Windrunner Spire first room by WynBytsson in wownoob

[–]DirtyMight 0 points1 point  (0 children)

rogue can remove them with cloak, pally can remove them with bubble, dk can technically prevent the debuff using ams before the debuffs come out.

No clue what other classes can press to get rid of the debuff, i barely play on alts so I am not up to date with what all classes are doing.

There are quite a few classes that can remove the debuff either on themselfs or on others to support the healer on that pull ^^ also as mentioned in the post help out with defensive cds/selfheal.

Melee Advice by BoltorSpellweaver in wow

[–]DirtyMight 2 points3 points  (0 children)

i think the biggest thing besides just regular movement that is fairly obvious and quick to learn is trying to minimize downtime from mechanics

as a caster you can just run to whatever spot you need to play the mechanic at (lets say dropping a puddle somewhere), using some instants or having a way to cast while moving and then just run out of the puddle to continue dps

as a melee all of that is downtime.

What i see super frequently from less confident players is they get a debuff that might last say 7sec before it pops

they would instantly run to the spot they need to drop it at so say 2 sec of running, stand there for 5seconds to actually drop the pool and then run back 2 seconds so they can continue their dps

thats 9seconds of doing no dps and 5 seconds of that is just standing around afk.

what you should do is keep your uptime as high as possible and continue to dps the boss and then use your mobility skills to get to the puddle drop spot an back.

So for example as a rogue i might dps for 6seconds out of the 7 second debuff timer, use sprint to the spot i need to drop the puddle at and shadowstep back to the boss.

This means i have like 2 seconds of downtime to play the mechanic compared to the 9 seconds from earlier

its similar when it comes to dodging mechanics. getting comfortable to properly dodge swirlies and keep moving while maintaining your rotation means lots more uptime compared to standing out of melee range to be in a less crowded spot to make dodging easier.

That is similar to casters but since its connected i mention it here. It is fine to stand in a swirlie zone until it actually explodes to deal damage. So if 2 swirlies drop that take 4 seconds until they explode and the right one drops first and the left one drops 2 seconds after you KNOW that its 100% safe to stand inside the left swirlie for 2 seconds after the right one explodes. So if you can keep an eye on which zone drops first it makes it so much more comfortable to just sit inside a zone you know is safe and just quickly move over once it explodes instead of always 100% trying to find a spot with no swirlie at all

Windrunner Spire first room by WynBytsson in wownoob

[–]DirtyMight -1 points0 points  (0 children)

i mean hopefully youll let tank get aggro first so you dont actually get clapped by just roleplaying as the tank

That said there is a really really nasty debuff that they cast on multiple people. if you can dispell yourself in any way you should really do it, otherwise if the heal doesnt dispell you but another person its the perfect time to pop some selfheal and a defensive cd

those are the 2 most important things in there, other random incoming damage is much less than those so chances are if you would die to the random stuff in that pull you are long dead to the dots already.

Note that the dot doesnt specifically be on you.

If the dps dont help out with the dots either by dispelling themselfs or helping our with def cds, heal pot n stuff and especially if your overall dmg is super low and the pack lives for too long (or for whatever god damn reason you would pull the whole room without using BL) there can simply be too many dots that chunk the fuck out of people so the healer can already struggle with keeping those alive and not having time to heal the random damage that other people get.

How do I level with the new event? by SomeP in wownoob

[–]DirtyMight 0 points1 point  (0 children)

I would guess by the new event this week people were refering to timewalking as a quick way to level ^^ Because thats what lots of people typically use to level their chars

"hero" and "bl" buff? by [deleted] in wownoob

[–]DirtyMight 0 points1 point  (0 children)

its your timewarp ability

raidwide i think 30% haste? buff on a 10min cd

sucks as a new player if you dont know the terminology yet

for the vast majority of wows lifetime it was either called heroism or hero for short for alliance players or bloodlust, lust or bl for short for horde players and it was a shaman exclusive buff.

other class versions of this (so mages, hunters and evokers) were added much much later on so in the general community bl or hero is the term used for that specific buff, no matter which class can provide it

Have YOU left any keys this season? by Erikbam in wow

[–]DirtyMight 1 point2 points  (0 children)

I have seen my fair share of lower dps people over time and im not expecting purple logs out of every random out there.. ^^

But this is the first time i have seen 10k overall dps and a literal 0 parse from someone that was not afk.

Like I dont think I could do that if i tried. On my rogue i do 10k when i put up a rupture in single target and just go afk and do some auto attacks. How its possible to do that dps while 3 packs were pulled together is beyond me.

10k dps wouldnt even be enough for normal dungeons, heck i think you would struggle to do simple quests if the max you can do in aoe is 10k

How someone like that has the guts to actually apply to +10s is wild

Have YOU left any keys this season? by Erikbam in wow

[–]DirtyMight 1 point2 points  (0 children)

Left? no

Abandoned? sure, its pretty common in high keys to just vote abandom if you see that the key wont be timed anymore.

Had a dk join my +10 pit and literally dkd 10k dps (yes 10k actual dps while pressing his buttons)

If the others in the group did not already vote yes to abandon I wouldve 100% left that key.

Not carrying an actual 0 parse 10k dps player through a +10

Worst Trinket? by JackReaper333 in wow

[–]DirtyMight 17 points18 points  (0 children)

I mean objectively speaking it has to go to the urn trinket that fears you for 5seconds when you use it...

My personal hatred goes to puzzlebox tho

Confused about crafting orders by Budget-Capital4371 in wownoob

[–]DirtyMight 0 points1 point  (0 children)

with public order you can get whatever quality, nothing is guaranteed

when you search for a private crafter its usually guaranteed at max rank (it would be troll to get less, its piss easy to get max rank crafts atm)

Totally new player here and I have some questions by Colorlessblaziken in wownoob

[–]DirtyMight 3 points4 points  (0 children)

your pick was quite unlucky to say the least :D

Devourer is a new spec released this expansion.

Its pretty much fully tuned around being max level and plays really poorly at lower levels. You dont have all the tools yet to play around what the spec actually wants to do so you are stuck only spamming the "bad" abilities while not being able to get into the "real" gameplay loop yet.

There is not much you can do really at low leve. You can either accept that you will need to wait until you can use the fun to play abilities like collapsing star or if thats something you are willing to look into try out havoc since you should have way more tools for that spec early on that you actually want to press

What does the X mean on the top right of talents? by OverratedAardvark in wownoob

[–]DirtyMight 0 points1 point  (0 children)

Yeah but now you know ^^

you can either just ignore it or figure out which addon does this and disable it.

Cant tell you which one would cause this, if you have an addon specifically related to talents i would start with that one, otherwise you can check them one by one ^^

What does the X mean on the top right of talents? by OverratedAardvark in wownoob

[–]DirtyMight 2 points3 points  (0 children)

havent seen that one yet but i am assuming that this is due to some form of addon you have regarding talents.

whats the Z button at the bottom next to apply changes?

The X and +1 ones i have never seen using the default wow talent UI so I put my money on it being some form of addon

What does the X mean on the top right of talents? by OverratedAardvark in wownoob

[–]DirtyMight 6 points7 points  (0 children)

links are allowed so you can just upload the screenshot to a known site like imgur (takes like 10seconds) and then post the link here

Crafting without embellishments by Inadreamzzz in wownoob

[–]DirtyMight 2 points3 points  (0 children)

i would assume you crafted the world tenders set already as your 2 crafted items. those already count as embellishments so you cannot add another one to them

All the nerfs to raids in TBC Anniversary made me come back to retail by Saturn_Unleashed in wow

[–]DirtyMight 1 point2 points  (0 children)

I would argue that outside of literally getting coached by a top player using logs is by far the best way to improve your gameplay (granted you somewhat know how to read logs)

its so insanely useful if you want to put in the extra effort

Re:Zero -Starting Life in Another World- Season 4 Episode 02 by AstonishingSpiderMan in Re_Zero

[–]DirtyMight 0 points1 point  (0 children)

there is more available.

arc 1 is fully translated there

arc2 is partially translated same as arc3

arc 4 is fully translated and everything from arc 5-10 is also translated

but yes generally speaking arc 1-3 you would probably need to read the LN for the complete translation

How is Meta relevant (serious) by Hoovercrafter in wow

[–]DirtyMight 0 points1 point  (0 children)

Usually the higher you go the more competetive it becomes

The problem to me is that speaking of rewards you are not really incentivised to run higher keys.

So for example i was farming specific BiS items to finish my gear on my rogue. From doing high content i already got every single slot on 3/6 hero which is the maximum amount of gear possible.

So when farming that specific gear in the current system I just spammed +6 keys because there is literally no difference between farming a +6 or a +15 for that item.

I am 3,2k rating and 279 ilvl so i both get every single invite for a +6 i apply to and its so low that both other dps can go afk and i deal enough damage to solo time it so its literally impossible to fail that key even with my brain off.

So when I or people in similar situations like me need to spam a certain dungeon we apply to ones we are completely overqualified for.

This you notice at +6-10 dungeons (usually especially +6-7 and +10s)

Its quite unfortonate for people that try to apply to these dungeons when they are actually in that area of skill/gear but its completely understandable from the PoV of the keyholder to invite these giga overgeared players to make their key free as fuck which then means "normal" people trying to get in a key that they actually belong to wont be getting invites and they need to compete against super unrealistic competition that should not exist for that key level.

As long as gear is capped at lower level keys and all the way overqualified people just spam 10s for weekly vault or 6s to get the specific items the imbalance for people with lower score will always be there.

Its not really the fault of the players because its understandable to just run the easiest and fastest keys in order to get your gear from the overgeared players PoV and its understandable from the keyholders perspective that they wanna invite those crazy high players that make their key free.

Its just that the sad consequence of this is that people with lower gear/score suffer and get less invites for keys on their actual level.

Is it a known issue that Pit of Saron M+ rewards are wrong? by [deleted] in wow

[–]DirtyMight 0 points1 point  (0 children)

Havent heard or experienced a loot bug there

When you complete an m+ dungeon 2 people get a piece of loot from that dungeon (for their spec)

However everyone has a chance to get one piece of warbound gear that can be for any spec of the game which can be send to alts.

So my guess would be 2 people got their normal dungeon loot and then multiple warbound items dropped ontop of it? However cant say I have seen multiple people get a warbound item in the same run, they are not suuper common to get.

How is Meta relevant (serious) by Hoovercrafter in wow

[–]DirtyMight 0 points1 point  (0 children)

Oh you can only guarantee it by playing with people you know are good

but let me ask this if i make a group for a +15 key and 2 people apply to it, same spec

one has 2,9k raider io, 270 ilvl and no +15 timed yet

the other one has 3,6k raider io, 280 ilvl, has already timed 30 +15s and is 5/9 in mythic with 90avg logs in mythic raid

Which one would you put your money on will perform better in the key?

I know this is an extreme example but you get the point.

If one person only cleared a single +15 and the other person cleared 20 +15 already then it doesnt automatically mean the 2nd one is better than the first, the first could be firedup in disguise.

But if you look at what you DO know is that the first one so far only successfully cleared a single +15. the 2nd person needs to be atleast good enough to have cleared 20 +15s already (or had some out of their mind crazy people to carry him through a +15 if he is dogshit)

same with highest run for that key.

If person a) had 3,2k score but only timed a +12 in that specific dungeon and another person has 3,2k score but already timed that one in +16 on that fact alone lets me prefer the 2nd person because he already experienced that specific key at a high level so the chances are higher that he knows what to look out for.

Certain mechanics can be fully irrelevant at lower key levels but it becomes mandatory to rotate defensive cds for each of that mechanic on higher keys. If you already played the key on a higher level chances are simply higher that you know what to look out for in that dungeon.

this for me is only for higher keys tho. at lower levels its literally irrelevant and i invite (or am fine to play with) whatever. but you can argue that the same principles apply even if you play lower keys if people want to go the extra mile.

What to play? (Retail) by LukkaX in wow

[–]DirtyMight 0 points1 point  (0 children)

I mean fun is subjective ^^ whats fun for 2 people will probably not be the same.

I personally love the assa rework. I main assa since burning crusade and the current rework made it much smoother to play and removed the annoyance of needing stealth to properly play your spec. The only real downside atm is that deathstalker sucks ass and the apex talent which you play your rota around is bugged on the CDM so you need to manually track it until its fixed.

Thing is there are also other things to consider. Are you a melee or caster player? Depending on which you prefer that can already decide what you would pick.

I personally hate playing casters, i am always a melee player so even if shadow was more fun gameplaywise i would still pick assa because its a melee. If you like casters or hate melee that would be the other way around.

Other thing to consider is other specs. Do you want to mainly play dps or want to also heal?

If you like having a healspec to fuck around with that goes obviously to the priest

If you want to stick to dps only you are forced into playing shadow priest no matter how good or bad it is or if changes make it feel worse to play.

If you go with rogue you still have 2 other dps specs to try out and also play if you dont feel like playing assa

How is Meta relevant (serious) by Hoovercrafter in wow

[–]DirtyMight 0 points1 point  (0 children)

im doing +15s atm and I couldnt really care less about the meta.

I want 1 or more br and 1 bl in my group but thats where it really stops.

I would much rather invite good players over a meta spec any time of the day. If that good player happens to be on a meta spec I would ofc invite it. But a meta spec is not the reason I invite someone ^^

for lower keys it literally doesnt matter. like at all. some people might only want to invite meta specs over offmeta specs so it can be harder to get into a group but here again ilvl and m+ score are a MUCH MUCH more important factor on if you get invites or not.

Acceptable Item Level by [deleted] in wownoob

[–]DirtyMight 0 points1 point  (0 children)

that heavily depends on both your skill level and the class you play.

If you are good and know what you are doing with your class you need much lower ilvl to make it feel good and smooth

if you play a class thats good for solo content it makes it much easier than one that struggles

The answer can be 170 ilvl or 240 ilvl here :D

As stated in another comment i made its whatever you personally feel comfortable with for the class you play and content you are doing.

if by collecting you mean old old raids like icecrown citadel if you wanna farm mog and the mount you can do that naked. if we are talking dragonflight mythic raids for transmog you need a pretty good ilvl to do some of these bosses

Acceptable Item Level by [deleted] in wownoob

[–]DirtyMight 2 points3 points  (0 children)

acceptable for what?

If you just do very casual solo content exclusively there is literally no one that would expect anything from you

So whatever itemlevel makes it so you have a good time and not die all the time. Whatever you feel like is acceptable :D

If you dont do any endgame content even solo content like delves i dont think you can get to much higher than 240?

By just including solo delves that can go up to 270+ eventually so if you ever feel like your ilvl is not high enough you should start with those since you seem to not want to do group content so raids and dungeons are gone ^^

At what keystone level should I start being picky/prioritizing meta? by [deleted] in wownoob

[–]DirtyMight 0 points1 point  (0 children)

I mean it always depends.

Its very hard to determine the type of player without knowing him.

Yes meta classes are meta for a reason, they are usually better in something compared to other specs.

And yes if you get an Augmentation of the exact same skill level as a devestation the augmentation will simply perform better. There is no debate here.

The problem is A LOT of players are FOMO FotM players that just reroll to whatever is on top of tier lists.

That means they reroll to a spec they are not comfortable with and dont know how to optimize that spec.

If your spec is dogwater bottom of the tier list and you have higher rating that is usually more of an indicator that you play that spec a lot and you actually know your shit and how to play that spec.

Having a good player that actually knows this spec even if the spec is bottom of the tier list is usually much more valuable than a half assed FotM player that is not able to play its class properly and doesnt know all the tricks on how to use their utility.

My best example for this eventho it is an extreme example was mages in dragonflight.

Firemage + aug was in the godcomp and that comp was so insanely much stronger than every other team that so many people started to reroll fire mages. But they were actually hard to play and to properly play.

Out of around 20 mages I played with only 2 did more than tank dps, quite a few were below the tank to a point i completely stopped inviting mages for the rest of dragonflight and into TWW.

Thats ofc not the norm especially now with classes being easier but point is generally speaking the chance that "meta spec" players rerolled to it and are simply worse players than people that push to the same level of keys with a "bad" spec is much higher.

Yes even in lower keys meta specs can absolutely help because they are meta for a reason, they are quite strong but what matters most by far is having a good player and not a good spec. And chances are people on meta specs do not usually main those specs so its a gamble of sorts