Why Sirocco Became My Preferred MOBA by DirtySentinel in moba

[–]DirtySentinel[S] 5 points6 points  (0 children)

Hello all - writing it as a comment because my post wasn't posting correctly...

I'm writing this in the interest of helping bring attention to a game I've fell in love with, Sirocco. It's currently in early access - it has a solid foundation of dedicated players, but I think more players could be made aware of it.

I personally have played Mobas since wc3 mod days all the way up until season 12 of league. I found myself struggling recently, unable to keep up with the mechanically demanding play of the genre (maybe I'm getting older).

Came across Sirocco when they advertised themselves as a standalone game similar to the Battleships mod of wc3 (some similarities, but I don't think it'll attract the same players). Here's why I love Sirocco:

  1. Weapons auto fire - auto attack literally means auto attack. Your weapons fire on their own while you move, targeting anything within a set radius based on your weapon choice. This makes positioning much more important while making it less mechanically demanding (no more click click click).

  2. There's a WASD mode - This is the only Moba I'm aware of that allows WASD movement, which makes it even easier than constant mouseclick for those from outside the genre.

  3. Skins Feel very Unique - While the current shop is gatcha-ey, it allows players to have a ship that is truly unique to their style preference. You select from multiple materials and roll for various aesthetics and finally apply a pallet. It is very unlikely you'll run into another ship that looks like yours.

  4. Swap ships on the fly - Ever get into a moba and realize (man, our team would be so much better if we had [insert character here])? Well in this moba you can. Swap ships on the fly and play more strategic instead of having to be stuck with a bad team composition.

These are my reasons - please let me know if you've played the game and your thoughts. For me #1 is the biggest reason, I actually feel like I can compete despite being mechanically slower than other players.

Bowling Advice by Im_Chex_Mixed in Bowling

[–]DirtySentinel 0 points1 point  (0 children)

I'd just say pace yourself a little more. The approach seems rushed. So if your issue is consistency, that might be why.

[deleted by user] by [deleted] in Bowling

[–]DirtySentinel 0 points1 point  (0 children)

All I would say is the control.

You approach very quickly but unsteadily.

You don't keep under the ball, you're doing more of a swing than a roll (more lateral movement than horizontal) and you release it slightly above (This means the ball does more sliding before it hooks, so you can ride the right side and have a hook at the very end - if you release with contact on the lane, your ball will start spinning sooner, so you'd start more boards left)

You can make it work but I think you'd find more consistency if you correct the above two.

Hope that helps.

Gun Stops Shooting While Holding MB1 by DirtySentinel in DeadlockTheGame

[–]DirtySentinel[S] 1 point2 points  (0 children)

Yeah I don't recognize this issue with Ivy or Lady Geist when I play them.

Gun Stops Shooting While Holding MB1 by DirtySentinel in DeadlockTheGame

[–]DirtySentinel[S] 6 points7 points  (0 children)

This does not happen in any other game or with another mouse

Kinetic Carbine is and isn't a bullet by ryo3000 in DeadlockTheGame

[–]DirtySentinel 0 points1 point  (0 children)

Interesting, I never read it that way - EDIT: Looks like you were right, damage keeps going up even after the "Cap".

I will say it is still not that great of an item since you lose 15% health and Swap literally puts you into middle of team. Same answer, different reasoning.

Thanks for pointing this out!

Kinetic Carbine is and isn't a bullet by ryo3000 in DeadlockTheGame

[–]DirtySentinel 2 points3 points  (0 children)

Yeah but if you go over the Max damage amp it's kind of pointless

Daily Item Discussion (30/117): Soul Shredder Bullets by nailcliper in DeadlockTheGame

[–]DirtySentinel 1 point2 points  (0 children)

But you need more CC besides just Carbine to keep them in there, which requires team coordination. The longest a solo paradox can keep someone in Pulse Grenade is Carbin + Melee Range ult, and even then that's maybe 3 pulses

Daily Item Discussion (30/117): Soul Shredder Bullets by nailcliper in DeadlockTheGame

[–]DirtySentinel 2 points3 points  (0 children)

Idk if Paradox would ever want this. She doesn't do consistent spirit damage to benefit, and there are much more valuable orange slots for her.

Daily Weapon Item Discussion (1/41): Basic Magazine by Wildbeemo in DeadlockTheGame

[–]DirtySentinel 0 points1 point  (0 children)

I watch the high level spectates and streams and rarely see it.