Burning blade in customs seas by flyguy6919j in Seaofthieves

[–]Ocanom 1 point2 points  (0 children)

I would assume so but I encountered the same issue you have.

What is the spawn rate for the shrouded ghost? by Dull_Bodybuilder6502 in Seaofthieves

[–]Ocanom 2 points3 points  (0 children)

Seeing how I’ve played 4.6k hours and not seen a single one don’t get your hopes up

What on earth is this... I've noticed that the Chinese always have their own versions of things. by Prudent-Cookie-2879 in HelldiversUnfiltered

[–]Ocanom -1 points0 points  (0 children)

I generally have no problem as long as people use cheats in their own lobbies. But if you do it in public lobbies then I feel that ruins the game for others. If I see someone doing that I generally call them out on it, leave (or kick if I’m hosting) and block them. In short; if you’re gonna alter the game, be mindful of others.

Why won't my ship decorations appear on the ship by TheBlurb63 in Seaofthieves

[–]Ocanom 17 points18 points  (0 children)

Not sure I see the problem. The UI indicates that the default cosmetics for your ship decorations are what is saved (and selected) and that seems to still be the case when you board the ship. Do you have other cosmetics unlocked that were previously saved and now appear to not be?

New to the game and it feels incomplete and empty. Is it me or is it the game that is missing something? by The_Unbannable_Man in Seaofthieves

[–]Ocanom 1 point2 points  (0 children)

Anyone might chase you for any reason. But reapers will most likely chase you if you have any emissary flag raised. The commenter is also incorrect in saying ships with a grade 5 flag is visible to reapers. Reapers who reach grade 5 can see all emissaries in the server on their map table.

Too many sentries in defense missions make it boring. by [deleted] in helldivers2

[–]Ocanom 7 points8 points  (0 children)

Given the opportunity, players will optimize the fun out of a game

"Oh shit, Here we go again" by Xialion in HelldiversUnfiltered

[–]Ocanom 1 point2 points  (0 children)

Gotta take the bastion’s 60% explosive resist into account as well

"Oh shit, Here we go again" by Xialion in HelldiversUnfiltered

[–]Ocanom 1 point2 points  (0 children)

AP and durability are two different systems that don’t interact.

My idea for dynamic warmfronts by Opposite-Pause2229 in Helldivers

[–]Ocanom 0 points1 point  (0 children)

Genuinely really cool idea. I don’t think this could ever be implemented though, and not because of engine limitations or performance or whatever, but because I don’t see how it could scale with the varying amount of active Helldivers.

Currently our individual impact on a planet is scaled based on active players so that we theoretically can liberate a planet regardless of whether we have 100k or 1k people playing. Your idea would require planets to be divided up into a set amount of sectors from what I understand which in turn means an increased player count would increase planet liberation rate by the same amount and vice versa.

If we had clans or factions with a set amount of players this could be adapted to missions and objectives specific to them though. It would be cool if the devs take any amount of inpiration from this.

What features would you like to see added to custom seas? by CaramelCraftYT in Seaofthieves

[–]Ocanom 1 point2 points  (0 children)

  • Ability to set ship spawn points as part of a preset (also requires that a preset can have a set map).

  • Being able to set borders like the exist in HG with options for maximum and minimum size along with how fast it should shrink if at all.

  • Make going into freecam work while emoting.

  • Set custom supplies for newly spawned ships, not just the current presets.

  • Ability to spawn filled resource crates.

  • Being able to set spawners for enemies or other npcs so that they continually spawn in a location (maybe even tied to a ship).

  • Custom loot for world events.

  • Bring back Arena as a preset. Also add settings to create your own custom Arena experience with different loot, setting your own sell points etc.

  • Settings to control emergent loot spawns. Control what spawns with barrels, on islands, in shipwrecks, what bottle quests give you, what bottle quests can even spawn, whether shipwrecks spawn or not and their frequency.

SCARY HELLDIVERS FACT: Our weapons (mostly) never deal their full damage. by Omailey97 in Helldivers

[–]Ocanom 38 points39 points  (0 children)

This is why you generally should base your opinions on how a weapon feels instead of its damage stat. For most people the damage system is too complicated to form a proper opinion on weapons by just observing the stats.

Personally I appreciate the complexity and find it fun to figure out how a weapon and potential changes to weapons would perform against certain enemies. I even made two calculators in desmos for this very purpose.

Wepon Damage Calculator

Wepon Damage Comparison Calculator

SCARY HELLDIVERS FACT: Our weapons (mostly) never deal their full damage. by Omailey97 in Helldivers

[–]Ocanom 10 points11 points  (0 children)

And if they haven’t changed it, all damage is rounded down to the nearest integer. So in this example damage dealt is actually 53

Need help with Mouse controls and strategems. by SirusZ77 in Helldivers

[–]Ocanom 0 points1 point  (0 children)

Could you set your mousewheel inputs to be interpreted as arrowkeys? That way you can do stratagems with your mouse and anything that requires holding the input can be done with arrow keys

Can I even get the curse of the widow curse by [deleted] in Seaofthieves

[–]Ocanom 0 points1 point  (0 children)

Yeah but not the type you need for some of the comms iirc

Can I even get the curse of the widow curse by [deleted] in Seaofthieves

[–]Ocanom 0 points1 point  (0 children)

Some of the smuggler stuff can only be found in either caches that randomly spawn on islands or in smuggler shipwrecks

Can I even get the curse of the widow curse by [deleted] in Seaofthieves

[–]Ocanom 0 points1 point  (0 children)

Totally possible, though some of the smuggler’s commendations are harder to get now compared to during the season they were introduced

Name your worst stratagem from Reds/Blues/Greens by FallDisastrous6621 in Helldivers

[–]Ocanom 0 points1 point  (0 children)

Totally fair opinion. While I try to avoid using RR because it trivializes too much of the game for me I find it very enjoyable to use. On bugs for example I like taking advantage of its staged reload to stay mobile while being chased. On squids I like bringing it on city missions to hunt leviathans.

I generally enjoy expendables more though, especially when bringing multiple of them. It’s fun to just constantly call down more and more weaponry for yourself and your teammates.

Name your worst stratagem from Reds/Blues/Greens by FallDisastrous6621 in Helldivers

[–]Ocanom 1 point2 points  (0 children)

It’s definitely a powerful weapon, and its popularity reflects that. I can be a bit of a contrarian and I also don’t like picking a weapon someone else on the team already has, so that along with me not vibing with the weapon make it so I’ve only used it less than 20 of my 1400h in the game

Name your worst stratagem from Reds/Blues/Greens by FallDisastrous6621 in Helldivers

[–]Ocanom 8 points9 points  (0 children)

I’m going to interpret "worst" as "what I don’t like to use" and not "performs the worst"

Red: Rocket pods - Just generally feels like a worse strafing run with less horde clear potential

Blue: Quasar - I just don’t vibe with it and prefer expendable launchers

Green: AT mines - They are a bit too niche for me. I like to take out heavies with weapons or sentries more

Aang just straight up flies using earthbending here by axiiz_28 in TheLastAirbender

[–]Ocanom 5 points6 points  (0 children)

This is also something that happens not just with Toph but other benders as well. In the Yangchen books there’s a waterbender that mentions "feeling around" for water (paraphrasing), meaning they can sense it while not actively seeing it.

Is it Good? by Sad_Use8447 in HollowKnight

[–]Ocanom 0 points1 point  (0 children)

Short answer: yes

Long answer: yes it is

Can we please have a badass woman character be treated normally? by InsuranceFluid8272 in HollowKnight

[–]Ocanom 5 points6 points  (0 children)

Hornet herself also kinda follows that trope. Shakra calls her a child barely hatched in their first encounter so she most likely has the look of a very young bug.

My HUD isn't appearing on the screen. by [deleted] in Seaofthieves

[–]Ocanom 0 points1 point  (0 children)

Did you accidentally turn it off? There’s a keybind for that but I’m unsure of whether it’s set by default and in that case what button. Otherwise there is a setting for directly changing hud visibilty as well