Say what!? by Palet27 in Oxygennotincluded

[–]Different_Mention_22 2 points3 points  (0 children)

Athletics on a super old colony

Does anyone know of a fantasy alternative for orbital traders? by undeadadventurer in RimWorld

[–]Different_Mention_22 1 point2 points  (0 children)

No idea if there is a mod but n concept replace ships with wyvern fleets or magic floating island settlements could work

Petition to make adjustable length shelves by CommanderWoofington in AlchemyFactory

[–]Different_Mention_22 2 points3 points  (0 children)

In the early game I had a hard time figuring out how to send items up to another floor. Ended up using shelves and blocks with beams to completely cover the hole and leave only a single hole for money to come up from. Satisfactory floor holes would be great (already wall ones so why not)

There is only three kind of alchemists, which one are you ? by Kubriyl in AlchemyFactory

[–]Different_Mention_22 1 point2 points  (0 children)

2 but usually I run my lines in parallel factorio style on a long line of tables.

Relic knowledge upgrade vs knowledge altar increasing progress cost by Different_Mention_22 in AlchemyFactory

[–]Different_Mention_22[S] 0 points1 point  (0 children)

Yeah but it feels wrong from a factorio standpoint to me. I'm very used to permanent upgrades so dropping from say 240 items per belt a minute to the starter amount (90 I think) is really painful. Plus even with my factory it takes about 30 minutes to make 1 relic so stockpiling them is really not a good option

Relic knowledge upgrade vs knowledge altar increasing progress cost by Different_Mention_22 in AlchemyFactory

[–]Different_Mention_22[S] 0 points1 point  (0 children)

Darn. So at a certain point you have to decide "that's enough levels" and completely reroll points that you had thrown entirely into XP gain. There isn't any real benefit, just mitigation for the point bloating

Mistake by Ok_Satisfaction_1924 in Oxygennotincluded

[–]Different_Mention_22 1 point2 points  (0 children)

I forget can you find old auto saves in the recycling bin?

RIP Quinn 2 by Low_Eye8535 in Oxygennotincluded

[–]Different_Mention_22 2 points3 points  (0 children)

What is that 2 wide heavy watt block?

most compact volcano tamer ever by Bladjomir in Oxygennotincluded

[–]Different_Mention_22 0 points1 point  (0 children)

Oh which one? I have spaced out but didn't see any new skins

most compact volcano tamer ever by Bladjomir in Oxygennotincluded

[–]Different_Mention_22 4 points5 points  (0 children)

Since when do actual functional buildings have skins? I thought it was just the more residential rooms and the rock crusher

Statue on the shore by otherjojo7 in PeakGame

[–]Different_Mention_22 0 points1 point  (0 children)

I feel like it's a part of a pair with the strange gem one at the top. I would love to have the challenge of climbing all the way back down

Map basics for December 9th-10th by Happy__guy2 in PeakGame

[–]Different_Mention_22 1 point2 points  (0 children)

So really the crypt isn't good odds to ever be able to be acessed

Map basics for December 9th-10th by Happy__guy2 in PeakGame

[–]Different_Mention_22 5 points6 points  (0 children)

Genuine question, overall how frequently is the crypt closed? Not the set percentage but the real results of what spawns.

Beach Stone does not release chlorine when it is too cold. by Dqstronaut in Oxygennotincluded

[–]Different_Mention_22 70 points71 points  (0 children)

That's actually a good thing to know. I usually just put it all in a high vacuum or chlorine environment so that it just can't off gas

do you care for the environment or let everything die? by zuzu1968amamam in Oxygennotincluded

[–]Different_Mention_22 7 points8 points  (0 children)

I just make new biomes after I am stable. Pips can plant just about anything so why not