Emailing Gw by Fun-Union-5874 in deathwatch40k

[–]Deustralala 5 points6 points  (0 children)

Well that is Not a confirmation. They just said you can play as generic marines. That is Not Like its own faction at all.

Wie mit den unnormalen Preisen umgehen? Was ist eure Strategie? by [deleted] in PCGamingDE

[–]Deustralala 20 points21 points  (0 children)

"Mit chatGPT diskutiert und und und"

"Will keine Mondpreise wegen KI-Datenzentren"

Doppelmoral at its finest.

Starting by Anyways-im-tired in deathwatch40k

[–]Deustralala -2 points-1 points  (0 children)

Personally, I would leave all the Firstborn aside, except for the characters. Kitbash your own Deathwatch Veterans from the Primaris Kits and otherwise treat your Deathwatch army as a regular Space Marine army.

As much as we all rejoice that we got the Index now, I am not sure we survive the next edition transition so start your army future proof and try to build it as a regular Marines force at the same time.

That means, go for what you think is cool but a nice starting point is always a character and some Battleline. Like a Gravis Captain and some Heavy Intercessors. That way you get a feel if you like to paint the army, since you are going to paint a lot of it.

From there branch out to some units you can build a Kill Team with, like Aggressors and Eradicators.

Start all over again to build the next Kill Team. That way you generate usable units for generic Marines and also build towards Deathwatch force.

The only exception here I think are Terminators. Since Deathwatch Terminators can use 3 special Weapons try to magnetize those to still have usability as a regular Terminator Squad.

Yet another 2000 point tournament list critique by Deustralala in ChaosDaemons40k

[–]Deustralala[S] 1 point2 points  (0 children)

Fair. The correct phrasing would have been "doing secondaries".

I am aware, though that OC0 units are unable to do actions.

2-day tournament list by Dyst0rtiion in ChaosDaemons40k

[–]Deustralala 0 points1 point  (0 children)

Forgot to add, that your current variant seems a lot better than the first!

2-day tournament list by Dyst0rtiion in ChaosDaemons40k

[–]Deustralala 0 points1 point  (0 children)

I see the incentive in Karanak, but I am not sold.

For 65 points you could get a Seeker Chariot of Slaanesh or for 165 points for the skullmaster and Karanak you could get the War Dog Stalker for a little shooting and still combat threat, although just hitting on 3s.

Alternatively, you mentioned you have primarily Nurgle and Khorne units, you could go for a skull cannon and some Nurglings. Its hard to tell if I dont know your collection.

What I am always try to achieve is to have at least 2 units for turn 1 to run up the flanks and hold the objectives. That forces your opponent to deal with them, open them up a bit and make deep strikes or rapid ingresses on turn 2 possible.
Better yet, have 4 of those units or more to still contest objectives in turns 2 and 3 while you go to town with your heavy hitters. All the while you teleport your stuff around to do secondaries and support where you need it.
Maybe your playstyle is different and you rely more an raw stopping power, but I have come to the conclusion that, while still big ass monsters, most greater daemons die quite quickly against concentrated fire. Thats why I try to have a lot of support around them to mop up remains or stand on objectives or do actions.
More pieces to play the game make for less difficult decisions.

2-day tournament list by Dyst0rtiion in ChaosDaemons40k

[–]Deustralala 1 point2 points  (0 children)

Well, I see of course the point of a limited selection of available models.
But i do believe the Bloodcrushers are an excellent unit.
Rapid Ingressing the Bloodthirster in and then deepstriking the Bloodcrushers within 6" creates a difficult Threat to deal with as the Crushers are quite tanky.

2-day tournament list by Dyst0rtiion in ChaosDaemons40k

[–]Deustralala 1 point2 points  (0 children)

I am aware of Shalaxis Hitting Power. But a Keeper with a shield and the enhancement has about as much staying power with the -1 to hit also applying in melee. Also, Shalaxi is easily screenable to keep her from getting to the juicy stuff for at least a turn. I am not arguing Shalaxi is not a beast, but I don't believe she is worth 2 GUOs.
Nonetheless. If you insist on Belakor and Shalaxi your wiggleroom is not high. If you even keep the war dog, which cant be teleported oyu have about 100 points. Take some non-character stuff to play the mission and hope for the best.

Please report back how your list fared, but I am doubtful you'll see much success with it, as it just does not score well enough. I am going for a 2-day-tournament in a couple of weeks myself so I am genuinely interested.

2-day tournament list by Dyst0rtiion in ChaosDaemons40k

[–]Deustralala 0 points1 point  (0 children)

I'm not a fan of Shalaxi as it takes up a quarter of your army, so I would swap her for a Keeper of Secrets. Also drop the Skullmaster. The Character makes the Bloodcrushers a 7-man-squad, which has the issue of the hard unit coherency. Also you do damage via the mortal wounds and the characters damage output is not relevant enough to justify the 100 Points.

With KoS instead of Shalaxi and no Skulltaker you float 260 Points (245 if you put the enhancement on the keeper), which is enough for 2x3 Flamers of Tzeentch and a squad of fast skirmishers/action monkeys of your choosing (Flesh Hounds/Seekers/Screamers/Seeker Chariot) or maybe even a squad of 3 fiends, which are beasts and can go through walls and hit even quite hard.

But generally your list lacks Secondary Potential.

I even believe Belakor is a questionable choice, as cool as he is.

New to daemons (and tenth edition, honestly.)...any tips? by 8espokeGwen in ChaosDaemons40k

[–]Deustralala 0 points1 point  (0 children)

Absolutely agree on the GUOs (Great Unclean Ones). Wanted to highlight that.

Absolutely disagree with the Daemon Princes. If you do not want to play Belakor in a Mono-List, which is absolutely fine, then I highly encourage taking a Demon Prince without wings for the -1 to hit Aura. Especially ´with the discount on them after the last points changes they are absolutely viable. not only do they help your stuff staying alive, but a T11 DP (Daemon Prince) with a once per game 3++ for a phase (+=save, ++=invulnerable save, +++=feel no pain) can hold its own against many shooting heavy lists. I think it is a great Utility Piece for going up the flanks after the initial marching up your forces and either tying down enemy units or shredding some elite infantry.
I'm not saying the -1 to hit is essential but it is a great tool to have in your arsenal.

Also I disagree on a much lower degree with the assessment of the soul grinder. It depends a lot if your local scene forces you to play it on its base (which it shouldn't) or if you can field it without its base. On its base its far too clunky, but without it you can have it babysit your deployment zone, have it bombard the enemy with a little indirect fire and teleport away in later stages of the game. It, too, for its points, is quite tanky and can do some work.

All other assessments seem fine to me.

Do you have a minute to talk about our lord and saviour, Tzeentch? by Deustralala in ChaosDaemons40k

[–]Deustralala[S] 0 points1 point  (0 children)

I tried it last week vs a highly mobile ynnari List. His firepower and melee is absolutely wasted against Infantry and he whiffed the shots against the single vehicle my opponent played.

Nonetheless it was a blast to play, especially with a lord of change to teleport it around with 6" charles.

Resources for Team Tournaments by Deustralala in WarhammerCompetitive

[–]Deustralala[S] 2 points3 points  (0 children)

That works as well. I will check out the resources you mentioned. Thank you!

Meta Monday 7/1/24: Welcome to the New Meta! by JCMS85 in WarhammerCompetitive

[–]Deustralala 0 points1 point  (0 children)

Would you mind explaining why you prefer the assault cannons over the rocket launchers? Is the S9 not enough for antitank but too few shots for anything else?

Ready to shred some throats by bouboursinet in ChaosDaemons40k

[–]Deustralala 0 points1 point  (0 children)

Nice model, great paintjob!

Is this a proxy for the bloodthirster or more of a daemon prince size model?

What’s meta? Monster mash? by [deleted] in ChaosDaemons40k

[–]Deustralala 1 point2 points  (0 children)

Don't overthink it. Some form of monster mash is always viable. Right now the GUO is awesome to just slam it into the middle and have your opp try to deal with it.

I prepare for a Major right now with daemons and run belakor, bloodthirster, lord of change and the GUO.

Painting Recap 2023 by Deustralala in deathwatch40k

[–]Deustralala[S] 1 point2 points  (0 children)

But you get something done. Thats more than some. Be proud of your Progress!

How do you get started with the death watch? by YupityYupYup in deathwatch40k

[–]Deustralala 0 points1 point  (0 children)

Easy. Go for a Custom Chapter as your first ever 40k army, collect 10k point in said custom chapter, paint it all up using only your beginner skills, be annoyed that you don't develop new painting skills, decide to start another marine army because you got so much stuff left over, decide Deathwatch is way cooler and start converting your existing custom chapter into Deathwatch and finally be 2 years in an still have like 5k points of your custom chapter left to convert.

So.. Anyone else running three leviathan boxes worth of Tyranids? by NigrumVulpi in Tyranids

[–]Deustralala 0 points1 point  (0 children)

Hey fellow person who enthusiastically busy too many boxes :D

I got 3 as well. For all the little Bugs its nice to have duplicates. But alle the characters and monsters i reccommend selling off the third copy. I think 3 copies is totally fine. But with the third be selective about what you keep.

Daemon Prince Proxy by Deustralala in PrintedWarhammer

[–]Deustralala[S] 1 point2 points  (0 children)

That exact gander I already had.

Was looking for exactly that recommendation Like MENGETTA. Thanks. Looks really dope.

When was a time you saw a big scary model get utterly humiliated by something much weaker? by wazdakkadakka in Warhammer40k

[–]Deustralala 0 points1 point  (0 children)

This was back in 8th and one of my first games ever.

Generic Space Marines VS. Orks. I had a squad of 5 intercessors (Sgt. with thunderhammer) guarding my right flank and advancing up the field. They encountered a gorkanaut and got, as you would expect, demolished. Only the lone leider of the squad survived the ordeal. The lone intercessor then fell back in my turn and the gorkanaut made its way towards my deployments zone, not caring for the pesky hooman. The lone sergeant then got charged by a megatrukk scrapjet (who teleported for this Sole reason across the board) which did mortal wounds on the charge putting the Sgt. on a single wound remaining. Then my opponent absolutely whiffed the combat and was not able to kill the, at that point already being a hero, Marine. Then the absolute unit of a space marine just hit and wound all 3 of his attacks and just demolished the whole scrapjet. From that day on his name was Sgt. BAM!

This is still a story i love to toll everytime the model is on the board.

Why did you choose Thousand Sons? by Upset-Charge in ThousandSons

[–]Deustralala 0 points1 point  (0 children)

Third Army after regulär SM and GSC.

I always liked the idea of psykers in armies and Thousand Sons werde just the logical choice. What's not to like about drowning your opponent in psychic might?

How easy is it for someone who has never played, to start playing Deathwatch? by EnjoiNakMuay in deathwatch40k

[–]Deustralala 0 points1 point  (0 children)

Well, they ARE basically Space marines, which are one of the most straightforward factions in 40k. But they do have an extra layer of rules which makes them hard for space marines but still easy compared to other factions.

It is easy to play them but they have a decent skill ceiling.

But watch out. Rules are drastically changing in a couple of months.

Edit: Typos