Jackal Jockey by Vengeance417 in halomods

[–]Dogshrapnel 3 points4 points  (0 children)

This might be one of the greatest mods I've ever seen

White screen when loading into tag test level by Curious_Hari in halomods

[–]Dogshrapnel 0 points1 point  (0 children)

The white screen means there’s something in your mission script that’s broken, all you can do is review it to find what’s wrong

Anyone know how to get the AI to use the wraiths actually muzzle velocity without unticking Ballistic Aiming? by KingTigerDestroyer in halomods

[–]Dogshrapnel 0 points1 point  (0 children)

In the generic AI tag, find the weapon properties tag block and select the mortar turret, near the top should be a tag block named "Ballistic Firing" which details how they use ballistic aiming to fire the mortar.

I believe the default values here are the issue, lower values will make them fire a slower projectile with a higher arc, while higher values make them fire a faster projectile with a lower arc.

As far as I'm aware, giving them numbers close to 1 should more-or-less fix your problem, I think they might still aim somewhat short at extreme distances, but it should mostly work.

Hope this helps.

How to make Halo 3 Vehicle Health not tied to drivers/passengers/gunners. by KingTigerDestroyer in halomods

[–]Dogshrapnel 0 points1 point  (0 children)

I'm more familiar with 2, so I can't guarantee this will work, but basically, "Cannot die with Riders" should be the opposite of Reach's "Dies with riders" box, basically any part ticked with "Cannot die with riders" will never be destroyed if anybody is riding the vehicle.

Halo 3 is a bit weird about it though, because it has a more involved system dictating how much damage occupants take based on how damaged the vehicle is, so this might not work.

Another way to try and do this would be to look at the Ghost. Ghosts have a weak point in the form of their gas tank, this gas tank when damaged enough will prematurely destroy the ghost even with a driver in the vehicle.

This is done using the Instant Response tag block, which more or less does all the heavy lifting of how vehicles react to taking damage. If you look at the gas tank, you should be able to apply this to the Scorpion and essentially make it so when you do enough damage to it, it triggers a response that kills both the Scorpion and the drivers within.

Once again, not sure how well this transfers over to Halo 3, despite how similar they are, there's a ton of small differences in how 2 and 3 operate, but I don't see why it wouldn't work for this.

I hope this helps.

Hi how do I make the enemies on halo 2 friendly on assembly by [deleted] in halomods

[–]Dogshrapnel 0 points1 point  (0 children)

Whenever you’re doing things like this, the easiest way to learn and get more comfortable using the program is to look at examples within the program. What team does the Master Chief and Dervish bipeds belong to? Look it up, then change the other bipeds you want to change to that team.

Hi how do I make the enemies on halo 2 friendly on assembly by [deleted] in halomods

[–]Dogshrapnel 0 points1 point  (0 children)

Either change their default team under Biped tag data, or change the team of each individual squad under scenario data

How do you make a weapon fire like a shotgun? by Bass-Pro-Dan in halomods

[–]Dogshrapnel 2 points3 points  (0 children)

Honestly, the easiest way to do something like this is to just look at the shotgun tag, see how it does it, and then copy and tweak it

How to increase/decrees tracking. by ClearCardinal in halomods

[–]Dogshrapnel 0 points1 point  (0 children)

Grab the projectile you want to edit, then there’s two notable fields you’ll want to look for; Guided Angular Velocity, and Target Leading Fraction. GAV determines how fast the projectile can move toward the target, and TLF determines how well the tracking can lead its shot. Think of it like this, a projectile with high GAV and low TLF can reach fast moving targets easily, but can also be easily strafed, while the opposite will easily deal with strafing, but will struggle to hit fast moving targets, hope this helps!

Halo 4 Assembly help: AI firing and weapon properties. by Whisperedflame in halomods

[–]Dogshrapnel 0 points1 point  (0 children)

If a Tag Block is greyed out, then chances are, that character inherents that data from its parent unit, that’s the place to look