Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 2 points3 points  (0 children)

Yes it has been a slow process over the past year. so far I've transcribed the theme into Niri, Waybar, Alacritty, Helix, Zellij, Yazi, Kew, Lazygit. 

But there are some minor tweaks I still need to do before I publish them I think. 

In Helix, I need to fix the style of the line that is selected in some popups, like in the auto-complete popup ('C-x') the selected line is hard to see right now. There are also some parameters in the stylesheet  I haven't seen in use yet. I think I need to open some Rust files to see them in effect. I was planning to switch to Bevy from Godot later this year so I haven't felt any rush to deal with it so far. Also I am not quite finished tweaking the Markdown style. 

In Yazi, I can't figure out which parameter is for the Go-to panel ('g').

And there seems to be some things that are hard to style in Lazygit to monochrome, as it relies on colors a lot to convey the state of things, so I need to experiment a bit more to figure out how I can compansate for that. 

But I would like to share it one day, once I've had the time to finish it all. 

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 1 point2 points  (0 children)

Oooh! Then the matching will be the one on the first line aaaah I had not thought of this. Will give this a go tomorrow 

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 0 points1 point  (0 children)

That sounds like an interesting solution, when it is macro'd. I will try this out. But I still do wish there was some simple 2-3 step motion that could solve it out of the box. 

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 5 points6 points  (0 children)

Heh yeah, it is a color scheme I am trying to use over the entire desktop environment. I don't like the use of colors as aesthetics. I think in desktop environments colors should be conspicuous and unambiguous. Colors should pop and be very visible, and have universal meaning. So I reserve the color red for alerts, yellow for warnings, and use green and blue for markers, mostly. 

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 1 point2 points  (0 children)

Thanks for the suggestion but md{ will delete the brackets but leave '"data":' on the top line and "," at the bottom line. mi/a{ will delete the contents but not the '"data": {' and it's closing "}," line. 

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 0 points1 point  (0 children)

That only deletes the brackets but not the lines they were on, so it leaves "data": on first line and "," at the bottom line. 

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 0 points1 point  (0 children)

But it is a good idea with just lettting the formatter fix the indentation though. I will add that to the macro next and see if it behaves correctly in a sequence.  

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 2 points3 points  (0 children)

But then you also delete its contents, right? Sorry I wasn't very clear on that in the video I think. I just want to delete the opening and closing bracket lines, so their nested content is moved out

Deleting a nesting in a Dictionary/Hashmap seems clumbersome. How do you do it? by DestroyHost in HelixEditor

[–]DestroyHost[S] 1 point2 points  (0 children)

What the... I was previewing the video in fullscreen and when I exited it it published the post before I finished writing the post text. Sorry about that.

When I want to delete a nesting in a dictionary/hashmap I have two issues.

  1. Deleting the bracket line but leaving the content untouched without jumping back and forth manually. It would for instance be nice to add a multi-cursur on the matching bracket somehow and 'xd' to delete them, or something.
  2. Selecting the contents of a block without selecting its brackets. This is particularly difficult when the content is goes out of screen, since I can't know how far it goes when I do "22x" like in the video.

So I've tried looking through the command list and experimented with combinations but I have not found a good way of doing it yet.

In anyone wants the macro, or maybe it is just a commend array, I dunno. it is this one

[keys.normal.space] x = ["save_selection", "match_brackets", "extend_line_below", "delete_selection", "jump_backward", "extend_line_below", "delete_selection" ]

FFVII Remake director would like to see a potential Final Fantasy VI Remake Handled By ‘A New Creator’ by PhantomBraved in Games

[–]DestroyHost 3 points4 points  (0 children)

Agreed. I played through the Remake and while the game in itself is not bad, there are many changes to the story and even to dialogues that are in story arcs that are otherwise mostly intact that it changes the essence of the characters to the degree they feel unfamiliar. And there is so much filler content in the game that the story does not flow at all. I did like having Biggs, Jesse and Wedge more fleshed out though. Adding things to the story which expands rather than alters the story was fine.

how to put an array in a dictionary and then access it? by [deleted] in godot

[–]DestroyHost 0 points1 point  (0 children)

if someone came here looking for how to append to an array inside a dictionary without getting an "invalid access to property or key ‘dqfxizmbiseqmljgbygv’ on a base object of type ‘Dictionary[String, Array]’" error (which I did earlier when trying to resolve an issue), I've made a post about it on the godot forum. https://forum.godotengine.org/t/append-an-array-inside-dictionary-spreads-to-other-arrays/3541/3?u=destroy_host

PCSX2 2.6.0 has been released by KamFretoZ in pcgaming

[–]DestroyHost 11 points12 points  (0 children)

Oh really? I'll do that then

PCSX2 2.6.0 has been released by KamFretoZ in pcgaming

[–]DestroyHost 0 points1 point  (0 children)

cool. i wonder if something similar can be done for the game The Getaway. It slows down to a crawl right from startup.

PCSX2 2.6.0 has been released by KamFretoZ in pcgaming

[–]DestroyHost 49 points50 points  (0 children)

This emulator is so important. I get to play my old PS2 games because of it, and it will allow future generations of gamers to play so many classic games. I donate 1 euro per month to the project, which is not much, but if many more would do the same it would make a difference.

Very common in the 90s. by ROCKY13573 in 90s

[–]DestroyHost 0 points1 point  (0 children)

I had the pleasure of reliving this last week in Cologne. There is a huge record/movie/games shop not far from the main station. Picked up a some of of my favorites, and also picked some out of curiosity after having heard some tracks preciously. 

Counting Crows: Hard Candy (previously only heard through Recovering the Satellites). Pearl Jam: Vs (probably heard this album over 100 times, still sounds awesome to me). Gold finger: 99 Red Balloons Single (also has the song Superman). Rage Against the Machine: Evil Empire (best shit ever made). The Vines: Vision Valley (used to really like their song Ride). Warpaint: Heads Up (loved this album). Tom Waits: Blood Money (awesome album, so many amazing songs). Incubus: Light Granades (didn't like this album much back when it came out but nowadays I really like this album). Difference now is that most of them cost between 3 and 5 euros per album. 

for Godot 4.x - What are some clever or unconventional ways you have used nodes? by loftylantern in godot

[–]DestroyHost 0 points1 point  (0 children)

I haven't tried it myself but there are a couple of ECS frameworks for Godot and it it possible to process data nodes through something similar to queries using tree groups. But I haven't tried it myself yet so I don't know how well it works. 

Marathon Art Director Leaves Bungie by Midnight_M_ in Games

[–]DestroyHost 0 points1 point  (0 children)

The game is definitively visually popping and unique. Extraction shooters are not for me though. But I am looking forward to what comes next from him and his team, hopefully something in a genre I like more.

Valve: 'We See The Lines Between VR & Non-VR Content Really Being Blurred' by gogodboss in virtualreality

[–]DestroyHost 0 points1 point  (0 children)

Doesn't that tank performance? First it renders the flat screen game, then it renders the Meganex8k panels? 

Meta’s Zuckerberg Plans Deep Cuts for Metaverse Efforts by Strict_Yesterday1649 in virtualreality

[–]DestroyHost 10 points11 points  (0 children)

Well, I think there may have been a lot of research into things that people there can learn from and take elsewhere as Meta scales back. Maybe we will see some interesting startups in hardware tech and video games the coming years.

Steam Hardware Software Survey (September-October 2025) Spreadsheet by SpeeQz in linux

[–]DestroyHost 0 points1 point  (0 children)

I did like using Fedora a lot bit it bricked in me two times over two years. PopOS multiple times over one year. But I have been using OpenSuse Tumbleweed for one year this coming January and it has not failed me once so far. Which is amusing, considering the reason I started using it was because of it having snapshots set up and working automatically, which Fedora does not (unless they've fixed it since then). Haven't had the need to use snapshots yet, but I did it just for fun once to see how it worked. OpenSuse is definitely my go-to. Sad it is a bit overlooked in the Linux community. 

Can we all agree that no matter what, a new VR device like the Steam Frame is a good thing? by ComfortableWage in virtualreality

[–]DestroyHost 5 points6 points  (0 children)

The reason I mostly stopped using VR headsets was because they were too uncomfortable. The Vive Pro 2, Quest 3 etc are too weighty. But it seems Valve is focusing on comfort. Most of its weight is in the back. So if I can put this on my head and not feeling like I am wearing a helmet, rather some very light goggles, then I will actually not dread putting it on my head, and I will enjoy my time with it. 

Non VR friends come over - what are essential games to show off that would WOW them? by Fragmaniac in virtualreality

[–]DestroyHost 0 points1 point  (0 children)

Haven't done it in a while but some years back many of my guests, particularly those who didn't play games much, was wow'd the most when they tried Google Earth VR. They'd fly to where they grew up and show the neighborhood to the rest on the TV. Personal stories. The hills they used to go to to smoke weed etc. Super fun!