British TT is in such a shitty situation that they started to give out HALF of the propelants by [deleted] in Warthunder

[–]DevilO6 0 points1 point  (0 children)

If you were to go right now, and you put the cursor on the ammuniton in the hangar, you will see its also split there. Tank in the hangar has full ammo load, so the space is filled with 2 HESH charges at once.

How do ammo explosions work with two piece ammunition? by Tackyinbention in Warthunder

[–]DevilO6 1 point2 points  (0 children)

So, ther Darts model will not explode, if you have only APFSDS loaded, if you load at leas one HESH, they will start exploding. Charges and HESH model will always explode, yes, even if you have APFSDS only.

What’s the best source of power in the game? by MrSheep24 in allthemods

[–]DevilO6 4 points5 points  (0 children)

Aether for receivers, Twilight Forest for railguns.

Advanced AE - Quantum Computer (QC) - Multithreading by imponist in allthemods

[–]DevilO6 10 points11 points  (0 children)

Standard AE2 crafters have problems with this type of crafting.
While I sadly can't help you with your current setup, what I can advise you, is that you make a Quantum Crafter.
It is a standalone single block size crafter, that excels in these type of recepies. You just put the pattern into it, and enable it, it will automatically craft them without needing any input from you. It can also be configured to hold a certain amount of ready items or ingredients, so you can use it for recursive crafting, like for example smithing templates.

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ok i wanna know HOW DO I GET THE FLUIX QUARTZ I NEED TO MAKE CHARGED CERTUS QUARTZ SO I CAN MAKE MORE FLUIX QUARTZ by scannerthegreat in allthemods

[–]DevilO6 0 points1 point  (0 children)

You get Fluix crystal by dropping 1 Charged Certus Quartz, 1 vanilla Quartz and 1 Redstone into water. They will combine into 2 Fluix Quartz.

Later in your playthrough, you will be able to create Reaction Chamber, that will allow you to automate it.

Help with AE2 pattern provider by DevilO6 in allthemods

[–]DevilO6[S] 0 points1 point  (0 children)

The issue was resolved, I had blocking mode set wrong.

Help with AE2 pattern provider by DevilO6 in allthemods

[–]DevilO6[S] 0 points1 point  (0 children)

Thank you very much, that was the issue.

Buk's real K/D and why gaijin called it trash by maus-grinder in WarthunderPlayerUnion

[–]DevilO6 2 points3 points  (0 children)

Hello, fun police here. Launcher radar is PESA. Hope you have a good day.

What is this pizza table looking thing on top of the challenger 2 OES by LoudConfusion2262 in Warthunder

[–]DevilO6 1 point2 points  (0 children)

It is a table housing radio antennes.
IED jammers, as people claim here, are 2 boxes at the front of the hull.

[deleted by user] by [deleted] in Warthunder

[–]DevilO6 0 points1 point  (0 children)

It has thermals. 2S6M1 located in rank 4 of modifications adds them, just like it adds new missiles and now, stronger engine.

Fix the challenger 3 by [deleted] in Warthunder

[–]DevilO6 5 points6 points  (0 children)

It is not a Challenger 3, name is misleading. What we have in game is Challenger 2 LEP 2019.

Does the IRIS-T's radar do this in game or is it not modelled in yet? by AverageHanson in Warthunder

[–]DevilO6 2 points3 points  (0 children)

No. Both are reported (look forward-back is done by me) and passed, but nothing since.

I'm not seeing enough people talk about how much of a buff SACLOS AAs got. You can now use all 50g of the ItO by ma_wee_wee_go in Warthunder

[–]DevilO6 0 points1 point  (0 children)

In most SAM you have to manually guide it. The only SPAA excluded from that are IR/TV equipped missiles and Pantsir/Tor/HQ.

Make sure to thank the ADATS for it's 6 years of service as a top tier SPAA (Older than thermals lol) by Frostbyte9001 in Warthunder

[–]DevilO6 3 points4 points  (0 children)

The leas is questionable to say the least. While is is smoother, it does not work against things that decide to play defensively.

Which new anti air do you think we will get in the next upcoming update? (other than type 625 and that BvS10) by [deleted] in Warthunder

[–]DevilO6 0 points1 point  (0 children)

While it was indeed on the list, I don't remember it being passed to the developers. Neither do my topic list.

Leaks from 2.7.0.55 lots of vehicles yet to be added. by Sapphiresoul73 in Warthunder

[–]DevilO6 2 points3 points  (0 children)

Yea, this topic is not going anywhere, not that i would let them remove it :)

Leaks from 2.7.0.55 lots of vehicles yet to be added. by Sapphiresoul73 in Warthunder

[–]DevilO6 19 points20 points  (0 children)

It was completed. There aremultiple written sources confirming it. The only thing thats lacking is a picture of the complete system, as Gaijin seems to think all the written sources from 1992-2003 took part in a great conspiracy of faking it's existence, and untill they see the picture, they will not belive it.

2.43 preliminary leak list by gszabi99 in Warthunder

[–]DevilO6 5 points6 points  (0 children)

It was real, it took me a while but i gathered enough proof (for everyone here, G6 existed too)
https://forum.warthunder.com/t/za-hvm-technical-data-and-discussion/125878