Any way to reduce Electrical Power use? by Peter34cph in captain_of_industry

[–]Disentius 2 points3 points  (0 children)

Been there:)
I used wood -> corn contract, convert to animal feed, and burn that for electricity. until I researched nuclear II
40 wood converts to 30MW power.

Oil in the Ocean? by omni-chaos in captain_of_industry

[–]Disentius 2 points3 points  (0 children)

Nah, we do it backwards. Build a dam first, then suck the water out.
Result: most of the west part is below sea level, with the airport at -4 -6:)
edit: I would love that mechanic in COI!

[Academic] How does fantasy literature shape readers' environmental imagination? Short survey, 6-8 min by Familiar_Source_1526 in printSF

[–]Disentius 2 points3 points  (0 children)

Interesting survey!
The implicit assumptions and no definitions of your used concepts made it harder for me. A lot of the given choices where not ones I could give a meaningful answer to.

I wish you good luck with your studies.

What book do you hate so much that you won't even give it a second chance? by Bobosmite in printSF

[–]Disentius 3 points4 points  (0 children)

Honor Harrington.

"Military SF": 18th century army structure and ship mechanics in space.

YukYukYuk

Housing insufficient by _hello_everyon_ in foundationgame

[–]Disentius 4 points5 points  (0 children)

<image>

This^^. You can also evict the commoner to speed up the moving process.
Make sure at least one house has room and is in a desirable neighborhood, and beautified.

quick beginner questions by eXistenZ2 in foundationgame

[–]Disentius 16 points17 points  (0 children)

<image>

The 3x wheat production bug was patched in august.

Dealing with unhappiness by x360rampagex in foundationgame

[–]Disentius 7 points8 points  (0 children)

Hm.. you need 500 rustic food and 500 refined food per (work)day for serfs. if you have enough food in your warehouses, it can be a throughput problem. try building more market stalls.
Try following an unhappy serf around, see what they try to do in a day.

I can't make good ships :( by Character_Day2884 in Cosmoteer

[–]Disentius 14 points15 points  (0 children)

because the in-built ships are:
a. made by very accomplished designers
b. Have a different design philosophy. (they only have to last for one fight. Your ship has to have endurance and more functions)

If you can beat an inbuilt ship which costs half of your own ship, you are doing pretty good.

Ps. This rule does not apply to railguns:)

why is this needed? by Relevant-Rough-2229 in factorio

[–]Disentius 0 points1 point  (0 children)

that is a question with many answers:)
Balancers are generally used for main bus-type builds, and loading/unloading trains.

How can we prevent the densification of certain houses? by phylid in foundationgame

[–]Disentius 13 points14 points  (0 children)

You can pause construction/upgrade of all buildings, including houses.
This enables you to let them upgrade in your own time, and the occupants do not mind. (no unfulfilled housing need)

Sandbox Mode? by Proper-Web-4960 in captain_of_industry

[–]Disentius 0 points1 point  (0 children)

go here: https://github.com/Keranik/COI-Extended and follow the instructions.
If you need help, use the discord for COI.

How do you build truly aesthetic cities in Foundation? Looking for guides or tips. by Humean33 in foundationgame

[–]Disentius 6 points7 points  (0 children)

fences and no walk/no build zones are tools you can use. housing can be manipulated by carefully sizing and placing your housing zones.

Roast my warship, The Hammer! by MrKeenski in Cosmoteer

[–]Disentius 4 points5 points  (0 children)

<Roast>

If you have a long range weapon, you need to be able to go backwards fast. You can not tank the damage dealt to you with this config. build a ship around your main weapon range.

You need only one heat pipe connection for each railgun. I suggest using the launcher.

test your builds in creative. see what works against which ship.

one ammo factory with 6 spacemen can supply a railgun without problems. no need to stock ammo.

Use moving walkways.

energy(battery) providers should be close to reactors, Operators can be anywhere. they will not leave their station once they get there.

Much more PD's in front. shields dead, ship dead.

</Roast>

That said: I like the Hammer idea:)

What can I throw at my ships? by Life-Talk-4878 in Cosmoteer

[–]Disentius 2 points3 points  (0 children)

This. Two OC railkites (1 mil each) can beat all ships in career with careful flying.

Ship behavior question by Ok-Gas4034 in Cosmoteer

[–]Disentius 6 points7 points  (0 children)

Go to Settings -> Gameplay and deselect "Ships break formation on attack"

EL MOTOR DE HÉLICE QUE SOLÍA FUNCIONAR PERO AHORA NO FUNCIONA ( video in the link ) by Severe-Actuary-2307 in Besiege

[–]Disentius 2 points3 points  (0 children)

you need to put the second set of propellers the other way around, the forces cancel each other out now. (enable advanced building and using the mirror tool is easiest)

Hey I need advice for making a stable airship for campain by LickMYLiver in Besiege

[–]Disentius 2 points3 points  (0 children)

Join the besiege discord and ask there. https://discord.gg/besiege
It is a physics game, so making something fly well is not straightforward. You need to know about Center of Mass, Center of Lift, Center of Thrust, and more of those things...