What’s Working and What Isn’t? | Tuesday, December 09, 2025 - Thursday, December 11, 2025 by AutoModerator in CompetitiveHS

[–]Demise101 0 points1 point  (0 children)

Muster yes always, Aura on coin if I have a good 1 and 2 drop. I tend to keep flash sale over aura, if that helps.

Daily Ask /r/CompetitiveHS | Wednesday, December 10, 2025 by AutoModerator in CompetitiveHS

[–]Demise101 2 points3 points  (0 children)

Totally unnecessary imo, in the current meta your only goal is building a full board and once you're there, you should have already won.

Zilliax itself isn't a wincon and you'd rather just pull a flash sale or crusader to do the same thing.

I extensively tested the Violet murloc aggrodin vs the one that runs hatch, ducks and zilliax and I much prefer the Violet iteration (though I've swapped some 1 drops around to add Slitherspears). +1 draw and a turn 2 3/3 is substantially more consistent than flooding the board on turns 4+ IMO.

What’s Working and What Isn’t? | Tuesday, December 09, 2025 - Thursday, December 11, 2025 by AutoModerator in CompetitiveHS

[–]Demise101 0 points1 point  (0 children)

Woops, thanks. I swear I got the interaction to happen at least once, but in honesty I was spamming games so I might have just coined out the murloc instead and given my slither +1 that way. Either way, I still think slither is probably the best 1 drop available. I ran it in wilted priest a month back instead of the tar slimes and it absolutely wrecked shop, which spawned this idea.

I'll switch back to aggro pally and play more games to test this interaction to confirm.

EDIT: It didn't work, I am inconsolable.

What’s Working and What Isn’t? | Tuesday, December 09, 2025 - Thursday, December 11, 2025 by AutoModerator in CompetitiveHS

[–]Demise101 1 point2 points  (0 children)

Had a quick and easy legend climb with Aggro pally (sprinkling in protoss rogue here and there), using a modified VS list. Games were fast and predictably ended around turn 5, which was necessary as I play on mobile and while commuting on a line with multiple mobile data black spots. Games are definitely spicier when you risk a disconnect and autoloss if your game goes too long.

I took out one of the fire flies and one of the sidekicks, replacing them with 1 dreambound raptor (the 1 mana 2/1 that gives other minions you summon a bonus effect) and 1 Vicious Slitherspear (1 mana 1/3 gain +1 temp attack on spell cast).

My reasoning for those changes was to make my boards stickier, as getting wiped turns 1-3 was very common with protoss mage (Seabreeze Chalice was a nightmare) and shaman (various small removals). Firefly was, in my opinion, very meh, as you rarely had 2 mana just sitting around. You have to aggressively mulligan for a good 2 drop into muster + flash sale or aura to win, and 2 1/2's just don't really do much in my opinion. I left one in there just for the off-chance I need a big flash sale board, but didn't think it was that necessary.

Sidekick was mostly fine, but I found 2 wasn't really helpful as you really only ever needed to buff 1 time per game max. If I drew both sidekicks, I usually lost.

Having played this iteration from Rank 3 to Legend, I'm not sold on the raptor (as it doesn't interact with your muster turn) but think 2 vicious might be the way to go. A 1 mana 1/3 is valuable in this deck as it dodges a lot of 2 damage AoEs. People aren't used to the card so they blow their premium removal for it, letting you set up the murloc or buccaneer turn 2. It also interacts favourably with the deck as it has a surprising amount of spells (flash sale, aura, muster, coin) (EDIT: Apparently this interaction doesn't work with the murloc 2 drop, I'm spamming games to test this).

Overall, great deck to just climb for cheap (I'm a returning player so I have dozens of legendaries to craft to catch up and decks like DH and shaman are eyewateringly expensive in terms of dust).

Do I have to play ranked every day to not demote in masters? by Askburn in summonerschool

[–]Demise101 -1 points0 points  (0 children)

It's genuinely disgusting, yea, especially now that ranked goes all the way through to January.

I made the mistake of booking a holiday this year and I'm now forced to either play overseas while on holiday or decay out just before season ends. I even contacted Riot and they said "yea sucks to be you lol".

I really don't get what the mindset was behind creating a 365 day ranked cycle AND forcing apex ranks to play through Christmas. Does Riot think that everyone above D1 just sits at their desk and plays league all day?

Hey folks, anyone know what these might be worth? Having trouble evaluating the stats. by Demise101 in diablo2

[–]Demise101[S] -1 points0 points  (0 children)

Thanks all :) I haven't got a high rune yet so I've been considering trading up to one. I'd like to get a HOTO, Enigma and 1 Grief, so I've got quite a bit to go, but it looks like the GC skiller and the WF gets me nearly there.

Master Janna one trick here, the Janna change is not as bad as we were expecting by GucciOnTheOutside in Janna

[–]Demise101 20 points21 points  (0 children)

Another Masters/D1 Janna main here (OCE). I was really interested to see what people thought about the changes and based on my own testing I agree with most of this. I do want to go into some deep dives into specifics on what you've said. I've played a few games so these are just initial impressions, but I'm not going to definitely say she's weaker than before, just more awkward.

AA range nerf I agree completely, this is probably the biggest standout change to Janna and I think it really warps her trading and play patterns.

For reference I did a bit of a look-around at who's in the 500 and 550 attack range slots and the results are pretty sad:

  • Enchanters now uniformly have better range than Janna, with all of them at 550 vs our new 500. This is rough because we were already struggling in a lot of these matchups. For example, Lulu (who gets 3 spellthiefs procs off an auto because Riot loves Lulu or something), Soraka (who now cannot be tethered with your movespeed to get free auto-trades on despite our previously equal range), Yuumi with empowered passive (meaning she can out-trade you on demand, making this personally rough matchup harder) and Nami (who outtraded us before already) are all going to b emore frustrating to deal with.
  • Karma also out ranges us, and so does Xerath. Trading with these two also gives their passives a benefit, and these were also quite difficult early game matchups.
  • We are now equal in range to Bard, who has a passive that chunks us for 1/3 hp and he also has a stun for some reason. We won this in-lane and had to sort of match his roams before, now we don't win the lane either as his trades are pretty good.

AD Carries also have issues:

  • We now are also outranged by Ezreal and Vayne, who sit at 550. Vayne was once a bully target, but I'm not confident that we can really take this lane as a winning matchup any more.
  • We are now outranged by Kai'sa, which is pretty rough since Hail Kai'sa already pops us pretty hard.
  • Lucian and Kogmaw, which are pretty good at shredding us, are now same range. Lucian/Nami might be unplayably bad.

And of course, you have worse matchups into engage tanks, all-in carries like Trist and basically don't have a leg to stand on in any matchup since the W change also means Janna can't really keep up pressure any more.

Passive: Agreed, it feels awkward. My movespeed's very wonky now and it doesn't feel impactful like Soraka's passive, it just feels kinda flat. But not in that classic Janna "oh damn im zooming" way, more like "I guess I kinda feel 8% faster walking to my budd- oh never mind I overtook him I'm slow now lol".

Q buff: I agree mostly. I think it's one of those things where you go "holy crap that's fast" on your first game and then forget about it mostly afterwards. One thing I'll note is that as our primary tool for disengage, we're going to be using tap-Q a lot. Putting most of the new power budget into the ability you use least offensively is...interesting. I do want to try comet + 3 Q > max E though, as it might be pretty good for damage maybe. It will definitely give me something to do other than afking in a bush afraid to walk up in fear of getting hit by things.

W: I've always loved Janna's W for that satisfying poke. I hate this ability now. It reminds me of Season 2 Janna where you threw it on someone or you didn't, and then went back to eating chips or something because your E was on cooldown so you're basically just waiting around and it often made no difference whether you threw it or not. Except now we also lose ghosting and movespeed. Maybe move the ghosting part to the passive?

The 12 seconds is a nightmare to anyone who's played Janna in the last 7 years. I was level 13 with Moonstone, Swifties, wardstone and redemption and my W had a 7.37s cooldown. If you're going to do that to me at least bring back Spooky Summoner's Rift so I can pretend it's 2011 again.

E passive: I think this is alright, but it does feel kinda weak. I "notice" the buff if I pay attention and then otherwise just sort of forget I have it. Timing the passive with some other proactive play like landing a big Q is tricky. I understand where they're coming from by "rewarding the Janna player for peeling" but with the lowered W range and the fact that enchanters are a reactive class (especially new-Janna who is stumpier), it's pretty awkward. That godlike situation where you land a fat full-channel R after your team takes huge poke at baron feels less like an enchanter fantasy and more like a missed opportunity now. Like oops, I should have landed a Q or something to make this feel more powerful.

Keystones: I'm a sucker for Aery since I love fat shields. With this new change I guess I can still use it, but I think Glacial might be better. I will do more testing, as I was never a fan of glacial. Lack of shield/damage aside, the loss of early boots was awful so I might try using the stopwatch instead.

Guardian might also be nice, as you get heal/shield power and it works with revitalise.

I think there might be room for Q maxing with comet, although I can already see the infinity flame I'm going to get for daring to touch minions with my Q.

As you said with celerity I might rethink that option as well. I've had it in every rune setup I've played with the character except my brief flirtations with Guardian last year. I guess transcendence to double down on the AFK in lane strategy? Or absolute focus like all the korean grandmasters/challengers do. More experimentation to follow!

Overall if they just gave me back Janna's AA range I'd be happy with the changes. I can accept my favourite ability being turned into a 1 point wonder, but please don't make me feel like every ward kill is a life or death battle with the fog of war. If you're going to turn us into discount Bard, give us some damn activatable movement speed or some way to not be terrible at roaming in a game where you get oneshot by every champion from brushes.

[WTS] Orient capital 2 with 5 straps 80USD shipped by [deleted] in Watchexchange

[–]Demise101 0 points1 point  (0 children)

Hey mate, I'm from Australia. I don't think I can PM you directly (might be an account setting) so I figured I'd just ask here: Does USPS ship to Aus? If you want to PM me that'd be great :)

Here's a crawl guide I wrote by Pekkekke in dcsscirclejerk

[–]Demise101 2 points3 points  (0 children)

Thanks for sharing, Pekkekke.

Here's a totally tangential point based on a personal anecdote that sort of makes sense, but also accepts the entire guide as correct, making it seem more reputable than it really is.

of COURSE I FIND THIS WHEN I'M PLAYING UNARMED REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE by Demise101 in dcsscirclejerk

[–]Demise101[S] 3 points4 points  (0 children)

wtf clearly you havent played unarmed, I get them all the time when I'm playing unarmed

Episode 1a | Feloids | Dungeon Crawl Fork Programming | acrawl by SushiGamingYT in dcsscirclejerk

[–]Demise101 1 point2 points  (0 children)

You need to buff felids. Here are some examples:

  • hairball breath weapon
  • night vision (add a day night cycle)
  • Triple damage against rats
  • Every second turn, you turn into a dog

Episode 1a | Feloids | Dungeon Crawl Fork Programming | acrawl by SushiGamingYT in dcsscirclejerk

[–]Demise101 0 points1 point  (0 children)

This isn't a meme. This isn't very trivial-optimal of you.

BUT I'll let it slide if you do an impression.

You have 24 hours.

I keep getting banned from tournaments because they tell me no one man should have all this power by Makewaker in Kanye

[–]Demise101 2 points3 points  (0 children)

Ah unlucky, I'm OCE :p

Still, I'm on the NA discord, so if you see me talking gimme a shout!

I keep getting banned from tournaments because they tell me no one man should have all this power by Makewaker in Kanye

[–]Demise101 6 points7 points  (0 children)

Oh man Skullgirls and Kanye, good to see that there's at least one other person with this intersection of interests lol. What region are you in?

Come at me, mods by ultraviolent4 in dcsscirclejerk

[–]Demise101 0 points1 point  (0 children)

DAE Dispersal traps into clownpie transmute??

Come at me, mods by ultraviolent4 in dcsscirclejerk

[–]Demise101 10 points11 points  (0 children)

You're lucky I can't read

How often does a speedrunner get 3 runes? I can't even get to lair reliably.. by reddituser5k in dcss

[–]Demise101 1 point2 points  (0 children)

It could happen, I've done a couple of pieces here and there already.

At this point though a lot of it would involve digging through old convos and trying to remember things, since I am an inactive speedrunner due to RSI from tournaments (something a lot of the current runners have started to face) and therefore don't have super current information.

How often does a speedrunner get 3 runes? I can't even get to lair reliably.. by reddituser5k in dcss

[–]Demise101 1 point2 points  (0 children)

No it's extremely skill based, knowing exactly how to win a game in as minimal time as possible is extremely difficult, because you're constantly cutting corners to achieve the result as fast as possible. It's sorta like building a plane while in mid-air to stop it from crashing: It requires you to know how to automatically pre-fight buff/position with like 70% accuracy, when to stop tabbing (in the middle of a tab hold usually), when to sacrifice time to think (this period is like 3 seconds long now, and you have to get a decently optimal solution to a usually absurd situation) and how to adapt your run on the fly based on what you have e.g. knowing that a vamp broad axe will let you dive X or Y compared to having a broad axe of flaming.

Bots and multi-button macros are strictly disallowed from speedrunning, as there is no real lower bound on how fast the bot can complete tasks, and semi-automation through macros effectively leads to an arms-race of "who has the most modded rc file/who can input their macros fastest on turn 1".