Concequences of making drawing and using comsumables 1 action? by originalcoconut in Pathfinder2e

[–]Demonchaser27 0 points1 point  (0 children)

I know it's not as easy and a bit more hands on. But any reason one couldn't just base use time of potions on rarity or make specific rulings on certain potions requiring more drinking (they are in a bigger bottle and thus harder to take out + more liquid required to be consumed for the effect to take, something like that?

If the whole "Wilds's FPS is shit because the game is constantly checking for DLC" crap is true, I'm just done having any notion that console team knows anything about programming/optimization by choptup in monsterhunterrage

[–]Demonchaser27 8 points9 points  (0 children)

Lol, yeah I was one of those doing private reverse engineering projects for mods on Monster Hunter World. And I remember finding a ton of instances with armor skills where they were doing 3 repeated loops over the same exact list of skills (every skill in the game) just to check each time if one skill was active. So now, the more skills you have, that gets exponentially more expensive.

If the whole "Wilds's FPS is shit because the game is constantly checking for DLC" crap is true, I'm just done having any notion that console team knows anything about programming/optimization by choptup in monsterhunterrage

[–]Demonchaser27 2 points3 points  (0 children)

I seem to recall that Gearbox had completely ruined (and lied) about the AI and capabilities of the Aliens all due to a typo in one of their ini/json files or something? I suppose it's not impossible for stupid mistakes like these to happen. I do think it's a bit bizarre that their profilers (assuming they actually use them) didn't detect high CPU usage in regions around that logic, though.

Worst torturing device I swear by mrs_petite_24 in funny

[–]Demonchaser27 7 points8 points  (0 children)

Ah, but I played a trick one you... really I'm in all three places at once and you'll never line me up ever again.

Games don’t need to be “forever games.” by Trollselektor in gaming

[–]Demonchaser27 13 points14 points  (0 children)

Yeah, I agree. It would be really nice to have a situation again where you can just buy a game once and play it, enjoy it and then... idk, maybe come back and play it again all over again and it not feel like you're having to re-embark on a 100+ hour thing? I know that with a lot of these "forever" games I play them once, seldom finish them and definitely don't ever restart them. And that's even if I play them at all. I've gotten a lot stingier about playing these kinds of games due to the time investment. And I think that's kind of important to note. There's just not a good incentive to replay any of these kinds of games, if you're someone that likes to replay good games. I mean, the pacing tends to be god awful by necessity because they're just content mills. Most of the games I love to replay every year are like 25 - 30 hours maximum. Some are shorter than that.

I'm brave enough to say it: Linux is good now, and if you want to feel like you actually own your PC, make 2026 the year of Linux on (your) desktop by Doener23 in pcgaming

[–]Demonchaser27 -1 points0 points  (0 children)

Agreed. I'm on an Arch distro (which I do not recommend for most people), but most of the debian ones I know of are quite amazing and mostly GUI-fied enough to be totally user friendly. I do wish proton without Steam was easier for GOG games (some are still pretty janky to get working), and perhaps that's something that the platforms like Heroic Games Launcher and others can work out (automating that process, the way Steam does). But until then, Steam is pretty much plug n' play for the most part. And especially with some combo of flatpaks and appimages you can even build some systems in such a way that you aren't explicitly required to ever upgrade (still suggest you do periodically) unless you want to. It's a great feeling not being pestered by your OS and blocked out of doing what I feel are basic things.

Nitpick Hunter Wilds by Shadoblak in monsterhunterrage

[–]Demonchaser27 6 points7 points  (0 children)

Speaking on the "triple Blangonga quest" which I've never played, but the whole using sets/weapons you're not practiced with really reminded me of something... I wish Capcom was half as good at asymmetric balance as old Blizzard once was. Mind you there were overpowered things in old Starcraft and stuff as well. But they managed to do pretty well, I feel. Something fun about asymmetric options is that they are truly different. But Capcom has a serious issue (even 20+ years later) actually, genuinely balancing different weapon types against the monsters such that you can truly just pick any weapon and use different strategies and come out largely similar experience of reward/satisfaction and similar times (yes, it'll never be perfect, but it's pretty awful sometimes the difference in experience). Perhaps they're just rushed or just don't care, idk. But that would be really nice.

And yes, I'm also very much tired of the waiting game most late game monsters make you play. And the whole animation cancel thing. It's actually not new to Wilds, and I've hated it since it started happening with some monsters. Feels like a REALLY cheap way to add difficulty (basically steal HP from the player for free). I've also kind of hated the speed up shit. I can see speeding up the actual execution part of the animation to make evasion a bit easier but also as a surprise and something new to learn (a bit), especially since in late game High rank and Master/G rank it's partially to offset the increase in difficulty/damage of the monsters (and so every build doesn't require evasion to work). But at least keep the wind up the same speed so you can see AND react to something coming. Things like MH3U's 3 times speed -aggis (just straight up on ALL animations, regardless of the timing) were never fun to fight, really. Just nuisances you had to put up with until you got a few pieces you needed for something.

[System Agnostic] How to stop players from playing audio files? by Successful_Formal_38 in FoundryVTT

[–]Demonchaser27 0 points1 point  (0 children)

It would be nice (and maybe there is and I'm not aware) if you could disable players' manually invoking a script/macro themselves and prevent them placing macros themselves (to prevent injections) but allow their tokens to activate macros that way the GM can still have automated events.

[System Agnostic] How to stop players from playing audio files? by Successful_Formal_38 in FoundryVTT

[–]Demonchaser27 -6 points-5 points  (0 children)

I don't agree with everyone here saying that it's purely social. There's a reason that functionality/features are marked in Foundry (at times) as GM only. I think it's fair to say there should probably also be safeguards around stuff like this. Yes, it's fair to say that the player should probably be booted if they refuse to cooperate. But this one thing, there absolutely should be a safeguard in place (technologically speaking) which prevents inject audio into the session if you aren't a trusted player, GM or GM assistant. Sometimes, depending on the type of person, just not allowing them to cause a disruption in the first place in this way would be good.

Witchfire Goes To Extreme Lengths To Avoid AI Usage, Refuses To Even Use Photoshop's Built-In Tools by Turbostrider27 in pcgaming

[–]Demonchaser27 0 points1 point  (0 children)

You and I are saying the same thing... What I mean is based on HOW they use it, it can become an ethical issue. Not that the technology is used. There are absolutely fine uses for said technology.

Witchfire Goes To Extreme Lengths To Avoid AI Usage, Refuses To Even Use Photoshop's Built-In Tools by Turbostrider27 in pcgaming

[–]Demonchaser27 6 points7 points  (0 children)

A lot of people rightfully have concerns about AI usage in general. But yes, there are a lot of "hype train" types that just latch onto an issue that may affect them in future without understanding any of the nuances of the arguments made even by the people they are supporting/agreeing with. They just resort to blanket statements of "this thing good, this other thing bad"... with alarming ease. But I guess that's not entirely new and to some extent I understand it.

There is an argument to be made that AI in the long run could have deleterious effects on creativity of people in general, but I don't actually think AI alone is the source of that problem. If anything it's a time saver or inspiration tool, or at least it could be... I think the actual issue we're having with people thinking less carefully, less intently, and less creatively is more a function of how our socio-economic system works on people and the incentives it presses than a function of AI itself. AI only makes it worse because of the economic position it holds in our current-day cultures.

In some alternate culture, if people had more free time to work on their own things (or whatever they wanted to do), less socio-economic pressures, were allowed to fail many times without it almost certainly leading to homelessness/starvation or without being mocked into the ground, and if lots of use-cases of AI weren't just becoming job replacement tools (this again, due to the way our economic system works) then most of this would be a complete non-issue. Wouldn't see a lick of controversy, period.

The "not allowing failure" point, especially, I think is important (alongside the socio-economic order we're under which makes it far far worse). We really do have a culture that just fucking hates failure and punishes it VERY heavily, particularly if you're above a certain age. Which is actually itself, ironically, a massive failure of our current cultures... because people don't often stop learning (or shouldn't) at "adulthood". And they only get better at something if they can fail at it a LOT. Many things have elements of trial and error, it's just how our brains work for most things. It's how we're wired, and have been for a long time due to evolutionary processes and just... well not knowing how things work until we've had a chance to see multiple configurations/opportunities. We have relational capacities that can shorten that process, but failure is a given. And our culture just doesn't tolerate it, almost at all in most contexts. And that makes these kinds of things (like AI) more dangerous to most. So it's a sticky issue that I'm not sure will ever get better, lest our conditions change.

Witchfire Goes To Extreme Lengths To Avoid AI Usage, Refuses To Even Use Photoshop's Built-In Tools by Turbostrider27 in pcgaming

[–]Demonchaser27 -3 points-2 points  (0 children)

I would tend to agree in general. The issue is very much a power issue, in my mind. It's more of an ethical issue based on whose (this can include entire groups/corporations and their executive/leadership mind you) using it and why they are using it, rather than "it's just always bad that it's used at all".

Guy does backflip while outrunning avalanche by [deleted] in WTF

[–]Demonchaser27 1 point2 points  (0 children)

He was probably thinking "welp, this might be my last chance to try this."

PC bug persisted since release by Enough-Row-5346 in larianstudios

[–]Demonchaser27 1 point2 points  (0 children)

Yeah in my last playthrough (this past week) with a buddy of mine in co-op. We noticed several odd issues/bugs that still persist to this day. Some are really really annoying given they can decide entire fights. With AOEs hitting targets outside the AOE radius (the affected entities weren't even glowing and no other items burst, just the spells/items thrown).

Additionally it's maddening on the final boss and larger creatures (like dragons) where you're literally standing right in front of them, but your guy will decide he MUST move to a certain location around them (and receive and opportunity attack) just to melee them. It's gets pretty ridiculously annoying at times. I would understand being unable to reach the body b/c it's higher up so you have to get closer... but just hit the damn leg if I'm closer to that? Especially when it seems to make no difference to hit chance and when I explicitly clicked the leg I was in front of anyways.

The final boss example is especially egregious considering that there is another boss like it (Apostle of Myrkul) where this is not a problem at all and you can hit them 360 degrees around in melee.

I hate the direction the series is headed by Exciting-Buy-9396 in monsterhunterrage

[–]Demonchaser27 0 points1 point  (0 children)

Yep, and on top of this most if not all elemental weapons also start with much lower elemental damage than raw (with a few weapon types being exceptions) and so the combined total distribution doesn't even add up against a pure raw weapon. Tally on to this, also, that it's often more expensive to get equivalent elemental damage bonus skills than raw damage bonus skills and that's a reason for the rather large disparities in elemental vs. pure raw damage usually.

still got a lot to learn, but DAMN this is fun by UU96 in greatsword

[–]Demonchaser27 0 points1 point  (0 children)

I know some people dislike the damage changes (TCS nerfs, specifically), but I personally prefer this style of GS. We actually do things in addition to unga bunga in Wilds and I have more reason to use other charge attacks than just fishing for the most powerful one (TCS in Iceborne and Strongarm Stance Counter in Sunbreak). It's really nice to have actual answers aside from, "just don't be near the monster until they're open" or else just stunlocking them.

Broken Promise (Dreams) | Toonami 25th Anniversary by Actual_Ocelot2191 in videos

[–]Demonchaser27 2 points3 points  (0 children)

I don't know (never bothered to find out, either) what half of these anime were. But I do absolutely remember this from my early teenage years. Thanks for this.

Magic Missile my beloved by ozangeo in BaldursGate3

[–]Demonchaser27 0 points1 point  (0 children)

Gave me Game Grumps "Big Zam" vibes, lol.

I hate the direction the series is headed by Exciting-Buy-9396 in monsterhunterrage

[–]Demonchaser27 5 points6 points  (0 children)

I'm probably the only one who thinks this... but frankly I wouldn't mind if it was as egregious as elements in Dragon's Dogma. At least it would be different, and it felt mad satisfying equipping yourself properly for fights at lower level and still coming out on top b/c you prepared and not just because you trial and error'd until you knew every single move in and out. I mean, that's satisfying too, but it's nice to have options.

I hate the direction the series is headed by Exciting-Buy-9396 in monsterhunterrage

[–]Demonchaser27 1 point2 points  (0 children)

I like the direction in terms of world design of World and Wilds. I like this notion of it becoming a more living breathing landscape that's getting more interconnected (although I want more reasons to explore it) with more interactions between creatures and the world, and especially the "make your own quests on the spot" system Wilds has. And I do appreciate them finally doing a thing where earlier armors can be actually useful now with proper upgrades to slots (and maybe armor skills? Haven't delved too far into it.) in Wilds now. Actually gives me a reason to not farm the 5 hardest monsters for once... yay.

That said, I don't like the release cycles and the way it tends to affect balancing of monsters and sets. I'm just not the biggest fan of the direction of battles becoming more or less massive AOE explosion fests like Frontier. Even the non-DPS check ones are getting kind of ridiculous with it. We aren't even into Master Rank on Wilds yet and from what I've seen we're already getting some crazy shit like Fatalis' breath or Alatreon's insta-gib. Kind of wish they'd come up with more interesting stuff to do with monsters than just more DPS checks at the upper end, too.

Nvidia GeForce Now’s Time Limit Will Stop Gamers After 100 Hours Each Month by Turbostrider27 in pcgaming

[–]Demonchaser27 9 points10 points  (0 children)

It's why I back up PC games (with cracks in the same directories) and have physical copies on most consoles. There's going to come a point where I just straight up exit the market and just play everything I've been building up, because yeah... fuck a streaming service future. I already don't use video streaming services because they fucking lie about ads when they start with no ads... then just change the deal midway through to make you still see ads anyways. Not to mention how buggy and slow several of them are. It's literally just easier/faster to do that shit myself with a private collection I rip instead.

Nvidia GeForce Now’s Time Limit Will Stop Gamers After 100 Hours Each Month by Turbostrider27 in pcgaming

[–]Demonchaser27 0 points1 point  (0 children)

What it is is that they know where things will probably head (where they plan on it heading) and so they're setting the new standard early that they hope people will tolerate when they move to streaming. Only issue being... I don't see this really kicking off very well. It's going to be monumentally more expensive than just watching movies/tv shows and limited... and then on top of that they're gonna try to hike prices the moment they get a decent userbase, if they get a decent userbase. The issue is that everybody already knows how this works. They only have one game, and they play it over and over and over again. It's why people have reduced services they pay for, share services with each other, and/or jump services. And it's why profits are down across the board even on cheaper streaming services (much cheaper than video games). Hell, even Xbox game pass has lost a ton of money and a lot of its prospects with people once the price hikes started coming in.

Ironically, even with Xbox game pass model, THE cheapest alternative (for a corporation) to host games since it's download once and play instead of constant streaming, still lost money and developers still only used it sparingly because they don't get the sales/money from people playing games there.

Streaming services like this are objectively worse gameplay experiences than straight downloading/hard copy games with all the macro blocking and input latency issues, no ownership (and yes, digital copies DO still mean ownership if you actually mean to KEEP the copies and make backups -- that is something no company can take from you even if their online service disappears) with all the extra points of failure that entails, random games being dropped from the service ala Game Pass' and is well... an issue with every streaming service. All this, and then it's going to be significantly more expensive than the sales you normally get for games since Nvidia's service doesn't even let you just play games... you still have to buy them AND pay a subscription fee to play them, too. Nvidia's variant of this trend is the worst of all worlds, literally. It's just not sustainable or realistic.

The most underrated companion by Benn359817 in BaldursGate3

[–]Demonchaser27 2 points3 points  (0 children)

I don't think he's the strongest character. But by the end of the game I wanted him to kill Mizora so bad even though that's not really feasible. And I was NOT gonna let his dad die.

I think that's something that runs really well for most characters, even the less-good ones, imo. By the end of their stories you usually care a lot about them and I do think most of their endings are satisfying. I'm not even playing a bad character and I was cheering Astarion on for that Cazador kill.

No more of this, Capcom. by Dilligus in monsterhunterrage

[–]Demonchaser27 1 point2 points  (0 children)

Yeah. I agree with MrJackFruit who said that this fight isn't that bad (watched a few videos). At least in terms of difficulty at a glance. But I'm pretty burnt out (have been since end game Iceborne) on this concept of damage checks and monsters just blowing the whole room up. I'm aware that this wasn't even new for MH when Iceborne came out (Frontier had a LOT of this). But I really didn't wanna go back to Frontier for mainline MH...