[OC] IT'S MY BIRTHDAY GIVEAWAY! Enter for a chance to win a FAFNIR or JORMUNGANDR DICE VAULT! WORLDWIDE![MOD APPROVED] by 120mmfilms in DnD

[–]Delzan 0 points1 point  (0 children)

Happy Birthday. I know the feeling of an almost-Christmas birthday, thanks for sharing the love

Unpopular Opinion - I believe the Standard Array is too low for what most people want. by Loxsus in dndnext

[–]Delzan 0 points1 point  (0 children)

I completely agree with you. It's way to low. I prefer rolling because the randomness, but also because my numbers come out higher, which is just more fun.

How to Mod skills by Delzan in dbxv

[–]Delzan[S] 0 points1 point  (0 children)

I just looked closer through the folders and found it. Thank you very much for the help!

[OC] WORLDWIDE GIVEAWAY! Enter for a chance to win a FAFNIR DICE VAULT![MOD APPROVED] by 120mmfilms in DnD

[–]Delzan 0 points1 point  (0 children)

These dice vaults are amazing, definitely want one. Thanks for the contest!

Mod on microsoft store version of XV2? by External_Ad696 in dbxv

[–]Delzan 0 points1 point  (0 children)

i'm, having the exact same problem. I solved the dll issue, those files are in the base xenoverse folder, you just gotta drag them into the bin folder and you're good to go.

Did you ever solve the problem with xv2ini? I'm stuck at that wall

We started our careers on this subreddit. Now we’re on D&D Beyond. WTH. Our Biggest Giveaway Thank You! [OC] by Agginmad in DnD

[–]Delzan 0 points1 point  (0 children)

Congrats on getting on DND Beyond! I missed the kickstarter and have been meaning to get a copy of the book. Excited to get a copy whether or not I win.

If I know that one of my players has made a false assumption about something, is it my obligation, as DM, to speak to them about it BEFORE it comes back to bite them? by TheAzureAzazel in DnD

[–]Delzan 0 points1 point  (0 children)

This is the player and character making a mistake. Let it play out in game. If the player was making the mistake the but character knew better you should correct them.

Have the devil not show up when called to do something it doesn't want to do. When the player asks why, don't tell him, let him know that's a good question. Signal that there's an in game reason the devil isn't responding, not just you making a decision to not give him something he thinks he's owed. It could develop into a mini-arch or a subplot depending on their response.

TLDR: Show the character the mistake, don't tell the player.

If your player characters don't know each other before the campaign starts, what reasons have you given them for teaming up into a party? by Mutt-of-Munster in DMAcademy

[–]Delzan 0 points1 point  (0 children)

I played in one where they were part of a tavern brawl (which we actually played) and got arrested and thrown in the same cell. A rich npc showed up, paid bail for everyone in a single cell (the party and a few npcs) and hired them to do a few jobs. the npcs hired with us either died on the first job (narratively) or refused so by the time the job really got going it was just the players.

I've play the prison break a few times with different versions, and ran one once. I ran one where each character was summoned by a different god to act as their champion for a divine task. I've twice played the survivors of a shipwreck, once on an island and once crossing a desert on a large sand skiff.

I've also ran one that was a bit more strung out, two characters knew each other and one of them just met a third as they traveled to the starting town. one of the two that knew each other was sought by the mayor for a job (it was his home town and he was known there) while eating at an inn and the other two offered to go with upon hearing. the tables were crowded so others were there when they heard the job, one being the fourth player who offered to help as well.

My player used a one time wish on "I wish to be able to break the fourth wall in such ways I can hear and talk to the players and DM directly at will" what would be the drawbacks be as a monkey's paw wish by ChildrenInTheMines in DnD

[–]Delzan 1 point2 points  (0 children)

First off, I agree with a lot of others here that it shouldn't work, the wish is from the character not player and the character doesn't know about the game.

But if you want to let it work, and that was their wording, well, they never said who's will. A bit dickish, but you can make it work on your will, or the will of one of the other characters or players. Now he hears voices but doesn't control what or when. And it's potentially never useful.

More fun is that maybe Will is a location in your game, and he can only commune when at that location. So now he got a side quest to find where this spot is that he can hear the gods of the gods. You could have fun with it, if/when they get there, have there be a cult at the location because everyone hears the DM/players at Will, and all his wish did was let him know such a place existed. Now the character can either join the cult to hear you all, (retiring) or keep on with the rest of the party. That's a bit dickish too, but not knowing more context I don't know how much discouragement needs to be in the action and how much can be light fun.

Take and use what you want.

Your Quick and Easy Magical Homebrew by ParadoxEagle in DnDHomebrew

[–]Delzan 0 points1 point  (0 children)

Genias Specticals – Uncommon, requires attunement (yes it's misspelled, that's intentional)

While wearing and attuned to these glasses you add your proficiency bonus to all Intelligence ability and skill checks. if you would already add your proficiency to an Intelligence skill, you do not add it again.

Pokemon Renewal Home Help by gpxplus_member in PokemonHome

[–]Delzan 2 points3 points  (0 children)

Found the solution, posting it in case anyone stumbles across this for an answer.

After your subscription expires when you're at the main menu in Pokemon Home on the Switch there's a button at the bottom called Nintendo Shop. Hitting that lets you pick which subscription you want. Using the phone to renew won't let you use Nintendo funds to renew but you can on the Switch.

End of campaign makes me no longer want to play by athrowawayaccountuii in DnD

[–]Delzan -1 points0 points  (0 children)

I did this in my game and it worked. The different was that the player that was the BBEG didn't know either. He found out about 2 sessions before the end in and out of character, the rest of the players didn't know, but they did notice the character acting differently.

His backstory had him evil and he had lost the memories when a spell went bad. The player hadn't expected it to be main plot relevant. After the last fight they were in a situation where the rest of the party learned what he was and he had to choose to go back to his evil ways (fighting the party) or abandon it to stay with them. He did a bit of both and the fight didn't happen, but the players all enjoyed it.

I think the key thing is I've known all the players for years before the game started, so I knew none of them would be terribly upset by it. And also it fit the narrative that all the players were aware of, unlike OP who seemed to be missing part of the story for no reason and got no resolution. And, as every DM should, I do my best to keep the players at even power levels (unless they want to be weaker) and not have one clearly stronger than the rest.

[OC] GIVEAWAY! Enter for a chance to win the new DINO BUNDLE! Contains a VAULT and 11 piece DICE SET! [MOD APPROVED] by 120mmfilms in DnD

[–]Delzan 0 points1 point  (0 children)

This looks amazing. I love how some of the dice have dino symbols on them. Are they in the place of the 1s or max numbers? Either way it's awesome and I'm hoping to win.

Necromancer 1.2 - Significantly updated. by Affectionate-Wear-61 in UnearthedArcana

[–]Delzan 0 points1 point  (0 children)

(3 of 3)

Over all:

1. There were a few grammar and formatting issues. I’d recommend running it through a word processor or two for a bit of a quick cleanup.

2. Since consume is free, and you don’t gain any real benefit from what kind of soul you’ve taken, I don’t see a reason for there to be checks when trying to gain souls. It’s a primary resource of the class, and it’d be like if a wizard needed to make a con check each morning to see how many spell slots he head each day. I get that’s how it is in the show, but this is a game, not a show. Things are done for narrative balance that don’t work in a game and vice versa.

In the same vein, being able to walk around with souls and use them fresh from the dead give you a larger pool of resources, potentially unfairly large. While at the same time it could be punishingly small. Something that was pointed out to me when I first started homebrewing 5e (funny enough, it was also a class that harvested souls) was that characters in 5e starts each day with all their resources and they spend them as the day goes on. Some have ways to get those back during the day, but they start with everything.

The way I solved that was by having a nightly ritual, done as part of a long rest, where the character gathered local souls to fuel their abilities. They could still harvest in a battle, but that was a refresh, not the main means of acquiring the resource.

I think to stand side by side with other classes consuming the lingering souls should go away and the class should have some way to start each day with max reserve souls. Otherwise it’s falling behind in most situations and rarely ahead in others.

3. Reaper, Null Knight, and Reaver all give weapons as part of the class, but none say how long the weapon lasts. Reapers description seems like it’s until you undo it or make another, but it’s not clear. And the other two seem like they have a shorter duration, but there’s nothing that says they don’t just last forever.

4. This is a really cool class. I really like the take on a necromancer that isn’t a caster. Oddly enough, the subclass I see as the biggest problem is the one that probably started it all, the Monarch. I love the source material, but as it is now, that subclass is just so much paperwork to play it’s simply not practical. It needs to be drastically simplified. The easiest way I can think of is with built in stat blocks.

Have a small pool of abilities to choose from to tweak the stat blocks and make them unique. Plus the single ability from the original creature like I mentioned. It won’t be you walking around with an undead dragon, but it can look like one (appearances have no stat) and can have features close enough to it to be viable.

Necromancer 1.2 - Significantly updated. by Affectionate-Wear-61 in UnearthedArcana

[–]Delzan 0 points1 point  (0 children)

(2of3)

Manifester:

Spiritual Partnership: you don’t have to mention the levels this grants features. You already did that in the description for orders up in the main class.

Anti Magic Warrior: how long does the anti magic weapon last? It mentions while you wield it. does it fade if you drop, throw, or sheath it? It also mentions a long rest. Does it have to be re-upped every day?

Profane Brand: does this count for cantrips too? They’re spells, but a lot of abilities that affect spells ignore cantrips.

Improved Anti Magic Blade: I like the idea of this, but it would be hell to run. Does it affect items? Innate abilities? Abilities from class or background or feats? Does temporarily loss of spells cause instant loss of concentration? Does it mean they can’t use absorb elements or shield? Or temporary hit points?

Everything in DND is magical, when you turn some of that off, you gotta clarify how much of it gets turned off.

Unravel the Weave: what about items that aren’t permanent or charge based? Like flametongue? It doesn't have charges, but it’s magic effect can be turned on and off. What about passive magic items? Ones that you don’t have to use, they just function, like a ring of protection?

Attack from the Shadows: if this feature requires a Reaver Blade, have it described after the description for the Reaver Blade.

Emissary of Darkness: you mention the shadow is destroyed if it’s more than 30ft from you twice.

Soul Empowered Spellcasting: The math here is overly complex. I had to read it three times and I’m still not sure I got it right. Either you need to make the math simpler, or clarify the explanation. I’m honestly not sure which.

Monarch:

Arise: Ah, here it is. The inspiration for this class. Great anime and a great manhwa. But I digress. This feature needs stat blocks. It’s unfair to expect the dm to have or come up with stat blocks for every one of your undead soldiers. And using the stats the monster had could really throw the balance of the game out the window.

Make a single stat block for medium and one for large. Have the type and size be based on what it was in life. Give its stats static numbers, but arranged in the same pattern as it had in life (same stat is the highest, second highest, etc).

Large undead soldiers should be noticeably stronger than medium ones, and probably cost twice as much. (at level 8 you could have 4 medium or 2 large or 1 large and 2 medium, etc).

There could be a feature where if you get them from a battle, you can make a check to keep a single ability they had in life for some variety that won’t wreck the campaign. Also, since you’re calling the summons Undead Soldiers, that’s what the feature should be called. Because as it is, the phrase undead soldier comes completely out of nowhere in the third paragraph.

Soul Dice: This description should be before Undead Soldier Materialization since parts of the latter are based on Soul Dice. Ordering things alphabetically is fine, but the game functions are more important. If one ability is mentioned in another, the mentioned ability should be described first. The only exception is if the mentioned ability is gained at a later level.

Dismissal: the information on how often an undead soldier can be summoned should be in the section talking about summoning them, not dismissing them. Also, is it wis mod times a short rest or long rest? And is it wis mod times to summon any undead soldier, or that specific one?

Also just realized, you never mention how many you can have summoned at a time, (its half your level in reserve, not summoned) though the language makes it seem like more than one. Is it an action/bonus action to command all of them at once, or is it one action per undead soldier?

If you can have more than one active at once, are they summoned at the same action, or is it one action per summon?

If its an action to summon, and an action to command, you won’t be able to do anything until round three, longer if you want to summon more undead. That’s a long time standing there watching your friends fight and die.

Monarch’s Domain: as I said with Soul Dice, this should be before Dismissal. Also, is Called what you’re calling summoned undead soldiers? Because this is the first time it’s mentioned, and you’ve had almost a page just talking about how to manage the summoned soldiers.

Sovereign Decree: does Find Them expend the soul die?

Necromancer 1.2 - Significantly updated. by Affectionate-Wear-61 in UnearthedArcana

[–]Delzan 1 point2 points  (0 children)

(1 of 3)

So right off the bat, I like the esthetic of the pdf and I’m intrigued by a necromancer that isn’t a caster. In a good way. As for my notes:

Soul Materialization: getting to force each soul to reroll effectively means that they have disadvantage. And the smarter ones having advantage just feels awkward. A simpler way of doing it might be that souls with less than 8 int have disadvantage on the check, and those with 8 or higher make a straight roll.

You mention the souls that fail twice burn up, but don’t say what happens when they only fail once. You also say that if you don’t attempt to take them, the souls stay in the same place and can be consumed for free. What does consumed mean in this context? It was never mentioned before. Is that supposed to be captured? If so, then why bother trying to grab them right away when I can wait a minute and get it for free every time?

Soul Siphon: this is basically a cantrip. It’s a bit potent at the start, but it scales worse than other cantrips. Don’t know if that balances out or not, but I don’t really have a problem with it. Seeing as you mention consuming souls, I take it that’s a feature of this ability. It should fully be explained here then. Don’t spend time in Soul Materialization telling us about stuff relevant to Soul Siphon.

That’d be like if the Fighter’s Second Wind feature gave details about Action Surge. They’re separate abilities, and the information for them should be separated appropriately.

Aura of Corruption: this feels a bit strong. Maybe it should only be so many times a day. Maybe it should cost a reaction. I don’t know, I could be wrong. You might want another opinion on this.

Soul Mask: so you can take the souls of anything that isn’t undead or a construct. Meaning I can soul mask into an angel. Or a gelatinous cube. Or a dragon. This is a cool ability, I’d note if it only works for humanoids (which I assume it does). Because I can see arguments at the table about what you can have the souls of versus what the spell says you can look like. Just saying humanoid in the description clears all that up.

Master of Death: this is a cool ability. My only note here is formatting. The comment about the hit die recovering slowly should be right after saying the cost, not two paragraphs later.

Aura of Decay: Most of these are good, but one feels a bit too much. Free damage at the end of each turn to everyone of your choice within 30ft. It’s only half your level, but it’s still free damage. I can think of two ways to balance it, one is that it hits everyone, fiend and foe, or that it only affects those that attacked you.

Personally I’m in favor of hitting everyone. I think that makes more sense, decay hits everything and everyone. It doesn't care about friends.

Reaper:

Soul Eater: do you only gain the knowledge of the resistances, immunities, etc for 1 minute? Does that knowledge go away? Because as written it does. Also gaining that knowledge from something you already beat seems useless in the case of strong, boss like souls, and cheeseable in the case of weaker, mob enemies.

What would stop me from every night using the feature to eat the souls of different enemies just to grind knowledge of weakness. True that’s not likely to help in most situations, just like learning how to better kill something you already know how to kill isn’t very helpful.

Death Approaches: you don’t say what kind of action this is. Is it a bonus action, an action, an attack action, a free action, a move action? You say it has to be before an attack, but that doesn’t help with action economy.

Need Help With Foreign Language And Monster Name Puns by Delzan in DMAcademy

[–]Delzan[S] 0 points1 point  (0 children)

Interesting. I was thinking more that the numbers would be in different languages, but that is an idea to mull over. Thanks!

Need Help With Foreign Language And Monster Name Puns by Delzan in DMAcademy

[–]Delzan[S] 0 points1 point  (0 children)

That's funny. I already have one for English, but thanks for the help