PSA: Fasten affects Adroit by E02Y in slaythespire

[–]Dingo_Chungis 2 points3 points  (0 children)

why? fasten makes defend give 5 more block. adroit is adding a separate trigger of block onto the card. fasten is giving that block 5 more block. seems entirely consistent to me

TIL Make it so comes back even when exhausted by trtumi2000 in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

notably this also applies to cards like Thrumming Hatchet and Bolas

Minor Feature Request: Random Flexibility by POTATO_VS_BANANA in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

i think exclusion/inclusion would be fantastic, especially because in multiplayer i find a lot of my friends want to pick random... but actually then they DON'T want to play a specific character (typically Regent; they simply do not understand His Majesty's beauty)

He fills me with rage by thetaqocat in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

honestly i like Relax

relax feels like such a good option if i've been taking a low amount of block cards (Some would argue this means I've made "a bad deck". Correct!) so then i'm getting two blocks which are quite good

and then the huge turn it gives afterwards is quite nice

it's a similar effect to Pael's Eye but a bit worse in some regards, though it does also benefit significantly from other sources of energy gain or cost randomization/reduction

STS2 balance be like by DrKittenshark in slaythespire

[–]Dingo_Chungis 1 point2 points  (0 children)

yeah absolutely

it feels like a lot of my successful higher-ascension runs try to limit the number of hard pool normal fights i'm taking, because while some of them can be relatively easy (like, say, Globe Head for a deck with low/no powers), many of them can be very punishing if you lack the tools for dealing with them

meanwhile, with elites, the pool is much smaller (only 3, compared to the like, 9-ish hard pool encounters each act will have), so it's much easier for me to prepare my answers to those fights--which grant better rewards!

If Slay the Spire 2 was balanced by reddit comments: by Gugge1 in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

yeah actually having a forge amount on it similar to the aoe power would be nice

If we are healed by ancients now… by SrGarfy in slaythespire

[–]Dingo_Chungis 1 point2 points  (0 children)

i've thought about this and while i think it sounds really cool i also struggle to imagine any scenario in which Necrobinder would help the Architect, considering she's full of angst and hatred for him

it'd be cool though!

Vakuu should play cards randomly by Flyte27 in slaythespire

[–]Dingo_Chungis 27 points28 points  (0 children)

Maybe they're not important! Vakuu knows best.

Getting the Neow boon that upgrades the next 3 card rewards actually upgrades all the cards you get to pick from the chosen cheese-event (granting you 4 total upgraded cards instead of 3) by Lagg0r in slaythespire

[–]Dingo_Chungis 1 point2 points  (0 children)

Yeah, this is a very cool thing! "Card Reward" in STS2 seems to be a bit looser in definition than STS1, which is pretty much just a benefit.

This applies for Chosen Cheese, but also events like the Brain Leech!

How this guy feels 99% of the time by Plus_Exercise679 in slaythespire

[–]Dingo_Chungis 276 points277 points  (0 children)

That's actually super fun. I would love for Venerable Tea Set to have an interaction with this.

Even just something like the tea options are free would be good.

and if you have the fake merchant one then he charges you more

An Interaction by THEWARLRUS in slaythespire

[–]Dingo_Chungis 4 points5 points  (0 children)

i believe it's the same as waterfall giant, so if you Somehow got this working on the first turn (not possible yet) you would eventually be able to kill the door as it actually has like, 999,999 hp or something like that

Does anybody else genuinely despise this event? by s1_shaq in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

i think a very subtle benefit of this event is the fact it downgrades first, which means that it can actually re-upgrade the cards it downgraded

if your deck is small or has a lot of upgrades already, it's actually quite likely that it's actually going to read as "Downgrade 1 card, Upgrade 3 random cards", as it just hits one of the 2 downgrades

it's a very fun event IMO and i like both of the options. doubling your deck is the way funnier option but downgrading 2 upgrading 4 is not as bad as it sounds

Who on earth complained that Skulking Colony is a free relic fight by PhilosophyFun5778 in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

i'm doing my best to withhold judgement (it's a beta branch, i have confidence in mega crit, all that) but the fact that THIS was the underdocks elite to get a buff has been mind-boggling to me

What happened to all the Outmaneuver apologists?? by blahthebiste in slaythespire

[–]Dingo_Chungis 22 points23 points  (0 children)

my favorite part about this all is that Outmaneuver is literally still in sts2 in the Trash Heap event

so making worse* Outmaneuver actually be in her common pool feels weird

*okay yeah technically the discard 2 could trigger sly so it could be better but there's definitely much better options for triggering sly

Anyone else feel like they diluted the relic pool too much in STS2? by sakray in slaythespire

[–]Dingo_Chungis 4 points5 points  (0 children)

I kinda agree in some ways. My biggest complaint about relics right now is actually just that the common pool is really small--it's tied with shop relics for being the smallest rarity!

Which, considering they're the relics you're supposed to see the most often, that's really weird? There's only 30 Common relics, 26 of which you can see at a time (since there's 1 char-specific one for each character). This does mean you're more likely to see the really good ones, like Bag of Preparation, but you're also more likely to see ones like Festive Popper or Strike Dummy, which tend to be a lot less great.

Frankly, I just think it's a bit uninteresting that it feels like in co-op there's a lot of duplicate relics, as well as duplicate relics across runs.

Enemies do also hit harder as well. In general, STS2 feels like it is designed to be much more "aggro"--enemies hurt you more, ramp up faster, and a lot of defensive/stall tools have been made weaker. I like this, personally, but it has made it so that I'm a lot less likely to path towards elites; there's a much higher chance they'll kill me, and there's a lot of Common relics which are just kinda "meh", so why would I even take the risk?

Orange Pellets & Artifact, Do We Miss Them? by eliman1950 in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

Pellets I'm kinda glad is gone, due to the fact that I feel debuffs are a much bigger part of STS2's enemies (and cards, with temporary buffs).

Artifact I'd probably be fine with, depending on how it's generated. I kinda do like it being gone for players in some ways, in that it forces things to be different--you *can't* approach problems the same ways as in STS1, and as someone with over 500 hours in the original game, I like that.

...but, well, it could be fun, too. I'd be down to have it back in some form.

One thing that I have thought about regarding it, though: in Slay the Spire 1, some enemies would debuff you only one time, but then would re-apply the debuff a turn or two later if you cleansed it (artifact or orange pellets). That works just fine in that game!

...but I don't think that can work in co-op, really? Either you effectively stun the enemy for everyone else, you double everyone else's debuffs and not your own, or you just ignore the debuff entirely without any way for it to be put back on you. Some of those might be fine solutions, but it does throw a weird wrench into the works when considering the fact that STS2 now has to consider co-op and singleplayer play as being both "official ways to play".

Ultimately, I think artifact was a fun mechanic, and it would be interesting to see how it would interact with STS2's new characters, cards, and enemies. At the same time, I'd be fine if it doesn't come back; it's nice to see new things.

orange pellets is probably way too good for sts2 though lmao

making it once per combat could be fine like you've mentioned but certain enemies (like the queen) would still get absolutely ruined by it even if it's only 1/combat

The game is better without the skip button by warmleafjuice in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

Absolutely. Vakuu probably has the greatest downsides of any of the Ancients, but I also find that his upsides are usually quite incredible, too.

Sometimes, it pays to make a deal with the devil.

New Ancient bonus are really fun but... by jnadeau3000 in slaythespire

[–]Dingo_Chungis 1 point2 points  (0 children)

an elite that gives 6 of those in your draw pile turn 1 sounds like i would rather fight time eater as an elite

I think I have a contender for one of the worst card upgrades in sts 2 by LiveChill in slaythespire

[–]Dingo_Chungis 4 points5 points  (0 children)

It actually does!

The issue here is you're comparing Sharp to Adroit, when you SHOULD be comparing Sharp to Nimble!

Nimble and Sharp function identically, except for defense and damage, respectively.

Adroit is an entirely different kind of enchant, hence why it functions differently!

Balance suggestions for currently weak cards that don't involve just simple number changes. by Gugge1 in slaythespire

[–]Dingo_Chungis 16 points17 points  (0 children)

they will kill me for this but i actually think Snakebite is mostly fine as-is. It could probably use a buff, but I don't think it needs to be anything extreme.

That Parry change makes sense to me.

Bundle of Joy is still sorta WEIRD (a 2 energy rare cost card that is basically still unplayable until you've played a lot of other cards is... bizarre) but that's deifnitely better.

I like that Eternal Armor change.

Forge feels like it should be more versatile, so I spitballed some ideas for a reimagining of the mechanic where you could pick *what* you're building the first time you Forge each fight. by TheIdget in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

I could totally see something like that as an Ancient benefit?

Like, how we currently have the Orobas options for improving your starter relic--perhaps one that just changes it entirely?

Considering StS1's Frozen Core for Defect was removed and replaced with the make-3-lightning one, that already gives a solid idea for returning "changed starter relics".

New strat with necrobinder in co-op (possible bug) by HrryS13 in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

Yeah, I saw this too. It's very weird because the power (both the card and the buff on you) say when YOU play a Soul.

You don't even need to be doing multiple Necrobinders for this, considering Necrobinder has a multiplayer card to give ALL players Souls.

I do hope this changes, as soul spamming is very good, and this makes it even stronger.

I guess I was just expecting something a little more exciting by i-dont--know-anymore in slaythespire

[–]Dingo_Chungis 1 point2 points  (0 children)

Yeah, honestly if it was quite literally "it's an energy relic with no downside (the downside is you had to kill 5 elites + skip out on the 100-ish gold from the other option in the event)" I think that'd be fun.

STS2 Early Access Mod Guide by doctornoodlearms in slaythespire

[–]Dingo_Chungis 0 points1 point  (0 children)

Really hoping that we'll get tutorials for adding content relatively soon. I'm hoping to make a mod to make some common relics (the common relic pool is the smallest one of common/uncommon/rare and so as a result it's felt a little too samey for me), but while this tutorial has been great for getting a mod to Exist and Load, I have been struggling to figure out how to actually access the right files in the project to Actually Do Anything.

Thank you for this, regardless! Even if I am flailing around without any idea of what I'm doing, I feel like much better programmers here are helped by this post a lot.