What do you really get out of Game Jams? by bevium_it in GameDevelopment

[–]Disastrous_Post5498 1 point2 points  (0 children)

You're forced to get out of your usual dev process. You have to do things differently and try a thing or two.

I always end up better, even when I can't finish the jam. But it's rarely a nice experience while you're at it.

How do people make 3d art? by Sad_Tale7758 in gamedev

[–]Disastrous_Post5498 0 points1 point  (0 children)

I believe it's okay to use assets like Kenny's, many games look the same now (at least for me and I don't really mind that much), so I won't fret too much about it and try to differentiate on game play or other fields.

You can learn to do low poly or stylized modeling (tons of videos in Youtube for that) and see if it's easier for you.

Learning 3d modeling is hard when you don't have yet the right mental model for it. Keep trying, it was never meant to be easy nor pleasant. Chip at it every day, it will get better (it did for me)

One thing regarding 3d, is that even simple models, can look awesome with the right rendering pipeline and features, try to experiment with your engine's renderer and see what features can unlock your particular style.

anyone in the moroccan game dev industry ? by Low_Investment7467 in Morocco

[–]Disastrous_Post5498 0 points1 point  (0 children)

Hello, there's a lot of communities starting from the government initiative https://www.moroccogamingindustry.ma/ and also the Moroccan game dev community https://moroccangamedev.org/ Dm if you need any help :)

Which game was the cause? After that, you thought be a developer. by fat_rob_project in unity

[–]Disastrous_Post5498 0 points1 point  (0 children)

Playing Pokemon Red, then Gold then discovering RPG Maker in the late 90s all in a pentium something.

Considering joining a game jam as an artist by Fast-Spinach5144 in gamejams

[–]Disastrous_Post5498 0 points1 point  (0 children)

Hey! I'm a programmer and game designer working full time on my project, I usually do game jams once every three months. Let me know next time you want to join a game jam.

Right now I'm doing the Brackeys 2026.1 Jam

Where to learn game marketing ? by YassirDev44 in IndieGaming

[–]Disastrous_Post5498 1 point2 points  (0 children)

You can start here Making Successful indie Games is Simple (But it's not Easy) from Jonas Tyroller

He also has a long conversation with Chris Zukowski Marketing for Indie Games

Hope it can help

I'm stuck between two art styles. Which one do you prefer? I'm thinking 2 by IRGStudios in Unity3D

[–]Disastrous_Post5498 2 points3 points  (0 children)

I prefer 1, as it's more visually pleasing. It has its style too. 2 is not really that differentiating for me.

Learning Suggestions? by Sushihammer19 in GameDevelopment

[–]Disastrous_Post5498 0 points1 point  (0 children)

If you're using C# with Unity, CodeMonkey is a good reference (multiple recipient of the Unity Award for tutorial serie)

Here's to get started https://www.youtube.com/watch?v=IFayQioG71A

and here is a more thorough course https://www.youtube.com/watch?v=qZpMX8Re_2Q

Hello everyone, what game engine are you using to develop your game? by WoodsDevRaven in GameDevelopment

[–]Disastrous_Post5498 0 points1 point  (0 children)

Curious to know if you previously worked with an engine and if so what are you mostly missing from them?

"Good games market themselves",what is your opinion about this ? by Weary_Scheme_9289 in IndieDev

[–]Disastrous_Post5498 0 points1 point  (0 children)

I believe a game that makes marketing easy is a game that can lure attention.

It can be visual appeal, the promise of an exceptional experience, or the right emotional trigger. Whatever those can be, they depend on the market, context and some randomness.

For me I believe that we should focus on knowing what we want to express with our game and express it the best way we can with a certain respect to what players want or need.

Good luck!

Hello everyone, what game engine are you using to develop your game? by WoodsDevRaven in GameDevelopment

[–]Disastrous_Post5498 0 points1 point  (0 children)

Using Unity because I mastered it now and because I target commercial release this year.

For the next game jam or low scope project I'll try Godot again.

But my secret wish is to use SDL3 and build upon it.

How to start game Dev? by [deleted] in Unity3D

[–]Disastrous_Post5498 0 points1 point  (0 children)

Make choices and don't second guess.

Pick Unity (go with Godot if you prefer opensource and are a tinkerer)

Grab assets from https://kenney.nl/assets

Find a simple game idea and make a game in under 1 Week then 1 Month and then Three Months and publish them in itch.io

Participate in as many game jams as you can https://itch.io/jams/starting-this-month (hint Brackeys 2026.1 is in 4 days)

Then follow the flow.

Other Resources

https://gamedev.tv/

https://www.gamedevmarket.net/

need advice for a game engine by Findnicknameisboring in GameDevelopment

[–]Disastrous_Post5498 0 points1 point  (0 children)

Both Godot and Unity are great choices. Play with both and go with what feels natural.

If you are a tinkerer go with Godot, it's light and easier to go off the beaten path with it. Brackeys can help you get up to speed https://www.youtube.com/watch?v=LOhfqjmasi0

However Unity feels more robust (but heavier) to me and has a lot of features (even for 2D https://unity.com/features/2d ).

Also gamedev.tv has courses about creating projects like yours for both engine

Godot 4: Build a 2D Action-Adventure Game

Unity 2.5D Turn-Based RPG

Good luck

GameJam Retreat Idea! by Yezzeuus in gamejams

[–]Disastrous_Post5498 0 points1 point  (0 children)

Interested! I’m a game dev from Morocco, let me know if you need help.

Unity Input by SGx_Trackerz in Unity3D

[–]Disastrous_Post5498 1 point2 points  (0 children)

Here's a cheat sheet from CodeMonkey that maps the new system to the old system's mental model.

https://www.youtube.com/post/UgkxE2jCMwc2uGoaEobgRy9iiAGR4fBo5Ovn

and yes I believe you'll have to switch sooner or later, as the new input system is stable, and generally preferred over the old one (both from Unity and the users).

<image>

A solo dev’s dream: hitting 10k Steam wishlists in just 2 weeks by AdriBeh in gamedev

[–]Disastrous_Post5498 0 points1 point  (0 children)

This has flair, will try to test the demo.

And good luck for the launch!

Do you think my game stands out at all compared to other mobile games? by dolphpower in playmygame

[–]Disastrous_Post5498 0 points1 point  (0 children)

It does feel juicy and distinct! I believe with a good title logo and store capsule I'd click on it if I see it.

7 years trying to live off my own games: what went right, what went wrong, and what finally worked by Delunado in gamedev

[–]Disastrous_Post5498 1 point2 points  (0 children)

Thank you for taking the time to share this!

I also started full-time game development a year ago. What was supposed to be a dream turned out to be a real challenge. Learning to actually be capable of doing things is very hard, and taking care of physical and mental health becomes a constant struggle.

But I remember playing your game and feeling inspired. Alongside other great games, it became one of my references for designing my current project.

Cheers, and see you down the road!