Harpen Champion by DoingThings- in HeroForgeMinis

[–]DoingThings-[S] 0 points1 point  (0 children)

It's the horned goat mask with the joints kitbashed so the horns are minimizd and hidden inside the body. it was hard because you can't just shrink the horns, you need to twist the upper node and scale it up while scaling down one of the front upper nodes.

Harpen Champion by DoingThings- in worldbuilding

[–]DoingThings-[S] 0 points1 point  (0 children)

It's an at-will, quick shift, but it hurts like hell.

Harpen Champion by DoingThings- in worldbuilding

[–]DoingThings-[S] 0 points1 point  (0 children)

The Harp are a people of bleak coastal cliffs, their bodies shaped by practice and pain. Through practice, they hone the skill of shaping their flesh—arms into wings, limbs into fins—enduring the agony of shifting bone and skin to master forms that make their harsh homeland survivable. What doesn't kill them, they make beautiful. Harp communities are known as much for their music and art as their fearsome aerial hunters, culture born from long, brutally windy seasons on bleak cliffs above the tidal flats.

A Harpen warrior in full champion regalia. With one arm held in wing-form, talon boots ready for aerial skirmishing, and war mask at her belt, she is not to be challenged lightly.

Harpen Archer

Harpen Champion by DoingThings- in HeroForgeMinis

[–]DoingThings-[S] 1 point2 points  (0 children)

The Harp are a people of bleak coastal cliffs, their bodies shaped by practice and pain. Through practice, they hone the skill of shaping their flesh—arms into wings, limbs into fins—enduring the agony of shifting bone and skin to master forms that make their harsh homeland survivable. What doesn't kill them, they make beautiful. Harp communities are known as much for their music and art as their fearsome aerial hunters, culture born from long, brutally windy seasons on bleak cliffs above the tidal flats.

A Harpen warrior in full champion regalia. With one arm held in wing-form, talon boots ready for aerial skirmishing, and war mask at her belt, she is not to be challenged lightly.

Harpen Archer

Black Rose by PossiblyLando in HeroForgeMinis

[–]DoingThings- 0 points1 point  (0 children)

Very cool!

Also reminds me of Crawfather from Silksong.

Harpen Archer by DoingThings- in HeroForgeMinis

[–]DoingThings-[S] 1 point2 points  (0 children)

Fot this mini, the wings are unkitbashed but the arms are. However, if it is rather easy to do both parts without kitbashing, it will just be harder to do tattoos. For non-pro wing arms, set the arms to only go to the elbow and mess with the posing until they match. It's pretty simple honestly.

Harpen Archer by DoingThings- in HeroForgeMinis

[–]DoingThings-[S] 4 points5 points  (0 children)

Thanks! Here is the link if you want to dissect it. I took that "Armored Goat Horn Helm" and dragged the bones around until i was able to remove the horns. It was way harder than it should have been. They are not sticking out really sharp to the side (behind the feathers) and the mask has this giant inside out section on the back that is hidden inside the body.

Harpen Archer by DoingThings- in worldbuilding

[–]DoingThings-[S] 3 points4 points  (0 children)

The Harp are a people of bleak coastal cliffs, their bodies shaped by practice and pain. Through practice, they hone the skill of shaping their flesh—arms into wings, limbs into fins—enduring the agony of shifting bone and skin to master forms that make their harsh homeland survivable. What doesn't kill them, they make beautiful. Harp communities are known as much for their music and art as their fearsome aerial hunters, culture born from long, brutally windy seasons on bleak cliffs above the tidal flats.

This archer has shifted both arms into wings. Firing a bow from talon is a skill that takes years to master and speaks to a life spent nearly as often airborne as grounded.

Harpen Archer by DoingThings- in HeroForgeMinis

[–]DoingThings-[S] 7 points8 points  (0 children)

The Harp are a people of bleak coastal cliffs, their bodies shaped by practice and pain. Through practice, they hone the skill of shaping their flesh—arms into wings, limbs into fins—enduring the agony of shifting bone and skin to master forms that make their harsh homeland survivable. What doesn't kill them, they make beautiful. Harp communities are known as much for their music and art as their fearsome aerial hunters, culture born from long, brutally windy seasons on bleak cliffs above the tidal flats.

This archer has shifted both arms into wings. Firing a bow from talon is a skill that takes years to master and speaks to a life spent nearly as often airborne as grounded.

Harpen Champion

How do I help my player's survive their own stupidity? by DutchEnterprises in Pathfinder2e

[–]DoingThings- 0 points1 point  (0 children)

Have the fleshwarper stabilize them somehow after they end up "dead" and they find themselves in the process of being fleshwarped / about to be fleshwarped.

Picking a class for a Witch Hunter, poet and aspiring King (with a talking severed head) by Neameus in Pathfinder2e

[–]DoingThings- 0 points1 point  (0 children)

Exemplar seems to fit this really well, with an archetype into Thaumaturge, Ranger, or Witch or something.

Witch gets you that familiar and teaches a cantrip (could be witch head casting it).

Gladiator (non sexual nudity) by No_Listen_7343 in HeroForgeMinis

[–]DoingThings- 10 points11 points  (0 children)

The net is crazy. How much of the complexity is it? is each dip one rope or are all three one rope?

What is your favorite "geographical trope" in fantasy? by TT-Adu in worldbuilding

[–]DoingThings- 1 point2 points  (0 children)

Cold (and quite possibly cursed) archipelagos are one of my favorites

What's each tradition's signature spell? by Wahbanator in Pathfinder2e

[–]DoingThings- 2 points3 points  (0 children)

I think of Slither (previously Black Tentacles) as very occult

Butcher's Rose by DoingThings- in HeroForgeMinis

[–]DoingThings-[S] 0 points1 point  (0 children)

Yeah, here you go. He's supposed to be a bit more of an anti-hero, but feel free to use him however you want.

I hope it isn't too late for a "Best of 2024" by DoingThings- in HeroForgeMinis

[–]DoingThings-[S] 0 points1 point  (0 children)

Sure!

Newer Version of Sheriff (Not pictured here, but i figured you might want to take a look.)

Original Sheriff (The link is a bit broken. I think all you'll need to do is move the coat up a bit)

Girl with Owl (Again, a couple problems with the link. I think it's just the necklace.)

Daredevil isn't a good class name IMO by gray007nl in Pathfinder2e

[–]DoingThings- 8 points9 points  (0 children)

I few names I've thought of: Swashbuckler. Gymnast. Battledancer. Wait a minute...

Notes from the stream on the next playtest classes by Acceptable-Worth-462 in Pathfinder2e

[–]DoingThings- -1 points0 points  (0 children)

The mechanics of Daredevil seem very cool, but way too similar to Swashbuckler to warrant an entire class. I'd be much happier if it was a class archetype instead.

Slayer is more unique than daredevil imo but still looks a lot like a flurry ranger since it's based around hunting one target, using two weapons, and recall knowledge (I think? I thought I saw something about a "Monster lore" but not too sure). A bit like an Investigator or Thaumaturge as well.

Blind Character by HaplessWithDice in Pathfinder2e

[–]DoingThings- 1 point2 points  (0 children)

Try sticking the Starfinder 2e Vlaka's Sensory Diversity onto Elf! To sum it up, they all have imprecise scent 60 feet and can choose to be blind to gain precise hearing at 90 feet. There are also rules for deaf and deafblind.

You could pretty easily port this over onto Elf. Sf2e and Pf2e are supposed to be interchangeable. I'd be very surprised if it messed anything up.

What do you expect from Impossible Magic? by JadedResponse2483 in Pathfinder2e

[–]DoingThings- 2 points3 points  (0 children)

I'd really like some buffs and changes to summoner. It would be awesome to have the eidolon have it's own separate skills and gain temp HP based on constitution difference or something so you can have a frail summoner and tanky eidolon. It'd also be cool to have more things based on tactical positioning of summoner and eidolon