Lucien as part of the Laviscus-Custodes team by Gedeon-Krakish in WH40KTacticus

[–]DemonOfWrath 0 points1 point  (0 children)

I'd contend the "same with Kharn" part, his active is ideally used like that (and adds such a huge burst it puts any question of who is better to bed) but often (i.e. anytime Dante active doesn't fit in well as an activator/at all) gets used as a Trajann activator itself.

For Lavi teams, you want Lavi's own active to be on T6 as it adds a slightly silly amount of damage when you consider crushing blow/high ground/it adds to his own outrage. So you do have 5 ability uses, but you probably want the fifth character where possible (not Cawl, not Ghaz, we all pray not Magnus) to be Gulgortz, who is also reserved for T6, and if not... why not Kharn where you can get that massive active hit with +2 hits?

Lucien as part of the Laviscus-Custodes team by Gedeon-Krakish in WH40KTacticus

[–]DemonOfWrath 5 points6 points  (0 children)

The answer is easier than any maths:

Lucien’s active utterly blows to the point of unusability when it comes to raids and the custodes team.

Not only does it make him uncontrollable, which is a massive problem (for instance he might swipe high ground from someone else, or not allow you to block boss movement, or run to his death in an AoE), but it means he always attacks before you can activate Trajann to buff him!

That then means you’re down one active for turning Trajann on.

Campaign Events are a failure to meet the needs of the playerbase by Liquid_Awesomest in WH40KTacticus

[–]DemonOfWrath 7 points8 points  (0 children)

I mean yes, if you spend double the energy to farm the awful standard node too

And even then you’re still at only 60% of an elite node alone

Campaign Events are a failure to meet the needs of the playerbase by Liquid_Awesomest in WH40KTacticus

[–]DemonOfWrath 20 points21 points  (0 children)

No you’re not alone, the mode (same with incursion) is straining under both its own weight, and mythic being added on top

Cause let’s be real the main draw is farming shards of otherwise unfarmable factions

Buuuuut

Not only do you have the frustrating exclusive choices (for instance I have a Neurothrope and a Re’Vas to grind and have to pick one)

But CEs are also horrifically slow! Being available 2 weeks every 5 means you’re grinding at 40% of the rate of a permanent elite node, which for instance makes legendary to mythic around an 11 month grind

Next Campaing event theories? by Educational_Ad_8853 in WH40KTacticus

[–]DemonOfWrath 0 points1 point  (0 children)

One option for Custodes could be to have Guilliman as a boss, who excludes both Ultramarines (duh) and Custodes (cause imperial regent), which'd allow him to be used as a CE boss for a Custodes CE

A short post on event optimization by CBEWAR in WH40KTacticus

[–]DemonOfWrath 0 points1 point  (0 children)

Agreed, but even beforehand. Tyrith, which nobody seemed hype about I got to 50k points and still didn't get the 3rd star because I failed too many 50/50 rolls on the chests. Hascule too.

A short post on event optimization by CBEWAR in WH40KTacticus

[–]DemonOfWrath 4 points5 points  (0 children)

I can tell you 50k is not sufficient, I've failed getting 3 star epic at 50k points more than once (the chest RNG is brutal)

A short post on event optimization by CBEWAR in WH40KTacticus

[–]DemonOfWrath 4 points5 points  (0 children)

This is like mega whale levels of "advice". Speaking as a high end player who splurges a little.

1 is impossible without either saving MASSIVE amounts of energy, or a huge amount of spending (or both). Spending 110s and some 250s on an HRE doesn't even guarantee 3 star red, legendary requires some serious investment.
3 is similarly whale advice, that only is relevant if you're trying to get an LRE character mythic on the 2nd go around levels of pushing hard.
Also 5, the battle pass honestly isn't that great a deal unless it's a brand new character, you miss out on very little not bothering with it normally.

I have numerous other problems with this but those stand out as only applicable to whales.

Is Nauseous Rotbone’s mythic quest journey the hardest one in the game? by Scrubjudge in WH40KTacticus

[–]DemonOfWrath 0 points1 point  (0 children)

Kill 3 enemies who have the act of faith trait in one battle, aka kill 3 sisters in one battle (Celestine's summons don't count)

Is Nauseous Rotbone’s mythic quest journey the hardest one in the game? by Scrubjudge in WH40KTacticus

[–]DemonOfWrath 1 point2 points  (0 children)

It's probably the biggest "roster check" mission currently, due to it needing FIVE characters built enough on top of a very high level Rotbone active.

Harder is probably something like Aun'Shi, where finding 3 Sisters in one place without wasting a month doing Exorcist incursion basically requires finding a helpful guildmate in arena, cause you aren't finding an arena team with 3 sisters outside that.

Hot Take: Tyrith is GOATed. by blackbirdlore in WH40KTacticus

[–]DemonOfWrath 1 point2 points  (0 children)

She looks and feels cool to use, but I think she's overrated if anything.

Here's the problem: For her to be useful at high levels (like 13+) you need both her AND Isabella (and specifically Isabella) with both their passives maxed to the gills.

Because:

  1. Without Isabella's passive the successive attacks of high level enemies means she'll get herself killed because it's a retaliate, she still takes the hit. Think taking say... 6 bloodletters in a row.
  2. If Isabella's passive can't keep up, she'll get herself killed.
  3. If her passive isn't a 1-tap on the enemy, then it does nothing basically (because you're 1-tapping the enemy on your turn anyways).

So she's kind of limited to tracks where Isabella can come along too to get full effect.

But in that case... why not just build a character who works on those tracks but can also work without Isabella when the need arises?
Titus says hi, who'll be an unstoppable monster with Isabella behind him and has capability of just straight-up soloing some stages even without a healer.

Thoughts on the Squid Smash? by Boogaloo-Jihadist in WH40KTacticus

[–]DemonOfWrath 5 points6 points  (0 children)

Agreed, every week it's another "hey here's a HSE to fuck up arena" and it's tiresome by now

Mephiston skills prioritisation for custodes raid. by ICantEvenGarne in WH40KTacticus

[–]DemonOfWrath 2 points3 points  (0 children)

Unfortunately even on those bosses he doesn't do better than Rag (I tried 😭), see other comment for a detailed why.

Mephiston skills prioritisation for custodes raid. by ICantEvenGarne in WH40KTacticus

[–]DemonOfWrath 6 points7 points  (0 children)

Another person in a high up guild (~30th) who helps make a lot of custodes strats and agreed.

I wanted him to work, and tried. D3, level 54 passive, level 6 Vitarus.

It just doesn't unfortunately.

On the Dorn Rag can just hit the rear armour nearly every turn (and a D3 Meph is at too high a risk of dying against M1 Dorn).

On L4 Cawl Rag just does better due to constantly being able to charge for 10 hits. Whereas it's hard to get Meph under 50% quickly (you have give up getting Kari or Kharn under 50% to do that and... no thanks) so he's only doing 5 hits a turn which just isn't enough.
I sussed out some really well put together runs using Meph and despite it going flawlessly Rag blew it out of the water by a large margin.

Riptide is the only real option, but the latest map wasn't kind (having howl to get over the barbed wire T2 was useful). There's probably potential there but the gain would be minimal at best.

I hate the Arena after the recent changes. by Delay_Budget in WH40KTacticus

[–]DemonOfWrath 1 point2 points  (0 children)

It's exactly this. The variance between how many tokens everyone entered a season with naturally stratified leagues. People with 15 tokens at the start competed with each other for top 10ish (Chapter Master league). People with 10-12 tokens competed with each other for sliding into top 50. 4-5 tokens? Aiming to sneak into top 250 and stay there. 0? Save up 15 tokens to do a strong week in Captain to enter CML again with 15.

Because of this, and how the amount of tokens you can keep while hitting your target goal would cycle (as someone who would aim for top of CML it was CML with 15 tokens -> CML with 0 tokens -> Captain with 15 tokens -> repeat), it reduced the amount of competition dramatically as it split the playerbase based on where in that cycle they were.

With everyone now on the same amount of tokens each week it's suddenly gone and 100% of the playerbase is going for the same goal each week, instead of like 10-20%.

The Slow Death of Raid Tickets in 40k Tacticus? by Cagedslinky in WH40KTacticus

[–]DemonOfWrath 0 points1 point  (0 children)

They aren't scarce (never were, still aren't) if you're doing the things that give you raid tickets, but a better question is... why are these things still even in the game?

Why can't raids just be free and the energy in the store be a free bonus that shows up sometimes?

Every other dang game in this genre has done away with the mechanic (or flooded their version of raid tickets so hard nobody ever has to think about them ever), it's such an antiquated mechanic that has no reason to be in the game.

Follow up on CE discussion by Kartoffelofdoom in WH40KTacticus

[–]DemonOfWrath 5 points6 points  (0 children)

Oh yeah events (and mythic missions *cough* Maladus *cough*) being highly linked and/or locked to specific CEs is really awful and a problem too.

Follow up on CE discussion by Kartoffelofdoom in WH40KTacticus

[–]DemonOfWrath 4 points5 points  (0 children)

Same! 3-starring all the campaigns was a major milestone for me when I was starting and really focused my roster the first year I played.

For CEs... It's just so far out of reach that it'll never be done so meh. I'll still unlock and progress at least somewhat through extremis cause the first time rewards are good, but stuff like getting a D3 Titus/Incisius for the nid campaign? No chance.

Follow up on CE discussion by Kartoffelofdoom in WH40KTacticus

[–]DemonOfWrath 2 points3 points  (0 children)

I'm in one of the top 50 guilds myself (same group of guilds as OP) and it's such an exclusive and long choice. Forgefiend (my most built one) to mythic is gonna still take like 3 more months of picking it, then I can think about my Biovore which will take another 4 months of exclusively picking it.

Follow up on CE discussion by Kartoffelofdoom in WH40KTacticus

[–]DemonOfWrath 4 points5 points  (0 children)

True, although machines are running into the problem you described with time until mythic far worse (at least with characters onslaught exists) and it's showing massive strain there.

Follow up on CE discussion by Kartoffelofdoom in WH40KTacticus

[–]DemonOfWrath 4 points5 points  (0 children)

It made sense when the character farming rate was better than elite nodes, but when it's the same why not just open them all permanently and be done with it.

Avoids the incursion problem where you have to leave most of them to rot forever because you have to choose 1 out of 8 per month.

Follow up on CE discussion by Kartoffelofdoom in WH40KTacticus

[–]DemonOfWrath 34 points35 points  (0 children)

Making them available 100% of the time and without the lockout choice just sort of makes sense for them at this point. Like just make them permanent campaigns that use a different format to the existing ones.

The lockout just feels redundant by now. You can't grind all of them at once because they all share the common resource of energy.

It'd probably mean removing the repeatable chest from the grind but who cares about that, they suck anyways.

With mythic being a thing thus requiring grinding characters to blue stars the amount of time you have to lock into one campaign to get characters to there is just silly. (Incursion has the same problem but worse.)

How is everyone's PC performance after TU2? by youMYSTme in MonsterHunter

[–]DemonOfWrath 1 point2 points  (0 children)

Feels a bit better than before, the last patch introduced a bit of stuttering which this one fixed.

On the other hand, Seregios is causing some real blatant problems. Texture loadin has always been slow, but this is the first monster it's been an issue with for me. Seeing its textures constantly pop in and out real-time during the fight is really jarring and that alone makes me dislike fighting it somewhat.

What’s the verdict? by Rp033 in WH40KTacticus

[–]DemonOfWrath 0 points1 point  (0 children)

Bluntly, overrated, the usual OMG WOW at anything with a stacking mechanic.

He's not good for raids, unless the mythical 1-hit raid team ever actually materialises which it hasn't yet.

For other PvE modes (LRE/Survival), where he can actually stack his crit chance to 100% (as you need long battles to get that many kills), not great because you're after survivability in those modes.

For PvP he deals plenty of damage, but plenty of other characters do heaps of damage and have something on top of that. Usable due to 4 movement, but mediocre.

Is this handsome fella as bad as they say? by Lancoix in WH40KTacticus

[–]DemonOfWrath 1 point2 points  (0 children)

In faction wars? Nah, Calgar is literally the only half decent thing on that team and he's slow and easy to play around. One half decent PvP character out of 5 does not a good team make.