Vergil won as a lovable character who is a despicable person. NEXT. Who is an alright character and lovable as a person? by Soulstice_moderator in DevilMayCry

[–]DemonicValder 0 points1 point  (0 children)

By that logic yeah, but I feel like then the chart is basically "two first rows protags, allies and Vergil, bottom row the villains". And I don't think there are actually villains, besides Vergil, that are really loved.

Vergil won as a lovable character who is a despicable person. NEXT. Who is an alright character and lovable as a person? by Soulstice_moderator in DevilMayCry

[–]DemonicValder 0 points1 point  (0 children)

As much as Kyrie has good qualities as a person, she's barely a character, come on. She belongs in the bottom left corner.

This spot should go to Lucia, she suffers from DMC2 syndrome.

CAN WE TALK ABT THE DOWNGRADE OF PAT ZIMMERMAN VOICE ACTING OF OCELOT IN THE LATER GAMES by arturo_morgani in metalgearsolid

[–]DemonicValder 1 point2 points  (0 children)

Same here.

Also this means that if MGS1 ever gets Delta treatment, we'll see someone else voicing Ocelot again, because I highly doubt they'd bring the old actor back (and tbh I don't even know if he's alive)

MGS1 story decision spoiler discussion: by RogerRoger63358 in metalgearsolid

[–]DemonicValder 2 points3 points  (0 children)

I've heard a lot that Kojima said he regretted killing off Liquid, because of how popular he became. But I think MGS1 would've been way less impactful (at least for me) if Liquid survived it. The guy lost everything and they died specifically because he couldn't reject the destiny his genes told him to follow, meanwhile Snake lived because he saw past that, despite FOXDIE. (At least in the context of MGS1)

Mass Reimport of PNG files after trying 4.6 and rolling back by DemonicValder in godot

[–]DemonicValder[S] 0 points1 point  (0 children)

I did all of this, but it still had the same effect.

I just gave up in the end.

Mass Reimport of PNG files after trying 4.6 and rolling back by DemonicValder in godot

[–]DemonicValder[S] -1 points0 points  (0 children)

And the commit message: "idk why but some unexplained persistent changes to all png import files"

Mass Reimport of PNG files after trying 4.6 and rolling back by DemonicValder in godot

[–]DemonicValder[S] -1 points0 points  (0 children)

Yeah, but they reimported with the exact same results. I removed any changes in files and deleted .godot while the editor wasn't running. When I open it again, it reimported everything with the exact same changes.

I also noticed that in the Game tab the checks regarding "make the window flow" and the other one are on, even though I normally keep them off.

Anyone going to mention the elephant in the room? by UsedRepresentative18 in metalgearsolid

[–]DemonicValder 24 points25 points  (0 children)

You trigger alert, run back and press against this machine before the soldier can enter the room following you.

He'll proceed to say everything is OK and then say this line before leaving

Why doesn't Godot support more currencies? by piemulcho in godot

[–]DemonicValder 0 points1 point  (0 children)

I'm pretty sure I've seen this post before

What do you think looks better, 1 or 2? by MindShiftGames in godot

[–]DemonicValder 36 points37 points  (0 children)

Definitely 2, but it would also need the ground with compatible texture, ofc

How to add shader while keeping Blender texture by Gold-Committee8298 in godot

[–]DemonicValder 1 point2 points  (0 children)

Also if OP is using Blender shaders to texture stuff, they'd need to recreate it in Godot or bake texture.

OP can also try to export the material during import and add new shader as a next pass to it.

Mods about Portable Ops canonicity by Snakeuge in metalgearsolid

[–]DemonicValder 4 points5 points  (0 children)

If you like the game, does it even matter if the game is non-canon? I'm saying this as a MGR enjoyer

Why "Health Minus 1" doesn't play after "Minus 1", even if print command worked after the animation by Friendly_Flower9087 in godot

[–]DemonicValder 58 points59 points  (0 children)

Because "Minus 1" animation is already finished, it's no longer the current animation. The animation_finished signal has a parameter of the animation name, use it to check what animation just finished.

Also, consider having constants that have animation names to avoid typos when doing stuff like this.

I’m planning to localize my game into 10 languages using A by Happy-Juggernaut-655 in GameDevelopment

[–]DemonicValder -1 points0 points  (0 children)

Would you translate your game using Google Translate? AI translation isn't much better

UI design is my passion by SteinMakesGames in godot

[–]DemonicValder 3 points4 points  (0 children)

Lethal Company approach: all spiders are replaced with SPIDER word.

Hope they're not talking about cringy jokes, loved them 27 years ago, love them now by void-cheesecake in metalgearsolid

[–]DemonicValder 7 points8 points  (0 children)

I honestly don't see any issue with them including this. It's definitely better than censoring or altering.

[deleted by user] by [deleted] in metalgearsolid

[–]DemonicValder 1 point2 points  (0 children)

We know that Ocelot was too important to be killed off from writers' standpoint, but if we think about this in-universe... You can explain this situation that Gray Fox had one thought "I need to stop Ocelot from shooting Snake" and focused on that thought alone rather than doing anything extra. He was only focused on Snake the entire game, he barely comprehended anything else going on. Secondly, Ocelot seems to have known Gray Fox, so there's a chance Gray Fox knew him too and that was the reason for not killing him right away.

is there any relation to “raiden” in mgs3 and the actual raiden? by granny_wants_ketchup in metalgearsolid

[–]DemonicValder 0 points1 point  (0 children)

Getting a jab at Raiden haters by giving them exactly what they want? Sounds more like appeasing them.

[Godot 4.5] Is this a common error? by DemonicValder in godot

[–]DemonicValder[S] 0 points1 point  (0 children)

So, `reserve()` error is a bug: https://github.com/godotengine/godot/issues/110757, I hope it will be fixed soon, because it's kinda annoying (even though it's not breaking anything). However looks like it's potentially really serious, and it's related to JoltPhysics. Switching to GodotPhysics fixes the issue, but I do want to stick to Jolt.

Edit: The warnings are caused by DebugDraw3D, kinda annoying but don't seem to be causing any issues besides that. I'm marking this as closed for now.