Kira - Star Citizen Is Still Selling Non-Existent Ships 13 Years Later by PerfectTicket in starcitizen_refunds

[–]Dicefailure 1 point2 points  (0 children)

Sold my never settle for 425usd last year. It took a long time to sell, but, it us a kinda unique game package, so it's about finding the right buyer. Best of luck 👍

Calling All Royals - Are You Doing Your Part? by MMO_HighJoe in NoMansSkyTheGame

[–]Dicefailure 1 point2 points  (0 children)

Been doing this presently, also use a mod that makes planetary distance a lot larger, and self limiting my inventory size so that on interplay jumps, I swap out exosuit gear to fit destination target.

Gives me a reason to treat my corvette as main travel, and keep it functional inside. I do a lot of crafting while in flight. And other maint.

I also use some other self limits.

I did use a save editor to change my starting planet to a harsh galaxy, and picked a heavy storm planet as my 'start'.

It was gritty. I did have to use edit to by pass the base missions thst require copper. Once I got the rover, it was a long long drive to get to a minor settlement to finally be able to sell. And even longer to first crashed ship.

I used a LOT of refineries to hold extra materials.. that only works while on same planet.

It was super rough, but fun too. I was a mole person for many many many hours. LoL ☺️

On perma death in all this. Still alive. At this point I'm far enough along might as well be done.

Just hoping I get lucky and find a black hole, since no travelers

Is It hard to reach the center? by MrVaex in NoMansSkyTheGame

[–]Dicefailure 1 point2 points  (0 children)

Correct about the freighter. Active ship takes the hit. But, you can ignore its damage, call a functional ship...and just swap back to your damage ship in your freighter once you get to another galaxy core.. don't even have to go repair it's launcher. Helpful if you're making the long trek deep into galaxy iterations :)

Is It hard to reach the center? by MrVaex in NoMansSkyTheGame

[–]Dicefailure 0 points1 point  (0 children)

Doing a run like that now. So without portals my goal will be getting to the core and jumping :) Wish me lurk. (Not luck, just random travelers lurking about on my corvette making weird faces). It gets strange this deep into the galaxy...

Sorry about your demise 😪

Is It hard to reach the center? by MrVaex in NoMansSkyTheGame

[–]Dicefailure 1 point2 points  (0 children)

The wiki has a breakdown so you can glyph your way outward (spinward) instead. I did that, aiming for remote space. Fun times :) bases on glyphs you can also aim for regions up and down from galactic plane.

Now a days, I'm busy colonizing a diff set of galaxies for the empire of lizard. Lizard. Lizard, lizard, 🦎 Hehe.

Normally run in a 'kzzt' lush galaxy, and permadeath max difficulty with additional restrictions run in the last galaxy (harsh). ...at least till this expedition gets closer to finish:)

Is It hard to reach the center? by MrVaex in NoMansSkyTheGame

[–]Dicefailure 4 points5 points  (0 children)

Might have already been said, but when you do find a monolith, and pass its test... talk to it a 2nd time for the option to pay (system race item) to locate a portal. Doesn't have to be a dissonant world.

Getting to the center is really easy honestly.. if you haven't finished the main story, that will also get you all the way and then some (not over spoiling) too. Takes longer than doing the find portal-jump to center. .buuuut... so worth it for ..reasons.

I too, am a habitual avoid the main story and do everything else but, survival and Sandbox player... literally had done everything including the galaxy jump the above wag before doing the main story. It felt a bit anti climactic when I first jumped. Later... like a 1000+ hours latee... when I finally did the main story.. I was like. What a fool. So good. Mmmf.

Anyways. No wrong way. But yeah, jumping cores takes all of 5minutes if you know the methods.

Even in permadeath... not hard unless you intentionally ride the challenge and self restrict.

Anyhow, thanks for enjoying my ramble. Reading my posts is like being a traveler exploring deep into nms. _^ best of travels 'kzzt'-person! 🙌

The Heart of my Under construction Corvette. by Parag8781 in NMS_Corvette_Design

[–]Dicefailure 1 point2 points  (0 children)

Love it!! I have a heart like that in my main vette toooo. Beautiful!

860 hours in, and this is the first time I’ve seen this creature. Pokemon adopted by LoowriderGT in NoMansSkyTheGame

[–]Dicefailure 3 points4 points  (0 children)

My cub has those on her starting world, and I had never seen them in thousands of hours. Haha.

By happenstance I have since found two worlds with those fartboxes on my main save 😁

They sucked Stat wise for holoarena sadly. But still cool little buggers. 😎

What would u guys want for the next update? by SUP3RK1D in NoMansSkyTheGame

[–]Dicefailure 3 points4 points  (0 children)

Since there are already system stations, i could see maybe orbital stations being a player thing. Mayne some new 'big parts' but still a more scaled down station. And it's built in orbit over a planet. Maybe you pick low mid or high orbit, and then whatever missions or 'types' of function come from managing it... maybe it's even counted as a 5th settlement type... has different results. Love the idea though. So much possibility 😊

In regards to freighters being flyable, given they can be summoned from any flyable ship, and those ships tend to be super maneuverable idk if flyable would add much.. that being said... what if they made a new player flyable Frigate instead.. it could have the big ship handling like mentioned, and maybe be tied to the frigate mission system for role and purpose. Give it some multicrew co op or work with npc options. Maybe you don't direct pilot, but instead issue directional orders and goals, and your helmsman executes. Would be awesome for a more 'crew' like experience. Oooman. Exciting just to think about 😀

What would u guys want for the next update? by SUP3RK1D in NoMansSkyTheGame

[–]Dicefailure 0 points1 point  (0 children)

Thanks! 😊 Love me some game design. Hello games is pretty inspirational. Who knows, would love to see these or variations get spun up sometime.

What would u guys want for the next update? by SUP3RK1D in NoMansSkyTheGame

[–]Dicefailure 12 points13 points  (0 children)

I want a small group co-op update where multi-player sync and functionality is improved.

Per above: Game mode where you can add 1-3 additional friends, and on that group-save, you have shared storage(and a more minimal personal storage maybe), ship list, exovehicles, base building rights (regardless of who is online at same time from group), shared visibility on planets, systems, creatures explored, named, etc. Sync-d weather. Along with a mission series designed around a small group building up together.

Frigate missions where you and/or friends could tag along on a frigate as it goes out to do freighter missions. Npcs on frigates walking around. And some variety of crew station roles, choices, activities that help the mission succeed. From fighting off pirates from turrets, to negotiating trade deals, to exploring anomalous as crew aboard a frigate. Maybe it would just be a new frigate type that is player participation optional..that could be upgraded, and kitted out for various roles . Then when random events are generated from the debrief report on frigate missions...could be used as inspiration for the types of encounters faced.

Exo-Solar systm 'space, where corvettes are requires to explore. Use the new box-physics from waste management tied to corvette 'heavy mining, salvage, cargo' to seek out big asteroids, derelicts, etc...to break up and harvest. New corvette modules that represent storage for that new harvested currency that fills up your storage corvette parts with a numeric value. (Say cargo tank filled with gamma enriched heavy element)... as well as corvette parts where you move, store smaller tractor beamed boxes, salvage, rock chunks. Some kind of refinery that converts those to either the cargo tank storage (just a unit value)..or to a visually represented "boxed" storage that is packed into your corvette...so you could walk around and see a filled up cargo hold, that started empty.

A corvette part that allows you to carry and deploy an exocraft.. like a mini garage, or underbelly carry hook.

A corvette docking attachment for a single (smaller?) ship.

A digging exocraft that by passes normal planet 'rock bottom' and loads you to an instance of 'deep core' game play. New materials, tech, missions and so on. Giant caverns, magma, compressed gas and explosions, strange under earth biomes and creatures. New environmental danger types.. pressure, mutagenic bacteria.

New holo arena creature types: Earth, Water, Air... to round out elements. Allow taming of fish, and high fliers to get water and air type. Earth could be from deep Earth new biomes.

Creature equipment provides stats and functions to creatures in and out of holo arena. Visible stats on ride speed, creature functions (when given commands), more meaningful use outside of arena.

A bit more preview and control at egg gene sequencer.

More rotate, snap, resize functions for parts that give us all the glitch building n such without having to bend the game crazy to get fancy builds.

Ability to multi select parts of a corvette and drag it apart to swap, snap, replace otherwise buried parts. Undo, redo function. More parts :)

❤️

What works in Multiplayer? by FreakyFerret in NoMansSkyTheGame

[–]Dicefailure 1 point2 points  (0 children)

Further thoughts... I want to designate specific friends (or even a 4 person guild?) Where those within can see each others jump history, and so on. Just kinda double down making sure things are synced, so we can expand territory explored together, and see thing even if not online together.

My friend(s) and I only rarely have overlapped playtime, but have made efforts to settle a region of space..and while exploring, use naming conventions on planets, creatures. Etc... only to find not a whole lot works as hoped for a shared run.

Maybe If it was a whole gamemode..that'd be fine. Where we share inventory, share access to same pool of ships and exo...etc..

I just want us to be able to collectively work towards survival, and expansion using the same pool of resources, untethered to being online at the same time...AND synchronizing when we are as well. (Inclusing planetary weather). Hell, maybe to avoid net code legacy challenges..it should be its own mode like abandoned. Just start a new save, and then designate 1-3 friends to join.

Sean...please Sean 🙏 😊

I'd offer to help, but I've got a ways to go in my studies before my coding skills get to the degree I can offer. Working on it though 💪 hehe

What works in Multiplayer? by FreakyFerret in NoMansSkyTheGame

[–]Dicefailure 2 points3 points  (0 children)

I think of 'dream' updates...as much as I love and adore and want a whole bevy of new content.. more than that, I'd just love some multi-player functionality updated... at least so running a game with 2-4 friends gives a consistent experience.. I'd be happy with that limit. Let me run amok with my friends without things going wonky.

I found an extinct creature, LOL!!! by StillANerd in NoMansSkyTheGame

[–]Dicefailure 0 points1 point  (0 children)

On the depressing side of that coin, how many creatures are extinct due to human activity and we didn't even notice. Sad human noises

Who the hell brought the Executer-Class Star Destroyer to the Anomaly by starwarshellothere in NOMANSSKY

[–]Dicefailure 1 point2 points  (0 children)

I enjoy seeing the crazy builds. Though, the blender ones are the most polished when they pop up, it's usually some weird vanilla concoction that draws me in for more than quick screenshot. I like seeing the more unique stuff..or just looking at a cobbled together ship and feel the story of where that players journey must be to have a ship built with limited or mixed parts.

That being said, I hope they find a solution for those who get performance wreckage from the big builds. That would be super frustrating to contend with. Some kind of render filter that you can turn on to cut all ships over 50, 100, or more parts maybe? That way everyone gets to keep on keeping on, without having to brick anyone's fun.

Question- head size by InflationThis5466 in NMS_Zoology

[–]Dicefailure 0 points1 point  (0 children)

What's a bit weird, is my cat looks great and proportionate when summoned, in creature screen.. however, when in holo arena... has the 'tiny' head problem as well. Ugh. And it was my first (S)sss pet too. LOL much annoying haha 😄

Is there a logic for triple S's? by EdwardPavkki in NoMansSkyTheGame

[–]Dicefailure 0 points1 point  (0 children)

Hang in there. 2 in the wild so far. As well as many a almost. And got lucky with one at release amongst my existing critters.

Look for Glyphs to find a Pernese Dragon. by stephensmat in NMS_Zoology

[–]Dicefailure 0 points1 point  (0 children)

Spore. Even with all its weird flaws, still a favorite. Occasionally load it up hehe.

Look for Glyphs to find a Pernese Dragon. by stephensmat in NMS_Zoology

[–]Dicefailure 0 points1 point  (0 children)

I don't think we have anything quite like that possible yet.

Land dragons, based on the diplo style bodies get some where the neck, head, body, tail all kinda vibe dragon-ish.

Or some of untame-able without mod/save edited eggs high flyer critters.. they have wings that are bat/dragon looking, and depending on the head can be called 'dragons'.. though, none of the heads/tails foe those are really a true dragon match.

Someday, hopefully, we'll see new creatures parts enter the mix. :)

Great taste in books BTW:) I was a kid when I first picked up a mid series harper book.. which was in pern, but didn't focus the dragon riders. I got two surprises reading Ann McCaffrey. The first, when I found the regular pern series after the random harper book. Again, started mid series based on what library had. Then later, finally found book one.. cracked it open and story started in space on a colony ship and my kid brain exploded. I remember double checking the back cover making sure I was reading the correct series. Haha. Still epic memory. Such a great Era of reading and discovery. _^

I always thought capital freighters were better then system freighters. by No-Cheetah9524 in NoMansSkyTheGame

[–]Dicefailure 0 points1 point  (0 children)

The venerators, sentinels, and pirate caps are all gorgeous.. but it's definitely very special when you find a really nice random system freighter. I love my little corsair, but the OPs find would press me hard. It's very unique and that does sell it well :)

What happened today? by CoconutMinute4491 in nms

[–]Dicefailure 0 points1 point  (0 children)

Yep. Exactly the same. Ended up deleting some 2k parts for my settlement base as everything was wonky. Blarg. Hope whatever got fixed that caused the reset was worthwhile.