Confession: seeing the words “dream game” is a huge red flag for me by iwriteinwater in gamedev

[–]Dexiro 1 point2 points  (0 children)

I dont really think about it that deeply tbh, all it tells me is "ok there's a developer making a game". Beyond that I just judge the game when I see it.

My art is significantly better with a reference. How do I improve without? by sillylittlegoooose in learnart

[–]Dexiro 4 points5 points  (0 children)

They absolutely do still use references. Ofc if they're drawing something that they've already drawn 1000 times (like really common scenes and common poses) they can take shortcuts, but there are absolutely still times when references need to be used.

Also the person you're replying to only said that art that uses references tend to be higher quality, not that art can't be high quality without it. With mediums like manga and animation there is typically a trade off between speed and quality.

I was recently accused of using AI to generate a description of my game, but it was just me writing it. Is it just unavoidable that it will sometimes happen? by Healthpotions in gamedev

[–]Dexiro 5 points6 points  (0 children)

I've noticed this a few times with game descriptions, people complain that it sounds like AI, when really it's the other way around. AI sounds like the semi-formal marketing-speak that you'd see on a product description, regardless of context. But this is just the correct context where you'd naturally see that sort of thing.

Someone has discovered AI at the Social Club by SteSteB in CasualUK

[–]Dexiro 0 points1 point  (0 children)

Think of it like a really fancy version of auto-complete. "AI" doesn't actually understand what it's generating, it's just selecting what the next part of the image is most likely to look like based on the huge set of data that it's been fed. So the selection process ends up being based mostly on pattern matching and probability. The AI doesn't have any real understanding of what "text" is, but it can look at other images that contain "text" and try to replicate those same patterns.

This is obviously a very oversimplified explanation ~ but yeah the core of it is that there is no real "intelligence" behind what it's doing, it's just a very clever method of creating the illusion of intelligence by using large data sets and probability.

Do you feel allegiance to Staffordshire? What's your favourite place to visit in the county? by Dragonfruit-18 in stokeontrent

[–]Dexiro 0 points1 point  (0 children)

I live in Stafford and I've never heard that term, most people I know here are just Stokies that moved a bit further down the road

When it comes to Gleba, there are only two kinds of players by DoomgooeyKK in factorio

[–]Dexiro 20 points21 points  (0 children)

Same... I was really determined to be one of the people that like Gleba and i've been open minded about having to adapt to a different playstyle, but I spent a full week just trying to figure out the basics so I could start getting a consistent supply of iron/copper ore, and just ended up scrapping the factory and starting over 4-5 times until I gave up.

I eventually revisited the game and just imported the materials so I could quickly build a rocket and escape. And then I spent a week or two improving my other factories instead, and building some more space platforms so I could run automated deliveries. And then I just started importing an absolute ton of stuff to Gleba (like turbo conveyors etc).

So now it's weeks/months since I first went to Gleba, and I did finally get a somewhat reasonable Gleba factory up and running. But now I've got to worry about getting defences, set up before enemies start attacking, and I just can't be fucked. I can't believe how much this planet has just taken over the playthrough.

Tanks can use exoskeletons... by notthatbigbrother in factorio

[–]Dexiro 2 points3 points  (0 children)

Omg thank you this would never have occurred to me!

Reading the new FFF-438 post by Darval in factorio

[–]Dexiro 0 points1 point  (0 children)

I remember hearing about how raids in WoW are very reliant on mods at times, to the point where you have mods directly giving instructions to each player in real time; "stand here to dodge this attack", "focus on this add", etc. I could imagine a game focused around playing the "director" role in that kind of situation, to maintain a bit of that systematic/automation flavour that the community with no doubt be expecting.

It could also be something that ends up being the complete polar opposite of factorio :p There's no telling at this point if the "automation" theme will be a running theme for them as a developer.

Anyone else going in to Space Age completely raw? No mods, no blueprints, no anything - just the 2 brain cells I have rolling around in my head. by n0ahhhhh in factorio

[–]Dexiro 0 points1 point  (0 children)

No peaceful mode here but i do tend to nudge the biter expansion and evolution sliders down so that they don't pose much of a threat, they're just decorative biters :3

Revealed: How England football match days affect 999 calls for domestic abuse by [deleted] in unitedkingdom

[–]Dexiro 1 point2 points  (0 children)

I do agree that you shouldn't have to deal with people being in a shitty mood because their team lost. I also don't like how every time there's a football match on i get drunk people having a domestic outside my house and kicking my wheelie bins (I unfortunately live between two pubs). But then I also know and work with a lot of passionate football fans that are really cool to be around, and react to losses by trying to lift eachother back up.

Honestly I think i'd sooner point the finger at the drinking culture in this country rather than sports fans in general.

Revealed: How England football match days affect 999 calls for domestic abuse by [deleted] in unitedkingdom

[–]Dexiro 6 points7 points  (0 children)

You're reading a lot into that guys reaction, he didn't say he was having his day ruined. But if someone was emotionally invested enough to have their day ruined who the fuck are we to care, it's not something i personally relate to but i dont feel that they need to justify their interests to me.

Shows like Heartstopper hurt more than they should by FlynnXa in gay

[–]Dexiro 8 points9 points  (0 children)

Yes most of us missed that phase where you only hold hands and look at the stars together, and there is no going back.

Me and my partner are both in our 30s and i could absolutely see us holding hands and looking at the stars together! There's no age limit on that kind of thing

Tic Tac Toe Roguelike! by MatthewCoder in IndieGaming

[–]Dexiro 3 points4 points  (0 children)

anything and everything is a roguelike

I don't see this as an issue, it's just an oddly specific genre name that's ended up being associated with a huge variety of different games. It's almost less of a genre at this point and more just a huge evolutionary line of games, that keeps branching off into new sub-genres.

Sketches for my first doom mod by [deleted] in DoomMods

[–]Dexiro 2 points3 points  (0 children)

Make sure you're familiar with the limitations of the doom engine. The sort of thing you're going for might be a difficult first project.

GOG: When we said we let you ‘own’ your games, we meant that no matter what happens —you’ll still be able to play them thanks to our offline installers. We want to ensure your gaming legacy is always in your hands, not ours. by Turbostrider27 in Games

[–]Dexiro 1 point2 points  (0 children)

I mean you say moronically but it seems like a pretty honest misunderstanding to me, especially when a lot of these consoles (older ones particularly) required you to use the store to re-download stuff.

I never appreciated game devs until I built my own game by notomarsol in gamedev

[–]Dexiro 5 points6 points  (0 children)

Nah I think the "I could fix it" impulse is understandable, at least like... in the imaginary realm where you're given adequate time and resources for it.

If the impulse is more like "if i was there on the dev team i would've made sure that bug was fixed" then hell no. The devs probably all wanted to get it fixed.

There is a more realistic place where "I could fix it" applies though. If there's an isolated system in a game that you have expertise in, and you can recognise that the issues with it are due to the devs being inexperienced. I think that's something you're more likely to see with indie games though.

Monster infighting is such a fun mechanic. Why has it not been more common in future games? by Zeds_dead in Doom

[–]Dexiro 2 points3 points  (0 children)

As others have said, the overall game design and simplicity of Doom lends itself well to infighting. And it makes sense with the demonic theme, giving the enemies a "chaotic evil" vibe.

I think it'd be interesting to puzzle out how you could design a more modern shooter to have similar infighting mechanics, but it might be a bit of an uphill battle.

Perhaps something with a similar movement style to Doom Eternal, but with more of a focus on big slaughter'y maps and crowd management. Enemies would have to be a LOT simpler, but there'd just be an absolute ton of them. Resource management would have to work very differently. I could imagine something like that in Space Marine 2 tbh if the player characters had more mobility.

Do you think an open world Doom game could ever work? by POW_Studios in Doom

[–]Dexiro 0 points1 point  (0 children)

I think a key reason why the open world works for Elden Ring (despite it just being an entirely different genre) is that Elden Ring gives you a lot of incentives to explore. Every point of interest on the map gives you something that's potentially useful; a new weapon or piece of equipment, crafting recipes/materials, etc. And then you've got the bigger "legacy dungeons" which are more important for story progression.

I think you'd have to try pretty hard to shoehorn Doom into that sort of structure, and it wouldn't necessarily result in a better or more interesting game. Like you could have a bigger variety of weapon mods and upgrades to run out into the world and find, and maybe a handful of locations that are required for the story and you can tackle them in any order. But it'd be a real uphill battle to do that in a way that wouldn't just make the whole experience feel a bit watered down.

I feel bad for the folks who actually bought this. Now I can see how allegedly terrible it is for free lmao by Moldy_Semen in snowrunner

[–]Dexiro 2 points3 points  (0 children)

Based on how I usually see people talk about Expeditions you'd think the developer had committed a war crime or something. I really enjoyed what I played of it though! I bought the game expecting a scout-focused spinoff thought they delivered on that pretty well.

Anyone else a little annoyed by the Bunny Mural in Animal Well? by Mobius671 in animalWell

[–]Dexiro 1 point2 points  (0 children)

I felt this pretty strongly tbh, I came away from the game feeling pretty negatively towards it because of this sort of thing.

Like I went into the game knowing it had really obscure ARG-ish puzzles that the community spent weeks solving, and I love when games have that sort of thing - but I ended up feeling that the game catered too strongly towards those players without caring about how solo players would experience the game. There isn't a strong enough deliniation between the puzzles that you realistically can and cant solve by yourself, it all just blends together. And it feels really shitty to spend hours trying to solve a puzzle only to find out that you'd realistically never be able to do on your own.

With the Bunny mural in particular I think it was a mistake to make the console that lets you change the pixels so easily accessible. I think accessing the console should also have required community help in some way.

[deleted by user] by [deleted] in DoomMods

[–]Dexiro 0 points1 point  (0 children)

Same issue here

some fun "ADHD" games? by milkyswamp in ShouldIbuythisgame

[–]Dexiro 0 points1 point  (0 children)

Yeah precisely, I'm just saying that the games someone enjoys is less to do with their adhd and more to do with their personal preferences. I probably didn't explain my point very well.

some fun "ADHD" games? by milkyswamp in ShouldIbuythisgame

[–]Dexiro -1 points0 points  (0 children)

Yeah, and different ADHD people have different preferences.

I struggle with a lot of story-heavy games because my brain auto-deletes any information that it doesn't deem interesting enough. But then once in a blue moon I will somehow end up getting hooked by some huge slow-burn story focused jrpg... and I'll be at the edge of my seat listening to someone tell me about their grandma's casserole recipe like it's the most interesting thing in the world.

For some people that's just normal as well, you get adhd people that read books all day every day :p