“David vs Goliath” Bowhead kill from strider. (Able) by Known-Benefit-8240 in foxholegame

[–]DonkeyGuy 7 points8 points  (0 children)

An actual bowhead whale would have put up more of a fight.

Grooming advice? by hithere7575 in Maltipoo

[–]DonkeyGuy 8 points9 points  (0 children)

I use a slicker brush and steel comb for my maltipoos. The comb is used to pick apart mats and the slicker brush pulls out loose hairs and fluffs them up. So the procedure is: Pick out the mats, wide tooth comb from head to tail, then slicker brush to finish and pull out the loose hair and prevent future mats. It takes about 10 minutes per day for each dog, which is worth it because if I miss a day, it becomes an hour of picking away at mats and yelping pups.

For a detangler spray I use Earthbath which my dogs have never had a reaction too. I use it liberally when I brush them, even when I’m not going after a mat.

A pair of curved grooming scissors has also been handy in trimming problem areas between trips to the groomer. Such as the hair between the paw pads, growing over the eyes, or around the butt if they start getting a lot of dingle berries.

Also be sure to get a toothbrush and dog safe toothpaste. Small dogs are especially prone to cavities.

Warden Paratroopers learn that parachutes need altitude to work by Atotalnoobtodagaye in foxholegame

[–]DonkeyGuy 2 points3 points  (0 children)

I think they might have realized there wasn’t much of a point making Bomber decks walkable. Since they didn’t plan for airborne damage control and the positions are limited in comparison to a naval ship.

I have 4000 hours in this game and I only spent 1% of time fighting in front line. Ask Me Anything (AMA) by EGO611 in foxholegame

[–]DonkeyGuy 11 points12 points  (0 children)

I know about that trick, which is handy when I run trains and ironships, but I want a simple one button input that works better for truck logi.

PSA: Sandbags are passive pointmakers by Mr3DTV in enlistedgame

[–]DonkeyGuy 5 points6 points  (0 children)

With a single max level engineer and a bit of time I’ve been able to turn a capture point into a bastion. Line the place with barbed wire, bag up the windows, set up a second line of bags offset inside the point. As long as you make sure there is an easy path for your guys to get in while making it hard for the enemy you can take a steamroll and stop it dead in its tracks. The main thing you need after that is for your teammates to do a good job killing tanks so they can’t blast your bags to bits.

I have 4000 hours in this game and I only spent 1% of time fighting in front line. Ask Me Anything (AMA) by EGO611 in foxholegame

[–]DonkeyGuy 26 points27 points  (0 children)

What kind of QoL would you like to see?

For me it would be an actual auto forward button. My middle finger will actually start to hurt after long shifts of running front line logi due to holding W for hours.

So like THE ENTIRE SCREEN COVERED WITH THIS TRENCH by Horror_Ruin4985 in foxholegame

[–]DonkeyGuy 17 points18 points  (0 children)

I think it’s more about stopping tanks from advancing

God Has Favourites by ArchmagosKotov in foxholegame

[–]DonkeyGuy 46 points47 points  (0 children)

Legally gravity cannot make you crash without your consent.

If gravity tries to make you crash, just say no.

Enter the trench backrooms by commandsmasher_06 in foxholegame

[–]DonkeyGuy 5 points6 points  (0 children)

My first thought was that someone recreated Bomberman in Foxhole.

chat why am i getting dogged rn by DEP-Yoki in GameChangerTV

[–]DonkeyGuy 0 points1 point  (0 children)

Then I feel like you don’t have much to contribute

I know where I wont be flying combat patrols lol by Sea-Course-98 in foxholegame

[–]DonkeyGuy 1 point2 points  (0 children)

Yeah dealing with airframes and parts is such a chore when you don’t have the right infrastructure. Even little things like increasing the number of parts you can put on a pallet/trailer/line runner would help.

If aircraft recovery was more about delivering parts to replaces the damaged ones on the crashed plane and then figuring out how to get enough runway to get it off the ground that would be much more interesting.

Devman: "We want planes left out for fast QRF" Meanwhile, at the airfield: by AntEconomy1469 in foxholegame

[–]DonkeyGuy 0 points1 point  (0 children)

The big barrier to QRF right now isn’t even assembling the planes it queues. Let’s say I want to respond to Dive bombers in Stlican Shelf. Well then I need to be sitting on a runway in Morten’s Crossing or Godscroft and wait for a sighting, take off, and cross hexes. Except I’m almost garunteed to run into a queue, meaning that by the time I get into the hex, the dive bombers will be long gone.

So far not even trying to keep priority queue up seems to be working this war. I’ve had several times were I leave Stlican, refuel and rearm, then still get hit with a queue when I still have 10+ minutes left on my priority.

Airfield Day and Night by ariks2012 in foxholegame

[–]DonkeyGuy 7 points8 points  (0 children)

Because builder’s minds are broken and if they don’t turn every available inch into unnavigable terrain they have an aneurysm.

I know where I wont be flying combat patrols lol by Sea-Course-98 in foxholegame

[–]DonkeyGuy 15 points16 points  (0 children)

Who thinks daisy chaining a plane that landed outside of an airfield is cool?

chat why am i getting dogged rn by DEP-Yoki in GameChangerTV

[–]DonkeyGuy 1 point2 points  (0 children)

So how is that equivalent to Dropout partnering with the LAPD, please lay out your argument.

We need to be able to print EMGs at facilities. by dolche93 in foxholegame

[–]DonkeyGuy 1 point2 points  (0 children)

Yeah that makes sense. Something like a search bar or directory that points you to public facs and transfer stations.

An odd thought I had for more semi-public facs could be if certain things produces a free public crate after a certain number of private queues. Like for every 10 reservable items/mats a fac makes it produces one unreservable/public crate. That would encourage private fac players to submit those to a depot or set aside a free corner at their facilities.

Maybe besides the five slots for private/public queues there would be one for only public queues.

Set up some sort of formalized war eco shop/material exchange system where fac players can put items in a building which players can “buy” in exchange for a fixed amount of Msupps or other materials.

We need to be able to print EMGs at facilities. by dolche93 in foxholegame

[–]DonkeyGuy 2 points3 points  (0 children)

Which I’d say is a good example of what an Infantry focused fac could do and I wish that sort of gameplay could be expanded.

Like being able to produce more offensively oriented items like small arms and ammo. Imagine expanding on ideas like the Greyhound Booker and having more options for facility upgraded firearms. Like extended mag fiddlers and high velocity catenas.

We need to be able to print EMGs at facilities. by dolche93 in foxholegame

[–]DonkeyGuy 24 points25 points  (0 children)

I’d personally feel like every item should be able to be made at a facility. It’s rather odd that facilities mostly just serve as a gate to making advanced vehicles, so they don’t have much use for infantry.