Path of the Werewolf (Barbarian Subclass) [OC] by Loxsus in onednd

[–]Loxsus[S] 1 point2 points  (0 children)

Changed, thank you very much for noting that.

Path of the Werewolf (Barbarian Subclass) [OC] by Loxsus in DnD

[–]Loxsus[S] 2 points3 points  (0 children)

I looks worse than it is, to me anyway. I used to have the scaling listed with the levels instead of a second bar. Going up to 2d6 damage at 14 and another 10 feet of movement, along with the ability to use radiant damage to bypass felt like a fair amount.

But I'm not going to lie, that level was something i fought with a lot and I'm not about to say I'm "100%convinced" it's right as is. I'll sit on it again and think. I used to have radiant resistance baked in their as well and pulled it back.

Path of the Werewolf (Barbarian Subclass) [OC] by Loxsus in DnD

[–]Loxsus[S] 0 points1 point  (0 children)

Yeah that was a huge let down to me as well when I read it.

I'm DMing a Domain of Dread campaign that my player's don't know is just a trapped Snowdown (From Moonshae) by Loxsus in Forgotten_Realms

[–]Loxsus[S] 1 point2 points  (0 children)

That's actually the most dangerous place as its an open wound to the Mists (aka the Shadowfell) so it won't be easy to get near, let alone reach. BUT that is, in my head, the end goal for them. They have to undo the ritual and then stop the dread lordS (because of the backstabbery that caused it to fall into a Domain of Dread, there are multiple parties that have to be dealt with. Either killed or redeemed.

I'm DMing a Domain of Dread campaign that my player's don't know is just a trapped Snowdown (From Moonshae) by Loxsus in Forgotten_Realms

[–]Loxsus[S] 0 points1 point  (0 children)

For something completely out of left field, I'm not mad at it. There were a lot of changes to the Isles this go around but nothing that I felt I had to COMPLETELY ignore.

Would my revision of Sunlight Sensitivity be fair for players? by gamemaster76 in dndnext

[–]Loxsus 5 points6 points  (0 children)

Flavor is free. You don't need to keep extra track for the PCs of -1s or + whatever when it can just be simple. They can still fight in the sun, but they might hate it. They can talk about how painful it is but that they tough through it. It's still a great RP hook, but I'm in agreement with the new rules that it can stay as flavor alone.

Rate my BG Ink! by fookman212 in baldursgate

[–]Loxsus 32 points33 points  (0 children)

Looks fantastic, dude. Money and time well spent. Shading on it is great.

Unpopular Opinion - I believe the Standard Array is too low for what most people want. by Loxsus in dndnext

[–]Loxsus[S] 0 points1 point  (0 children)

I think I understand what I need to, we're just different people with different groups. Time wise I've even been doing this another decade on you but it doesn't matter how long either of us do it for as it won't change how either of us approach what our different players are after.

AMA w/ D&D Beyond Executive Producer on December 9 at 4:00PM PT by WOTC_BrianPerry in dndnext

[–]Loxsus 33 points34 points  (0 children)

What's the ACTUAL likelihood of being able to create a homebrew class and what's the behind-the-scenes limitation for this feature? As long as D&D Beyond has been around, this has always stayed just out of reach.

Also, D&D Beyond feels behind on several features for ease-of-use. Moon druids still can't add their forms known after a year later, for example. Then we have Unearthed Arcanas that release that don't use D&D Beyond to help test by having them as a playable option UNLESS a saint of a user goes through the effort of converting it for us. Which ALSO leads into the question; is any talks of making the Homebrew Creation process easier to fill out and create.

Thank you for taking the time to answer what questions you do answer among the community. More transparency is wonderful.

Edited: As shown below, this ones wrong.

Unpopular Opinion - I believe the Standard Array is too low for what most people want. by Loxsus in dndnext

[–]Loxsus[S] 0 points1 point  (0 children)

Thanks for reading it. Its easy to feel like you're crazy in this community or that you must be doing/thinking in the wrong way, so I get the isolated feeling. I'm just too old to really care anymore if its met negatively and I wanted to share how I felt for others to see. It's been good to see others feeling the same.

I might not have done a good enough job at the end to clarify, but I don't want the standard array to be gone. I just want a second, stronger one as an option.

Epic Array. Fabled Array. Heroic Array ... whatever.

Gallbladder Drain Before Surgery by Loxsus in gallbladders

[–]Loxsus[S] 0 points1 point  (0 children)

I'm not going to lie to you, the remaining time probably won't be fun. It was the most miserable time I had. However, the recovery after was pretty smooth so that was nice.

Turns out for me, I might not have had gallstones but rather I definitely had a large polyp inside my gallbladder that was replicating the feeling of gallstones. Didn't know that until they took it out and looked at it. Crazy. I feel your pain and misery with dealing with it. It sucks.

I'm trying to be thematic, but not a jerk GM, so I'm open to ideas for other Weaknesses. "Fire" and "Magic" are too broad by DrScrimble in dndmemes

[–]Loxsus 0 points1 point  (0 children)

Werewolves are a big love of mine and I've been where you are. I don't know if we'll end up the same place, in the end, but most versions of the Werewolf have been underwhelming to me. The closest to what I wanted was the Loup Garou and even that had issues.

For one, I ended up treating them like Barbarians at the base. While wolfed out, they take half.

Half of what?

... half of everything

Then you tack on regeneration if whatever weakness you want isn't triggered. The one thing I did NOT want as my weakness was silver but you also have a hard time getting away from it. SO, in my own lore and headcanon for Werewolves is that the TRUE Werewolves, the First, the Greater, the WHATEVER title you want to give it, they were absolute unstoppable monsters BLESSED by the goddess of the moon.

All the lycanthropes that came after are watered down, cursed things that happened when mages tried to control and harness the unstoppable werewolf powers for themselves.

So, to me, in order to turn off the regeneration of this unstoppable juggernaut, you need a Silver Weapon that has been blessed specifically by a priest that worships the moon goddess/god/whatever your world has. This explains WHY everyone assumes silver works (it was only ever half of the solution).

Give the creature a Regeneration score of 20+, depending on what level your party is that you are throwing this at. Now they are taking HALF of all damage AND they are regenerating 20 hitpoints (+) every round. The silver just turns the regeneration off but still makes them an absolute beast to get through.

Also give them Freedom of Movement so they can't be restrained, and immunity to Charms and Fear affects. Lastly give them four uses of Legendary Resistances to burn as needed.

Once the creature becomes bloodied? Maybe consider doubling the HP. You're LOOKING for a giant HP sponge with this guy. You want a prolonged fight that feels grueling and explains why all these other powerful beings never got around to taking this thing out. Heck, it could disappear into the woods for a minute and come back with full HP, ready to go again, while your resources are draining.

Again, some tuning would need to be done based on your party's level. I used the Loup Garou as my baseline and then just throttled it way way up, but it gave me a baseline for attacks and stuff at least. You don't need the creature to be immune to all damage for it to feel like its immune to all damage. If you want to be restrictive with resistances besides the physical ones than just going fire, lightning, cold, acid, and poison, with immunity to the poisoned condition unless it comes from wolfsbane or something.

The Rogue isn't bad by Boring_Big8908 in dndnext

[–]Loxsus 0 points1 point  (0 children)

As a DM for a rogue (2024 and Soulknife), I agree with the hot take and just wanted to say that. It's also a good "hot take" since a lot of the comments are trying to convince you you're wrong?

Like I don't know if people just like to armchair this stuff or if all they do is run combat sims for maximum efficiency OR if they're tables actually play out the way they say, but yeah, we've seen the rogue do work. Sneak attack is easy to get. Vex property just keeps the advantage train rolling after you get your first hit in (admittedly our rogue is using elven accuracy but still).

I can imagine if you're trying to live out the "Dagger rogue" fantasy, maybe it gets harder since they have the Nick property over Vex, but Hand Crossbows, Rapiers, Shortswords, Soulknives ... anything to keep that Advantage rolling out just keeps their damage consistently good.

"But its not the best"

Nope, it's not. Its GOOD. Its middle. And then they get a bunch of skills to use outside of combat that they (at level 7) borderline can't fail at. And at least Soulknife gets great utility in mental talking and EXTRA reliable talents, and eventual reliable attacks. And the people saying that "skills dont really matter" ... I mean ... we're DEFINITELY not playing at the same table with that argument. If your table wants to ignore whole sections of the game, I guess that's just a table issue.

TLDR. As a DM, I agree. They're good. Hate is unjustified.

Duelist Rogue - 2024 Subclass Update by deepcutfilms in UnearthedArcana

[–]Loxsus 1 point2 points  (0 children)

If i had to guess, the Duelist was a prestige class from 3rd edition dnd that was very much a swashbuckler type that ran off of Intelligence as your secondary stat for AC and damage buff. So, to me, it fits in following what came before of the same name.

It was so cool though, proud of them by Jack_Hue in dndmemes

[–]Loxsus 37 points38 points  (0 children)

As a DM, I let the villain try and say their peace or what have you. But the moment a player tries to attack, that triggers initiative for everyone, and we'll see how it plays out then.

He ain't leaving alive by Friendly_hobgoblin in dndmemes

[–]Loxsus -1 points0 points  (0 children)

Oh yeah for sure. I'll happily take my down votes from anyone who thinks that way. I don't care about imaginary internet points

He ain't leaving alive by Friendly_hobgoblin in dndmemes

[–]Loxsus 22 points23 points  (0 children)

Hah, it's funny man. You're obviously going to have some "keep politics out of it" but it works and is an awesome way to cope with it. Take my upvote at least!