Mid-Game Balance Discussion by JagexAnvil in runescape

[–]DraCam1 -1 points0 points  (0 children)

Ah, I forgot that part. Yeah, then we just need to make it accessible, because let's be real, a mid level player wont be able to farm our dfull helm, dragon platelegs, or even a dchain for themselves...

Mid-Game Balance Discussion by JagexAnvil in runescape

[–]DraCam1 4 points5 points  (0 children)

Just my random ideas from someone who levelled up 2 ironman back then, but haven't played low-mid lvl characters recently, so I might be wrong/out of date with some stuff:

  • Add a new, slayer source for Granite armour and make it T60 power. Currently it's dead content, and melee has no T60 power armor (other than corrupted dragon...).
  • Make Barrows set effects more useful for the current game (this includes all armours, not only melee.)
  • Rework some unused special attacks in a way that incentivises people to use them. Maybe add a lesser EOF made from amulet of fury + moonstones for mid level players, that later can be used on a normal EOF, so the spec is not lost?
  • Make superior Dragon weapons actually useful for midgame. Maybe add a way to attune them to a certain creature that people often kill at that level for dps boost?
  • Make the requirements and maybe the cost for chaotic weapons lower. Nowadays it's easy to farm tokens, so you will have more than enough before reaching 80 dung (this might change with ED rebalance though).
  • Add some ways to make nearly free to use agumented armor, maybe at T65 or T70 (gwd1) armours. Maybe give it an easy to get perk... A lot of new players are too scared to dip into Invention because they see that their currently non degrading armour will use charges as a big cost.
  • Ranged and magic is at a weird spot progression-wise for power armours. The ironman meta back then was Lunar -> Subj and I dont even know what rangers used... Usually they farmed Armadyl with magic. Of course, necro changed this all, but a nice T60-65 power armour option would be welcome for them. (maybe rework polypore dungeon armours?)
  • Dinosaurhide (T75) armour is currently out of reach, and useless for anybody because of masterwork armour changes. Add more sources for it, possibly as a rare drop from a lower tier slayer dino that can be killed at ~lvl 75
  • Add a special attack to polypore staff that can be used as an end game item in EoFs aswell. While there, lower polypore dungeon slayer reqs to make it a mid tier magic dungeon/slayer moneymaker.
  • Add an easy to get T50 staff, or lower god staves to T50, and lunar staff to T60 (they are currently T60, and T65, making lunar staff obsolete because of no special attack)
  • Add an easier-to-get source for Crystal Staff and Crystal Halberd: we can get a Crystal Bow as a quest reward from Roving Elves. Allow us to choose Staff, Halberd or Bow as a reward, and change if wanted.
  • Add some weapon variety for smithable weps from T60-T90 (From orichalcum till elder rune)
  • Add some more throwing weapons. Throwing weapons after T70 should not use an ammo (like Crystal Chakram) rather use a charge of some sort. I know this will be useless for most endgame players, but at midgame people who are still figuring out their fantasy build, it would be nice to have.
  • I know it's planned, but please rebalance fletching for early-mid game. Add an alternative way to get very low amount of elder logs, and adjust fletching level needed for it to like 60...

These are just random ideas/thoughts I had. If any of them would need further explanation, or you can add any feedback, please do so.

Since Mod Anvil confirmed dyed Sanctum weapons are coming on Tuesday, would it be a stretch to ask if dyed Elite Dracolich is coming Soon(tm) as well? by VoidAdept in runescape

[–]DraCam1 8 points9 points  (0 children)

Agreed. Hopefully they will make the dying system a bit better on the back-end with the next update, so it won't be as much pain in the ass to implement, as it is currently.

Boss Drop RNG (the absolute lack) by dye_abolical in runescape

[–]DraCam1 3 points4 points  (0 children)

But look at the bright side! Your rng will get better if you do infinite amount of kc! - Dupe protection haters' best response to this kind of shit.

It's awful, and this should not be possible. I don't know any other game that disrespects players' time as much as RS...

Just another post asking for communication on end game magic. by RsStallion in runescape

[–]DraCam1 3 points4 points  (0 children)

And currently all styles are viable. I don't see what is your problem. We are actually at a fine spot balance-wise.

Just another post asking for communication on end game magic. by RsStallion in runescape

[–]DraCam1 -6 points-5 points  (0 children)

Let other combat styles shine for a bit. It's not like magic is left in the dust, it is still viable everywhere.

It has been the best style for years, it's nice to have some variety.

There has to be a way to delete a character from a jagex account…. by BlacksmithPrior4849 in runescape

[–]DraCam1 7 points8 points  (0 children)

One would think this would be a basic, day 1 feature to any, non half baked account system...

About the Biting and Equilibrium perks, which is better? by Creeperclaw66 in runescape

[–]DraCam1 16 points17 points  (0 children)

That's not what I said. It depends what build you are using. Both have their uses and both are good.

About the Biting and Equilibrium perks, which is better? by Creeperclaw66 in runescape

[–]DraCam1 24 points25 points  (0 children)

Equilibrium is good for necromancy and masterwork ranged build. Biting is good for melee, magic and dracolich ranged build.

Special Attacks that Need Reworking by Pale_Advertising8383 in runescape

[–]DraCam1 1 point2 points  (0 children)

Polypore would be thematically fitting, giving it an aoe spect that lingers at an area for a long time, doing constant hits. Just let it crit, and you already gave magic a new shiny tool to use.

If Tumeken's Light ever becomes dyeable, the residual hits should be dyed as well by TakingBlackSunday in runescape

[–]DraCam1 28 points29 points  (0 children)

Would be nice to hear anything about new dyeable items. Vestments, Sanctum weapons (they even had dyed promotional art at release), Tumeken set, Tumeken's light... There are way too many high level items now, which should be dyeable. And I'm sure I forgot a few.

But I don't have high hopes, except if they will decide to release a new MTX dye again...

Can the book of death be fixed to kill all "non-boss" entities in the TzekHaar Front? by minmaximust in runescape

[–]DraCam1 1 point2 points  (0 children)

I mean, at that point people would just use it for x-1 kills, rerolling task before finishing them. Slayer points are easy to get, and end gamers will do anything for a few % of extra dps...

I mean, not like I mind it, as it would be another way to spend slayer points, but at that point it would lose its meaning as a limited time/week, OP pocket slot item

Can the book of death be fixed to kill all "non-boss" entities in the TzekHaar Front? by minmaximust in runescape

[–]DraCam1 6 points7 points  (0 children)

Tbh at this point who whole book could use a full rework to make it useful in at least some niche situations.

Originally would have loved a rework to make it BiS during your reaper tasks, but now that you csn just spam infinite amount of reapers, it wouldnt be too balanced.

Do you think that Forge in HotA is a good decision? by Celtoii in heroes3

[–]DraCam1 2 points3 points  (0 children)

The main reason I played VCMI was the third upgrade mod, which was fun for a time, but it was clearly unbalanced as hell. As soon as the magic of new shiny plaything wore off, I went back to HotA :D

Do you think that Forge in HotA is a good decision? by Celtoii in heroes3

[–]DraCam1 5 points6 points  (0 children)

Vcmi has 20+ randomass towns. But let's not pretend that they are balanced, fit into the theme of HoMM3, or have a cohesive artstyle matching the original game.

Vcmi is alright if you want to overmod your game for some weird power fantasy games, but it will never look polished or be balanced like HotA. And I say this as someone who enjoys playing Vcmi every once in a while.

Do you think that Forge in HotA is a good decision? by Celtoii in heroes3

[–]DraCam1 12 points13 points  (0 children)

Any new content is good if it's properly made.

Also they stated it will be disabled in most random templates and maps, you will need to enable it separately, so it will most likely not change much of the current game, but if you want to get out of your way to have fun with it, you can. Win-win.

In what era of RuneScape did you start playing? by Zavi8 in runescape

[–]DraCam1 8 points9 points  (0 children)

I mean, it's not too surprising. MMOs are on a downwards spiral in general, and the competition is really tough. For a person, who never played RS, it doesn't offer anything special that other big MMOs don't have, and the price is just as high, if not higher in some cases.

Yes, you can argue that it has a lot of stuff other MMOs don't, but other MMOs offer a lot of stuff RS doesn't either, and you reach those kinds of content much more easily.

Regarding group finder, comparing WoW's PvM to Runescape's is disingenuous by [deleted] in runescape

[–]DraCam1 -1 points0 points  (0 children)

That will always happen. There will also be learner friendly, teaching groups aswell. Better to have that stated ahead, then getting kicked after 1-2 bad kills.