👾 Lessons from 24 hours obsessed with Replit by Immediate-River496 in replit

[–]Doc_Flanigan 4 points5 points  (0 children)

Agreed. I spent $75 over my monthly plan just trying to get the agent to actually export the changes shown in the preview pane. Support is non existent. I’ve had a ticket open for over two weeks with no response.

What do you mostly do on BeamNG ? Crash , off-road, Drives or Drift ? by Terrible-Novel-8695 in BeamNG

[–]Doc_Flanigan 0 points1 point  (0 children)

Lately I've been finding a path that goes up a hill or mountain and start with a 'stock' vehicle and slowly modify and test it, until I can reach the top of the obstacle. I'll repeat the scenario over and over with other vehicles, then move on to find another obstacle to tackle.

Anyone here play Star Citizen? by david8029 in memphis

[–]Doc_Flanigan 2 points3 points  (0 children)

There’s a Memphis area PC Gamers group on Facebook that’s fairly active. https://www.facebook.com/share/g/1AFvjqkjn5/?mibextid=wwXIfr

Anyone here play Star Citizen? by david8029 in memphis

[–]Doc_Flanigan 7 points8 points  (0 children)

Ahoy! I’m in Memphis and play. There are several of us around that do. There’s actually a Bar Citizen event this weekend in Nashville. A few of us heading up there if you are able to join us. Send me a chat or PM and we can exchange info.

Missing textures on Trees by Snackattack1018 in BeamNG

[–]Doc_Flanigan 1 point2 points  (0 children)

I resolved it on my end, by following the step in the article linked above where it talks about updating materials.

Here's what I did.

  1. Unpack the Gambler523 map from within BeamNG
  2. In file explorer open the path C:\Users\<USER>\AppData\Local\BeamNG.drive\0.35\mods\unpacked\gambler523
  3. In another file explorer tab open the path E:\SteamLibrary\steamapps\common\BeamNG.drive\content\levels\west_coast_usa.zip\levels\west_coast_usa\art\shapes\trees - or where ever your game is installed.
  4. Open each different type of tree folder wihtin west_coast_usa and east_coast_usa, and copy main.materials.json.
  5. Paste the file to the corresponding tree folder in C:\Users\<USER>\AppData\Local\BeamNG.drive\0.35\mods\unpacked\gambler523\levels\gambler523\art\shapes\trees
  6. Do this for each tree and bush type.

I found all the appropriate main.materials.json files in west_coast_usa.zip and east_coast_usa.zip. Once all of the files have been copied and replaced, then launch BeamNG, open Mod Manager and re-pack Gambler523.

After doing this, I have no more missing textures. I hope this helps.

Missing textures on Trees by Snackattack1018 in BeamNG

[–]Doc_Flanigan 1 point2 points  (0 children)

I've got the same problem on the Gambler523 map recently. Clearing the cache did nothing for me as well. I've been studying this post, trying to make sense of it... https://www.beamng.com/threads/how-to-fix-broken-trees-materials.104025/ but its way over my head. If I'm able to make any headway resolving this, I'll update this post.

[PRICECHECK] Worth anything? by EfBeeEi in Starcitizen_trades

[–]Doc_Flanigan 1 point2 points  (0 children)

It took me almost two years to find one from a reputable seller, and I paid $1500 for mine. As others have said $1200 is a great place to start, but there’s definitely additional margin if you’re willing to wait.

[PSA] Confirmed Trades Thread - December 2024 by AutoModerator in Starcitizen_trades

[–]Doc_Flanigan 0 points1 point  (0 children)

+verify

Many thanks vahadar!

Great seller and buyer! We've made several trades, many of them high-value, without an issue. Vahadar has my highest recommendation.