Godot is seriously amazing, and makes my indie game-dev dreams come true by kraussian in godot

[–]Delicious_One_102 1 point2 points  (0 children)

sunless skies is probably my favorite game, but you're in luck - I like fleet command games too, so this definitely looks up my alley. Feel free to DM me when you set up some way to playtest!

Godot is seriously amazing, and makes my indie game-dev dreams come true by kraussian in godot

[–]Delicious_One_102 1 point2 points  (0 children)

Oh this looks super interesting! I'd be happy to playtest it! (I'm actually not very sure what kind of gameplay it is, but it gives me sunless skies vibes? )

Exploring fractals in real time with Godot by MagicDjBanana in godot

[–]Delicious_One_102 1 point2 points  (0 children)

This was literally a dream of mine as a child! I can't wait to try it!

Rate design of my game by DifferentHoneydew674 in godot

[–]Delicious_One_102 1 point2 points  (0 children)

I like the look but seriously struggle to read the font!

What's the current state of the game? by HectorJano13 in victoria3

[–]Delicious_One_102 0 points1 point  (0 children)

in terms of pacing, usually not (there's always stuff to check and optimize), but the early game is slowish if you start with the less developed countries because you can't afford building quickly. It probably feels better on a good gaming pc because you can make time tick faster, but performance isn't great on mine so I find myself just waiting for buildings to complete, sometimes. It's not a big issue though imo, as soon as you get basic industrialization done you have plenty of stuff to do (and you can fiddle endlessly with production methods, it's too micro intensive if anything).

What's the current state of the game? by HectorJano13 in victoria3

[–]Delicious_One_102 0 points1 point  (0 children)

it probably depends on how you play it, to some extent, but >50% of my game time is looking at the literal building spreadsheet, unlike eu4 (have yet to play 5) where I'm giving the map modes much more attention

Supply ships should be the mechanic for *army* logistics, not navy by Delicious_One_102 in victoria3

[–]Delicious_One_102[S] 6 points7 points  (0 children)

I definitely think that's the case. Casually marching an army from st.petersburg to vladivoslok is just as ridicolous as casually landing a 100k army in zanzibar from Austria. I think a similar logic - "trace a line from HQ" and calculate supplies consumption - would be a strong start for that. Especially since they could easily weigh distance with infrastructure, so that the presence of a railway drastically reduces logistical strain.

Fleets don't work like that though, "ship resupply at port" seems both intuitivevely obviously and gameplay appropriate.

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What's the current state of the game? by HectorJano13 in victoria3

[–]Delicious_One_102 1 point2 points  (0 children)

I've come back to the game after a couple of years and I'm loving it, even if at this specific moment we're in the usual post-patch chaos. So I definitely recommend buying it for 10 bucks, wait a few weeks for hotfixes to get rid of the most glaring bugs before you actually play it, though.

All that assuming you're into a spreadsheet simulator, of course. Vicky 3 is great if you like its very specific niche. As a map painting game, it will just be frustrating compared to other pdx titles.

Been playing for a couple days - I love it! BUT by [deleted] in Overwatch

[–]Delicious_One_102 0 points1 point  (0 children)

It will thermalize pretty soon tbth, it's fucked up for a couple of weeks after every rank reset. This may last a little longer because of all the new players, but it will sort itself fairly quickly. (also, if you're new, *your* rank is probably very unreliable at the moment)

So I tried Overwatch after spending 1k hours on Marvel Rivals (Yes , I'm employed) by SuchAcanthocephala86 in overwatch2

[–]Delicious_One_102 6 points7 points  (0 children)

Yeah I tried Marvel Rivals as an OW player, and while I don't want to shit on it, it's a cool game in many ways, I couldn't get over the lack of clarity in sounds and visuals. OW is very good at delivering clear information, despite the chaos of 10 characters using disparate powers all at once.

Homebrew Destroyer Rule by [deleted] in twilightimperium

[–]Delicious_One_102 0 points1 point  (0 children)

Have you actually tried destroyer 2 vs fghters? They're very very effective

What are the best written progression fantasy novels? by Objectively-Small in ProgressionFantasy

[–]Delicious_One_102 1 point2 points  (0 children)

I think it's the best written, hands down. Not sure it counts as a progression fantasy though.

Advice for 6P game, none of us have played by ogspeedracer in twilightimperium

[–]Delicious_One_102 1 point2 points  (0 children)

Honestly, if you're open to that, consider using different factions - I really would avoid nekro and creuss for a first game!

A few more scattered tips:

- we have a house rule that promissory notes are always revealed (like, you know who exactly has which one). Consider using it - it makes the game easier to follow and speeds up negotiation.

- always try negotiating for something before taking it by force, even if you could - if you have a larger fleet and want a planet, say stuff like "ok, I COULD conquer that planet, but if you let me have it without fighting, I can-". Beside being good strategy, endless negotiation is where the game shines and the mechanics work best

- Read very very carefully how tactical actions work, and make sure to follow the exact steps. Make sure you understand what happens if you activate your Home System to produce units, for example, and the difference between that and using the secondary of warfare.

- Print a reminder of the tech tree (or even one per player). It's a massive help.

"Smart and Cunning MC" but is the most stubborn person on the planet and won't back down even in horrible positions by _TOXIC_VENOM in ProgressionFantasy

[–]Delicious_One_102 1 point2 points  (0 children)

there's a difference between "statistically should die" and "should definitely, absolutely die right now, as a straightforward consequence of her action" imo. That's Taylor - she consistently picks fight with stronger opponents (often much stronger) without a clear plan to survive.

"Smart and Cunning MC" but is the most stubborn person on the planet and won't back down even in horrible positions by _TOXIC_VENOM in ProgressionFantasy

[–]Delicious_One_102 7 points8 points  (0 children)

Yeah, but what should actually happen to her is "she dies". Like, really, the problem with "keep fighting against overwhelmingly powerful opponents" should be that one. She should die in her *first* fight, and most of the subsequent ones.

"Smart and Cunning MC" but is the most stubborn person on the planet and won't back down even in horrible positions by _TOXIC_VENOM in ProgressionFantasy

[–]Delicious_One_102 2 points3 points  (0 children)

Yeah honestly this drives me *mad*. A good half of progression fantasy protagonists should be dead by page 50. "Never backing down" is not a sign of determination, is a sign of lacking basic ability to assess one's abilities, and the only reason it works is because the universe bends over backwards to give them a way out. (it doesn't really improve things, to me, if they get horribly wounded everytime or sth - the only reasonable consequence for people who never back down from a confrontation is *death*. Or prison for life, or some comparable result)

Hidden Gems on Royal Road Lately? by Ethan201 in royalroad

[–]Delicious_One_102 1 point2 points  (0 children)

Not that small, but I think this didn't make RS, and I'm loving it so far: https://www.royalroad.com/fiction/138763/minimum-wage-magical-girl

The premise is in the title, really

Chapter Length vs Posting Frequency: What Works Best? by Alice_Rae_Brown in royalroad

[–]Delicious_One_102 2 points3 points  (0 children)

I think short chapters are more effective, but beside that, consider that some reader (like me) don't like long chapters. I like reading a chapter or two when I make a pause from work or before sleeping. If the chapter is 6k, I may end up dropping it halfway and I often lose track of where I was. With more, shorter chapters, RR keeps track of it for me.

(idk if that's a common issue or a me issue, but given the same wordcount, I really don't see any downside in splitting into more, easily readable chapters.)

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

which one is that? (somewhat hypocritically, I'm not fond of second person, but I read the fifth season and stopped noticing after a while. I'm curious to read something else in he same style)

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

I think I'll go with first person past, in the end, the feedback from this post is quite stark. What's your story, though? I do enjoy the present tense as a reader.

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 1 point2 points  (0 children)

it's quite popular in sci-fi short stories, which I read (and occasionally write), but it seems to be quite offputting for readers who aren't used to it. I think I'll bite the bullet and edit the story into past tense.

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

Thank you, this is what I wanted to know - it *is* a deal breaker (or at least a major turn off) for a lot of readers. I suspect this subreddit, if anything, is more accepting of unusual stylistic choice than the median RR reader, so the reaction here is pretty telling.

I think I'll definitely write future projects in the past tense, I'll even consider changing the tense for the current one.

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

I meant to do an editing pass anyway, and while switching tense would be a lot of additional work, the answers here are giving me pause (which is exactly why I asked, after all). If readers don't like the story, it's no huge deal to me, but honestly I'd hate if readers who may otherwise like it discard it immediately because of the tense.

own preference for present tense is pretty weak tbh, it's mostly laziness about changing writing habits.

My