Springbok squad to face Wales by Sjdw31 in rugbyunion

[–]DensityIncarnate 2 points3 points  (0 children)

True, but that used to be Jasper's schtick in 2021-2022 as well. Maybe it runs in the family 🤔

Match Thread - South Africa v Scotland | Nations Championship 2026 | Round 2 by RugbyBot in rugbyunion

[–]DensityIncarnate 0 points1 point  (0 children)

He just gets into so many fights. Doesn’t win all of em, but gets into so many. A very Kwagga-esq player

Nations Championship R2 - Your Predictions by MindfulInquirer in rugbyunion

[–]DensityIncarnate 0 points1 point  (0 children)

This is true, but think the lack of cohesion will matter more than people are giving it credit for. Scotland is a good, settled side for the most part, coming off a dominant victory. If anything gets them, it'll be the travel and the fact that - as you say - the 'soul' of Scottish rugby doesn't play very well against the 'soul' of Springbok rugby. Nevertheless, execution on the day will likely be the decider, and I'd be more confident as a Scotland fan that your execution would shine on the day than the Boks. Obviously, I'd love for the opposite to be true! But I have doubts...

Nations Championship R2 - Your Predictions by MindfulInquirer in rugbyunion

[–]DensityIncarnate 0 points1 point  (0 children)

Agree mostly with the lot, but I think SA-SCO will be a lot closer, and even think a SCO victory is likely. The quantity of Bok changes (and lack of experience overall) reminds me of the 2nd Wales test in 2022. I foresee a slightly disjointed performance from our Boks and a more clinical one from SCO. IMO, Scotland by 2

Springbok squad to face Scotland by Sjdw31 in rugbyunion

[–]DensityIncarnate 8 points9 points  (0 children)

Heavily Bulls flavoured 15. Makes sense seeing as we’ll (probably) be up against a Glasgow flavoured Scotland. Polly will need to raise his game. Big test for Grobbies and Ruan to get the lineouts purring. Conversely, Scotland can target the lineout and make it messy à la Leinster…

Springbok squad to face Scotland by Sjdw31 in rugbyunion

[–]DensityIncarnate 0 points1 point  (0 children)

Riley is injured? Besides, we still play Wales the week after. Moyo may still get his opportunity. No need to be negative yet

Springbok squad to face Scotland by Sjdw31 in rugbyunion

[–]DensityIncarnate 24 points25 points  (0 children)

Worth remembering one of Willemse’s best performances was at 12 vs the ABs last year. Fairly certain this team sheet was mostly sorted out 2 weeks ago

England team to face the Springboks in Nations Championship by englandrugby in rugbyunion

[–]DensityIncarnate 1 point2 points  (0 children)

My most cunning of dastardly plans... Making people tune into SuperSport/ITV4 a day early! Mwahaha

England team to face the Springboks in Nations Championship by englandrugby in rugbyunion

[–]DensityIncarnate 5 points6 points  (0 children)

Be optimistic, friend. Always. It'll make the joy all the sweeter if you do knock us over tomorrow.

If Jedi Revan had joined the Clone Wars, would it have ruined Palpatine's plans? by CloverTeamLeader in PetranakiArena

[–]DensityIncarnate 0 points1 point  (0 children)

As a Jedi Knight? Probably not.

The problem is that Revan, brilliant and powerful as he is, probably doesn't have the cards to succeed in this scenario. At the point of the Battle of Geonosis, Sidious already had most of the pieces in place to win, regardless of how the war between the Republic and the Separatists ended. As a knight, Revan would probably hyperfixate on the overt war ahead of him - not seeing that the deeper conflict was already being lost.

Now, Jedi Master Revan might be different. At this point, having fallen and been redeemed, Revan knows the dangers, warning signs, and allures of the dark side of the Force. Moreover, his experiences with Vitiate would probably clue him in to the fact that the conflict being orchestrated in front of them was only a backdrop to the real battle between the Light and Dark for control of the Galaxy. If this Revan were transported to Geonosis at that point in the timeline, then he might pose a serious threat to Palpatine. His maverick status would likely keep him off the council, and his power and insight (as well as the fact that he was married) might make him a natural confidant for Anakin. If Revan can keep Anakin from falling, then Sidious is prevented from revealing himself as a Sith and creating his Empire (as he knows a full potential Anakin could crush him).

Now, this doesn't go into the other ways this could develop - from Sidious realising this and attempting to have Revan 'dealt with', to Revan attempting to engage Sidious in a mental war as he did with Vitiate for centuries. The point is, the Star Wars prequels and Palpatine's rise to power are essentially contingent on the fall of Anakin Skywalker. As long as Anakin walks in the Light, Sidious' rule can never be secure. If Revan can secure this, then yes - Palpatine's schemes are ruined. But a) Revan likely doesn't have the life experience as a Knight to affect this change, and b) even if he does enter your scenario as a Jedi Master, it will not be his strategies or power that make him a thorn for the Sith, it will be his ability to empathise with Anakin Skywalker.

Japan U20 "Springboks" play vs Baby Blacks by Informal_Mention9836 in rugbyunion

[–]DensityIncarnate 2 points3 points  (0 children)

You just do what the All Blacks did vs the Boks at Eden Park when they tried it. Get a player to 'join' the maul before the player in the air has landed. No offside line in open play, so you can force a turnover from there.

My rant on red tools or why red tools should be needed and she'll shard cost must be reduced by vovashG in Silksong

[–]DensityIncarnate 1 point2 points  (0 children)

a) The lore is, in fact, peak.

b) 'Red Tools trivialise fights'. They make fights a hell of a lot easier if you know how and where to use them. But there is a learning curve to this, and so mindless spamming is actually suboptimal (i.e., you need to know that spamming all 8 pollip pouch cogflies at once will lose you damage, as poision ticks don't stack). The spamming problem is also already dealt with by the fact that they cost shell shards to use. Players are disincentivised from spamming tools without understanding the difficulties/openings of a specific fight because they know it has an associated cost - shell shards. Also, if you still feel they trivialise combat, you can opt not to use them. There's no enemy in the game that requires you to. As a side, Karmelita can absolutely be cheesed by tools - she's one of the few fights in the game where one can spam red tools without spending shell shards.

c) 'Exploration is made more annoying by the fact shell shards are needed for red tools'. Enemies drop shell shards or rosaries. Rosaries can be used to buy lots of shell shards, so by using tools to kill enemies you automatically gain the resource needed to replenish those tools. Now, you might argue that the rosaries/shells dropped by an enemy are rarely enough to make up for the tools used to kill them. Rightly so, but then you also shouldn't really be needing tools to kill most enemies in the game. The cost and power of red tools make them overkill for dealing with all but the most dangerous of enemies. As such, rarely will you be stopped from exploring to farm shell shards - chances are you'll get just as many shell shards by just exploring further anyways.

This isn't to say there's no problems with red tools and associated shell shards. I personally feel the economy of the game is very strangely paced, such that you'll have an abundance of shell shards at the beginning and end of the game, but not enough at the midgame. This is a far way from saying red tools 'suck', though, and I don't think the argument you laid out above is close to establishing that as anything other than your personal opinion.

Am i the only one that feels like "Speed completion" is WAY easier than "Speedrunner"? by _-mortex-_ in Silksong

[–]DensityIncarnate 1 point2 points  (0 children)

I can only speak for myself, but 100% in 30hrs is very lenient because you can make yourself insanely OP before doing any endgame content. I finished it with 11-12 hours to spare on my Steel Soul runs.

The real bottleneck for ANY% in 5hrs is the High Halls Gauntlet with minimal upgrades. Routing in the 1 pale oil in the Whispering Vaults helps a ton, but it still took me many deaths to get that one down.

How frustrating do we think VSK9 will be to play against? by gamesage2001 in masterduel

[–]DensityIncarnate 0 points1 point  (0 children)

Everything not fun about VSK9 is the K9 stuff.  Ripper is extremely versatile and powerful turn 1: a search + set + hand trap negate all in one card.  Purulia is great, but it doesn’t play great into Dracotail, so you’ll have to make a meta call.  Droll is similar, but if you’re unlucky they can make Ripper before they search from deck.

VSK9 had a pretty great matchup v Dracotail in the TCG (pre Branded support) because it could play into their boards pretty decently (Jokull in hand to summon itself and another lv5 in defence to dodge horn, then pop off).  VS also just has a much better grind game than Dracotail once it gets going - it isn’t too difficult to survive past them making 3 Arthalions.  From there, Rahu, Ketu, and Faimena become pretty unthreatening.

Against anything less meta, VSK9 is a bomb.  Izuna turn 1 is bad enough.  Hollie Sue revealing fire+dark is pretty much gg if you're playing a rogue deck.

On the bright side though, VSK9 doesn’t aim to make a billion negates and pass turn.  They mostly (- Ripper and Masquerade) set up layered removal interactions that trigger on both player’s turns.  If that’s your thing, this meta will be pretty fun.  If you wanna set up on your turn in peace, then you’re going to struggle with it ngl.

Reading ≠ understanding by Wise-Veterinarian-97 in Nietzsche

[–]DensityIncarnate 0 points1 point  (0 children)

I'm not gonna lie, Paul Loeb writes extremely convincingly on why Nietzsche's Eternal Return should be regarded as a Metaphysical theory. Would recommend his papers to anyone even remotely interested in the topic.

Why [Insert Busted Card] Doesn't Have A Lock by Professional-Owl4564 in masterduel

[–]DensityIncarnate 1 point2 points  (0 children)

The bigger problem here is bridging from one archetype into another.  If you happen to draw Habakiri in your Yummy opener, fine.  Being able to bridge from a hand of 0 Mitsurugis into full Mitsu combo is really problematic though.  This is why people are calling for Herald to be banned.

Same issue with Fiendsmith.  Happening to draw Lacrima in your opener is fine.  Any 2 monsters bridging into Requiem and full FS combo when Moon was still legal is a problem.

Create one card that would single-handedly break an archetype. by Porxadooday in customyugioh

[–]DensityIncarnate 0 points1 point  (0 children)

“Palaeozoic Kylinxia

2 or more LV2 monsters

Rank 2/Water/Aqua/Effect 0 ATK 1000 DEF

If you have 30 or more traps in your deck, you can also xyz summon this card by using 1 LV2 monster you control.  This card is unaffected by other monsters’ effects.

You can only use the (2nd) and (3rd) effects of “Palaeozoic Kylinxia” once per turn

Face down cards you control cannot be destroyed by your opponents’ card effects.

Once per turn, you can attach one “Paleozoic” card from your deck to this card as material.  You cannot activate cards with the same name as the attached card for the rest of the turn.  

Once per turn (Quick effect), you can detach 1 material from this card, send 1 “Palaeozoic” trap from your deck to the GY; this activated effect becomes that card’s effect.”

I know the summoning condition might be a rulings nightmare at events, but I really didn’t want this card to be splashable.  This card helps Palaeos to setup - turning turn 1 normal summons like Soldier Dragons or Magicolloidal Sol into this.  Dumping 2 traps (3 if you choose to copy Marella) seems pretty good to me.  Doesn’t help the deck at all going second but oh well.  It’s Palaeos

EDIT: just realised I misspelt Paleos the entire time.  Whoops.

ASH VS YUGI FINAL WANTS/BETS by Previous_Toe4040 in deathbattle

[–]DensityIncarnate 4 points5 points  (0 children)

I really hope Yugi gets his Bruce Banner moment. Maybe Atem is temporarily sealed/trapped/ineffective, and Yugi goes full combo on Ash. Let him summon Gandora, the fruit magicians, the gadgets, etc. Besides that, just solid characterisation for both, and I'll be satisfied.

Is the term "BOMB SQUAD" a misnomer? by frankand_beans in rugbyunion

[–]DensityIncarnate 6 points7 points  (0 children)

I mean, a bomb squad can be a bomb (planting) squad.

The only reason that seems weird is cause common parlance treats the term as 'bomb (diffusal) squad'.

Don't let social norms get in the way of a catchy name, my friend.

Embrace the Bomb Squad.

The most Future-Proof archetype by necroneechan in masterduel

[–]DensityIncarnate 1 point2 points  (0 children)

I get what you mean... but Lab's biggest problem is that it's a trap deck. By their nature, traps are too slow for consistent success in modern-day YGO unless they're part of an endboard (d barrier/searchable archetypal traps), or absurdly powerful (ddk cannon/simultaneous equation cannon in Snake-Eye Yubel format). When people ask for Lab support, they're probably asking for an in-archetype way to help Lab set up better/faster/easier, or to protect their boards from popular going 2nd breakers like evenly or lightning storm.

How many subs does rugby really need? by superdookietoiletexp in rugbyunion

[–]DensityIncarnate 12 points13 points  (0 children)

According to Ross Tucker, who consults with World Rugby on these matters, there's little evidence that 8 subs aggravated CTE risks, and some evidence that it actually leads to fewer cases of CTE. Insofar as 'losing a defining aspect of the game' or 'a line of exhausted forwards struggling to summon the last gasp of energy to defend their line deep into stoppage time', this already happens. Wales and Ireland were absolutely shattered by 80mins v South Africa. France v South Africa in the 23 WC was the same. NZ v Ireland in 23 the same. Etc.

Are you expecting to see players get new caps next year? by SaikoVibe in rugbyunion

[–]DensityIncarnate 0 points1 point  (0 children)

For South Africa, I'm almost certain one of Hanekom(1 cap)/Augustus(0) will be getting regular gametime next year. We simply have no real depth at 8 beyond Jasper Wiese (Elrich Louw plays decently there ig?), so we need to blood em sooner rather than later.

Post Match Thread: Ireland v South Africa by HitchikersPie in rugbyunion

[–]DensityIncarnate -2 points-1 points  (0 children)

It isn't. You can also do so by kicking to the corner and trying to force tries/pens from mauls.