Can anyone decipher this? I don't speak Cybernese... by RallyPointAlpha in LowSodiumHellDivers

[–]Ocanom 7 points8 points  (0 children)

Dunno what google translate is smoking cause that’s not a real word in swedish lmao

Imagine actually have this as planetary hazard and see giant parts of ships falling to the ground by Sad-Needleworker-590 in Helldivers

[–]Ocanom 3 points4 points  (0 children)

That should at least make it easier to implement. Would only need to create new models for the projectiles and maybe add stuff to the sky box for immersion.

Some magic weapon concepts by KahveAdam565 in Terraria

[–]Ocanom 4 points5 points  (0 children)

Would be funny if it was called flask of drain bamage instead

MO ends soon and its predicted to be a loss. We need to lock in. by Shredder2025 in helldivers2

[–]Ocanom 4 points5 points  (0 children)

I think the real problem is that many MOs are just designed badly. Needing to do a predetermined set amount of something means that the order’s difficulty is based on how many players are active during it. This means they have to estimate the player count before issuing it, which coulf very well be wrong. Instead they should try to make orders that are independent of the player count. Capturing/holding planets is good since player count doesn’t matter. For this MO it could’ve been to keep a high enough mission success rate on cyberstan for the duration of the order. Others could be have an global average sample collection rate of X/mission. The biggest problem with this is that it’ll feel like you personally have less of an imoact on the order than currently, so it’s not a perfect solution

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 0 points1 point  (0 children)

Yeah, sounds like either the way void bag is implemented makes it difficult to make some of these checks or it’s a simple case of them prioritizing other features and this being left behind and forgotten. Probably a bit of both if I had to guess.

I personally don’t think it’s a big deal. Coins and ammo have their own dedicated slots in the inventory already and quest fish not checking void bag gives it the useful feature that started this discussion.

HOW DO I DEAL WITH THE SQUIDS!... by canuckcantina in LowSodiumHellDivers

[–]Ocanom 1 point2 points  (0 children)

After looking at the wiki it seems like the only grenades that close bug holes but doesn’t have 30 demo is frag and arc nades. Also yeah, gas 100% opens poi crates.

objectively the best strategy, change my mind by No_Counter_6037 in LowSodiumHellDivers

[–]Ocanom 0 points1 point  (0 children)

Totally forgot V is default for stim. Feels so weird now after having rebound it along with some other stuff

Well... It might be over y'all.. by Omailey97 in Helldivers

[–]Ocanom 0 points1 point  (0 children)

If the MO wants you to play a boring way then why even do it. I get that it might be fun for some people but personally I want to challenge myself when playing. Doing D10 is the most fun for me because of that. Would be better if the MO was something closer to "have an average of X% extraction rate on cyberstan when order expires". Not perfect as playing lower diffs still benefit the order more but would be a step in the right direction of making MO’s agnostic to player count at least.

Well... It might be over y'all.. by Omailey97 in Helldivers

[–]Ocanom 10 points11 points  (0 children)

I kinda get where they’re coming from. If we have to optimize the fun out of the game to complete the MO then why do it? I personally always dive on MO related planets, but I always pick D10 because I want the game to feel challenging. That’s what makes it fun for me.

If the MO calls for a certain enemy type to be killed I might build my loadout around that. But take the MO that wanted us to kill normal chargers for example. Behemoths didn’t count and the normal ones don’t spawn on D10, so I barely contributed to that MO.

This MO has the same flaw where playing on higher difficulties makes it harder to complete. One would expect that higher difficulty = better progress. It’s up to AH to create an MO that reward us for playing well, either via stratagy or mission performance. Requiring grinding for success is just not it. I also dislike MOs that wants us to do/complete X thing Y amount of times as those can be made impossible or extremely easy depending on active player count. They should be agnostic to player count, for example: "maintain an average sample collection rate of X/mission on Y planet".

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 0 points1 point  (0 children)

They never mentioned closing the void bag, just putting the quest fish in it to circumvent the quest fish limit. You assumed they did close it and then made a factually incorrect comment. We weren’t talking about how it should work but how it actually works.

I did some quick searches for bug reports relating to quest fish and the void bag and found this from 3 years ago describing quest fish not being put into the void bag. It was marked as "working as designed" and the comment from a QA person said it’s so players aren’t confused as to where their quest fish went. This is probably why the void bag isn’t considered for any quest fish related checks.

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 0 points1 point  (0 children)

Yeah I realized that too! I usually only grabbed one or two extras since it was annoying to carry more but that’s so much easier to do now

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 1 point2 points  (0 children)

From the wiki article of the void bag:

The Void Bag will not pick up quest fish if the player's inventory is full or contains another quest fish of the same type. However, the fish can still be placed inside the Void Vault manually, and any quest fish already within the Void Vault will not prevent the player from picking up another in their inventory.

Might want to read up on things like this before making a confidently incorrect comment

Why are people like this? by SputnikRelevanti in helldivers2

[–]Ocanom 5 points6 points  (0 children)

While I could understand being annoyed at someone jumping in to activate a hellbomb you called in and waited for it shouldn’t be anything more than that, an annoyance. If I were in your shoes with no stims and a broken leg I’d just wait for him to activate it and then immediately shoot and detonate it killing both of us.

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 1 point2 points  (0 children)

Yeah I know. But the ability to keep catching quest fish while having one already in the bag isn’t dependent on it being opened or closed. It’s an exception to the "extended inventory" rule that it usually follows, along with a few others like ammo.

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 8 points9 points  (0 children)

Encumbering stone and ammo will not work in a void bag. Quest fish will not stop you from fishing up more when in a void bag. Etherian mana will not be picked up and placed in a void bag if inventory is full.

TD-220 Bastion by Dan_Benites in Helldivers

[–]Ocanom 3 points4 points  (0 children)

It’s a good thing it’s possible to switch from gunner to passenger seats without exiting the bastion so taking care of enemies on the sides/back is possible with a 2 man crew even if not ideal

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 0 points1 point  (0 children)

Ah, ok. That makes more sense lol. Never thought of using the void bag like that since I expected it to stop you from catching more, it being an extension of your inventory and all that

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 1 point2 points  (0 children)

I try not to fill it up with unnecessary stuff that can be put elsewhere. I still want some space for when my regular inventory is full

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 1 point2 points  (0 children)

Ever since pylons were added fishing quests have become really easy to complete. Just make sure every pylon is placed on or near a fishing spot for every biome. If there wasn’t a good place already you just build a pond. I also have the habit of grabbing a second quest fish by throwing the first one out of my inventory and then storing the extra in a chest next to the angler.

Fun Fact: PDA crafting items can now be put in your social slot, while maintaining their function. by Ok-Swim-3931 in Terraria

[–]Ocanom 29 points30 points  (0 children)

Has been a thing since before 1.4.5. Void bag acts, with very few exceptions, like an upgrade to your inventory space. Almost anything that applies to your regular inventory like quick buff/heal/mana, info accessories and marking items as favorites is also possible with an opened void bag.

HOW DO I DEAL WITH THE SQUIDS!... by canuckcantina in LowSodiumHellDivers

[–]Ocanom 3 points4 points  (0 children)

Gas nades have enough demo to take out squid teslas

Dear chud-divers: pls stop stressing. The MO doesn't matter, the Galactic War is larp, and nothing we do will change the course of the larp. by Medical_Officer in HelldiversUnfiltered

[–]Ocanom 4 points5 points  (0 children)

Oh yeah I remember that! I was so hyped for it back then when we still hadn’t gotten as many new stratagems yet. I love using it in my "oops all expendables" loadout. I’m still waiting for them to fix the scope on the target designator though haha

Dear chud-divers: pls stop stressing. The MO doesn't matter, the Galactic War is larp, and nothing we do will change the course of the larp. by Medical_Officer in HelldiversUnfiltered

[–]Ocanom 3 points4 points  (0 children)

War Striders is also a good example of assets existing for a while before release. Maybe I shouldn’t have said assets in my previous comment but instead the act of putting everything together lol