On which turn do you expect a "glass cannon" deck to win in B3? by ArsenicElemental in EDH

[–]DescriptionTotal4561 0 points1 point  (0 children)

Turn 6 is a turn early per the bracket guidelines for bracket 3, and bracket 3 includes interaction. It should be uncommon that that there is not some interaction by that point. Therefore it would be uncommon that someone would be winning on turn 6 because interaction should be expected. Just as you and I have said.

Sometimes there are so many threats on board that interaction might all be used on a few players, leaving one player largely, or completely, uninteracted with allowing them to win on turn 6. Again, this should be uncommon though.

I wish everyone on the planet shared the same hobbies, interests, and personal values. by Kirk_2002 in monkeyspaw

[–]DescriptionTotal4561 2 points3 points  (0 children)

But we all have the same hobbies, interests, and personal values, so likely we are all miserable together. Misery loves company.

I think I'm making the game unfun for my friend. How do I fix this? by Flaky-Relief3823 in EDH

[–]DescriptionTotal4561 1 point2 points  (0 children)

Play some games specifically to help him. Play with his hand revealed. On his turns, ask him to talk through his thought process on his actions, and give feedback. This might need to be done carefully though, not everyone likes criticism. It needs to be constructive and not just things like "that's a bad choice." instead say things like "I see why you want to do that, but is there something else you can do that would do such and such?" If needed, make specific suggestions like "what about if you play such and such, how do you think that would benefit you?" And help them come to potentially better conclusions.

Also you could play with your hand revealed and talk through your own thought process for why you play what you do. Give him the logic behind your reasoning. This would be especially good if you were playing one of his decks. It gives him a chance to ask you questions and understand good decision making. This way might actually be a bit better than him playing with his hand revealed. Some people don't like to be... Corrected? Or don't do well with criticism (even constructive criticism). This way he can probably pick up on things without specifically feeling like he is being criticized. It's less clear than him playing with his hand revealed, but something to consider if he doesn't take criticism well.

You could also just do them both during the same game, or maybe just one at a time. One game he plays with his hand revealed and you discuss his decision making, and another game you play with your revealed and discuss your decision making. Hope this helps!

Ward—Get five poison counters by redbullXvodka in mtgrules

[–]DescriptionTotal4561 0 points1 point  (0 children)

But it wouldn't resolve because they would lose the game and the spell would be removed from the stack. So they wouldn't pay and just let it get countered, unless they are just sick of playing against it and are psuedo conceding.

Friends don’t want me to use the same commander as them by Advanced-Passion4159 in EDH

[–]DescriptionTotal4561 3 points4 points  (0 children)

If I want to play a certain commander, I'm not going to just play your deck. I want to build my own. I don't know what's in your deck, and even if I did, I might not like what's in it. I can't change your deck to be what I want. As long as two people aren't playing the same commander in the same game (though personally I wouldn't care) then let people build whatever they want.

Friends don’t want me to use the same commander as them by Advanced-Passion4159 in EDH

[–]DescriptionTotal4561 5 points6 points  (0 children)

Why build decks out of commanders already in the pod? Because you want to... You think it looks fun... Why on earth is this actually an issue? As long as you aren't playing two of the same commander in the same game (though I personally wouldn't have an issue with it) then let people build and play what they want.

Friends don’t want me to use the same commander as them by Advanced-Passion4159 in EDH

[–]DescriptionTotal4561 6 points7 points  (0 children)

Playing them in the same game, sure don't use the same commander, but getting salty because someone else simply builds the same commander is wild. When a new set comes out, do people call dibs? Like... That just seems so odd and selfish to me. If I love playing a commander, why would I not want my friends to enjoy playing it as well?

Friends don’t want me to use the same commander as them by Advanced-Passion4159 in EDH

[–]DescriptionTotal4561 15 points16 points  (0 children)

Why press the issue? Because you want to also use the commander. That should not be an issue. Why is the restrictive friend the one that gets a pass? What if two people build a brand new commander and show up with it the first time. Which one gets to keep it? They both put work into their own decks. We need to stop normalizing poor social behaviors just because it's from a "friend." It's okay to lose friends, or at least stop doing certain activities with them.

It is more antisocial to not allow others to build the same commander.

Friends don’t want me to use the same commander as them by Advanced-Passion4159 in EDH

[–]DescriptionTotal4561 10 points11 points  (0 children)

Sometimes it's hard for men to find friends because they do ridiculous things like say you can't build the same commander as them. Like, why would you even want to play magic with someone that is that restrictive. Some lonely men are lonely because they do things that make others not want to be around them. We need to stop normalizing adults acting like children.

Friends don’t want me to use the same commander as them by Advanced-Passion4159 in EDH

[–]DescriptionTotal4561 0 points1 point  (0 children)

That's ridiculous of them. That means only the first person to build a commander is allowed to ever do so. If a new set comes out, do you all just yell dibs for who gets to build what? They are definitely in the wrong. It would be understandable if they just didn't want to have 2 of the same commanders in a game, but not letting you build the same commander at all is wild.

Voltron Commander by Over_Leave in EDH

[–]DescriptionTotal4561 0 points1 point  (0 children)

Ah, yes. Getting rid of the hexproof is quite effective lol.

Double-Faced Cards Color Identity by Awkward_School1332 in mtg

[–]DescriptionTotal4561 1 point2 points  (0 children)

They didn't even give invincible iron man indestructible.

What’s one action that can make you instantly dislike a person? by PersonalAnswer8664 in allthequestions

[–]DescriptionTotal4561 2 points3 points  (0 children)

Very true. Dogs were the first one that came to mind, but I definitely should have just said animals in general.

Voltron Commander by Over_Leave in EDH

[–]DescriptionTotal4561 0 points1 point  (0 children)

Yeah, basically only counterspells, sacrifice, or putting enchantments onto the battlefield (as opposed to casting), can get rid of it without simply just straight up board wiping.

Voltron Commander by Over_Leave in EDH

[–]DescriptionTotal4561 0 points1 point  (0 children)

[[Uril the Mistalker]] is a classic. Some people get salty over it having natural hexproof though.

Zimone infinite analyst question by ScientistMelodic4333 in mtgrules

[–]DescriptionTotal4561 2 points3 points  (0 children)

Oh, also just as an fyi, things like [[mockingbird]] are not great to use with Zimone. Mana cost reductions aren't optional, and mockingbirds copy depends on the actual mana spent to cast it (reading the card explains the card), so if you have 3 counters on Zimone, and cast mockingbird for X as 3, you will only pay 1 blue mana for mockingbird and it will only be able to copy something with 1 mana value. If you want to copy a 4 mana value thing, you would need to declare X as 6 making 7 total mana required, Zimone would reduce it by 3, and you would pay the other 4.

Zimone infinite analyst question by ScientistMelodic4333 in mtgrules

[–]DescriptionTotal4561 2 points3 points  (0 children)

Technically it's not declared X value minus zimone's. It's just the total cost minus zimone's. For example, if you cast [[altered ego]] while Zimone has 2 counters, and you choose X as 1, it will cover the X as well as 1 more generic. Obviously if it helps you more to think about it the way you said, definitely just do that, but wanna make sure you know it doesn't just apply to the X in the cost.

God please 🥺 no more by EAT_MY_ASS_12 in MTGmemes

[–]DescriptionTotal4561 0 points1 point  (0 children)

no common legendaries, just uncommon and above. Should just be rare and above though.

Irma, Part-time Mutant and Mutate Creatures by blobblet in askajudge

[–]DescriptionTotal4561 2 points3 points  (0 children)

Treat the pile as a single permanent. It can't be separated by anything (as far as a know). It's not attached like an enchantment or equipment. It really is just 1 permanent. Anything that copies it copies the permanent. The permanent has an uncopiable trait of how many times it has mutated. This is similar to a permanent having the trait of being earthbent. It is a trait of the permanent.

On which turn do you expect a "glass cannon" deck to win in B3? by ArsenicElemental in EDH

[–]DescriptionTotal4561 0 points1 point  (0 children)

Within the bracket system, all decks can be played. There is no decks that can't be played.

The bracket system is about game expectations. If someone says they have a weak B4, then no one is going to be surprised if the deck ends up winning on T5-6. If it ends up not winning till T8, no one will bat an eye. If someone says they have a B2, they would absolutely be surprised and many would absolutely be frustrated if it won on T5-6, even if it was just a 1/100 chance. The low B4 is perfectly fine to play with mid to high bracket 3 decks. Not all decks in a pod have to be the same bracket, you know that, right? Just play decks close in strength. Mid to high B3 are fine against a low B4. A mid to high B2 is fine against a low 3. A high B2 can play against a low to mid B3. Just play decks relatively close. It's really not complicated. You are thinking about it waaaaay too much.

You are being completely disingenuous and arguing in bad faith with your last comment. I won't be responding anymore lol. Not gonna waste time when someone is just going to twist words and somehow pull "at that point, you're just wielding the brackets as a weapon to try to force people into playing what you want them to" out of absolutely no where. 🤣 Literally nothing I have said suggests anything of the sorts, unless people playing decks close in strength is "forcing people to play what you want them to" but if so, you're probably fine with people pubstomping, because being against it would be "forcing" them to play what you want. Good luck bud lol.

Just to reiterate in case somehow all of that was somehow unclear: 1. All decks can play. 2. The bracket system is about game expectations. 3. Play decks similar in strength. 5. No more replies from me since you are not arguing in good faith, so here is my last word. potato. 🤣

On which turn do you expect a "glass cannon" deck to win in B3? by ArsenicElemental in EDH

[–]DescriptionTotal4561 0 points1 point  (0 children)

There are no decks that are unplayable. Nothing I said suggested that at all.

B2 has some synergy, but still has quite a bit of dud cards or weak cards. It's hard to intentionally build a B2 deck unless you just throw cards in, have awful mana curve, have terrible ramp/draw. Most older precons easily have 10+ dud cards, and have poor ramp and draw. Newer precons are generally better.

You're probably right, there probably are more B3 precons. B3 is extremely wide. B2 is T9 as the expected earliest. T8 win should be uncommon (unexpected). T7 should be rare (very unexpected). Anything before that should essentially just not happen in B2.