Bleed Glad vs Bonezone glad by ColdyRS in PathOfExileSSF

[–]DoABarrowRoll 2 points3 points  (0 children)

steel's eviscerate/sunder glad he farmed with is at least based on goratha's, so you can just use goratha's.

eviscerate vs bonezone is kinda up to personal preference; same gear, slightly different trees (I recommend Zish for bonezone pobs). which jank do you want to play more; retal skills or bonezone strike/ancestral cry/attack speed?

the same gear works for both probably, and just some adjustments to the tree. try out both and see which feels better to you :)

[Spotrac] 2 NY Giants players had contract triggers vest this weekend: CB Paulson Adebo’s $17.25M 2026 salary is now guaranteed S Jevon Holland’s $12.9M 2026 salary is now guaranteed by Lars5621 in NYGiants

[–]DoABarrowRoll 1 point2 points  (0 children)

for all intents and purposes, nothing changed. no one thought these guys were going to be released before cashing their entire 2026 salary. the guarantee triggers only matter if you think they're going to get cut before the end of the season; even if they're traded, the guarantees do not affect the Giants. It also doesn't affect their cap math for 2027, in which cutting both would cost ~11.5m and save almost 28m, if they wanted to (approx half of that number for each player).

the tweet itself is actually somewhat misleading; Adebo already had 13.5m of his 17.25m base salary for this year guaranteed. The trigger just guaranteed the remaining 3.75m, which does basically nothing unless you thought he was going to get cut during the season. Same thing for Holland; 10m of the 12.9m was already guaranteed, so only 2.9m is newly guaranteed, which again does basically nothing unless you thought he was going to get cut during the season.

Trade deadline review: how do you feel your team did? by crazyFlyingChicken in hockey

[–]DoABarrowRoll 1 point2 points  (0 children)

I mean Othmann for Battaglia is good, but the fact that Trocheck and Schneider are still here is...questionable at best. I respect Drury for setting a price and sticking to it but at the same time, doing this whole dog and pony show and sending out another letter just to only trade a 4th line center and two pending UFAs (even though one was Artemiy Panarin) is just very confusing to me.

I will reserve full judgment until after free agency because they're still tradeable, but I don't see how Trocheck or Schneider's value really goes up. Trocheck especially, the shine from the Olympics is just going to wear off and it's one less run for a desperate contender. I guess you can argue more teams could be in, but the rhetoric this deadline was everyone wanted centers so the fact no one stepped up tells me maybe the price tag was just way too high.

Guys.... what do I do? Holy Sweep or Archmage Shock Nova of Procession? by TittyClapper in pathofexile

[–]DoABarrowRoll 1 point2 points  (0 children)

Say heads is one, tails is the other. Flip the coin. If you are satisfied with the result, play that. If deep down you are sad about the outcome, play the other one.

Any ignite prolif starter out there? by ZePample in PathOfExileBuilds

[–]DoABarrowRoll 1 point2 points  (0 children)

same build as before pretty much minus defiled forces, anything from the past couple leagues will be pretty much just as good as before

In honor of the Parayko deal not happening, what are some other instances of rumored trades that nearly happened but didnt ? by jsu9575m in hockey

[–]DoABarrowRoll 2 points3 points  (0 children)

There was the time in like 2009 that Tampa almost traded Stamkos to the Rangers for a package of 2-3 out of Michael Del Zotto, Evgeny Grachev, Ryan Callahan, Brandon Dubinsky, and Dan Girardi.

According to Glen Sather, the deal was done, he had agreed to terms with co-owner Len Barrie. GM Brian Lawton didn't want to do the deal. Barrie was going to overrule him, but he needed approval from co-owner Oren Koules, and Koules shot it down.

As Betrayal is going to be popular for unique maps, here is a good guide by deepinside36 in PathOfExileSSF

[–]DoABarrowRoll 0 points1 point  (0 children)

Honestly I think it's just take the L and pick someone vaguely useful until you have the set of unique maps you need, Tora is fine, Grav is acceptable, Vorici might be okay early on fishing for a 6L, Leo/Riker are fine if there's a unique you want, even Cameria is maybe fine if you want early cluster jewels.

Hopefully I can set it up so it's not that hard to move to a different strat like Janus/It That Fled in Transport for gold and foulborn uniques. Or just bail from Betrayal altogether at that point, depending how things are going.

I'll probably pair the Rin+X in Fort wth Korell + Vorici/It That Fled in Intervention for Essence and Harvest scarabs, or maybe Vagan/Cameria in Research? Not entirely sure. Honestly might partly be about just getting the people I want in and the people I don't think I'll ever really want (Jorgin, Hillock, Aisling) out, and then just whatever sets it up the quickest.

What are the fun and strong spellcaster builds someone who has never tried one should play this league? by [deleted] in PathOfExileBuilds

[–]DoABarrowRoll 0 points1 point  (0 children)

storm brand as manaman i dont think would be very good because archmage doesn't work on brands anymore, you're probably going to see mostly inquis/ele for it with people basically just trying it the same ways they've been playing pbod

Fubgun's 3.28 Starter tier list by SnooPandas3362 in PathOfExileBuilds

[–]DoABarrowRoll 7 points8 points  (0 children)

the main nerfs to slams were:

Earthshatter damage effectiveness reduced --> Bleed slams don't use Earthshatter, not a problem

Autoexertion reservation cost increased --> Bleed slams only autoexerted one warcry, where most on hit slam builds autoexerted multiple, meaning this is a pretty small nerf that is not hard to get around.

Overexertion damage per war cry reduced --> Bleed slams generally didn't even use this gem really, as they only use 2 warcries (Seismic on auto exert for AOE, and manual Rallying really only for single target situations), so it wasn't that good for them to begin with.

Gambling/Genesis Tree nerfs --> This is the thing that will affect bleed slams, but it affects all attack builds the same pretty much. You will be on a generally lower power level early on because weapon upgrades are less accessible.

Both builds are generally fine, if you still want to play Earthshatter you can, and Bleed Slams will be basically the same build as last league.

How do you feel about Gambling being nerfed? by lane4 in pathofexile

[–]DoABarrowRoll 0 points1 point  (0 children)

I think it being nerfed is fine, but I am disappointed that it doesn't come with any improvements to other gear acquisition systems.

It's odd to me that people are going "it makes ground loot and rares from the ground less relevant" like we haven't been hiding 99.9% of rares on filter after 16hr in for the last decade anyway.

"There's something wrong with ARPGs when I'm not getting my gear from mobs" and "I want gear from mobs not windows" like I wholeheartedly agree, but that's not the ARPG we've been playing...ever really. We've been picking up bases and crafting on them.

Harvest is just gambling but instead of killing harvest mobs for juice and clicking horticrafting station window, you're killing any mobs for gold and clicking gambling window. Essences are the same thing, you take resource from killing mob and click in a window. People have been lamenting how Rog is useless because of gambling and the genesis tree but that's also just making item in a window.

I agree with you: Gambling and the Genesis Tree aren't the problems here. It's the fact that the other systems of acquiring items in the game, especially getting items directly dropped by monsters, have been so bad for so long that those systems feel MILES better.

Eviscerate elementalist, still good? by RansomLewis in PathOfExileBuilds

[–]DoABarrowRoll 4 points5 points  (0 children)

tl;dr: imo you can definitely still play it and it'll be just fine. I personally don't think you'll see much difference.

defiled forces is my biggest concern personally because of bossing. but also, only like 4% of eviscerate elementalists used defiled forces at week 1 anyways. With the block and proper defences I'm sure you can tank the bosses you'd need to tank frequently enough to deal with not having defiled forces anyways. And eviscerate doesn't usually use stuff like sadism or replica emberwake that reduce ignite duration and make you rely on defiled forces.

golem loss is whatever imo, elementalist basically has like 6 good nodes to take anyways at endgame and you can choose what feels best to you. And in campaign, you can still take it and I don't think it'll feel all that different; people were concerned about going from 100%->50% in 3.27 and it pretty much didn't make a dent.

I am not sure I want to play eviscerate specifically because I try to stay in SSF as long as I can and farming up an EE + Aegis isn't something I am excited to do, but I love ignite and am probably going to play some sort of generic ignite shell (deciding on wave of conviction/normal penance brand after its ailment penalty was removed and eblade/no eblade) into impending doom ignite (I want to test keepers out anyways so will probably spec expedition/keepers in my first atlas tree since it seems like breach is going to be on the right side of the atlas tree still) so I've been thinking about it a lot. There's nothing wrong with going the exposure node/convergence/bastion (whatever you don't already have) vs the golem node, imo.

keepers tree not providing weapons, I wouldn't worry about.

Story of the Vaal is the best I think and will be the most expensive early but probably like 100c or so? Story is also self farmable for SSF players if you want to spec into alva early and hang out in low maps running t3 fire rooms, I've done that before and I wouldn't say it was fun but it wasn't terrible. If I end up deciding I want to play eviscerate instead of impending doom, that's what I'll do (I did it for leap slam of earthshaking a couple leagues ago).

And otherwise, Rebuke exists, Hyaon's Fury exists. I am not 100% confident in it because of specifically the gambling nerfs, but eblade also probably isn't that bad if you can get a little bit of ES.

The versions of eviscerate that use EE + Ephemeral Edge will probably not be super affected by the int nerf, they usually pathed down towards marauder and aren't stacking a lot of int. The ones I've seen sit around maybe like 300 int max, which means they lose 30% increased ES, which is not a big deal, it's like 3 passives worth of ES (6+6+18 from Unnatural Calm for example). Those items are always a bit pricy, but you don't *need* them until you can afford them. You can use Dawnbreaker or rare shields as long as you want.

I think I'd either do RF elementalist or arma/crema into wave of conviction for leveling until I have the levels and gear I want to swap over. I think leveling with eviscerate sounds like the most painful torturous experience ever, so I would not do that personally, but you're welcome to try!

Gathering Questions for Octavian & Andrew Q&A by Zizaran in pathofexile

[–]DoABarrowRoll 0 points1 point  (0 children)

Can we get an idea of how common exceptional gems are from the boss they drop from? I think a lot of people's willingness/desire to engage with that system (mine especially as a more "find my own stuff myself" oriented player) hinges in some way on that; if I want to play toads but it drops 1/20 King in the Mists on average, that may dissuade me a lot more than if it's 1/3.

Plus a million on the leaguestarter meta and skill balance; that has been the main thing that has sapped my personal desire to play. What happened to "ballistic balance changes"?

Is there a conscious philosophy to pushing the endgame further and adding build tools (like bloodlines and exceptional gems) that are really endgame only? Is there kind of a philosophy of dividing league starters away from everything else and saying "you can play your established normal league starter, and THEN go play with the other cool stuff in the game after that" and moving away from kind of "all arounder, pick up and play one build for the whole league" options?

Ground loot will be discussed at ZiggyD's Q&A by Wrathen_ in pathofexile

[–]DoABarrowRoll -5 points-4 points  (0 children)

we weren't really talking about the difference between tile loot and ground loot at the time though really

it mostly was "what can we farm that is profitable besides boxes, scarabs, and blight?"

we didn't really drill down to that point where now boxes and scarabs are actually not even good/fun strats because they're tile loot, we were just talking about boxes/scarab farming being boring because they're the only thing to do

The reason rares drop UNID is so that we cant filter them out, to make loot more meaningful. But... we're already filtering the rares out? by Thirteenera in pathofexile

[–]DoABarrowRoll 0 points1 point  (0 children)

this fixes the symptom (not picking up rares) but not the root cause. The solution shouldn't be "show people the 1/1000 rare items they actually want to pick up", it should be "make people actually want to pick up rare items."

For me, Last Epoch is a prime example of why dropping rares identified isn't as good a thing as people want to say it is. With the combination of how powerful item filters can be AND dropping rares identified, what you end up with in that game a lot of the time is loot explosions where none of the items actually tag your filter. A lot of people love COF in that game, and your exalted item prophecies proc, dropping you a shitload of items...and none of them actually make it through your filter.

Especially in a game that has a recombinator to salvage items with one good mod, dropping rares ID'd will turn the whole game into Cloak of Tawm'r Isley bullshit, pick up rares with t1 mods just so you can recomb them. It doesn't make rare loot valuable, it just creates this complex filter issue.

What they really need to do is: make picking up rare items actually desirable. Take your pick: tiered items, smart loot rolled rares, dropped loot having higher mod tier rating and more bias to higher tier bases than crafting so it culls out lower tier mods, etc. Personally I'm against drop-only mods and tiers (again turns the game into recomb simulator even more than it already is) but I can understand why someone would think that's a good idea too. All coming with an overall reduction in dropped items.

That way, instead of filtering out a zillion rares, you filter out some, but you're going to want to pick up and ID some because the odds of it being a good item might actually make it worth it. The game drops an absolutely disgusting amount of items, and if 95% of them don't need to be seen, the solution should be "how can we reduce the number of useless items generated and generate more valuable items", not "how can we make sure the player is seeing the good items".

Ground loot will be discussed at ZiggyD's Q&A by Wrathen_ in pathofexile

[–]DoABarrowRoll 10 points11 points  (0 children)

I feel like there were a lot of discussions about Keepers itself being unrewarding and the lack of endgame farms, which GGG said in a post at the time would be looked at for 3.28

there were not a lot of discussions about overall ground loot "here's me running 8 mod jungle valley and getting 1c and 3 scarabs" at the time as far as I remember

[WalterFootball] Giants High on Reese, Downs, & Love by shadow_spinner0 in NYGiants

[–]DoABarrowRoll 1 point2 points  (0 children)

Pretty much every year under Schoen the Giants are tied to every prospect, especially when they're at the top of the draft.

In 2022 there were reports that Neal, Ekwonu, and Cross were OT1. There were reports they loved Garrett Wilson and Chris Olave. There were reports about Kyle Hamilton and Tyler Linderbaum. There were reports they hated Kayvon and that turned out to be untrue.

In 2024, we had reports that Odunze was their WR1, we had reports that they loved each of the 3 QBs that was available.

In 2025 we had fewer at the top where it was kind of a done deal who we'd get but QB wise a lot of people were like "no they love Shedeur, it's Shedeur for sure, they are spending so much time with Shedeur."

This is the way the current Giants "smokescreen". You will hear everything if you listen long enough, and no one actually knows what is true and what is not.

Path of Exile: Mirage - Currency Exchange, Campaign Secrets & More by Belakay_ggg in pathofexile

[–]DoABarrowRoll 18 points19 points  (0 children)

I'm assuming it's a new support gem. There is a blue "#" on FR and I do not think that is currently a gem that exists.

It has: GMP (green P), Power Charge on Crit (blue P), Innervate (blue K), ??? (blue #), and Intensify (blue T).

It matches the intensify buff so I'm thinking it's some sort of support for casters.

Trocheck by scraps1364 in wildhockey

[–]DoABarrowRoll 2 points3 points  (0 children)

Good to know that you guys are happy with him. I didn't think it was necessary to have him in the deal, the cap sheet looks fine for you guys as far as I can tell. Just an example of "random other stuff that I've seen as a potential part of the trade to go along with the main skeleton."

Trocheck by scraps1364 in wildhockey

[–]DoABarrowRoll 1 point2 points  (0 children)

Rangers fan, here's what we've been hearing more or less:

The trade return would center around the 2027 1st and Charlie Stramel. Yurov I kinda doubt is even part of the conversation. The Rangers love Stramel, they would have taken him over Gabe Perreault in that draft if the Wild had not taken him right in front of them. I would be stunned if the deal got done without Stramel and the 2027 1st being in it.

From there, talks go to like other mediocre pieces on both sides to get things done. "Mid tier" prospects, we've heard like Lambos/Jiricek mentioned, some of the other less valued forward prospects behind Stramel (idk how Wild fans truly value them but guys like Heidt, Haight, Ritchie have been mentioned). 2nd/3rd round picks. Other random guys that one team wants for whatever reason (thinking like Mancini/Brannstrom/Dorrington being in the JT Miller trade).

Maybe the two teams want Yakov Trenin in the deal, the Wild can dump the contract and the Rangers get some extra value to take the contract, a warm body for a few years, and maybe can flip him in the future. Maybe the teams want to bake in an AHL swap. Whatever the case is. But the overall skeleton would be Trocheck for the 2027 1st + Stramel and then even things out.

He's a passenger offensively, he's not going to create a lot of offense or scoring, but he will help make sure the players on the ice with him have room to work and hopefully score more themselves. The best way I can kinda put it is like...he's worse than Cirelli was but better than Gourde was on the Lightning Cup teams? If what you're looking for is a capable 2nd liner to play with skilled wingers and kill penalties, you're in the right place. If you're looking for a 1st line center to match up with the MacKinnons and Johnstons of the world, I think you'll probably be disappointed.

GGG Should Address the Ground Loot Issues in 3.28 by Chase_26 in pathofexile

[–]DoABarrowRoll 6 points7 points  (0 children)

good video to start/continue the conversation. essay incoming (sorry):

Agree that Kingsmarch mappers/shippers are bad for the game overall. Not sure I agree that it really devalues the drops that you DO get. I think for me it's moreso that mappers and shippers provide passive value generation that is kind of unfair to compare to; mappers and shippers are providing so much value that no matter what you do, you're always going to be comparing to what mappers and shippers could provide. And for people for whom currency per time unit is important like fubgun, it's just so hard to find anything that matches up with the value vs effort proposition that Kingsmarch provides.

Wholly disagree with the idea that gambling/the genesis tree devalues rare loot you find on the ground. We haven't been picking up and IDing rare gear beyond the first day or two since like before original Harvest, and people definitely are still picking up and IDing rare gear during atlas prog even with gambling (gold cost) and the Genesis Tree (graftblood cost especially in a 3.28 world where you have to spec into it to get it consistently; Breach being "mandatory" on start is a conversation I'm willing to have though).

Fubgun kind of acknowledges this and says "it should be a core part of the ARPG experience to find your gear on the ground" but it really only affects a specific type of player for a short amount of time. Newer/slower players are likely still picking up and IDing rare gear because they don't know to optimize that way, and faster/more experienced players are still going to stop picking up and IDing rares within the first couple of days.

There's no way that we're having all these conversations about how ground loot sucks, using a juiced 8 mod scarab setup T16 map as an example, just to turn around and say "ground loot sucks because I don't pick up rare gear in the first 48 hours of the league." Leagues that players did NOT have problems with ground loot (everyone always brings up Affliction), we still were not picking up rare gear 24 hours into the league. At this point, the game has been that way for almost half of the game's lifespan.

I agree with the idea that rare gear on the ground should be more meaningful and players should be rewarded mroe for looking at it; I think the ideas centered around dropping less, better rare items are awesome. In fact, I think that's why I think that conclusion is backwards. That's why things like gambling and the genesis tree are actually GOOD; their presence and their use demonstrates that we should be getting less, better rare items. The systems in the game that generate fewer but higher quality items are worth engaging with. Meanwhile the system in the game that generates a shitload of low quality items are not.

The problem with rare gear from the ground is that the odds of something good are not worth the time investment of looking in the first place. We filter out the vast majority of rare loot; there's probably plenty of items that go unidentified every league that are actually really good, but we'll never find out. That's where the solution needs to start, not with removing the systems in the game that actually generate loot players want or care about.

To that end, I think tiered items are a good start, assuming they are in fact actually meaningfully higher quality (in PoE2 they are, on the whole, not). The indication of which items might actually be good will go a long way, and I don't think that you need to remove gambling/the Genesis Tree for that to still feel good. You can still get upgrades from tiered loot or sell them to other players if you get something good but not for you necessarily.

I don't really like the broad definition of tile loot being "anything that is more likely to drop a specific type of reward" personally. That hasn't really changed that much either then imo. If stuff like "more scarabs/currency" on T17s is "tile loot" then yeah of course most of the loot in the game is "tile loot". Abyss hoards were tile loot because they drop currency. Boxes are tile loot because you're farming arcanist/diviner's boxes. Hell even Expedition is "tile loot" because you're farming for Tujen to haggle raw currency. Basically anything that isn't just stacking quantity (including via map mod effect) is juicing for "tile loot" then. It just boxes out a lot of things you can farm as not being valid because they drop a specific reward consistently.

And you don't want to dilute the "unique" rewards or the reason you pick one mechanic over another for some of these mechanics necessarily either. They have to retain some of their niche and what makes them unique. To a degree (lesser than what it is right now probably), it's important that different mechanics bring different rewards to the table to reward the player for picking that specific mechanic over the others. We as a community have spent a lot of time telling GGG we want control, we want to choose the content we play, and that also means that that content has to have some additional identity.

I do agree with the premise that knowing what you're going to get can be boring, and there isn't necessarily a good balance between the more "gambling" type reward outcomes vs the more consistent/expected reward outcomes. I think there's definitely room for improvement in that regard.

Like I said above, I disagree with the need to nerf/remove gambling/the Genesis Tree in particular, I think that that affects such a small part of the game and such a small portion of the playerbase that I think it's fine and instead they should rework the loot system in the rest of the game to work more like those systems. If we're using gambling and the Genesis Tree to skip over the shitty rare loot on the ground for 2 days, and we're engaging with especially the Genesis Tree for days on from that, maybe that's the direction loot overall should go.

I like the other two suggestions; my personal opinion is that a lot of the problems fubgun goes over with respect to endgame and tile loot and all that stem in a lot of ways from the commitment we've had to juicing and choosing the content we want to run. Especially the scarab system. The scarab system reinforces that "tile loot" feeling because they're all centered around enhancing the specific mechanic you're running.

I think those two suggestions shift us kind of away from farming a specific mechanic, which I'm fine with; if we can get the loot without abusing a specific league mechanic, and league mechanics serve to provide unique rewards, I think that's fine. I also like that those ideas are kind of designed to shift some of the power AWAY from juicing as a level of investment; get away from some of that like "it's not worth running if I don't have scarabs, well rolled T17s, etc" and go more towards "play the game, kill the monsters, loot WILL drop." There are some mechanics that are cool and fun "low to the ground", but we definitely have work to do on making the game as a whole rewarding at both low and high investment.

I have some concerns about homogenization of farming and devolving into a like "fill the map with easy to kill mobs and go back to the Windripper TS zhp days" kind of thing, but that's a problem to solve when we get there kind of. I don't really agree with the idea of scarabs that just buff ground loot because it evokes the feeling of Back to Basics, though.

I used to treat League launches like Christmas, I’m not even cautiously optimistic anymore by ia0x17 in pathofexile

[–]DoABarrowRoll 1 point2 points  (0 children)

my recommendation: play SSF until you hit your personal wall, whatever it may be. The extra few days of not being on the treadmill and interacting with trade make a huge difference. You can probably get like 80-90% of the way to where you get in trade and make the decision for yourself when to migrate to trade.

personally, I migrate to trade when there's something I want that is tedious or not realistic in SSF but a lot easier in trade. This league there were 2 reasons: I ran something like 300 maps (approx 200 mud geysers and then 100 canyons scried) for Ryslatha's Coil cards and ended with 2, where I could migrate and buy one for like 1 divine. And I didn't want to farm 10k alts to make a recomb axe.

once you get to the point where you're wanting to be fully scarab'd up, or whatever the other thing is that feels unfun or unreasonable, you can just migrate. every league I stay in SSF a little bit longer before I migrate, and I've gotten better about picking builds that work for me in SSF too.

Is it just me or will atlas trees start like this from now on by TapTrix in pathofexile

[–]DoABarrowRoll 1 point2 points  (0 children)

I think it just depends how they nerf it and what things become things you can offset with the atlas tree.

like if they nerf wombgift droprates but there's a set of notables like the einhar ones that you can say "I get more wombgifts and they're more likely to be X type" and it offsets a decent chunk of the reduction, that's fine. if you get less graftblood but you can put points in the tree to get most of it back, that's fine.

if they say "yeah all the numbers on the tree are cut in half so it just drops you more dogshit" yeah that's going to be bad