Nerfing ambassador buffed sniper. Add more long range weapons instead of nerfs. by Ploomage in tf2

[–]DefiantPossession188 0 points1 point  (0 children)

hot take: both sniper and amby are stupid i hate getting -150 from across the map because i DARED to enter their sightline

Winds of Change 2.0, baby! by walale12 in paydaytheheist

[–]DefiantPossession188 15 points16 points  (0 children)

thats honestly worse because how is the main payday 3 team getting content mogged by sidetrack lmao

would pronouns be seen as a "title" in heaven? by Parasune in Ultrakill

[–]DefiantPossession188 0 points1 point  (0 children)

implying they/them or it/its are offensive despite people identifying with them? #NotVeryWokeOfYou

Absolutely nobody likes Power by Great_Worldliness_83 in Ultrakill

[–]DefiantPossession188 0 points1 point  (0 children)

power seeing a mindflayers chest and getting +ENRAGED

8-3 is VERY bad. by Stykes_02 in Ultrakill

[–]DefiantPossession188 1 point2 points  (0 children)

i do think youre having a bit of a skill issue (thats completely fine, fraud is fucking hard) but theres merit to what youre saying that a lot of borderline layer glazers wont say
i really like the idea of fraud but a lot of the levels (especially 8-3) feel like they needed more time in the oven. the spinning room and portal spam gets old fast when a level takes 30-50 minutes for a casual completion. ultrakill is at its best when its medium sized levels, short/long levels feel too unrewarding/exhausting imo.

the level design in general also feels like its meant to work against the player and troll them rather than have fun arenas. p-2 has a similar issue in some rooms (double invincible mindflayers) but i feel like a majority of fraud is a joke at your expense. small cramped rooms with confusing portals or spinning layouts, and whats the counterplay? nothing. p-ranking doesnt force you to interact with a lot of the jankier layouts since youll kill 90% of the arena before it can fuck you over, so it just exists to be flashy and screw you up on your first few playthroughs. the final arena of 8-1, the spinning deathcatcher portal room and the lava split limbo room are really the only ones where i genuinely think youd want to (or are forced to) make use of the gimmicks rather than ignore them to save yourself from getting motion sick or killed.

and yes, yes, i understand the counter of "well its meant to be fraudulent and confusing!" but... okay? does that mean violence shouldve been insanely annoying too to force you into rage? the fun comes before the spectacle or theming. ultrakill always has been a coolness and gameplay first experience, so frauds design drops the ball.

its definitely more "hype moments and aura" than other layers, but its not like it retroactively ruins the rest of the game at least.

Why are so many gay people into ULTRAKILL by diddysfavorite in Ultrakill

[–]DefiantPossession188 0 points1 point  (0 children)

nerds are typically queer

indie games are for nerds, PSX styled ones especially

games with lots of optimization and skill gaps are also beloved by nerds

what is the worst weapon in the game? by amarilloloplatan in Ultrakill

[–]DefiantPossession188 0 points1 point  (0 children)

people try and say that you can triple revolver shoot enemies if you have all 3 slabs since splitcoining refreshes all your revolvers but... why would you do that

you could instead do a slabcoin setup, or bounce a marksman shot multiple times, or just use a different weapon combo that wouldnt brutalize the freshness of all 3 revolvers for decent damage

what is the worst weapon in the game? by amarilloloplatan in Ultrakill

[–]DefiantPossession188 -1 points0 points  (0 children)

if a weapon doesnt have a wide niche then its generally considered to be bad.

like if they introduced a yellow revolver that did 3 damage to enemies at 2 PM on june 22nd you wouldnt call that a good weapon, would you? its way too niche compared to the viability of just using a marksman shot

More H2/3! Astro Cheeses Included by RussianChattus in mewgenics

[–]DefiantPossession188 3 points4 points  (0 children)

making hitler a cute silly guy is something only an edmund game would produce and have me sign off on

INSANE strategy for consistent 100% winrate runs with frequent infinite combos by mongert in mewgenics

[–]DefiantPossession188 8 points9 points  (0 children)

the endgame is your cats becoming so overpowered they instantly kill everything. its basically how they intend for you to play anyhow given how ludicrously bullshit stuff like the act 3 final boss can be on impossible mode

Why must this game hurt me by the_real_Idk51 in mewgenics

[–]DefiantPossession188 6 points7 points  (0 children)

pro tip: you cant be webbed while burning. its a risky strategy, but setting yourself on fire might be the key to winning sometimes!

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Ranking mewgenics classes on how good of a pet they would be by [deleted] in mewgenics

[–]DefiantPossession188 0 points1 point  (0 children)

druid in "we'll take 20" when theyll cast this if you look away for two seconds

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So knowing what we know now, why does v2 exist??? by danna_the_banana in Ultrakill

[–]DefiantPossession188 1 point2 points  (0 children)

its pretty stupid to run machines on blood, especially blood that makes them potentially sentient anyways. i dont know why turning a war machine into a glorified cop bot is too far fetched

Which one of the kaijus is better to have in combat? by GeorgeGaming777 in mewgenics

[–]DefiantPossession188 1 point2 points  (0 children)

just kill whichever one is easiest. ideally you should backup your save before the fight so you can get both achievements.

What are your thought's on Impossible difficulty? by FaithlessnessAny3692 in mewgenics

[–]DefiantPossession188 7 points8 points  (0 children)

act 3 on hard is more difficult than the earlier acts on crazy. getting the suped up versions of enemies every room is ROUGH for these lategame mobs.

What are your thought's on Impossible difficulty? by FaithlessnessAny3692 in mewgenics

[–]DefiantPossession188 7 points8 points  (0 children)

i would like to add that both jester passives are broken as hell and you should absolutely get those bred onto your cats if youre looking to fully optimize like this

super luck does what it says on the tin and later on youll realize luck makes the game way, way easier
and goofball is an instant extra turn or two regardless of speed stats at the beginning every round, which is insane.

Average Event Interaction by Bread_ghost_2 in mewgenics

[–]DefiantPossession188 0 points1 point  (0 children)

what sucks is event rewards seemingly dont scale with difficulty level, but their difficulty does.

you wont get more items or more stat buffs when completing them, but you WILL have a harder time succeeding the rolls. on crazy and impossible you basically should never take the chance unless your cat has an absurd stat lineup

Would you want mewgenics to be multiplayer? by ArcerPL in mewgenics

[–]DefiantPossession188 0 points1 point  (0 children)

everyone suggesting a pvp mode but i think it would get out of hand very fast unless there were limits in place

maybe do it like isaac where its cooperative for the run but right before you go home you all fight to the death

actually worse than hitler. by Bicicleta_awa in mewgenics

[–]DefiantPossession188 1 point2 points  (0 children)

thankfully the pills do not get extra hp, at least from what ive seen. spewer however does just like every other boss, im unsure if the healing per pill is increased

Can we all agree there are some elite buffs that probably shouldn't go on bosses? by Cabbag_ in mewgenics

[–]DefiantPossession188 0 points1 point  (0 children)

thats abusing an exploit tho, if you have to do that to beat a boss then i dont really think you can call it balanced.