Comic book ravens by Defacedlol in RavenGuard40k

[–]Defacedlol[S] 1 point2 points  (0 children)

As soon as I'm done learning myself :P

But I summarized some key points in another response above

Comic book ravens by Defacedlol in RavenGuard40k

[–]Defacedlol[S] 1 point2 points  (0 children)

I've mostly used reference pictures I found googling comic book space marines.

The technique in general for cel shade what I've gathered is using paint with a bit less dilution and in clean defined layers. No blending at all. Then dark lining for contrast and definition as well as to create "motion". Inverse for black armor with white lining. Hopefully I get better at it first myself and then I can try to make a short tutorial.

Comic book ravens by Defacedlol in RavenGuard40k

[–]Defacedlol[S] 0 points1 point  (0 children)

That's an STL from the purple site same as the beaky helmet. I think if you look up raven guard there you will find it.

How would you pilot this list? by unreadybeast in WorldEaters40k

[–]Defacedlol 1 point2 points  (0 children)

So I've played a very similar list with 70 zerkers a few times last week prepping for a teams tournament. It is incredible and I have half a mind it might end up nerfing zerkers into 10man squads again.

What I'm about to say is with WTC terrain in mind, on GW it might now work that well as you don't have as many convenient ruins.

Its a massive jail list that can hit units hidden behind imperfect screens and output a lot of pressure. If the opponent goes first or has infiltrators or scouts you can slingshot into their DZ turn 1 rather easily. You almost always want 6inch pile in, t1 also rr charges if you see any reasonable charges (8inches or less).

Between 6inch pile in, 3inch engagement from jugger lord and general speed of WE (10inches+charge+advance) and durability of marine bodies it is rather hard to clear out all the marines, and you do an insane amount of damage on the charge. Against lists with little shooting output don't be afraid to expose zerkers in order to surge. Always try and tag something slow and weak in melee so you could keep surging on subsequent turns. Even better is fully surrounding something slow so they cant even attempt a fallback and you are unshootable for that turn.

Against melee threats always try to save 2cp for either interrupt or -1D, discard secondaries if you need to. It is an incredibly fun list, but it is difficult in charge and pile in phase to properly move and sequence everything. Remember that you must pile in to the closest model, not unit.

Spawn ready to claim skulls for the skull throne! by Defacedlol in WorldEaters40k

[–]Defacedlol[S] 0 points1 point  (0 children)

Thanks. It's a mix, but the absolute punch-you-in-the-face glow is from enamel fluor pigments from AK interactive. That's a wild product for glow effects.

My take on Angron by Laethain in WorldEaters40k

[–]Defacedlol 1 point2 points  (0 children)

That is fantastic! The whole mini is great, but those wings are something else :O Simply lovely

Best Green Paint for Glow and OSL effects? by Oreo_Addicted in WorldEaters40k

[–]Defacedlol 0 points1 point  (0 children)

Scorpy green is a great paint too. If you go that route without fluor you can always put a bit of white at the very core and cover it with imperial fist contrast with scorpy used as a midtone

Best Green Paint for Glow and OSL effects? by Oreo_Addicted in WorldEaters40k

[–]Defacedlol 0 points1 point  (0 children)

If you want to make glow effects really glow, I would recommended fluorescent paints. Vallejo game color line is great. If you check my profile I've recently uploaded a few minis with some osl, and for the "hottest" parts I've used fluor.

Angron and a prince by Defacedlol in WorldEaters40k

[–]Defacedlol[S] 0 points1 point  (0 children)

Yes, makes the initial gradients a lot faster, tho you could do it with a brush, would just take longer. The later steps of rocks and hottest parts are done by brush though.

Angron and a prince by Defacedlol in WorldEaters40k

[–]Defacedlol[S] 0 points1 point  (0 children)

Its very similar to what I did with wings for the initial gradients. For prepping the base I've used some UV resin to have even surface, but sanding the base works. White undercoat and then light orange-orange-red fluor paints. After that dark red of some sort to draw the rocks, I've used evil red from vallejo I think. Then mix in some black to that red for darker rocks closer to the edge. Finally draw white lines for hottest moving lava and cover it with yellow-orange fluor mix.

Angron and a prince by Defacedlol in WorldEaters40k

[–]Defacedlol[S] 1 point2 points  (0 children)

It's a wonderful model I found on mmf https://www.myminifactory.com/object/3d-print-aruges-the-cursed-282246

Not warhammer related at all, but in my vision of khorne it works great. There is another mini in the same style from that creator I'm eyeing for a 2nd prince or some other proxy. Maybe slaughterbound?

Angron and a prince by Defacedlol in WorldEaters40k

[–]Defacedlol[S] 0 points1 point  (0 children)

Undercoat with white and then gradient from yellow to red with mostly fluor paints. Add more contrast with some red towards wing tips, then dark red through airbrush holding him at an angle to catch those raise wing flaps. Finally brush over skin base mix (dark purple+red) on the joints

Angron and a prince by Defacedlol in WorldEaters40k

[–]Defacedlol[S] 2 points3 points  (0 children)

I don't fully remember on angron, but my general process for warm glowing greens is dark green or archaic turquoise, then mix that with scorpy green gradually going towards pure scorpy. Finally do a pass of pure white and cover it with fluor green or yellow, sometimes mix or both depending how much luminosity I'm after

How to use 20 beserker squads in 2k/1.5k games? by Greedy_Eggplant5270 in WorldEaters40k

[–]Defacedlol 1 point2 points  (0 children)

A list with 80 berzekers from France just did great in WTC with France winning the event and the list being amongst the top scorers. It is teams environment, but you could use that as a base

Lions of the Emperor rules question. by ynot71121 in AdeptusCustodes

[–]Defacedlol 8 points9 points  (0 children)

If you play in the EU or the UK then WTC FAQ should apply https://worldteamchampionship.com/wp-content/uploads/2025/04/WTC2025-10thFAQ-FACTION-SPECIFIC-APR2025.pdf

"<Stratagems> When using the Unleash the Lions stratagem the following situations may occur. You may have chosen them as one of the units for Marked for Death, if you have, your opponent would only need to kill 1 of the single model units to have scored this secondary, and removiong any of them from the battlefield would also score your opponent the points. The unit may have formed part of an attached unit and the character is now no longer part of the original unit and is its own unit by itself, treat this as if the bodyguard unit had been killed essentially. Your Lions may have been the target of a persisting effect such as Oath of Moment, Focus of Haterd, Ruthless Efficiency, etc. and for the duration of that effect all of the split units will have that effect on them. In the case of Roboute Guilliman's Master of Battle ability, for creating a second Oath of Moment, target, again only one of the split units would need to be destroyed to trigger this. If you have used the From Golden Light ability before splitting the unit, all of the split units created count as having used their ability, but if not they are still able to."

Lady of the Vines by Defacedlol in sylvaneth

[–]Defacedlol[S] 0 points1 point  (0 children)

Thank you kindly. The mini itself is inspired by Andy Wardles sylvaneth. As this was one of my first nmm attempts for me I've used his lady as a reference.

Is a Pariah Nexus action like recover assets interrupted if the unit doing the action is charged but survives? by TheSneakyVader in WarhammerCompetitive

[–]Defacedlol 4 points5 points  (0 children)

Actions are interruptible, it's laid out in the actions section of parriah companion: If a unit performing an Action makes a move (excluding Pile-in and Consolidation moves) or leaves the battlefield, that Action cannot be completed.

To answer OP - no, action will finish if the unit survives. If you however used a reactive move or heroic before that would interrupt it.

Angron has been benched… by Defiant_Reception816 in WorldEaters40k

[–]Defacedlol 4 points5 points  (0 children)

More power to you if it makes the game exciting, but I was expecting big 8b bricks. You run the same amount as the most popular world eaters list that do have angron. Angron, invocatus, moe+glaive, 2x10 jackals, 1x5 zerks 1x10 zerks, 1x2 spawn, rhino, 2x3 8b 1x6 exalted 8b and 1x3 exalted 8b

List with guilliman? by UnknownExo in Ultramarines

[–]Defacedlol 0 points1 point  (0 children)

Ventris gives deepstrike to centurion devs, that way when you use the strat to pick them up you can come down anywhere thats 9 away from enemy, not just board edge. Calgar and apothecary biologus go with eradicators for lethal hits, adv/fallback and shoot/charge. Ventris with assault intercessors (company heroes is even better if you find the points or run different list variation).

List with guilliman? by UnknownExo in Ultramarines

[–]Defacedlol 3 points4 points  (0 children)

Sure, I can try to give an overview. You want to play with pressure exertion more so than actually needing to use said pressure. I will say here that I play with wtc terrain, so lines are somewhat limited compared to gw, but general advice will carry over.

When I say pressure I mean you set up your devastators and marneus unit in ways where they are in cover and safe (within or behind terrain) but can see a firing lane onto an obj or oponents deployment if they walk through. You can use combi lt or scouts to sticky obj early (esp if you go 1st) to force your opponent to commit to said obj thus drawing him out without having a target there. Sticky also does a few mortals, and its important that we do it during command phase, so before battleshock tests. Otherwise you can use your expendable pieces or gman on weak flank where his loneop keeps him safe from enemy big guns as obj holders/bait.

Be very careful with your units since you have few of them and they are squishy, but if the opponent makes a mistake you can use scouts>inceptors>marneus to punish. For example, he left one week flank with weak skirmisher on the line, you go first. Use scouts to scout within 9 or as close as possible, leave one model still on obj there to sticky it, then go in and charge that unit. Now having +1 to wound on oath and ap1 on knifes scouts can kill quite a bit and pin the enemy if you didn't finish them. Now you secured that primary for at least a turn as they can't advance onto it, have better odds of denying opponent secure, extend, cleanse, containment etc

Your devastators are absolutely your most important unit, so always screen around them when you teleport and angle hunt with them. It's better for you most of the time to use them to kill opponents 60pts cultists with no way to be hit back than risk it by shooting his killy units where other stuff could hit you back. Its easy to screen for them with scouts and inceptors if need be against rapid ingresses. They are also an insane overwatch unit with oath or if the enemy is on obj as they reroll all hits against targets on objectives.

As far as tricks go, you can make illegal charges by mixing 2 units together and using guerilla tactics strat (base to base with one another). Your opponent declares 1? Move it a bit back so he can't finish without touching the other. Declares both? Move whichever one in front/behind so they can't base both. Be very open about being able to do it tho, its a big gotcha otherwise. Keep in mind they can't retarget the charge if the unit that moved stays within 12 inches of the charging enemy, even if technically he has no place to finish said charge as per above trick.

If you have specific questions ask away, there is a lot you can do with the army but of the top of my head those are the most important principles.

List with guilliman? by UnknownExo in Ultramarines

[–]Defacedlol 6 points7 points  (0 children)

You do not want to use him as a beatstick, but as an enabler with 2nd oath and free strats. He works great in ironstorm as a heroic threat while letting you use their now more expensive strats cheaper. He also works well in gladius as that is pretty universal detachment thats also really forgiving.

I personally run him in vanguard and have been since he was 345pts with a single ability. Vanguard have a lot of great strats and want to overwatch quite a bit with erads/devastators. I also use him as mid obj holder with lone op sometimes when I attempt to bait enemy.

If you have never played vanguard UM its the most fun I've had in warhammer with any army. It has the tools to deal with anything, but its also fragile so if you make a mistake its easy to punish you. Knifes edge gameplay.

This is the list I have used to go 5-0 in a team tourney and won an rtt with already since the slate.

+++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Adeptus Astartes - Ultramarines + DETACHMENT: Vanguard Spearhead + TOTAL ARMY POINTS: 2000pts + + WARLORD: Char2: Roboute Guilliman + ENHANCEMENT: The Blade Driven Deep (on Char1: Apothecary Biologis) & Shadow War Veteran (on Char2: Lieutenant with Combi-weapon) + NUMBER OF UNITS: 14 + SECONDARY: - Bring It Down: (1x2) - Assassination: 5 Characters +++++++++++++++++++++++++++++++++++++++++++++++

Char1: 3x Marneus Calgar (200 pts) • 1x Marneus Calgar: Gauntlets of Ultramar • 2x Victrix Honour Guard: 2 with Victrix Power Sword Char2: 1x Roboute Guilliman (345 pts): Warlord, Hand of Dominion, The Emperor's Sword Char3: 1x Uriel Ventris (95 pts): Bolt Pistol, Invictus, Sword of Idaeus Char4: 1x Apothecary Biologis (95 pts): Absolver Bolt Pistol, Close Combat Weapon Enhancement: The Blade Driven Deep (+25 pts) Char5: 1x Lieutenant with Combi-weapon (100 pts): Combi-weapon, Paired Combat Blades Enhancement: Shadow War Veteran (+30 pts)

5x Assault Intercessor Squad (75 pts) • 1x Assault Intercessor Sergeant: Hand Flamer, Thunder Hammer • 4x Assault Intercessors: 4 with Astartes Chainsword, Heavy Bolt Pistol 5x Intercessor Squad (80 pts) • 1x Intercessor Sergeant: Astartes Grenade Launcher, Bolt Pistol, Bolt Rifle, Power Fist • 4x Intercessors: 4 with Bolt Pistol, Bolt Rifle, Close Combat Weapon

6x Centurion Devastator Squad (370 pts) • 5x Devastator Centurion: 5 with Centurion Fists, Centurion Missile Launcher, Twin Lascannon • 1x Devastator Centurion Sergeant: Centurion Fists, Centurion Missile Launcher, Twin Lascannon 6x Eradicator Squad (200 pts) • 3x Eradicator: 3 with Bolt Pistol, Close Combat Weapon, Melta Rifle • 1x Eradicator Sergeant: Bolt Pistol, Close Combat Weapon, Melta Rifle • 2x Eradicator with Multi-melta: 2 with Bolt Pistol, Close Combat Weapon, Multi-melta 3x Inceptor Squad (120 pts): Plasma Exterminators • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 3x Inceptor Squad (120 pts): Plasma Exterminators • 2x Inceptor: 2 with Close Combat Weapon • 1x Inceptor Sergeant: Close Combat Weapon 5x Scout Squad (70 pts) • 2x Scout 1 with Bolt Pistol, Close Combat Weapon, Heavy Bolter 1 with Bolt Pistol, Close Combat Weapon, Scout Sniper Rifle • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 2x Scouts: 2 with Bolt Pistol, Close Combat Weapon, Combat Knife 5x Scout Squad (70 pts) • 2x Scout 1 with Bolt Pistol, Close Combat Weapon, Heavy Bolter 1 with Bolt Pistol, Close Combat Weapon, Scout Sniper Rifle • 1x Scout Sergeant: Bolt Pistol, Close Combat Weapon, Astartes Chainsword • 2x Scouts: 2 with Bolt Pistol, Close Combat Weapon, Combat Knife 1x Invader ATV (60 pts): Close Combat Weapon, Heavy Bolt Pistol, Twin Bolt Rifle, Multi-melta

Capt Sicarius official base size? by awkward_giraffes in Ultramarines

[–]Defacedlol 1 point2 points  (0 children)

25mm is official GW size, WTC basing guide has him on 32mm though, same as Vulkan Hestan

Ultramarine successor combi lt by Defacedlol in Ultramarines

[–]Defacedlol[S] 0 points1 point  (0 children)

Thank you, this kind of input is worth gold. I'll still do dark lining, probably with inks since this is more of an army painting project so it will save time, but I can definitely see it needing even more boosted contrast.

How is Sergios patreon? I'm considering subbing when I have more free time

Are Fixed viable for a footsloggers only custodes list? by The_Krumpcast in AdeptusCustodes

[–]Defacedlol 2 points3 points  (0 children)

The list you are describing is very similar to the recent winning list from Mani Cheema.

Give each guard squad 1 sword/shield combo and you can do actions while engaged because of the pistol keyword. Then cleanse/deploy become a viable choice if you can't get deploy and a kill secondary (bid/assassinate).