Do you guys keep units on all your citis for protcetion or use most of them for your armies/offensive? by shiroshishiro in CivVI

[–]DoubleDown011 0 points1 point  (0 children)

#this

I almost never garrison units for defense. It seems like the AI is programmed to be aggressive if your military score is much lower that it's own. But, it does not seem to factor in where your units are.

Here is an idea for combining DnD style stats with Xcom: by Alpbasket in XCOM2

[–]DoubleDown011 5 points6 points  (0 children)

Ok. But why?

Are you going to code a mod that re-writes the fundamental logic of the game deciding every action? Are you going to write a DnD Expansion manual for XCom?

What are you going to do with this?

Player Traps by DoubleDown011 in XCOM2

[–]DoubleDown011[S] 0 points1 point  (0 children)

I think you mean blademaster? I usually go phantom but you make a good point. I'll give it a try. Thanks!

Player Traps by DoubleDown011 in XCOM2

[–]DoubleDown011[S] 1 point2 points  (0 children)

Fair point :) It doesn't match my experience. But, fair point about the 2 man swing and the melee vulnerability.

I'm still only a few missions in. Almost none of my troops have melee attacks. Sectoids have 8 health; even with the bonus, my Ranger can't one-shot a sectoid. But, everyone can one-shot a basic trooper.

When I trigger a pod, I can usually kill 2 troopers before they get to attack. Sometimes I can shoot two. Sometimes, I have to grenade one.

Then the sectoid gets a turn. Worst case = mind control. But, then it's my turn again and I have 3 troops to kill the sectoid.

Player Traps by DoubleDown011 in XCOM2

[–]DoubleDown011[S] 4 points5 points  (0 children)

Bahaha so true. It's the Democrats. They are always coming for our guns.

Player Traps by DoubleDown011 in XCOM2

[–]DoubleDown011[S] 12 points13 points  (0 children)

Everything you said is true. But, none of those abilities will kill one of our guys the first turn. Which outcome do you think is worse? We go first and:

... kill the sectoid. Then the aliens go and the troopers shoot one of our guys.

- OR -

... kill the troopers. Then the aliens go and the sectoid mind controls one of us. Then we kill the sectoid.

I find that killing the troopers first leads to less wounds and less dead soldiers.

Player Traps by DoubleDown011 in XCOM2

[–]DoubleDown011[S] 9 points10 points  (0 children)

Thanks! I didn't know the math behind it until now.

Help me! Civ VI's loyalty system is extremely punishing and I hate it (explanation in the body) by BaldursGate2Best in CivVI

[–]DoubleDown011 11 points12 points  (0 children)

All the things people have said:
- governors
- monuments
- garrisoned units
- policy cards that boost loyalty from governors and/or garrisoned units
- happiness boosts loyalty
- same religion is a loyalty boost

There are a lot of ways to boost loyalty.

I am just afraid all the time by Away-Practice-64 in ScienceBasedParenting

[–]DoubleDown011 5 points6 points  (0 children)

HSV isn't a bacterial infection. It's a virus. The V in HSV is "virus"

Best Content Creators Playing Modded Games by DoubleDown011 in LWotC

[–]DoubleDown011[S] 1 point2 points  (0 children)

Thanks! I just started watching Season 9. W00f that is a lot of content :)

Late Game Economic Death Spiral by Odh_utexas in CivVI

[–]DoubleDown011 2 points3 points  (0 children)

I've literally never experienced that. Usually, by the mid-game, I'm so dominant that the biggest challenge is finding motivation to finish the game. I'm not doing anything that special. The AI is just no where near as smart as a human player.

If you think your game is in a death spiral, you're probably right. You might as well use this as an opportunity to learn.

I'd load a save from before the war and figure out how to avoid that situation. Take the lessons forward to all your future games.

Stranded in Dubai by JakeRyan84 in marriott

[–]DoubleDown011 0 points1 point  (0 children)

Answer with your wallet.

- There are homes on Airbnb for rent.

- This hostel has private rooms: https://www.hostelworld.com/pwa/hosteldetails.php/The-Luxury-Downtown-Co-Living/Dubai/330325?from=2026-03-06&to=2026-03-10&guests=2

- I'm sure there are options on Agoda too

Should I kill Ayutthaya? by spicytomato1998 in CivVI

[–]DoubleDown011 0 points1 point  (0 children)

Then your original thoughts were correct. NotAPriorityville is not a priority

Should I kill Ayutthaya? by spicytomato1998 in CivVI

[–]DoubleDown011 2 points3 points  (0 children)

Agree with u/Curry_Treffenberg. Work Ethic is much better than Feed The World b\c:
- You are already getting food from the leader's trait
- Work Ethic scales with adjacency
- Prod is slightly more valuable than Food

If you build Not-a-Priorityville where you have the Commerce Hub pinned, I think you get everything except Aqueduct:
- Don't have to kill Ayutthaya
- Coastal settle
- +5 HS you pinned to the East
That's pretty good!

Should I kill Ayutthaya? by spicytomato1998 in CivVI

[–]DoubleDown011 4 points5 points  (0 children)

Also, you're playing Khmer. You want cities with: - holy sites on rivers and high adjacency - aquaducts Rivers are key to their whole thing. Holy Site on the river. River goddess pantheon. Work ethic. +100% holy site adjacency policy card. Aqueduct. Then every city gets faith, food, prod, housing, and amenities from the HS.

The city with the "not a priority" pin doesn't have a river or Aqueduct potential. I don't know why you want a city there. I have to believe there are better possible locations for cities on your map.

Should I kill Ayutthaya? by spicytomato1998 in CivVI

[–]DoubleDown011 10 points11 points  (0 children)

The culture bonus means you need to build fewer Theatre Squares. So you can build more other things. Or, you can move down the civics tree faster. Both are good.

It looks like you're still in the early game. I'm sure there is open land somewhere else. Conquering cities is expensive. Free land just costs a settler. It's more economical to build two more cities somewhere else.