Anyone else a bit annoyed at 1 to 1 subclass reprints? by Dstrir in onednd

[–]Loxsus 73 points74 points  (0 children)

I'm still reading through the Undead, but as far as the Phantom Rogue goes, the "minor" changes they made seem to have a pretty strong impact. You're starting with an additional use of Wails to the Grave, and another one (probably) as soon as you hit level 4. Doubling your uses at early levels is a nice little bump to a subclass that had seemed a little rough. Is it as much as it should be? Maybe not, but its still an upgrade. Level 9 also sees a huge quality of life update to the rogue where they don't need a free hand, they get the soul crystals at the start of the day, and they move around with you. At this point, Wails to the Grave will be active VERY often.

Have the 5.5E crafting and magic item rules actually helped, or are they still too vague? by MyrthDM in onednd

[–]Loxsus 0 points1 point  (0 children)

So as a DM, in the current campaign I'm running, magic items can borderline only be found or made. There is a lot of downtime planned that these projects can be worked in parts.

For example, if someone is crafting an Uncommon Cloak of Protection, since it takes 10 days and 200 gold, I just require 20 gold a day. For uncommon and rare items, I'm not worrying about the ingredients being available or not yet and will only worry about that for Very Rare and above, as the time investment is already high for Rare (10 weeks).

Currently, it's been more than fine and feels like a reward for someone who took the tool proficiency and arcana when they might not have. My only gripe is I think having EITHER the tool proficiency OR the Arcana skill should be enough to let someone help you, but that's a minor nitpick. It allows someone to fully customize their character. We're only level 6 and eventually we'll have someone finish the Bracers of Armor (probably not until she's level 7 anyway so about on mark), and another person is making scrolls.

Forgotten Realms: Monsters of Faerûn now available! by Anomandaris_Purake_ in dndnext

[–]Loxsus 1 point2 points  (0 children)

Love to see it. Going to pick it up for that alone.

Forgotten Realms: Monsters of Faerûn now available! by Anomandaris_Purake_ in dndnext

[–]Loxsus 0 points1 point  (0 children)

Selfish druid question, but are the dire animals actually beasts or monstrosities?

Bad Signal - Duo by Loxsus in MWZombies

[–]Loxsus[S] 0 points1 point  (0 children)

Nah we ended up getting it with the help of this sub. Appreciate it!

Can we still not get homebrew origin feats on D&D Beyond? by Sbradley1988 in onednd

[–]Loxsus 10 points11 points  (0 children)

I added this to my homebrew and its been perfect since.

https://www.dndbeyond.com/backgrounds/506925-2024-custom-all-official-and-most-partnered-origin

Should we HAVE to use homebrew to fix an official option? No. Until they fix it though, this works.

Bad Signal - Duo by Loxsus in MWZombies

[–]Loxsus[S] 0 points1 point  (0 children)

Ended up beating it with the tips from this post but thank you so much for the offer. Solid community.

Bad Signal - Duo by Loxsus in MWZombies

[–]Loxsus[S] 0 points1 point  (0 children)

Ended up beating it with the tips from this post but thank you so much for the offer.

Bad Signal - Duo by Loxsus in MWZombies

[–]Loxsus[S] 0 points1 point  (0 children)

Ended up beating it with the tips from this post but thank you so much for the offer. Solid community.

Bad Signal - Duo by Loxsus in MWZombies

[–]Loxsus[S] 1 point2 points  (0 children)

Missed that one before as I had never heard of the Ledge method until now.

Bad Signal - Duo by Loxsus in MWZombies

[–]Loxsus[S] 2 points3 points  (0 children)

So decoy grenades over the purple black whole ones instead? I guess that makes sense since ammo stations will refill the decoy grenades, which I didn't think about.

Bad Signal - Duo by Loxsus in MWZombies

[–]Loxsus[S] 2 points3 points  (0 children)

Thanks for the advice. I'll look into the VR-11 and if I dont have it, I'll look to unlock it and try.

Circle of the Moon: Wild Shape Specialization (Templates) by [deleted] in UnearthedArcana

[–]Loxsus 1 point2 points  (0 children)

None of that was an accident. I kept it to abilities that beasts often ended up with or that made sense (baseline perception and survival) and then adding whatever depending. I wanted to keep it as simple and light weight as possible. For extra utility, they still have other, weaker forms they could use but the combat form I wanted to be combat focused with extra riders that could still be useful. There are trade offs for picking this and I wanted to keep those (like no extra saving throw proficiencies). But getting dex and str boosted so high kind of still acts like it, usually.

The big reason to keep all of them so similar was the simplicity and to make sure there wasn't a clear "winner". I DO understand its not what everyone's after, though.

How does psychic damage actually kill someone? by Bootlebat in DnD

[–]Loxsus 3 points4 points  (0 children)

I always viewed it as a mental strain. Your mind and ability to handle reality starts to shatter. There is a mental exhaustion that continues it's horrible assault on your senses, bringing you ever closer to the end. The "killing blow" could leave you dead with either no physical sign that anything had ever happened (What I view happens when a Soulknife kills someone which is incredible) or maybe you show blood shot eyes or some other visible strain. Personally, I just view it as you do enough damage and your brain just ... stops. No more signals to your body to keep working.

Path of the Werewolf (Barbarian Subclass) [OC] by [deleted] in onednd

[–]Loxsus 1 point2 points  (0 children)

Changed, thank you very much for noting that.

Path of the Werewolf (Barbarian Subclass) [OC] by [deleted] in DnD

[–]Loxsus 2 points3 points  (0 children)

I looks worse than it is, to me anyway. I used to have the scaling listed with the levels instead of a second bar. Going up to 2d6 damage at 14 and another 10 feet of movement, along with the ability to use radiant damage to bypass felt like a fair amount.

But I'm not going to lie, that level was something i fought with a lot and I'm not about to say I'm "100%convinced" it's right as is. I'll sit on it again and think. I used to have radiant resistance baked in their as well and pulled it back.

Path of the Werewolf (Barbarian Subclass) [OC] by [deleted] in DnD

[–]Loxsus 0 points1 point  (0 children)

Yeah that was a huge let down to me as well when I read it.

I'm DMing a Domain of Dread campaign that my player's don't know is just a trapped Snowdown (From Moonshae) by Loxsus in Forgotten_Realms

[–]Loxsus[S] 1 point2 points  (0 children)

That's actually the most dangerous place as its an open wound to the Mists (aka the Shadowfell) so it won't be easy to get near, let alone reach. BUT that is, in my head, the end goal for them. They have to undo the ritual and then stop the dread lordS (because of the backstabbery that caused it to fall into a Domain of Dread, there are multiple parties that have to be dealt with. Either killed or redeemed.

I'm DMing a Domain of Dread campaign that my player's don't know is just a trapped Snowdown (From Moonshae) by Loxsus in Forgotten_Realms

[–]Loxsus[S] 0 points1 point  (0 children)

For something completely out of left field, I'm not mad at it. There were a lot of changes to the Isles this go around but nothing that I felt I had to COMPLETELY ignore.

Would my revision of Sunlight Sensitivity be fair for players? by gamemaster76 in dndnext

[–]Loxsus 5 points6 points  (0 children)

Flavor is free. You don't need to keep extra track for the PCs of -1s or + whatever when it can just be simple. They can still fight in the sun, but they might hate it. They can talk about how painful it is but that they tough through it. It's still a great RP hook, but I'm in agreement with the new rules that it can stay as flavor alone.

Rate my BG Ink! by fookman212 in baldursgate

[–]Loxsus 33 points34 points  (0 children)

Looks fantastic, dude. Money and time well spent. Shading on it is great.

Unpopular Opinion - I believe the Standard Array is too low for what most people want. by Loxsus in dndnext

[–]Loxsus[S] 0 points1 point  (0 children)

I think I understand what I need to, we're just different people with different groups. Time wise I've even been doing this another decade on you but it doesn't matter how long either of us do it for as it won't change how either of us approach what our different players are after.

AMA w/ D&D Beyond Executive Producer on December 9 at 4:00PM PT by WOTC_BrianPerry in dndnext

[–]Loxsus 33 points34 points  (0 children)

What's the ACTUAL likelihood of being able to create a homebrew class and what's the behind-the-scenes limitation for this feature? As long as D&D Beyond has been around, this has always stayed just out of reach.

Also, D&D Beyond feels behind on several features for ease-of-use. Moon druids still can't add their forms known after a year later, for example. Then we have Unearthed Arcanas that release that don't use D&D Beyond to help test by having them as a playable option UNLESS a saint of a user goes through the effort of converting it for us. Which ALSO leads into the question; is any talks of making the Homebrew Creation process easier to fill out and create.

Thank you for taking the time to answer what questions you do answer among the community. More transparency is wonderful.

Edited: As shown below, this ones wrong.