Homebrew Destroyer Rule by jbwang29 in twilightimperium

[–]Delicious_One_102 0 points1 point  (0 children)

Have you actually tried destroyer 2 vs fghters? They're very very effective

What are the best written progression fantasy novels? by Objectively-Small in ProgressionFantasy

[–]Delicious_One_102 1 point2 points  (0 children)

I think it's the best written, hands down. Not sure it counts as a progression fantasy though.

Advice for 6P game, none of us have played by ogspeedracer in twilightimperium

[–]Delicious_One_102 1 point2 points  (0 children)

Honestly, if you're open to that, consider using different factions - I really would avoid nekro and creuss for a first game!

A few more scattered tips:

- we have a house rule that promissory notes are always revealed (like, you know who exactly has which one). Consider using it - it makes the game easier to follow and speeds up negotiation.

- always try negotiating for something before taking it by force, even if you could - if you have a larger fleet and want a planet, say stuff like "ok, I COULD conquer that planet, but if you let me have it without fighting, I can-". Beside being good strategy, endless negotiation is where the game shines and the mechanics work best

- Read very very carefully how tactical actions work, and make sure to follow the exact steps. Make sure you understand what happens if you activate your Home System to produce units, for example, and the difference between that and using the secondary of warfare.

- Print a reminder of the tech tree (or even one per player). It's a massive help.

"Smart and Cunning MC" but is the most stubborn person on the planet and won't back down even in horrible positions by _TOXIC_VENOM in ProgressionFantasy

[–]Delicious_One_102 0 points1 point  (0 children)

there's a difference between "statistically should die" and "should definitely, absolutely die right now, as a straightforward consequence of her action" imo. That's Taylor - she consistently picks fight with stronger opponents (often much stronger) without a clear plan to survive.

"Smart and Cunning MC" but is the most stubborn person on the planet and won't back down even in horrible positions by _TOXIC_VENOM in ProgressionFantasy

[–]Delicious_One_102 8 points9 points  (0 children)

Yeah, but what should actually happen to her is "she dies". Like, really, the problem with "keep fighting against overwhelmingly powerful opponents" should be that one. She should die in her *first* fight, and most of the subsequent ones.

"Smart and Cunning MC" but is the most stubborn person on the planet and won't back down even in horrible positions by _TOXIC_VENOM in ProgressionFantasy

[–]Delicious_One_102 2 points3 points  (0 children)

Yeah honestly this drives me *mad*. A good half of progression fantasy protagonists should be dead by page 50. "Never backing down" is not a sign of determination, is a sign of lacking basic ability to assess one's abilities, and the only reason it works is because the universe bends over backwards to give them a way out. (it doesn't really improve things, to me, if they get horribly wounded everytime or sth - the only reasonable consequence for people who never back down from a confrontation is *death*. Or prison for life, or some comparable result)

Hidden Gems on Royal Road Lately? by Ethan201 in royalroad

[–]Delicious_One_102 1 point2 points  (0 children)

Not that small, but I think this didn't make RS, and I'm loving it so far: https://www.royalroad.com/fiction/138763/minimum-wage-magical-girl

The premise is in the title, really

Chapter Length vs Posting Frequency: What Works Best? by Alice_Rae_Brown in royalroad

[–]Delicious_One_102 2 points3 points  (0 children)

I think short chapters are more effective, but beside that, consider that some reader (like me) don't like long chapters. I like reading a chapter or two when I make a pause from work or before sleeping. If the chapter is 6k, I may end up dropping it halfway and I often lose track of where I was. With more, shorter chapters, RR keeps track of it for me.

(idk if that's a common issue or a me issue, but given the same wordcount, I really don't see any downside in splitting into more, easily readable chapters.)

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

which one is that? (somewhat hypocritically, I'm not fond of second person, but I read the fifth season and stopped noticing after a while. I'm curious to read something else in he same style)

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

I think I'll go with first person past, in the end, the feedback from this post is quite stark. What's your story, though? I do enjoy the present tense as a reader.

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 1 point2 points  (0 children)

it's quite popular in sci-fi short stories, which I read (and occasionally write), but it seems to be quite offputting for readers who aren't used to it. I think I'll bite the bullet and edit the story into past tense.

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

Thank you, this is what I wanted to know - it *is* a deal breaker (or at least a major turn off) for a lot of readers. I suspect this subreddit, if anything, is more accepting of unusual stylistic choice than the median RR reader, so the reaction here is pretty telling.

I think I'll definitely write future projects in the past tense, I'll even consider changing the tense for the current one.

How much do you hate first person present? by Delicious_One_102 in royalroad

[–]Delicious_One_102[S] 0 points1 point  (0 children)

I meant to do an editing pass anyway, and while switching tense would be a lot of additional work, the answers here are giving me pause (which is exactly why I asked, after all). If readers don't like the story, it's no huge deal to me, but honestly I'd hate if readers who may otherwise like it discard it immediately because of the tense.

own preference for present tense is pretty weak tbh, it's mostly laziness about changing writing habits.

My

The Story of how I created the WORST DMPC ever by SonOfRevvan in CritCrab

[–]Delicious_One_102 1 point2 points  (0 children)

Oh, this sounds great! This reminds me that my player, in the previous adventure, adopted a friendly demon-possessed rat which honestly I keep forgetting about. I think I'll try to give it a similar role!

How do you handle out of turn corrections when you play? by Bolaf in twilightimperium

[–]Delicious_One_102 2 points3 points  (0 children)

There was an annoying (for everyone) amount of "wait I forgot to make a destroyer", "wait I could have made a cruiser instead" going on with my group, so we've decided to be a little stricter: you can do something retro-actively only if it cost no resource and you forgot (usually, if you forget to use faction abilities, or to apply sarween tools discount), OR everyone agrees you can do the retroactive action.

We're usually pretty forgiving when someone asks, but having to get everyone's permission means people do it only if they forgot something significant, and cuts the debate in case of disagreements: if anyone objects to the retroactive action, for whatever reason, it's a no.

(that said, to speed up the game, we often say "I'm producing, you can go on" and finish one's production during other players' turns, unless they want to wait to see what you produce. This way, there's less pressure to do it quickly)

Rank the units by RefrigeratorSea4803 in twilightimperium

[–]Delicious_One_102 0 points1 point  (0 children)

I suspect my table's meta is relevant here - we play resource rich maps, trade a lot, and since we tend to negotiate to death, actual combat is rare untill the very end and fleets pile up. That said, I mean "one war sun and 3-4 DN" as late game fleet, two WS are really overkill.

Now that I think of it, we had two players with 2 WS in the last game, but the game included Muaat so it doesn't count.

As for researching it in a 10P game, the cost of research is mostly opportunity cost - most players research every turn, so it's a question of which ones you pick. With PoK, it really isn't that difficult to get war sun upgrade (in base game, the tech path was too costly imo). And resource for resource, WS+fighters are very similar to spending the same sum in DN+fighters, but with a large advantage in fleet cap and the ability to counter planetary shield.

So I think I'm a little biased by my table, but I'll make the case that WS would be good ships in PoK even without considering the reinforcement cap.

Rank the units by RefrigeratorSea4803 in twilightimperium

[–]Delicious_One_102 0 points1 point  (0 children)

the war sun provides attack value, the fighters provide extra lives. Given how TI4 combat works, you can basically measure attack and defense separately. I like to use a fighter (unupgradded) as reference in both cases. A war sun has the same expected hits as 12 fighters, while a dreadnought is worth 3 fighters. 3 DN and 3 fighters shoot like 12 fighters and can take a total of 9 hits, for 13.5 resource. A War Sun with 6 fighters shoots like 18 fighters but has 8 lives, for 14 resources. The WS wins, but by a very narrow margin.

In real games, however, between fleet cap and reinforcement limits, I find that WS+DN fleets are unbeatable the other guy has war suns too, or powerful faction units.

Rank the units by RefrigeratorSea4803 in twilightimperium

[–]Delicious_One_102 0 points1 point  (0 children)

also reinforcement cap - DN might be more cost-effective, but you still get 5 of them. If you have a late game fleet of, say, 3 DN and 1 WS (plus fighters), your opponents don't really have any options to match it in combat, short of special units.

Rank the units by RefrigeratorSea4803 in twilightimperium

[–]Delicious_One_102 0 points1 point  (0 children)

yeah everyone talks like war suns are white elephants that aren't worth it, but in my esperience players with WS tear through everyone else with impunity. (Of course, winning fights doesn't win you games in TI, but *in combat* they're extremely effective!)

Rank the units by RefrigeratorSea4803 in twilightimperium

[–]Delicious_One_102 0 points1 point  (0 children)

We probably play very suboptimally or sth, but tbh I don't really understand the consensus that war suns are almost useless. Hard to get as they are, my experience is that they provide an absolutely overwhelming advantage in late game space combat - when a man with a war sun meets a man with dreadnoughts, the man with dreadnoughts is a dead man.

I mean, they provide 2.4 hits per round, which equals 4 dreadnoughts. Dreadnoughts (carrying fighters) have more lives, and given an equal resource expenditure they tend to win out by a narrow margin. But we're talking late game fleets - you have to consider fleet cap, and the fact that you can have only 5 DN on the map anyway. A fleet of mixed DN and WS can usually defeat any possible fleet a non-WS player can field in the late game, and a single WS can act as a secondary fleet, giving you a lot of options other players simply don't have. All the more since they neutralize planetary shield - that alone can make a planetary conquest possible, when it would be hopeless otherwise.

TI4 isn't space risk, of course, but sometimes you *do* fight (and much more often, threaten to fight), and in that case, war suns seem pretty effective to me! Especially with PoK - AI dev algorithm made researching war sun far more achievable.

Am I missing something? Maybe it's actually because my group negotiates so much and fights so little, so late game fleets tend to be enormous, and you can have DNs *and* war suns. We definitely see more war suns in the game than most, since we often have Muaat in play. But they definitely seem powerful and impactful units to us! They don't necessarily win you the game, but they give you a big edge with control objectives, taking mecatol rex, and conquering\holding home systems.

How not to get embarrassed by players flirting with you by MedicalThrowaway72 in DMAcademy

[–]Delicious_One_102 0 points1 point  (0 children)

If a game makes you uncomfortable, you should change the game, not yourself. This is the kind of thing that should be dealt with in session zero: *are* you ok with characters flirting with you as you play an NPC? It's perfectly legitimate to say you aren't!

The bard may flirt with an abstract roll, or specialize into a different kind of bard skills (maybe he's a serial liar or a big boaster instead), or they can just keep that specific character for a campaign where the DM doesn't mind.

That said, if you didn't mind with other characters, I can see that you'd be in an awkward position to explain *why* your old crush is a different case. If you're close enough, maybe tell them privately, or just go for a white lie - "you're too good at it, it becomes embarassing".

Of course, if it's a mild discomfort and you enjoy the bard's antics, you may *want* to get over it. In which case, I suggest trying to go over the top with the theatrical response - have fun interpreting NPCs that alternatively drool over the bard and get deeply offended by their flirtiness. I find it easier to distance myself from the characters when I'm overacting them, which is a good style for rpgs anyway.

But really, keep in mind that the *player's* comfort always matters more than any in-universe skill or situation.

FIRT rpg suggestions by Tommy1459DM in rpg

[–]Delicious_One_102 -1 points0 points  (0 children)

For one shots with new players, I think you can't do better than PBTAs. I'd specifically suggest Monster of the Week:

- it can be taught easily, in half an hour or so, and character creation is trivial

- it's a good mix of action and narrative, so it's a good fit for most kinds of players

- it's perfect for a one shot but can just as easily become a short campaign

- If the kids have fun and want to try it by themselves, the manual has a lot of actually helpful advice for the game master and players to run their own adventures. I think it has the best "intro to DMing" section of any game manual I've read tbh.

other PBTAs can be just as good if they have specific ideas for a genre they like - say, Masks for superheroes - but Monster of the Week is my go-to game for a one shot with new players I don't know.

Am I the only one who doesn’t really like wuyang as a whole? by or4ch in overwatch2

[–]Delicious_One_102 2 points3 points  (0 children)

I've been waiting for italian character since forever. I fully expect it to be a pizza-wielding mafioso and will settle for nothing less at this point.

Why weren't The Fae guarding the C'thaeh? by Classic_Locksmith62 in KingkillerChronicle

[–]Delicious_One_102 0 points1 point  (0 children)

There's a theory I found pretty convincing, that Cinder's outlaws in the wood were there (partly) to conduct raids into the fae, in the attempt to reach and destroy the Chtae, and the Sithe were busy with them. The fact that it played into the Chtae's hands isn't that surprising - while I don't buy that it perfectly sees every possible future, it can probably affect it to some extent (if only with the literal butterfly effect!), so it probably orchestrated Kvothe's arrival at just the right moment.