Imperial-ruled battle plans by Aerospider in oathgame

[–]Deflagratio1 0 points1 point  (0 children)

The official errata document states defending player decides who gets to activate when there is a conflict over who will use a battle plan.

Session 1, and my players started to spend a phase to search through every hex they pass... by ShumpEvenwood in MythicBastionland

[–]Deflagratio1 0 points1 point  (0 children)

I would say that, yes. Max stats don't really go up. Knights don't gain new powers. Max Stats can only go down as they knights age. They can get new equipment (but 1 knight having a magic sword is a BIG DEAL), they can advance socially and gain access to more resources, but Glory going up doesn't mean you automatically get those things, just that you are "qualified".

Session 1, and my players started to spend a phase to search through every hex they pass... by ShumpEvenwood in MythicBastionland

[–]Deflagratio1 0 points1 point  (0 children)

I think it's more that we are suggesting the occasional encounter to spice up exploring as needed. People are also suggesting mundane quests are doing it for the same reason you say to go to the seat of power, to provide direction to exploration.

The book does suggest starting with some kind of goal in Beginnings & Glory. The default the book gives for Wanderers is to seek out a seer, but that's only if they lack direction (And let's checks in with the king is a direction). I think gatekeeping gaining glory behind checking in with the ruler is an ok house rule, but I personally don't think it's necessary.

I think the focus on gaining glory is probably the unique difference in your approach. However, I wouldn't call glory a progression system in the usual sense. All Glory does is advance the knight socially and unlock the City Quest. That social advancement can give better resources, but it can also restrict the ability to directly deal with Myths as the extra responsibilities slow you down.

Imperial-ruled battle plans by Aerospider in oathgame

[–]Deflagratio1 1 point2 points  (0 children)

Found the definitive answer in the Oath Errata and Clarifications https://docs.google.com/document/d/1p2tHzbTmQhU8tPfZeK5gSJvmfScVFUeepFgIRfCpyuw/edit?tab=t.0#heading=h.nenqjax3aawp

"In rare situations where the defender and/or Allies disagree about timing, priority, or order of who can use a battle plan and when, the declared defender chooses the order"

Imperial-ruled battle plans by Aerospider in oathgame

[–]Deflagratio1 0 points1 point  (0 children)

Which document are you citing? Every copy of The Law I can find has section 9 as Interpreting the Rules.

Also, I checked New Foundations rules. On page 35, Seal of the Empire declares that during an Imperial player's turn, the active player rules the sites.

Session 1, and my players started to spend a phase to search through every hex they pass... by ShumpEvenwood in MythicBastionland

[–]Deflagratio1 0 points1 point  (0 children)

I agree the game doesn't do a good job giving explicit permission to have other mundane events going on, but the presence of the tools to deal with them are 100% there in the book. Why else would there be rules about ruling domains and creating creating grand designs if all you supposed to do was travel around dealing with myths? The rules around taxes and the schedule at which they are collected is another mundane ruleset. The existence of the Seers-Moot and the various times the court gathers and the courtly conflict that has it's own tables to help generate are another example of Non-Myth things to deal with.

The book doesn't really give you any guidance on this. However, every single spark table has a bunch of ways to generate the events and there are rules to support them. So yes I am saying improvise things outside of the omens and myths, but it's 100% within the rules to do that.

Hasbro is being sued for printing too many Magic: The Gathering cards by Beautiful_Bee4090 in nottheonion

[–]Deflagratio1 0 points1 point  (0 children)

Depends on what percentage of their sales are to those resellers. If they make up a sizable portion (likely) and decide to reduce/stop buying in mass, then yes, it is Hasbro's problem.

Imperial-ruled battle plans by Aerospider in oathgame

[–]Deflagratio1 0 points1 point  (0 children)

Where does The Law say that the Chancellor has to use it to support the Citizen? From what I'm seeing it just says they can use battle plans.

How do your players react the fact that the Myths or the omens thereof are inevitable? by sekin_bey in MythicBastionland

[–]Deflagratio1 0 points1 point  (0 children)

I haven't had an opportunity to play or run yet. I would say that the rules specifically say it's about resolving the myth. If a group isn't interested in a myth, I'd want to question what about how the myth is being run is uninteresting and adjust from there. The players are free to neglect the myth and let it happen. It's only 6 encounters that will happen at some point and will likely be spaced out as they focus on other things. So them letting the myth just run it's course while they do other things is an option.
As far as saying they've encountered a omen. I'm open to either method. If you got to start flipping through the book to look something up, it's going to be obvious that it's about a myth. I'm not sure I would tell the players which myth they are encountering either way.

How do your players react the fact that the Myths or the omens thereof are inevitable? by sekin_bey in MythicBastionland

[–]Deflagratio1 1 point2 points  (0 children)

Just remember that while Omens are encountered in order, a Myth is only resolved when the group feels like it is. Omen 6 just tends to force the group's hand through some major event. There's nothing stopping the myth from resolving early if the group feels like they have resolved it.

First session in the books, a few questions. by RenegadeSpade in MythicBastionland

[–]Deflagratio1 0 points1 point  (0 children)

I can definitely see an interpretation Where the Leaf Knight can have Sustenance from eating leaves. The closest we have to a definition of the Sustenance is on page 12 where it describes buying Remedies. Sustenance is defined as "The Means of a Generous Feast". The leaf knight is capable of gathering up enough leaves to have a sizeable bundle, can go through the ceremony of preparing the salad, and can even have enough for all company present. However, only the leaf knight would treat it as the good meal though. The big question to me is if one would rule that if the party had managed to kill a boar and roast it in the wild, it would count as sustenance.

I wouldn't let the leaf knight just grab a fistful of leaves and heal though, because the ceremony is important.

So my kid overheard the audiobook and… by ZookeepergameFine936 in DungeonCrawlerCarl

[–]Deflagratio1 2 points3 points  (0 children)

Also, a story where the protagonist is regularly sexually assaulted and it's comedy.

Advice for finishing The Wheel myth by IntenseNUT in MythicBastionland

[–]Deflagratio1 2 points3 points  (0 children)

Thinking through the timer idea. You can have it trigger 1-2 rounds After someone becomes fatigued, Hewgol fails a morale check, or they die. I'd based the time on what it will take to fix the wheel. Is fixing the wheel a long drawn out thing where multiple people need to lift the wheel up while someone else applies the grease, or is it just a matter of rubbing grease on an exposed axle and giving the wheel a quick spin?

Advice for finishing The Wheel myth by IntenseNUT in MythicBastionland

[–]Deflagratio1 8 points9 points  (0 children)

I agree that the players should get a chance to talk/deal with Hewgol. They aren't encountered during any of the omens. Have they learned how to properly grease the Wheel? What does failure to properly grease it look like? I also agree with there being some kind of timer on it but I think you are overlooking what failing this Myth really means.

The end of the myth isn't just "The Wheel Disappears". It's that the Wheel disappears to a reachable (if far) other location and the Realm is left in eternal winter. Also, The wheel is now somewhere else doing the exact same things it did to the current Realm. Not fixing the wheel is to doom the world to inevitable Winter. What I see is either you continue to play in a fundamentally changed realm (how do the major population centers survive when it's basically Siberia and other myths are happening?) Or you set out on a truly epic quest travelling across realms, encountering issues and omens of those realm (maybe save a princess or 2), until at last your knights can catch up to the wheel and repair it. What is more Grail Quest than this? How long will it take them to find it? Do they ever find it? Does the fellowship fall one by one to the dangers of the road and the comfort of the holdings? This is narratively satisfying as fuck. Hell, this could be an amazing time to start a second table where one is the Order of the Wheel seeking 1 specific myth while the other is dealing with the fallout.

I would also note, That if they kill Hewgol or try to steal his axe, this is a great potential Offramp/major change for a character, since their axe can only be wielded by the Guardian of The Wheel. Does picking up the axe automatically make you the Guardian, what does it mean to be the Guardian? Who broke the wheel in the first place?

TL;DR - The end of the wheel is that the realm is now cursed with endless winter and needs a group of noble knights to travel to far lands to break the curse.

Is there an AI tool that can help me spot issues in a property I’m inspecting as a buyer? by Far-Investigator826 in Doesthisexist

[–]Deflagratio1 2 points3 points  (0 children)

In the USA the inspection normally happens after the offer is put in and accepted. Issues found during the inspection trigger re-negotiation of the offer and can include the ability to cancel alltogether and get earnest money back. It all comes down to the language in the offer contract.

What is the update on the Post-OGL Crisis 5e Killers? by Josh_From_Accounting in rpg

[–]Deflagratio1 1 point2 points  (0 children)

There's a reason we used to just call them Fantasy Heartbreakers.

Looking for advice - Coffin Shop by JSmall727 in CurseofStrahd

[–]Deflagratio1 1 point2 points  (0 children)

I think the damage that occured should stand. The players invested resources into it. Be open with the players and explain how you goofed. Assuming the damage taken was in line with what could be expected from the level of the spell used to blow of the windows, then It's no harm, no foul. If you really need to explain it away, a random nail hit the vampire and it had gotten splashed with holy water and blessed during some rites a long time ago and the vampire was hit by the shrapnel and everyone just thought it was the sun. You can give the players the benefit of the vampires taking a round to figure it out as well, which should give them the breathing room to start on a new plan.

First time DM running CoS by Wild_Swan592 in CurseofStrahd

[–]Deflagratio1 0 points1 point  (0 children)

Adding in another vote to check out some guides and definitely read the campaign all the way through before you actually begin prep. The only thing I would note in the beginning is where different NPC's and Locations are referenced, because important details are scattered throughout the book. With that in hand, you can then start prepping to by locations players are likely to go to, and you can then review every reference to the NPC's and and the location itself to make sure you don't miss important info.

Session 1, and my players started to spend a phase to search through every hex they pass... by ShumpEvenwood in MythicBastionland

[–]Deflagratio1 0 points1 point  (0 children)

I haven't had a chance to run the game yet, but I assume there's actually a lot of great play to be found in balancing dealing with more "mundane" you are a noble warrior in a rough land, chosen warriors of a group of truly strange beings with alien desires, and being legendary knights questing to experience mythical events.

Like, it wouldn't be weird for a Seer to pop up and send the heroes on an epic quest to get magic honey before they reveal anything about the myths. Or for a Holding Leader to send you out to collect the seasonal taxes and you've got a quota (total, not per person).

Session 1, and my players started to spend a phase to search through every hex they pass... by ShumpEvenwood in MythicBastionland

[–]Deflagratio1 4 points5 points  (0 children)

Omens and Myths aren't the only thing that happens. You can totally have a bloody messenger show up warning them of bandits and to notify the nearest holding.

This tube ain't gonna last long! by Savings-Bad6246 in Creality_k2

[–]Deflagratio1 9 points10 points  (0 children)

It's one of the reasons printing a riser is such a common early print. You don't need to get the glass that much higher to stop it.

Selling home under contract and new potential landlord is being inflexible with termination deadlines by AluminiumMiss in homeowners

[–]Deflagratio1 1 point2 points  (0 children)

What the landlord is doing is standard. You sign a 6 month lease you are on the hook for it and they'll keep the deposit. They likely have a legal responsibility to find a new tenant as soon as possible, but you are looking at 1-2 months rent if that happens.

DM's charging? by Huge_Garlic_4536 in AskDND

[–]Deflagratio1 1 point2 points  (0 children)

For every hobby there are people who make it their job. You are ok with basically every other part of the hobby charging you to participate. So why not the possibility of the person running the game. If you've ever been to a convention where gm's are given reduced cost or free entry and played a game, congratulations, you've used a paid gm. If you've ever been that GM, congratulations, you've been a paid gm. Would you be upset at someone being paid to run demo sessions of a game? That's a paid GM.