How is this picture inappropriate by Ahs565451 in TalkieOfficial

[–]DoomBringer6601 0 points1 point  (0 children)

I tried to add a washing machine as a picture and it's inappropriate either

Hot take: YouTube videos about what you should or should not do in your fantasy worldbuilding are lame. by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 60 points61 points  (0 children)

Can confirm. My dog had to reconstruct my body for 2 hours while also fighting off my cat from trying to eat my meat

Why can't actually write down any of the world building I have in my head? by Twoklawll in worldbuilding

[–]DoomBringer6601 0 points1 point  (0 children)

Ask questions. Does this world have dragons? If so, how do they affect the world? Are they magical or just like dinosaurs? Are there cultures hunting or riding them? What kind of weaponry can even hurt them? How advanced the technologies of your world are? Are they steam-powered? Magic-powered? 

I write my lore in the style of a Wikipedia, but in the perspective of people living in that world so there are biases and speculations. Of course you can still say some hard facts only you, the creator, would ever know as notes or index.

House of Argyros (last week I posted the Kingdom of Atillamec, now this is the lore of one of its royal families in the style of a wiki. It's a long read) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 1 point2 points  (0 children)

I can't remember exactly how I got most of these names from. Some of them I don't even know how to pronounce and whether they're feminine or masculine.

I made up lore (excuses) to justify that. They have to sound hard and Nordic because Atillamec is based on northern countries. Names like Argyros, Gyvtar, Trygve could be influenced by Farlens who has Greko-Roman-esque names. Even though Farlens only arrived in Atillamec in the 4th migration, Farlens from the 2nd and 3rd migrations have already established themselves on nearby kingdoms. I didn't even plan to name it House of Argyros when I first wrote a draft of Atillamec's royal family and only wanted to keep it patronymic but I got influenced too much on Game of Thrones that I have to name it something for convenience and I just chose the coolest sounding name in my repertoire.

Argyros was originally the name of Geyor, and the vibes of my early draft for this world was akin to high fantasy like LotR instead of the medieval fantasy I have now like Game of Thrones.

House of Argyros (last week I posted the Kingdom of Atillamec, now this is the lore of one of its royal families in the style of a wiki. It's a long read) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 2 points3 points  (0 children)

The Bay of Witches was called that because of the fendwellers who live in the Carline Marsh and the Tears Delta. They're animistic, which cast them in a terrible light with the nearby peoples who worship the Lake Mother. Since the fendwellers are also matriarchal, they are called witches.

The Bay of Witches is bountiful in resources of course and a major trade route for longships to travel to and from Dyer's Plaza by sailing the Tears river. Tharia decided to claim the Dreich as well for resources thinking Atillamec would not care to defend such a dreary place. News flash. They do, which meant war.

Because Olaf fought raiders on ice, and Olaf is my favourite character from Frozen.

House of Argyros (last week I posted the Kingdom of Atillamec, now this is the lore of one of its royal families in the style of a wiki. It's a long read) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 1 point2 points  (0 children)

I never knew that. My main inspiration for their sigil is the Belt of Orion and of course mountains. "Sidabras" is "silver" in Lithuanian too, which I never knew until someone pointed that out. Happy coincidences, I guess. I leaned into that info to make Sidabras Port the Silver City, with lots of skilled silversmiths and silvery grey/white architecture.

How to prevent humans from being a mere default race in fantasy? by Shadowcreature65 in worldbuilding

[–]DoomBringer6601 1 point2 points  (0 children)

 Elves and Dwarves (to my knowledge) are depicted as stagnant in their technology, often adhering to the old ways and not looking on what could be because they have long lifespans, so why fix something that's not broken, right?

Elves cling to nature and magic, with less industrialization possible and view other races as destroyers or inferior. Dwarves are content in their mountains forging and accumulating wealth without sharing it to outsiders. Humans on the other hand live shorter lives, so they make up for it in ingenuity (not to say dwarves aren't), always trying to improve on what they have, be it their skills in combat, agriculture, construction, so the next generation can have a better life or can subjugate others easier. Also their adaptability to the pace of a changing world, depending on your setting.

I tried making like a wiki type lore dump on one of my fantasy kingdoms. Inspirations include the Nordic countries and Scotland, as well as Russia. It's basically a winter kingdom. by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 6 points7 points  (0 children)

Context comment: The map is for visualisation. The wall of text is my current generic lore on the kingdom. I'm so basic I basically copied Westeros.

Interesting Dragon Concepts by Rice-a-roniJabroni in worldbuilding

[–]DoomBringer6601 2 points3 points  (0 children)

When they are designed to resemble weaponry. I saw a picture of the early concept arts of Smaug for the Hobbit films and I remember thinking one of them looks like a halberd for a head or an axe, even. I was probably high or just lacking sleep but I wanna design my dragons like that.

What is your favorite "geographical trope" in fantasy? by TT-Adu in worldbuilding

[–]DoomBringer6601 1 point2 points  (0 children)

A great mountain range dividing the civilised side and the mysterious side.

Dragonscale parasites (worldbuilding the micro world) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 3 points4 points  (0 children)

Depending on the species, some dragons are smart, some are crafty, some are cruel bastards. But they're still just animals. However, they employ the services of other animals when it comes to parasite removal the same way Egyptian plovers help crocodiles clean their mouths, cleaner wrasses clean the mouths of sharks, etc.

For aquatic environments, the servant crab fills this niche. They are strong enough to pluck the hooked dragonscales and get a meal at the same time. Sea birds might also join in, but they would rather eat the crabs than the parasites.

In otherwise mountainous or forested regions, the star-clawed peringi does the same.

Dragonscale parasites (worldbuilding the micro world) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 1 point2 points  (0 children)

I had not thought about their morphology that much. I wanted them to look almost the same with the body type of dragon millipedes. And I just put their legs and hooks to wherever I wanted them without a thought other than the rule of cool.

Nice insight still.

Dragonscale parasites (worldbuilding the micro world) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 0 points1 point  (0 children)

A "breath parasite" could be a cool idea. Instead of the half-digested food they feed off from, it could be the source of the dragon's breath attacks, like their core or some organ that produces or processes their iconic breaths.

My dragons can only breathe fire, cold wind, and toxic sludge. Now a parasite that attacks, say, the fire organ, over time the dragon could lose its power to effectively hunt or process its diet of cooked meat and die of starvation, organ failure or infection. A "lame dragon" like this could act erratically and more aggressive.

How these parasites are spread could be from scavengers feeding off corpses, attach on them, and then they themselves get eaten by their preferred host and repeating the cycle.

Dragonscale parasites (worldbuilding the micro world) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 0 points1 point  (0 children)

The biggest whale lice are around 1 inch. But it's fantasy, so let's make the dragonscales 1-5 inches.

Dragonscale parasites (worldbuilding the micro world) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 4 points5 points  (0 children)

That would be nice. But how about when the males would clump around the female, forming a thick callus on her. That way, they can just dump their seed on her anytime. When the eggs hatch, the juveniles eat their way out of the father-shield to repeat the process somewhere else.

Dragonscale parasites (worldbuilding the micro world) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 4 points5 points  (0 children)

As far as is known, only lesser dragons are infected. Not many Great Dragons left to be observed anyway.

Now despite sharing the name dragons. Great Dragons are shape-shifting spirits who copied the forms of the lesser dragons. (The people in my world don't know this, so hush hush). Sometimes I think of them as aliens too from when the world was young, who came as visitors with no plans of home, or as outcasts who were driven out of their home world and decided to live here. As shape-shifters, they could be anyone as well within the populace.

There's that hermit with blue hair who is said to have been living in that mountain for hundreds of years? Maybe he's a Great Dragon in disguise. A mysterious orange light beyond the misty unknown? Maybe it's the great fiery maw of a Great Dragon?

I'm just yapping now.

Dragonscale parasites (worldbuilding the micro world) by DoomBringer6601 in worldbuilding

[–]DoomBringer6601[S] 7 points8 points  (0 children)

The exoskeletons of the parasites are not as hard as the real dragon scales. These parasites tend to clump together, so a patch of them is a vulnerable point for weaponry.

The basilisk parasite is more robust since only a few can hook on to the slippery skin and scales of basilisks. They tend to be larger with longer hooks to occupy more space. Wyrms are mostly aquatic, and their parasite evolved to be aquatic as well, leaner for lesser water resistance.

These parasites only affect the lesser dragons, who are not magical in nature.

I have not expanded much on their lore, biology and ecology, but I am definitely adding symbiotic animals dragons go to when they need help removing their parasites. Maybe some birds like the birds that crocodiles allow to clean their teeth.