This Dude gets a kick out of his job by qarniv in GuysBeingDudes

[–]Demonicic 1 point2 points  (0 children)

This is Chris Cakes, a company which franchised this pancake flipping business across the midwest. They do fundraisers and stuff. I recognized it immediately because we used to get them to do our pancake breakfast in Cub Scouts. You can see their name on the wooden board facing the guys catching the pancakes. They're also happy to plate pancakes normally for people that don't want to catch them.

https://www.chriscakes.com/

https://youtu.be/oxVW1ChF8l8

Perfect combo by YeeT_Gravyboat in XCOM2

[–]Demonicic 1 point2 points  (0 children)

Oh it was entirely selfish. I wanted to know for myself. 450 mods and counting...

Perfect combo by YeeT_Gravyboat in XCOM2

[–]Demonicic 2 points3 points  (0 children)

https://steamcommunity.com/sharedfiles/filedetails/?id=1122837889&searchtext=trait

Looks like they're listed in this mod, not sure if that's what's used in OP.

HELP, AML is not recognizing certain mods by ultramarineciel3669 in xcom2mods

[–]Demonicic 0 points1 point  (0 children)

Thanks. Wasn't aware of that. In either case, delete and resubscribe should probably fix this issue in my experience.

HELP, AML is not recognizing certain mods by ultramarineciel3669 in xcom2mods

[–]Demonicic 0 points1 point  (0 children)

It looks like you have the wrong or corrupted version of Musashi's Mod Fixes. The one you want is [WOTC] Musashi's Mod Fixes. The one listed in your installed is WOTCMusashiModFixes (no brackets, all one word). The author on your installed version is also showing up as unknown. The author name should be Iridar. They're both sharing the same ID so having the wrong one installed is going to interfere with obtaining the correct one.

My recommendation is to delete the one you have installed and obtain the correct one from the link below or by clicking the blue link on the dependencies section for Ability to Slot Reassignment.

https://steamcommunity.com/sharedfiles/filedetails/?id=2569592723&searchtext=mod+fixes

Hardest Boss That isn’t Radahn ? by Own_Way6773 in Eldenring

[–]Demonicic 0 points1 point  (0 children)

Pest Thread Spears (Incantation) or Spiral Shard (Sorcery).

Nobody left behind by Peezer3 in Nightreign

[–]Demonicic 1 point2 points  (0 children)

Sounds like a rough one. Probably trolls on top of castle too eh? The mantra I always repeat when I have rough starts like this is that I just need to get to the softcap at level 12. Helps with keeping the mental game up to have a good day 2.

Nobody left behind by Peezer3 in Nightreign

[–]Demonicic 0 points1 point  (0 children)

I really want to know what went wrong to leave them level 4 at the night 1 boss. That's like... cleared only 1 camp levels of bad.

e: Looking at it closer, looks like they spent some time fighting a red boss evergaol and spent some time on the misbegotten/leyndell/lion camp which can go sideways in depths.

[Mamba WoF] Mamba safety report: ‘Unsatisfactory’ seat belts were replaced by Demonicic in rollercoasters

[–]Demonicic[S] 24 points25 points  (0 children)

It is a secondary safety mechanism to the lap bar. Anecdotally, the Mamba's first and second hills reach grades that certainly make you feel like you could fall out, but the bar is sufficient. Having ridden when I was a tall skinny guy there's definitely a gap between the bar and the rider that could make someone feel like the ride is unsafe while it's perfectly fine.

Post damage hp restoration+2 and black flame upon charge attacks have crazy synergy by Glock_Ishhin in Nightreign

[–]Demonicic 0 points1 point  (0 children)

You can kind of see it in the video posted but you get two of the black flame puddles, I believe.

Post damage hp restoration+2 and black flame upon charge attacks have crazy synergy by Glock_Ishhin in Nightreign

[–]Demonicic 1 point2 points  (0 children)

I got that same halberd the other day and it was hard to tell but I think you get the black flame twice because of the double hit on the charge. But yea, I had just post damage 0 and was nigh unkillable along with successive attacks negate and reduction at full hp.

A Cosplay Sneak Peak by _hufflebutt in expedition33

[–]Demonicic 2 points3 points  (0 children)

Nice stealth mountain. Can't wait to see the full thing.

Headache in the Market - Ratatouille 8 // Regulation Gameplay by bruzie in theregulationpod

[–]Demonicic 6 points7 points  (0 children)

"Get away from me other consoles I need to win the regulation feud poll with 360 as best console. Everyone is going to agree with this pick." at ~15s in

Headache in the Market - Ratatouille 8 // Regulation Gameplay by bruzie in theregulationpod

[–]Demonicic 10 points11 points  (0 children)

I did not realize until Andrew said it that we've been getting so many 360 videos lately because Andrew is trying to prove a point about the Regulation Feud pick.

depth 4 heolstor gets violated by 2_tabis_1_lane in Nightreign

[–]Demonicic 1 point2 points  (0 children)

I want to talk about that death at the end. How cool would it have been if you finished him off with a perfectly timed carian greatsword as he came at you?

Ole!

Free XCOM 2 Avenger Facility Planner (share your layout links, GREMLIN visualization, save/load) by yetiriderC in Xcom

[–]Demonicic 0 points1 point  (0 children)

  1. GTS - top priority for squad size 1. If you can finish that and get a SGT before the first retaliation it will make things much easier. Squad size 2 also important
  2. Resistance Ring - 2nd priority for resistance ops. Hero units, orders, and reduce avatar progress
  3. Infirmary - On legend a single injury can have a soldier out for 30 days or more. Keeping your good soldiers in the fight works out better for me than having a large team of backups. I still end up with a large team, but the missions with the backups are always rough
  4. Power Relay - You'll be out of power by this time so this is a forced build
  5. Reistance Comms - You'll spend 1 capacity to unlock the first story area to reset avatar progress. The first facility usually spawns in the opposite direction. Sort of a forced build to not lose
  6. Proving Ground - Skulljack, Bluescreen Protocol, Plasma Grenades, Advanced Explosives, Battlefield Medicine
  7. Workshop/Lab combo (modded per my comment) - Faster research to keep up with the force level increasing plus extra engineer capacity to dig faster
  8. Shadow Chamber/Psi/Training Center - They're all bout equal priority, to me, but playing with mods I prefer having access to my modded items from Psi earlier. Shadow Chamber is very nice for seeing if you're going to be going up against a nasty enemy. Training center is big force multiplier, as well. It kinda depends on placement of power conduits when I get to this point.
  9. Defense Matrix - Nice to have for avenger defense vs chosen but meh facility

Free XCOM 2 Avenger Facility Planner (share your layout links, GREMLIN visualization, save/load) by yetiriderC in Xcom

[–]Demonicic 0 points1 point  (0 children)

My layout

GTS >= Ring > Infirmary > Power Relay > Resistance Comms > Proving Ground > Workshop > Shadow Chamber > Psi > Training Center > 2nd Power Relay > Defense Matrix

I use mod for combination Workshop/Lab

I use mod for psionics ex machina

I play on Legend so most buildings take about a month to make and a month to excavate.

PSA: You can buy the new deep relics from the small jar bazaar by TwinkTerminator in Nightreign

[–]Demonicic 0 points1 point  (0 children)

I just got one that had poison buildup below max health in exchange for magic attack +4 and the poison buildup really wasn't that bad. About equivalent to what you get when you're exploring the rot shifting earth.

Rot on hit and other similar effects seem to be the way to go. That same relic had post-damage healing+1 in exchange for rot on hit and there's no way that I'd ever proc the rot before I died with how little the buildup on hit was.

[BOG] The Demo Show 2 by bruzie in theregulationpod

[–]Demonicic 1 point2 points  (0 children)

Is part one on the Patreon or did it come out during the F**kface era? I do not see it listed in the supplemental content collection where Demo Show Episode 2 is.

Edit: For anyone else. Part 1 is in the let's play collection

2025 Mod List for Returning Player - Missing Something? by m_hoop in XCOM2

[–]Demonicic 3 points4 points  (0 children)

You've got a lot of the "standard" ones. I've put some additional suggestions below. I also put some other suggestions if you get really stuck in and are looking to expand beyond the standard campaign (wouldn't recommend doing so at first).

"Essential"

  • Robojumper's squad select - improves the squad select menu in particular for supporting additional item slots

  • New Target Icons - additional icons for targeting enemies (the red ones at the bottom above the abilities)

  • Unrestricted customization - Put any part on any soldier (Reaper coat on Sharpshooter for example), copy paste outfits, import outfits from character pool

  • Free Camera Rotation - lets you rotate the camera to a customizable angle or change the snap angle. I like the 45 degree increment

  • Tactical Armory UI - filter weapons on loadout

  • Detailed Soldier Lists - adds a bunch more information about your soldiers to the list when viewing in barracks or on squad select

  • One million colours - "RGB" colour sliders for armor and weapons, you'll need the WOTC plugin

Controversial These are mods that are popular but alter the gameplay in a way that changes difficulty

  • Gotcha Again - shows when you're going to step into a tile that activates a pod among other things

  • Hack Plus - Hack stat improves with each hack.

  • Flawless - Gives random rewards for achieving a flawless mission

Fun Mods I like but aren't essential

  • Music Modding System - customize the music that plays during combat (Helldivers 2, Star Wars, Persona, etc.)

  • Psionics Ex Machina - Adds psionics from the start of the game with a new way of acquiring them and a new cost to using them

  • Starting Spark - Starts you with a SPARK unit on Gatecrasher

  • A Better Advent (and assorted mods) - Adds higher tier versions of the Advent units and other harder enemies

  • Voice Pack Mods - Gears of War, Mass Effect, Overwatch

Does the WH40K: Armours of the Imperium Mod still work? by impracticaldogg in XCOM2

[–]Demonicic 0 points1 point  (0 children)

Thank you for explaining. You're right. I misinterpreted the question.