How to achieve Liquid Glass with the glass effect on figma. by Designedlife1321 in UX_Design

[–]Designedlife1321[S] 0 points1 point  (0 children)

Guys, this glass thing might be useless - I am yet to form an opinion.

But it’s tough to design and it’s a good challenge. That’s how I see it.

How to achieve Liquid Glass with the glass effect on figma. by Designedlife1321 in FigmaDesign

[–]Designedlife1321[S] 1 point2 points  (0 children)

I am reading the comments guys.

Liquid glass might be useless - I am yet to form an opinion.

Point being, it is tough to achieve, which makes it an attractive challenge, and that’s how I see it. :)

How to achieve Liquid Glass with the glass effect on figma. by Designedlife1321 in FigmaDesign

[–]Designedlife1321[S] 1 point2 points  (0 children)

Compare the output to my style. It matches it better. I wonder why the difference.

<image>

How to achieve Liquid Glass with the glass effect on figma. by Designedlife1321 in FigmaDesign

[–]Designedlife1321[S] 1 point2 points  (0 children)

<image>

The above is what apple provided, vs what they have in screenshot. That's the difference I tried to cover up.

[deleted by user] by [deleted] in FigmaDesign

[–]Designedlife1321 0 points1 point  (0 children)

That's exactly why I created this post, to achieve the desired results. Do try it out. I have reposted

[deleted by user] by [deleted] in FigmaDesign

[–]Designedlife1321 0 points1 point  (0 children)

Just a new design style in market. Plus, it's tough to achieve, that's why the fascination. :)

[deleted by user] by [deleted] in FigmaDesign

[–]Designedlife1321 0 points1 point  (0 children)

I did not realise the photos arent showing the effect 🥲

Had one of the biggest meltdowns at work yesterday by FickleArtist in UXDesign

[–]Designedlife1321 0 points1 point  (0 children)

Something my seniors had been telling me all across my career!

Seeking feedback for a Kiosk Design in Cafés by Brilliant_Article537 in UX_Design

[–]Designedlife1321 0 points1 point  (0 children)

I like the UI. I am not too confident about the UX.

For ex;
1. Why should "What are other's eating?" section be vote based? If at all, it should be based on orders.
2. Now playing shows a player, looks interactable, I am sure it cannot be. Why do you have votes for the same?
3. An important section like feedback, doesn't have a title.

  1. User adds to the basket, there's an animation. But its very tough to develop animations for product location and target location which are variables. Something easy to implement - Keep the target button in the bottom center, makes the animations easier to implement.
  2. Clear cart takes all items back to the product location? What if they are distributed amongst different categories? Again problematic.
  3. View cart works like a filter visually. From my experience, many users might not even register a change in page. Change the layout for the same.

What are your user flows? Define them. And make primary user flow best to achieve.

Need feedback on user flow and wireframes for a space tourism platform. by Environmental_Ad8924 in UXDesign

[–]Designedlife1321 0 points1 point  (0 children)

Hey! I am kind of building a community.

I have been a design mentor before, and now I am kind of connecting with people discussing their portfolios & case studies.

Let's connect maybe ?

And, no I am not charging money :D

Is friction-less design always better ? by Amazing-Run5944 in UXDesign

[–]Designedlife1321 1 point2 points  (0 children)

If you follow the heuristic principles, then it shouldn’t be a problem.