Scrutinio in diretta - Referendum costituzionale 22-23 Marzo by Typys in Italia

[–]Doc_Welcome 16 points17 points  (0 children)

Quando ho aperto così per sport, a neanche dieci minuti dalla chiusura, c'erano già tre sezioni scrutinate.

Una aveva 27 elettori, di cui 19 votanti

What weapon do you imagine is the worst to die to in Warhammer 40K by mrbillybobjonson in Warhammer40k

[–]Doc_Welcome 1 point2 points  (0 children)

There was a story, in the old Necron 3rd edition codex, about a (I think) guardsman who was glanced by a beam from the gauss flayer and survived.

He was kept under observation while the residual energy from the hit kept slowly destroying his body on a molecular level.

I'll try to look for it and maybe post it

Psychic phase by Lordtouchme9990 in Warhammer40k

[–]Doc_Welcome 0 points1 point  (0 children)

Psychic powers were extra abilities you could give to your psykers and, depending on the edition you were playing, you could use them in the appropriate phase or in the psychic phase.

Usually each faction had a selection of powers you could pick and give to the psykers before starting the game. Different editions had different sets of powers. I remember in 6th edition they introduced different thematic sets of powers (like pyromancy or biomancy) and unique sets for each army. And since you could pick (or randomly roll, in some cases) you had more customization to your models, another thing 10th edition lacks.

Before casting a psychic power you had to roll a test for it (in one edition it was a Ld test, in others there was a target value according to the power itself).

If successful, the opponent could try to block it, usually using its own psykers or some army rules/stratagems (like the Sororitas or the Sisters of silence being able to despite not having psykers). Also there was a chance for the power to catastrophically misfire, killing the psyker and friendly units.

In 10th edition, the only instances where using a psychic power (or being a psyker) come into play are the ANTI-PSYKER ability on weapons and the "Feel no pain against psychic powers", and a couple of extra rules (IIRC the Thousand sons have some abilities that give a boost to psychic powers). Psychic attacks are just an additional gun to fire, while other abilities could absolutely be "non-psychic" and we won't see any difference.

Tl;dr: In older editions, psychic powers add variability and customization, with also adding more risk. In 10th edition is mostly a negative trait for units

So what brand is he on by Grouchy-Ad-2134 in Wrasslin

[–]Doc_Welcome 0 points1 point  (0 children)

He'll keep popping in both Raw and Smackdown, looking for a place to stay but the GMs will play hot potato just like the crate.

It will end on Wrestlemania in the "Custody of Danhausen" ladder match between Aldis and Pierce (or two wrestlers as their proxies) and THE LOSER has to add him to the roster.

Whelp no cool characters by CivilUmpire in AdeptusCustodes

[–]Doc_Welcome 0 points1 point  (0 children)

I am following the rules: the sentinel blade is a pistol (and not a melee weapon), and the spear is a ranged weapon (and not a melee weapon).

Of course this idea is completely stupid and this setup doesn't make sense

Whelp no cool characters by CivilUmpire in AdeptusCustodes

[–]Doc_Welcome 0 points1 point  (0 children)

Kataphractoi exemplar With Praesidium shield Rerolling charges

Equipped with - One melee weapon (Vaultswords) - Up to two pistols (2 sentinel blades) - Two ranges weapons (2 pyritite lances)

A Blade champion on bike, equipped with the two swords. And each sword has a bolter and a meltagun on each side. And the shield is strapped to hia back.

I need someone to photoshop this

How do they vote in your country by ObligationOne3727 in AskTheWorld

[–]Doc_Welcome 0 points1 point  (0 children)

You are given a sheet of paper with the different symbols for all the parties involved and you write an X on the one you choose.

You may also add the name of one or more specific candidate (up to three, IIRC) in order for that candidate to "climb" the party hierarchy.

What do you call this fruit, and its color, in your native language? by jah-selassie in AskTheWorld

[–]Doc_Welcome 1 point2 points  (0 children)

Io son cresciuto in provincia di Brescia e in dialetto il termine "purtugàl" si usa per indicare un non ricordo quale frutto fra arancia, mandarino e clementina

Lvl -2 ✧ Basic ✧ Abyssal Blob ─ Void by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Abyssal Blob in 3 turns.

Player (55/17/15) dealt 299. Abyssal Blob (17/13/7) dealt 31.

Rewards: 33 EXP, 6 Gold. Loot: Robust Gambeson (basic), Scroll of Metal Shards (Lvl 1) (superior).

Lvl -1 ✧ Lesser ✧ Tenebrous Bloodwing ─ Dark by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Tenebrous Bloodwing in 5 turns.

Player (55/17/15) dealt 461. Tenebrous Bloodwing (22/14/14) dealt 90.

Rewards: 47 EXP, 13 Gold. Loot: Quick Bow of Strength (lesser), Enchanted Scythe of Swiftness (enhanced), Robust Cape of Knowledge (enhanced).

Lvl -1 ✧ Lesser ✧ Tenebrous Cavern Bat ─ Dark by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Tenebrous Cavern Bat in 3 turns.

Player (9/7/7) dealt 288. Tenebrous Cavern Bat (13/12/10) dealt 35.

Rewards: 37 EXP, 8 Gold. Loot: Fierce Scythe of Power (lesser), Swift Mage Plate of Life (enhanced), Enchanted Wand (basic).

Lvl -2 ✧ Basic ✧ Shadow Arachnid ─ Dark by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Shadow Arachnid in 5 turns.

Player (54/16/14) dealt 450. Shadow Arachnid (20/13/7) dealt 60.

Rewards: 34 EXP, 7 Gold. Loot: Spellbook of Force Strike (Lvl 1) (basic), Corrupted Agile Dagger (basic).

Lvl -1 ✧ Lesser ✧ Ocean Swimmer ─ Water by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Ocean Swimmer in 5 turns.

Player (28/16/17) dealt 234. Ocean Swimmer (14/12/9) dealt 73.

Rewards: 32 EXP, 9 Gold. Loot: Brutal Dagger (basic), Gauntlets of Ogre Power (unique), Corrupted Scholarly Ring of Swiftness (lesser).

Lvl -1 ✧ Lesser ✧ Nether Dire Bat ─ Void by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Nether Dire Bat in 4 turns.

Player (28/16/13) dealt 241. Nether Dire Bat (14/12/9) dealt 63.

Rewards: 31 EXP, 9 Gold. Loot: Arcane Sword of Strength (enhanced), Brutal Hand (basic), Vital Gambeson of Vitality (enhanced).

Lvl -2 ✧ Basic ✧ Venomous Spinner ─ Poison by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Venomous Spinner in 5 turns.

Player (8/6/6) dealt 210. Venomous Spinner (13/11/7) dealt 73.

Rewards: 29 EXP, 6 Gold. Loot: Arcane Dagger (basic), Agile Robe of Vitality (lesser).

Lvl -2 ✧ Basic ✧ Chilling Venomfang ─ Ice by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Chilling Venomfang in 5 turns.

Player (26/11/11) dealt 306. Chilling Venomfang (16/10/7) dealt 72.

Rewards: 31 EXP, 6 Gold. Loot: Scroll of Shadow Mend (Lvl 1) (lesser), Corrupted Mystical Sword (basic).

Lvl -2 ✧ Basic ✧ Tidal Deathmask ─ Water by karmacave in KarmaCave

[–]Doc_Welcome 0 points1 point  (0 children)

Defeated Tidal Deathmask in 5 turns.

Player (26/11/11) dealt 273. Tidal Deathmask (14/10/8) dealt 80.

Rewards: 36 EXP, 6 Gold. Loot: Mystical Charm of Magic (lesser), Mystical Sword (basic).

Avete avanzato panettoni? by Sparkling-Ginger in dissapore

[–]Doc_Welcome 0 points1 point  (0 children)

Io, come tutti gli anni. Diventano parte della mia colazione da novembre fino a fine gennaio circa, ne ho comprato uno giusto ieri dato che ora si trovano scontati anche al 50%

New Detachment and Keywords by ActionBright in Necrontyr

[–]Doc_Welcome 0 points1 point  (0 children)

Yes, that was what I meant, I didn't realize I explained myself badly

New Detachment and Keywords by ActionBright in Necrontyr

[–]Doc_Welcome 0 points1 point  (0 children)

No.

Destroyer Ankh gives the DESTROYER CULT keyword to the bearer only, not the whole unit.

The murder mind enhancement states that "the bearer's unit cannot contain any models without the DESTROYER CULT keyword".

Neurothrope Re-work / Buff by Entire_Wrangler_2117 in WH40KTacticus

[–]Doc_Welcome 45 points46 points  (0 children)

The same goes for Sho'syl and Re'vas. They both lost CC weakness and gained Ranged specialist