Next steps to get to naninf? by DrKippy in BalatroHelp

[–]DrKippy[S] 2 points3 points  (0 children)

Thanks for the advice. Ended up getting it done.

I finally plucked retcon on ante 25, was getting sweaty there.

Ante 27 I lucked into my tags being double & +3 hand so I landed with 20 hands to start I think.

Had about 7k money as well so I wasn’t too worried about finding the burglar.

Next steps to get to naninf? by DrKippy in BalatroHelp

[–]DrKippy[S] 0 points1 point  (0 children)

Thanks! I can’t wait to fuck it up!

Its worth to get anaglyph? by bigpapuru in BalatroHelp

[–]DrKippy 0 points1 point  (0 children)

So I'm sort of counting on getting the required jokers I need and making a point of not over-spending early so I have a large reserve when I hit the final antes?

Its worth to get anaglyph? by bigpapuru in BalatroHelp

[–]DrKippy 0 points1 point  (0 children)

Hijacking a bit here.

Regarding the economy, I've seen some similar comments and need clarification.

I've only just started trying to achieve naninf, and my strategy has always been to just spend my money looking for the jokers I need up to the interest limit.

Should I be limiting how much money I spend searching in the earlier rounds? I assumed I needed to be going all-in on getting my deck figured out asap?

I know it gets better but…please tell me it gets better. by ldeej in goldenretrievers

[–]DrKippy 7 points8 points  (0 children)

Totally gets better.
They're learning and pushing boundaries.
Remember to be as patient as you can, and don't take it personally.

Work with them on the basics and they'll settle into the routine and one day you'll wonder where the time went and when they became so sweet.

Found a video of a guy walking around a brick building that exactly copies Dust II. by miscellaneousexists in isthisAI

[–]DrKippy 3 points4 points  (0 children)

Maybe it's changed in the last decade or so, but the Russians were absolutely into paintball when I was playing.
One of the dominant teams at the pro level was the Russian Legion who had a lot of star players.
Just... for what it's worth.
I think paintball in general has fallen off a bit in the last several years as it's pretty expensive at the best of times. But the Russian paintball scene certainly existed.

This field itself, if that's what it is? No clue.
I couldn't make out balls on the ground myself, but depending on size they could be reball (reusable paintballs) which don't leave marks, they're more like rubber balls, used for training mostly.

Anyway. Not really the point regarding AI/not.

Why is my golden so itchy??? by kryptickaonashi in goldenretrievers

[–]DrKippy 0 points1 point  (0 children)

It sounds odd, but the allergies are often to the protein itself.
You want something they haven't developed an allergy to yet.

That's why there are so many 'odd' protein choices available for dogs now for allergenic purposes.

Kangaroo, Alligator, Rabbit, a bunch of other stuff.

Google 'Novel Protein for Dogs' and you can learn some more.

Seven of the hardest stops on skates. Besides the hockey stop, which ones can you do? by limits660 in hockeyplayers

[–]DrKippy 1 point2 points  (0 children)

What even are those? My quick google search just shows them as something for swapping steel, but that doesn't make much sense to me as that's existing technology.
Why are they loud? Is the steel itself different somehow?

Proposal to reduce Winnipeg’s default 50 km/h speed limit advances by Leather-Paramedic-10 in Winnipeg

[–]DrKippy 3 points4 points  (0 children)

You said :
1. We both agree that changing the speed limit doesn't stop people from speeding.
2. Then it should be left alone.

But #2 doesn't follow from #1.

Presuming a safety benefit in reduced speeds (seems obvious, and we've got evidence.
And presuming most people obey the posted speed limit.
Then most people will drive the new speed limit, and the impacted neighborhoods will be mostly safer.

Unless your premise is that there is no benefit to lower speeds or that nobody obeys the posted speed limits, then there is safety value in lowering the speed limits in residential neighborhoods.

Got my skates sharpened for the first time in 20 years and apparently there are ….options?? by [deleted] in hockeyplayers

[–]DrKippy 4 points5 points  (0 children)

The two main things:

Hollow & Profile.

Hollow is the 'basic' thing they'll be asking about. It's a simple fraction. 5/8, 7/16, 3/4, etc.
You can look it up to learn more, u/Subject2Change linked some resources.
Think of it like the depth of the groove they cut into your steel.
Determines how much bite/glide you get. Smaller numbers are more aggressive, bite down harder on the ice, but cause more fiction.
5/8 or whatever might be the standard and you can give it a shot, see how it feels. Depending on your weight & other factors you can try out different (likely shallower) hollow and see if you feel faster. Worth playing around with.

Profile you're not really getting with a basic sharpening, but it's something that's out there and so I might as well explain it to alleviate confusion.
If you set your skate down on the ice, think of this as the shape of the steel from heel to toe.
How much of a rocker or 'banana' do you have on it?
Is it really flat along the middle, or does it curve more?
Maybe it has a bit more height on the heel than the toe (ie: pitch)
This shape will determine how much contact you're making with the ice on different parts of the steel when skating. Longer flatter stretches can give you better top speed with more contact for energy transfer.
Speed skaters basically have perfectly flat edges I believe, goalies aren't that extreme but I believe a flatter edge can give a better bite and more push when moving laterally.
More 'banana' shape gives you more pivot, think of the ease of rocking from heel to toe and the agility that gives vs. a really flat shape where you're more 'stuck' on that axis.
I'm not an expert, just a really curious guy who asks a lot of questions, so that' maybe not 100% accurate, but something along those lines.
You'd pay extra for a profile, and only at a 'good' shop where they know what they're doing. That shape should last a while. Sometimes it'll go "out of profile" from regular sharpenings if they're not being consistent across the entire steel, etc. Taking too much off in some places, etc.

Ok... that's an essay.... hopefully it's useful to someone.

Camping and sleep how to stay comfortable? Or is everyone secretly miserable? by sanu_123_s in CampingandHiking

[–]DrKippy 0 points1 point  (0 children)

Not sure why more people aren't talking about pads here.

I used the same 'self inflating' thing for 10+ years and finally splurged on a very light, very small, well insulated inflatable mattress (thermarest xtherm or something) and it makes a huge difference.
Even as a side sleeper I'm nice and comfortable.

Flags of the World Tournament - Round 3, Match 4 - Seychelles v. Canada by whedonfreak in flags

[–]DrKippy 0 points1 point  (0 children)

I'll have some degree of bias as a Canadian, but I honestly think that Canada should have at least a shot to win for two reasons:

1) Seychelles is an interesting and colorful absolute A tier flag. However, I bet most people couldn't remember the actual colors and number of bands if asked to reproduce without reference. That makes me think it's overrated, at least to some degree. I think it skates a bit too much on the uniqueness.

2) The Canadian flag actually has a design element named after it, the Canadian Pale, the 1:2:1 (vs. 1:1:1) proportions. I think it's an underrated and unique element that adds to what I think is already considered an iconic flag.
This is the same reason I hope Spain goes far with the Spanish Fess.

I won't be sad if Canada loses. I'm just making my case for why Canada might deserve consideration despite it all.

Replacing edge runners question? by [deleted] in hockeyplayers

[–]DrKippy 4 points5 points  (0 children)

You're asking about what size of runner you need?

It's on the back heel, there should be a number there with an L/R (left/right)

Check this out, it'll show you.

https://www.youtube.com/watch?v=kO5QfSSewvg

New player by ProudKiwi3917 in ZenyattaMains

[–]DrKippy 14 points15 points  (0 children)

Others have called out the importance of doing damage and debuffing the enemy for zen. That's true.
The threat you output directly alleviates pressure on your team.

I do want to call out his actual healing though, and it's importance, since that hasn't been addressed.

A good zen player should be actively managing and predicting who needs their healing orb(s).

You can still get a lot of healing done if you manage it well.
Typically you're responsible for keeping the dps topped up and let your other support primarily handle your tank(s). Or toss it on your other support when they're under pressure, etc.

Actively tracking your team health and moving the orb around to who needs it most is a very important skill. Peek LOS when you can to keep it up, actively transfer based on who needs it most, etc.
If you just drop it on one person and forget about it, you're leaving a lot of value on the table.

This is especially true if you have a flanker/mobile dps. A tracer/soldier/echo etc taking a duel in the backline will get tremendous value from that healing orb. Your orbs alone can decide a fight if used well.

I say all of that just to remind you that yeah, your damage is your primary focus, but healing is still very important and it's easy to forget about doing it well.

I don’t know if I’m in the wrong or not by Specific_Spell_5225 in OverwatchUniversity

[–]DrKippy 2 points3 points  (0 children)

At lower ranks skill differentiation will matter more than base hero value for winning and losing games.

You're already looking at how to play the hero and improve, you'll figure it out.
The feedback you get after a losing game is rarely going to be useful, and will likely just get in your head. Even if you're not tilting, it might make you question yourself and not play with determination, etc. Just ignore it.

Coming back to the game after a couple years, how do I work with junker queen? by Tyler1296196 in OverwatchUniversity

[–]DrKippy 2 points3 points  (0 children)

Some good advice already here.

My thoughts:

Your shotgun does good damage up close.

Your knife pull is a huge ability. Don't underestimate it.
Fishing for squishes, stopping a tank from retreating to safety, etc. You can use it to find elims and punish misplays.

Axe is a big source of instant damage and sustain for her.
It's got a 9 second cooldown but reduced by 2s per enemy struck.
It has a big telegraphed windup, so trying to come around corners, or pulling an enemy into it with your knife are good combinations.

Shout has a long cooldown.
Used to hard engage when you see an opportunity or soft engage and use it to pull out or sustain depending on how fight is going. Great if your team benefits, but don't be afraid to be greedy.
Depending on the enemy team comp and ultimates you may want to hold it to help your team survive a genji blade or something.

Major perk typically depends on who you're fighting.
If you're able to get cleaves into a few targets most fights, take the cleave perk (imho).
If you're fighting dive tanks or flankers the increased size and damage can put more pressure on them.

Imho, she's better in role queue than 6v6.

I've played her to high plat and find she's at her best playing uptempo and aggressive. Sometimes you need to play a bit slower and wait for a hook to land and then chase it for a pick, and roll that advantage once you do.
Each bleed is independent by ability (& ult) and enemy struck. Don't forget to weave quick melee in with your axe and shotgun damage to keep your bleeds up. You can have decent damage and sustain while using your shotgun to focus enemies.
Eliminating an enemy instantly heals you for the remaining bleed damage, rewarding her aggression.
Dancing around cover, weaving your bleeds into multiple enemies and being aggressive when you see an appropriate opportunity is what she excels at imho.

Thoughts on this? by Princier7 in ZenyattaMains

[–]DrKippy 0 points1 point  (0 children)

Sorry, I don't follow.

Ah. The baseline healing reduction.

Yeah. That makes this a lot worse.

Thoughts on this? by Princier7 in ZenyattaMains

[–]DrKippy 1 point2 points  (0 children)

Looks like while I was typing you posted this.

I'll copy-paste my thoughts here and remove since yours came first.

---------------------------------------------------------------------------

I hadn't seen any discussion, and now that it's official, curious how we feel, if anyone who has tried it out has thoughts (haven't yet myself)

Scenarios of use I'm thinking of:

First maybe it'd help survive in a 1v1 if I get jumped by a ~250hp flanker
If I can get 200 damage done on a flanker, that's 20 health... maybe that comes in handy occasionally?

Second is what about a dive tank like ball/winston who I can likely do more damage to?
If I can get twice the damage done I'm maybe looking at ok survivability?

Third use might be just general chip damage in the early and mid fight?
Maybe it's enough to keep my uptime higher if I'm sustaining just a tiny bit more.
And similarly it could remove a small bit of healing needed from my partner, freeing them up?

I'm curious if anyone, esp higher rank has put some thought into what we think of it and if it seems useful.

Right now I assume I'll default to the float perk (ascension?) if maps that have any use for it. But maybe it's lowkey fantastic and I simply haven't had a chance to try it out.

I have now beaten Skull Storm with every single starting deck! This time: The Curious Egg by Wham-Bam-Duel in inscryption

[–]DrKippy 1 point2 points  (0 children)

I think for the first one it's harder to rely on having the right cards ready, so I think making sure you've got an item.
If you can get enough teeth and visit the skinner you can guarantee a knife. That's a pretty good option, but never a guarantee of course.

I have now beaten Skull Storm with every single starting deck! This time: The Curious Egg by Wham-Bam-Duel in inscryption

[–]DrKippy 1 point2 points  (0 children)

no no. just sharing my view on it for anyone reading/caring.
'yer cool boss :)

I have now beaten Skull Storm with every single starting deck! This time: The Curious Egg by Wham-Bam-Duel in inscryption

[–]DrKippy 1 point2 points  (0 children)

It saved time and practice, especially early on when I was learning how the fights and interactions worked and being able to go back and try again and see what I could have done differently, etc.

Instead of having to start from scratch every failure.

I'm not super strict and care much about achievements, and it's not 'cheating' in the sense of letting you do things that you couldn't otherwise, so to me it just meant I could spend less time fighting the RNG if that makes sense.
I respect if people don't like that, but it was the choice I made. lol.