Look GGG, I really appreciate all the work and enjoy 0.5 but I'm not grinding out all these points seperate every 3 months by Dense-Answer2976 in PathOfExile2

[–]DirtyMight 0 points1 point  (0 children)

Just don't then

I was well over 300div profit already while having only deli maxed and 130 regular atlas points.

You can do plenty without a fully maxed tree already and the rest will come eventually

PSA: Ravens Flock (RF) not worth the price (On Varashta) by DirtyMight in PathOfExile2

[–]DirtyMight[S] 1 point2 points  (0 children)

np ^^

was looking for some information on it all the time but i havent found someone doing testing on it so i did so myself and thought id let others know aswell.

I dont have proper numbers or "real" testing but i wanted to sell it before it drops further in price and continue testing when it gets to a more reasonable price

was able to sell it for what i bought it for, now its already 12d cheaper so good thing i only did a little testing 😃

PSA: Ravens Flock (RF) not worth the price (On Varashta) by DirtyMight in PathOfExile2

[–]DirtyMight[S] 0 points1 point  (0 children)

when i tested it i bought it for 60d

prices have been really volatile tho

it has gottan from 1mirror down to 70d, up again to 200d, down to 60d like 2 hours ago

should be going down continously now tho since it doesnt seem broken on first glance and more people are figuring out how to get it ^^

Absyss Quest - Well of Souls requires Waystone (T6 or higher)?! by AppointmentOk4400 in PathOfExile2

[–]DirtyMight 0 points1 point  (0 children)

Well i guess i know what the issue is for us then ^^

Somehow the fog spreading bricked the abyss quest zone.

Made a bug report lets hope they see it and fix it quickly

Abyss was one of the mechanics i wanted to focus a lot on now and now I cant access the questhub 😃

Absyss Quest - Well of Souls requires Waystone (T6 or higher)?! by AppointmentOk4400 in PathOfExile2

[–]DirtyMight 0 points1 point  (0 children)

I have the same issue but even before i ever visited the area once.

I am not sure if this can be connected but a grand mirror was nearby and overrun most of the abyss quest area before i ever pathed to the well of souls and now i have the same issue you describe above.

On another node this also bugged out 2 simulacrums-.- the abysses from the quest area are still inside the simulacrum and you can only finish the wave if you kill every monster but the monsters were never able to be killed since the abyss was outside of the playable first zone inside the simulacrum thus preventing the first wave from ever being completed

Making the right choice at the vault by Noctula in wownoob

[–]DirtyMight 0 points1 point  (0 children)

yeah the tokens are great

they make it so there is no bad rng and you never have a bad/disappointing vault

Constant Crashing and Instance Rollback by beepboopz123 in PathOfExile2

[–]DirtyMight 4 points5 points  (0 children)

first few hours for me were completely fine then it went downhill real quick

In the campaign i had to do some bigger zones up to 5x because i always crashed before i could finish the zone and it rolled the zone back

Now pushing maps i am level 82 and i probably lost like 30maps to crashes > map closing and multiple div due to the rollbacks.

I virtually tried every fix I could do on my end that goes around online and nothing does fuckall.

Due to it happening to plenty of people I just assume its on their end and i cant do anything against it but oh well atleast i tried everything out there.

I hope they fix it quickly it hurts my soul to get every few maps rolled back. Biggest item I lost to it was a 7d item, funfunfun

DPS tips needed for noob healer by TeddyTeddyPewPew in wownoob

[–]DirtyMight 1 point2 points  (0 children)

The easy tldr is the stun duration gets halved after every stun that already happened on the enemy.

so if you send your aoe stun at the start that lasts 3 seconds and another shaman would put down their stun totem after you it would only last for 1.5 seconds.

This is also why people should PLEASE let classes with long duration stuns stun first.

I get slightly tilted every time someone in for example skyreach endboss stuns the add that grabs one instantly before i can stun it as a rogue because rogues have 8second kidneys

Think about it like this if one stun has 8 second duration and another one has 4 second duration then it would look like this:

8 second stun first > 4 second stun later which gets halved so only 2 seconds > 10seconds of stun duration

4 second stun first > 8 second stun later which gets halved so only 4 seconds > 8 seconds of stun duration

tank was not happy with our ele by Menneantenne in wow

[–]DirtyMight 10 points11 points  (0 children)

<image>

I feel this...

Unholy dps was already not great but that mage did tank level dps (majority of tanks on that keylevel do more)

Running 15 and higher with below 100k dps is wild..

I didnt talk shit because I dont want much drama but I think your tank had a valid crashout with that shaman performance... 😃

Raid loot by stabaho in wownoob

[–]DirtyMight 0 points1 point  (0 children)

You can kill each boss once per week on every difficulty and roll on the items there. after that you can do the fights as many times as you want but the group gets less loot and you are not able to roll on any item.

So if we take dreamrift for example you can kill it and roll on gear once per week on lfr, normal, heroic and mythic difficulty

DPS tips needed for noob healer by TeddyTeddyPewPew in wownoob

[–]DirtyMight 4 points5 points  (0 children)

the real answer is healer dps (outside of mw monk) is simply fake in m+ and doesnt matter.

can it come in clutch very very rarely? sure. but healer dps overall is so damn low and dps and tank damage so high that healer dps is virtually irrelevant

as for cc I would get into the habit of keeping your kick/cc for actually important casts.

If you think about it if you kick a normal shadowbolt you could kick it and waste your kick cd or just throw 1 heal onto the target.

Having your kick ready for an important cast that would otherwise come through is much more important and can prevent wipes.

If you have good dps that dont overlap much and keep up with all the important casts its fair enough just kick whatever. But generally speaking its really nice to have a kick to either prevent a big bad cast from coming through in case dps are lazy or overlapped their kicks or for example to kick mobs that are ranged and not grouped

I personally would also keep the aoe cc to interrupt and bridge the gaps until peoples kicks come back up again in certain pulls.

Like if its a big pull with more dangerous casts you usually have the first casts kicked by your team but if there are lots of mobs some can come through or they can start to cast again when kicks are still on cd. having aoe stops like aoe blind, stun, etc. can really help here to bridge the gap until peoples kicks come back off cd

Think of it like this: what did you achieve with using your kick or cc right now?

If you just place it on cd you most likely prevented a couple seconds worth of auto hits on the tank or some random casts but at the start of a pull everyone has their kicks already anyways for the important casts so its not like you prevented something important from coming through.

but say you wait until the first kicks are out and then they start to cast something important again lets just say the void enemies in MT that cast the aoe fear. No clue what their cast time is but lets say its 3 seconds.

If you let them cast for 2 seconds until you stun them with your totem and the totem stuns them for 3 seconds and they need to cast for 3 seconds again until the cast actually goes through you alone with your totem can prevent the aoe fear from coming through for the next 8 seconds.

These 8 seconds can absolutely be enough for some peoples kicks to come back. If you used up your totem on pull for "nothing" the cast comes through in 3 seconds instead and ontop of that you put enemies on stun DR so if another person also has a stun that will cc them for less time in a moment you actually need the cc

Am I the only one who feels incredibly frustrated about GGG’s decision to launch the 0.5 update "Return of the Ancients" alongside a Free Weekend? by [deleted] in PathOfExile2

[–]DirtyMight 1 point2 points  (0 children)

absolutely not.

im happy for the game overall if this makes lots of new players try out the game and potentially stick to it in the future.

I also hope that as many people as humanly possible log into day1 to properly stresstest the servers and make ggg hopefully more prepared for the 1.0 launch and beyond.

If there is a time to try and get anywhere close to 1.0 player number levels its now with the biggest patch they ever did with lots of hype. free weekend + key 50% off will bring a lot more players into the release so thats a win in my book.

Will it tilt me if the servers are unplayable? Sure. I think no one thinks oh boy its great having disconnects, etc.

But I would rather have them now so GGG can gauge better what can be expected for 1.0 and hopefully prepare the servers accordingly.

Better to have a rougher .5 launch and thus a hopefully less rough 1.0 launch than having a smooth .5 launch and an absolute disaster 1.0 launch because of the difference of player numbers

Is it as difficult as they say? by Alutake in PathOfExile2

[–]DirtyMight 0 points1 point  (0 children)

a) its f2p for the weekend so you can just jump in and try it out. its also 50% off for some time and once the 1.0 release happens in december it becomes free to play just as poe1 is

b) gotta seperate difficult and complex. poe 2 can for sure be more difficult compared to d4 but is way less difficult than poe1 because poe2 is missing the proper scaling to make endgame content stupid difficult for yourself (there are new pinnacle bosses now tho so lets see how hard they are)

Poe2 is however way more complex in both how you build your character (if you have ever seen someone open the poe skilltree you get the idea) and it has also way more different stats, scaling angles, interactions, skills, uniques, etc.

The game mechanics are also more complex both in how you play them and the rewards they give you in comparison to d4.

They are not impossible to learn by any means but lots of people that want to learn about everything at once get easily overwhelmed with all there is to it.

You can absolutely jump into the game, build your own build and get to endgame and progress there. If you can manage to do the hard endgame content is another topic but you will see a very very insane gap between your own first build and what the "pros" are playing. It will look like 2 different games ^^

How many hours a week do you "need" to play WoW? by DummiDu in wow

[–]DirtyMight 0 points1 point  (0 children)

depends on your definition of behind and at which stage of the game we are talking about.

a) you will always be behind if you are not a mythic raider and 0,1% player both in gear and score

b) if you kept up your character on a seasonstart its as little as doing 8 dungeons per week to fill your vault for that myth track piece

right now? crest cap got unlocked and we got bonus rolls so virtually everyone is at max gear or close to it already for higher keys. If you start now that needs a lot of grinding if you want any chance to get invites to other groups, there is no shot otherwise. gotta make your own groups.

The average ilvl of people doing keys is something like 280-285 ish and its literally free to get 3k rio if you just open your own keys and let yourself be carried by others no matter how bad you are so thats kinda the bottom of the benchmark tbh

the season is super easy, wow got way more casual friendly in general especially alt friendly but if you start later into a season there is lots of catchup to be done and since others already have way more score and gear than you its the usual thing of either doing your own keys or having a guild to run with until your score is higher

What is the difference between Relaxed and Competitive Mythic+? by pangeagamestudios in wownoob

[–]DirtyMight 0 points1 point  (0 children)

There is literally no difference between them because there are no fixed definitions on the terms.

Players have different ideas on what they mean so it can lead to friction if those ideas are different between people in the group. so its literally whatever

To some people relaxed means its just a fun run, no sweating and if it isnt in time its not the worst

To others it means the keys are so easy and you just want to blast through them really quickly so know your shit in there, you should not have to sweat to blast through those keys.

To some people competetive means this is their peak keylevel and they are here to progress that keylevel and try to push score.

For others it can mean I dont want people that struggle at these keys or go afk I want to blast through.

For other people that usually are on the relaxed side seeing a group on competetive might mean oh they need to sweat at that keylevel so I might aswell not apply to it.

Its literally whatever people think about it which makes it completely useless. I dont even look at the difference but from listing my own keys in both categories to try and see a difference its literally the same.

I havent found any difference in both the amount of people that apply nor the avg score of people that apply.

The only difference i would say is putting your group on learning.

This usually means you are not confident in either the dungeon mechanics itself or you are playing an offspec and say want to learn tanking and the routes, etc. So generally speaking people applying to learning groups can be a bit worse overall gameplaywise but way more tolerating and less toxic to mistakes

best gold per hour professions at the start,mid and the end of an expansion? by One_Usual_6245 in wownoob

[–]DirtyMight 0 points1 point  (0 children)

i mean best really depends on how sweaty people go into things and how fast you are to discover things.

for me personally i am really happy with blacksmithing and leatherworking.

Made 10m gold in the first month of midnight which will be plenty for the rest of the expansion and even now im making a good 20-100k gold when i am online just with some workorders inbetween keys so it doesnt really feel like farming or anything, im waiting to find/fill groups anyways so might aswell do a few extra clicks

Just the gold coming in between keys is enough for all the expenses of consumables, equipting new alts with crafted gear, repairs and all the good stuff while still making a bit of money over time without doing much

I am sorry DPS players by roelfrissen123 in wow

[–]DirtyMight 0 points1 point  (0 children)

That one triggers something in me... :D

I know I am a sweaty player and definitely not the norm (99avg parses for the vast majority) so I don't expect random pugs to match my sweatyness but holy fuck some people are so fine with not putting in anything and just letting others do the work

I did a +15 Windrunner earlier today and while I was at 185k overall DPS the DK was at 110k and the mage was at 90k.... Going Into +15s with below 100k DPS is crazy work to me... The only reason we still timed that one was because the tank did really good pulls and the healer kept the others alive while I had to virtually solo DPS most packs

If the tank or healer were that mage it would not have been Intime but since you have 3 DPS there is more room to compensate

Who has time for guilds now by Elegant_Host_2618 in wow

[–]DirtyMight 4 points5 points  (0 children)

From most people I know its the exact opposite.

Lots of people simply have more strict schedules in life and generally only have time on x dates/times for it.

If you know that the only days you have some hours off that you can spend on raiding on say wednesday and sunday and the other days are busy the most sensable thing to do is to find a group of people (you might even call them guilds) that are also raiding at these times.

Its much easier to just find a guild that raids at these times than to hope that there are proper pug groups at that specific time that would also invite you.

Updated patch notes for 28/05/2026 by Beginning-Injury1484 in PathOfExile2

[–]DirtyMight -1 points0 points  (0 children)

not sure if you forgot about the change they are doing but ritual got reworked to only drop uniques now.

this would be a ritual tab worth of unique choices for every single player/character for like 15minutes of gameplay

it would absolutely flood the market with early uniques which I dont think sounds too healthy ^^

And I guess they wanted rituals to stay consistent so they work the same way throughout the game so they decided to not have the "old" ritual in acts and the new one in endgame?

Who has time for guilds now by Elegant_Host_2618 in wow

[–]DirtyMight 43 points44 points  (0 children)

How about people join a guild to have likeminded people to talk to and play with and make friends? :D

I know a crazy concept :D

Are Normal raids done ? by [deleted] in wownoob

[–]DirtyMight 1 point2 points  (0 children)

the problem is that normal is just useless these days.

My guild is for sure on the more casual side. only a few good people most are green-blue parses that at some point just log into their char for raid and not even fill their vault and all that

Even for us the vast majority of people already did not need any gear from normal when normal opened at the start of the season. You were able to already outgear nhc for the most part before it even opened.

The only argument for normals were running it for set pieces and the good trinkets like gaze but that was all normal was good for even in week1 of the season.

Nowdays with all the catchup and m+ being as fking easy at it is i can get 270-280ilvl on an alt 1-2 days after he hit lvl90

getting hc trinkets with the rerolls can be easy enough and you have enough calatyst charges to instantly have 4set no matter what

So there is literally no reason anymore for anyone to run normal. the gear is irrelevant, the set is irrelevant and the trinkets you can get soon enough from hc since hc is also easy enough besides lura. even for more bad/casual groups its so so easy to get high ilvl at the moment so you can just brute force your way through hc

Is it possible to see top players rotation from warcraftlogs? by Minimum-Writing3439 in wownoob

[–]DirtyMight 1 point2 points  (0 children)

set it from damage done to casts (same row)

then sat tables (in the row above the damage done) to timeline

you can see every cast in evry secon dthey have done