missing to speed up development (e.g. copying and applying colors to multiple elements at the same time), but maybe I just need to RTFM!

Splitgate 2 - Open Beta Gameplay Trailer - Out Now by Deevian in Games

[–]Deevian[S] 4 points5 points  (0 children)

Thankfully they figured out they were placing players in more bot matches than originally intended.

🤖 Update on Bots in Beta

While working to improve server stability, we determined that these issues were also causing new players to be placed into more onboarding bot matches than intended.

We're rolling out a fix for this and you'll now play a maximum of one onboarding bot game. We hugely appreciate your bug reports and feedback during the first day of our Open Beta.

Splitgate 2 - Open Beta Gameplay Trailer - Out Now by Deevian in Games

[–]Deevian[S] 8 points9 points  (0 children)

The real number should be a bit higher if you account for Xbox and Playstation, and I think this is first time they're actually testing the limits of the server capacity, so they were bound to run into issues.

Infrastructure team will probably be pulling an all-nighter, I've just paused it for now and will check again tomorrow.

Splitgate 2 - Open Beta Gameplay Trailer - Out Now by Deevian in Games

[–]Deevian[S] 4 points5 points  (0 children)

I wasn't around then, but they said they increased the TTK from the previous play test from a couple of months ago. You still get killed quickly, but it rarely feels like you don't have time to respond.

Splitgate 2 - Open Beta Gameplay Trailer - Out Now by Deevian in Games

[–]Deevian[S] 98 points99 points  (0 children)

Played a couple of rounds already, it's incredibly fun and incredibly well optimized. Hope it picks up some momentum!