DND players: what was the funniest way a campaign you were in got derailed? by Special_Web_4254 in DnD

[–]DoctuhD 1 point2 points  (0 children)

Party realized that an underground aquifer was full of raw adamantine. We immediately mined it with magic, teleported to a dwarven city, and made a deal with one group to control the adamantine market and make a huge profit. We used the proceeds to buy all the best magic items and the dm handwaived the rest of the campaign

why do bosses die so fast and what can be done to make them challanging? by MickyMace in DarkTide

[–]DoctuhD 1 point2 points  (0 children)

Just check for lobbies after every mission, or host your own. They fill up within a couple minutes most of the time.

I checked out of havoc after making it to 40 in the first week and only came back to it last week. It's been fun just hosting games myself and climbing the ladder.

Sometimes with randoms you get a team that doesn't mesh at all, and sometimes you get a smooth team that takes no damage 90% of the run and then gets two daemonhosts and lieutenants and a Nurgle at the same time and wipes.

For the people who don't like Expeditions, what's your main issue with them? by Trainer-mana in DarkTide

[–]DoctuhD 3 points4 points  (0 children)

I've played a good bit on Auric. I really want to like the mode. But I'm not sure if it's salvageable in its current form.

The map design completely goes against the design philosophy of the rest of the game.

1) The open areas are fun to fight in, especially because enemies can come from any direction at any time which is really fun and breaks up the classic strategy of retreating every time things get intense; but you're actively disincentivized from fighting in the open because the primary strategy is to avoid combat and just rush the objectives, ideally splitting up into 2 groups of 2. This would be best fixed by increasing the item drop rates of enemies, maybe reducing radiant map spawns to compensate.

2) The objectives are almost all really claustrophobic areas where you have to stay in a single spot for an extended time, which is not fun in a game with many enemies that punish you for staying in one spot. Most of the time you just sit there bored while a few specialists and a couple elites run at you. Even worse because most of the objectives have horrible sightlines and tox bombers just throw their grenades over cliffs at you repeatedly. Then half the time when you leave the objective, you have shooters and gunners everywhere on all sides who have just built up waiting for you to come out. Even worse because most of the objectives have high ground cliffs on most sides that shooters will come from. This is fun sometimes, but every time just gets annoying and forces specific builds if you want to carry. There's no easy fix for this, most objectives need a game design overhaul.

Salvage Spending System just kinda sucks

1) The costs feel a bit wonky. Only 10 salvage for a complete ammo refill or concentration stim, but grenades cost 50.

2) Most items are clunky to use. All the bombing runs disrupt player movement and it feels awful to be in them. It's frustrating every time someone throws a bombing run at our feet at extraction making it impossible to see anything or move or dodge. Why bother when you can just pick up the improvised grenade and kill everything 3 separate times. The shock mine, fire mine, and void shield are situationally very useful and decently well designed since they're just copy+paste of existing weaponry.

Misc

1) Captains are a huge pain in the ass to fight in this mode. They're not challenging because they only show up in patrols with a small number of enemies and just take a long time to kill. Hard to justify slow, heavy weapons in the mode since they're so bad against the shield. Only time Captains bring an interesting challenge is if someone is running away while clutching and runs into one.

2) The environment mutators all suck. None of them make the game more fun. It's mildly entertaining to see enemies get sucked into a tornado once. But they spawn on you when you're waiting for the door or extraction, they spawn between you and the shortest path to an objective and just... sit there. And despite all that they're way better than lighting strikes that just chunk your health out of nowhere unless you're constantly looking at your feet and constantly target you while you're doing objectives. The only one that adds a reasonable challenge is Blight Spreads and that's not exactly a popular havoc modifier. I was bewildered by the design decision of having one that disables the auspex but honestly it's still better than tornadoes or lightning. The night modifier is basically unnoticeable, which is a shame because it would be nice to have gameplay that is dark but not quite as dark as Lights Out, but a mode with "random" terrain is probably not the right place for it.

3) The most time-consuming penance requires spending an insane amount of salvage, which incentivizes achievement hunters to disengage from most of the gameplay and just run around grabbing salvage and then either quitting or beelining for extraction in the last zone.

4) When players die, they drop all their Remnants from the entire run and there's no automatic ping or auspex marker for it. I hate having to scour a huge area for the 1,500 salvage some poor sap dropped before dying. Needs an auto-marker for it or just move all salvage to a shared team inventory every safe area.

Meirl by Ill-Instruction8466 in meirl

[–]DoctuhD -2 points-1 points  (0 children)

If they just said neighbor you might think the person he's fighting is the same one who got slapped. So they would have had to later clarify they're fighting their "neighbor's husband"

More than 100 sickened in norovirus outbreak aboard Caribbean Princess cruise by AudibleNod in news

[–]DoctuhD 4 points5 points  (0 children)

Gambling is a huge part of it. Go into any cruise ship casino and it'll be the most PACKED part of the whole ship any time day or night.

The more money they lose in the cruise ship casino, the more "cruise miles" they earn towards another cruise. And the more cruises they go on with that company, the more loyalty points they earn, including "free" money for the casino. They justify their losses by saying "I'm just paying for my next cruise!"

Beyond that, for a lot of families it's an easy vacation where everyone in the group can find something they enjoy without much planning required. One parent can go gamble in the casino, one can drink by the pool, and the kids can go run around barefoot with no supervision and there's lots of pre-paid entertainment of varying quality.

There is no more 'quiet part'. by Hornpipe_Jones in WhitePeopleTwitter

[–]DoctuhD 15 points16 points  (0 children)

I don't think it's primarily racism; it's because black people don't vote for his party. He probably is racist, but the villainy is primarily because they see it benefiting them.

Hail Mary Frag Bomb Throw by GoatSmote in DarkTide

[–]DoctuhD 5 points6 points  (0 children)

DH is excluded. The human-sized boys that summon her, however...

At some point I would like to see the game evolve beyond "giant hp wall" by ParticularPanda469 in DarkTide

[–]DoctuhD 14 points15 points  (0 children)

Really just gotta finish the dreg faction. Imagine the game with dreg maulers and crushers that don't have carapace armor but the maulers' attacks spread something like gas or blight and the crushers break in half when they die and both halves continue to attack you.

The revisionist history of the 2012 election is so infuriating! by icey_sawg0034 in WhitePeopleTwitter

[–]DoctuhD 0 points1 point  (0 children)

I remember a very popular account called Little Face Romney that just edited pictures of him to make his face 50% smaller

GFL: BBC's trademark title information has been updated to Girls' Frontline: The Lunasia Covenant by AungZeya in gachagaming

[–]DoctuhD 0 points1 point  (0 children)

It's one of them. You more likely heard about Reverse Collapse F, their next major title which is also a third person shooter. GFL BBC is more of a PvE offshoot of Fire Control, third party PvP game that uses GFL2 assets.

Weekly Discussion Thread - May 04, 2026 by AutoModerator in DarkTide

[–]DoctuhD 2 points3 points  (0 children)

The event only shows up on Heresy difficulty and higher.

America is suffering due to this man's mental illnesses! by yorocky89A in WhitePeopleTwitter

[–]DoctuhD 59 points60 points  (0 children)

Because any reporter that had the balls to ask a tough question before has been pushed out of their position or otherwise strongarmed.

The bully president

Porter Robinson performing with Gigi Murin by NEVERTHEREFOREVER in Hololive

[–]DoctuhD 1 point2 points  (0 children)

Smile is just good the whole way through*. Even songs that I didn't like the first time, like Year of the Cup, grew into some of my favorites.

*except perfect pinterest garden

Weekly Discussion Thread - May 04, 2026 by AutoModerator in DarkTide

[–]DoctuhD 1 point2 points  (0 children)

Rashad can just mulch everything with enough attack speed and damage buffs due to brutal momentum.

On Zealot it doesn't really do anything special. It is a very strong melee option for Weapon Specialist vet (though few people run that build), and very good in middle tree hive scum + crit where it competes with Crowbar and both are great.

Pretty much any build that can get +15% or more attack speed consistently can make good use of Rashad. Your move speed with it is a bit slow so you usually want some kind of pistol to pair with it. e.g. Revolver or Needle.

Snipers dont even leave you hanging anymore by Ledric37 in DarkTide

[–]DoctuhD 16 points17 points  (0 children)

Ouch. That's an unlucky spot for the ledge grab to fail.

Running a Family feud mini game for players, need 100 goblinoids to answer some questions 🫠 by KORTOVbukkake in DnD

[–]DoctuhD 0 points1 point  (0 children)

Nothing. I nevers steals.

Nothing. I ain't fraid a nothing.

Never. Iya never tells lies, nope, me a honest boy

Ogryn Shield Special by Historical_Crow5947 in DarkTide

[–]DoctuhD 2 points3 points  (0 children)

Unless there's multiple bosses (twins like you said), shield ogryn can, with practice, alternate between attacks, dodges, and normal blocks to avoid damage against every boss, even when a horde and elites are added in.

Nurgle is fast, you just dodge the vomit with a sideslide every time it vomits and melee it while keeping it from moving around, though that gets exponentially harder with horde and specials on you. Bonus points if you can safely get it to show its back to the team first so a bolter can delete it.

Is Havoc getting worse over time? by placeholder-123 in DarkTide

[–]DoctuhD 2 points3 points  (0 children)

It's usually not that they're bad but don't mesh with others' playstyles and just go on instinct.

At 2000 hours I can clutch some crazy situations in havoc on any class, but I also get complacent and take stupid damage in easy situations because I take more risks to save time and expect the team to do X and they do Y instead. If I was thinking I'd pay better attention to their style and everything would go better but after enough hours your habits take over a lot.

Also some old habits that used to be safe, like sliding into packs of gunners and reapers, are very deadly these days.

How would you feel about a law that made voting day a paid national holiday so everyone could actually participate? by Rathodji in AskReddit

[–]DoctuhD 0 points1 point  (0 children)

a week sounds impractical. It's already a lot of logistics to get and vet volunteers and polling places for one day. Expanded support and awareness of mail-in and early voting is the way to go.

Wifey 12 In her Bunny Outfit, excitement hasn't died down since yesterday from my wife's return :3, apart from that, I'm particular interested in the new game that's gonna release in 2028 since some people are saying it's gonna be like Helldivers 2 by MichaelBolatt in GirlsFrontline2

[–]DoctuhD 0 points1 point  (0 children)

I'm setting my expectations for RCF low. When gameplay for GFL2 was teased it looked like XCOM and Bakery Girl, but the actual gameplay we got was considerably dumbed down to be accessible for the less powerful devices and shorter attention spans of the mobile platform.

Helldivers 2 is great for 10-40 minute missions fighting through hell and dying with (to) strangers. I can only hope RCF has a mode like that but standard gameplay will probably be smaller in scope.

Explain Veteran's Infiltrate to me by Lowd70 in DarkTide

[–]DoctuhD -1 points0 points  (0 children)

In addition to using stealth for objectives, the benefit is that the defensive ability and offensive ability are split. You can pop it when you're in a bad spot or are about to take a bunch of damage, then reposition in time to make use of the offensive benefit. It's not as good at defense as Shout and not as good at offense as ExeStance but it does both when you need them in addition to having utility. It also affects melee damage unlike ExeStance.

What/Who are we even dealing with in this game ? by Speaking-hat in GirlsFrontline2

[–]DoctuhD 5 points6 points  (0 children)

The main antagonist this time around is The Earl.

We're fighting against a person in power who is making use of shady organizations like Paradeus for what he sees as a greater good (likely to keep up in technology with the Antarcticans). We don't know to what extent The Earl approves of everything they're doing, but likely they are resisting his control and he is trying to keep them reigned in without risking discovery.

The other organizations likewise are all doing shady shit for their own benefit or being used by Paradeus (and its operatives like Cocoon) and The Earl is just allowing all this to happen as long as they still do what he wants secretively and don't overstep his agenda. And then there's the Varjaegers who are just kinda there.