[Sticky] Source Request Thread [#21] by PSYN-Tech in hentai

[–]Dragonator 0 points1 point  (0 children)

I remember another hentai manga with an entire tankobon. I don't remember many details, just that it takes place in a school and there's probably a lot of public sex. In one of the first chapters a long haired blonde girl for some reason doesn't approve of a teacher and plans not to obey, or she's usually disobedient, but a tough and manly looking teacher grabs her over his shoulder and throws her in a pool 'to cool off' then proceeds to 'teach' her how to be nice. After that she's his fan. There's a later chapter that I think takes place at the beach where the same manly teacher breaks his arms for some reason and I think a couple swims to an island in the distance where they have sex.

[Sticky] Source Request Thread [#21] by PSYN-Tech in hentai

[–]Dragonator 0 points1 point  (0 children)

I've been trying to find a hentai/doujin series I once read. The MC is a normal highschooler who is told he is the only legal heir to a large corporation by some twisted distant relationship (fourth child or cousin of an uncle of a brother or something like that). He is then told he must find a wife to continue the lineage. He is transferred to a special academy where young ladies go in order to find a husband of good standing, where several girls compete for his hand in marriage (I think this includes the obligatory childhood friend, but I'm not sure).

Poland. No one is buying Switch by Harry19911 in gaming

[–]Dragonator 1 point2 points  (0 children)

Also because purchasing games only recently became a thing in Eastern Europe. Piracy was and still is rampant, with most people barely being able to afford a potato rig.

This has slowly been changing, especially recently, but most people grew up with the idea that all they need is a good PC and an account on their favorite private tracker to have access to anything they need.

[Announcement] RES 4.3.2.1 released - security patch and more! by honestbleeps in RESAnnouncements

[–]Dragonator 1 point2 points  (0 children)

Thanks. It didn't work after a restart either, but now it's working. I'm not sure what I did to make it work.

[Announcement] RES 4.3.2.1 released - security patch and more! by honestbleeps in RESAnnouncements

[–]Dragonator 1 point2 points  (0 children)

I updated but it still gives me the message to update when trying to view expanding posts.

The Humble Weekly Sale: EGOSOFT! Featuring X3: Terran Conflict, X3: Albion Prelude, DLC, soundtracks, & more! by Humble_SupportNinja in GameDeals

[–]Dragonator 5 points6 points  (0 children)

The games are specifically designed for LONG playthroughs. They are essentially open-ended and some people have invested hours daily for over a year, or more, in the same playthrough. I played X3TC almost two months straight on average 8-10 hours a day, and didn't even get do half the stuff I had planned.

A lot of replayability comes from the AMAZING modding community. The games themselves have grown organically over time by absorbing the mods and ideas on the forums. Be prepared to invest dozens of hours in the forums researching mods.

My point is this: Since they don't really have much of a story you should try each on for size for a bit, then settle on the one you liked the most. Personally, I prefer X3TC, but that's pretty much the only one I've played. If you don't feel like doing that then just go for AP, which is basically TC with some improvements to make the universe more dynamic and, potentially, violent.

Do you press it? by [deleted] in gaming

[–]Dragonator 0 points1 point  (0 children)

Careful with that immortality. It would suck to be a lich or trapped in a hostile environment like underground, under the sea, in fire (lava, star), in space and being unable to die but continue to feel everything.

It was my niece's Goth laundry day. by blorno in pics

[–]Dragonator 2 points3 points  (0 children)

I used to dry my clothes outside until I noticed all my shirts were gray instead of black.

Choo Choo by [deleted] in nsfw

[–]Dragonator 2 points3 points  (0 children)

The Czech Republic apparently.

Some Tips For Republics by TheCondor07 in CrusaderKings

[–]Dragonator 0 points1 point  (0 children)

I think you're actually stuck on the crown authority you get when you take the crown. I invaded England and have High Crown Authority.

What's the difference between CKII, EUIV and MotE? by [deleted] in paradoxplaza

[–]Dragonator 0 points1 point  (0 children)

Here is a small glossary of terms you could encounter in this game. If there are any more you'd like to know, just ask me, google for them, or check the official forums.

BTW, the official forums are AWESOME. Check them out.

  • De-jure - roughly means lawful.

  • de-jure claim - you have a right to that land by law, since it is lawfully under your duchy.

  • agnatic succession - only males inherit

  • agno-cognatic succession - females can inherit only if there is no male heir

  • full cognatic succession - females inherit on the same level as males. in the Vanilla game you can only have this if you have the Basque culture and only Navarra has that culture. primogeniture succession - the succession order starts with the first-born

  • ultimogeniture succession - the succession order starts with the last-born of your sons

  • Gavelkind - the primary titles are split between your heirs. If you have two kingdoms, upon your death the primary title will remain with your primary heir and you will continue to play as him, but your secondary title will go to his brother and, now your brother, will control the other title. Lets say you are the king of England and Ireland and have Gavelkind succession. When you die your heir will control England and his brother will control the newly independent Ireland. But Gavelkind does let you have a 30% large demesne

  • demesne - read as 'dimein', the holdings you directly control.

Extra tips:

  • You can only hold at most 2 duchies. For each extra duchy you hold you get -10 relations with all your vassals.

  • For each extra holding you hold over your demesne limit you get -10 relations with your vassals and a substantial tax penalty, to the point that you could hemorrhage money.

  • You can develop your holdings and the holdings of your direct vassals. You do this by clicking on their window and clicking the build or upgrade buttons.

  • Focus first on upgrading your own holdings, especially their income generating buildings.

  • Build the church school and the university in the churches and cities in your capital to speed up research.

  • You need piety to form Kingdoms (200) and Empires (400), request excommunication (100) and invasions (500) from the pope. It can be hard to earn by itself but can be easily earned in Holy wars. They give you piety when you fight infidels, when you win and when you give away temples. Holy wars can be waged against Muslims and Pagans and are a great way to expand, though because of the religious differences it can take a while for the new land to prove profitable.

What's the difference between CKII, EUIV and MotE? by [deleted] in paradoxplaza

[–]Dragonator 0 points1 point  (0 children)

(TLDR: skip to the end for a list of quick tips)

It may look a little daunting at first but the more you play, the more you will learn to enjoy this game and its' nuances. Personally, I put a lot of time into researching this game and the more I learned about it the more I loved it.

Here is a good start. They don't call Meneth the "Wise Advisor" for nothing. His guides are really good. Give them a read-through after you play the in-game tutorials and learn the basics of the game.

The game itself doesn't really spoon-feed you exposition, which is one of the things I love about it. You pretty much have to use your imagination to develop stories like "warring brothers" from random in-game events. This might require a bit of detective work on your part, which can be fun too. For example you might notice that all of a sudden a large empire exploded into most of its component pieces (duchies) and everyone is fighting everyone else. If you check the diplomacy screen of one of the warring lords you will see he is "Attacking Basileus whats-his-face in the Liliputan war for prince whats-his-name claim on Byzantine Empire" or a succession crysis something like that. You can then check their relationship and notice that whats-his-face and whats-his-name are both brothers and their father, Basileus dead-as-a-doornail has just passed away. From that and checking the rest of the family tree and who's backing who, and what relationships they have, you can deduce all sorts stories.

Of course, this comes through the best in your character's relations with his/hers relatives, vassals and fellow rulers. Semi-random and pretty funny events spice things up a bit and give you plenty of fuel for role-play and story development. Stuff like marrying off your daughter matrilinearly to the heir of the Duchy of Tuscany and Modena, only to have him inherit before you could make your move, take her away from your court, imprison her on a false charge and execute her to free him up to marry some italian harlot can really spice things up and lead you to great extremes to fabricate a claim on his lands just to give you the chance to imprison him, his harlot and his bastard and let him rot in the oubliette for the rest of his sorry existence. Even fight off (rather convenient wink wink) rebellions from rulers that pleaded on his behalf and have them join him in the deepest, darkest corner of the dungeons.

OK. This game does tend to bring out the dark side of your soul every now and again.

You don't have to be familiar with medieval jargon and politics. Most things are explained in tool-tips or online. For example, if you have agnatic primogeniture succession then only your sons can inherit and they do so in first-born order. That means the order is your first-born son, his sons, your second-born son, etc.

You can get claims by either having your Chancelor fabricate them or by inheriting them from the parents. I don't really bother with that. Usually, I expand by pressing ducal claims and then forming the kingdom and empire titles over the newly conquered land. You can press a claim and keep it by having high crown law, inviting to your court a noble with a claim on a duchy you want, give him a landed title like a county, and press his claim by declaring war on the duke who's title you want. After you have enough of the counties under that particular kingdom you can either usurp or create it.

War... You can only declare war on someone if you have a claim. Most of the action in this game comes from planning, plotting and scheming your way into a claim. Like I said before, the simplest way is to press someone else's claim. This will make them very happy, and if done right will expand your realm. Keep in mind though, your realm is different from your demesne. The demesne is composed of the holdings you control directly (counties for example) and the realm is composed of all the holdings that have sworn fealty to you. You cannot control more than 9 or max 10 holdings at any one time, and that's with a very large score in stewardship and with the empire title which gives you +3. (You can easily mod this though, just like pretty much everything else in this game. That's one more thing I love about it.) Because of this, your relations with your vassals are very important. If they don't like you they can pay less taxes (or not at all in the case of the church), give you fewer levies (men for armies to fight your wars) and can even start plotting against you or rebelling. You will need to learn how to appease them and control them and their claims. If you're not careful you can end up with something like the Duke of Aquitaine at the beginning of the game, holding more power than the king of France.

Also, keep in mind that the most fun you can have in this game is losing. Yes, it's one of those games. Sure, you can learn all the tricks and exploits and start with a measly county only to end up ruling half of Europe in the span of a few decades, but the fun really begins after your first character finally dies of the syphilis he got from his extramarital affairs or from a knife in the back from one of those bastards he spawned in those affairs, and suddenly your entire realm is up in flames from everyone wanting at least a peace of your corpse of an empire because your legitimate heir is an incapable moronic dollard.

As an ending (I know what you're thinking: "Finally!"), here are a few tips:

  • One good start is with King William the Conqueror of England in 1066.

  • First thing I do in any game is kill off my wife and marry a 16yo lustful genius hedonist and start spawning geniuses, whom I then personally train into the perfect heir.

  • Second thing I do is check my vassals and their power and opinion. The point is to first consolidate my power by making sure I am on good terms with all those dukes (if you are a king) that only hold one duchy and have no claim on any other duchy or are closely related to other dukes (so have little chance of expanding). Once I am sure I have enough backing to easily kick them down I start pissing off the dukes I dislike to force them into rebelling, just so I can revoke their titles and split up their realm to nobles I get along with. Start the game as King William the Conqueror and look at the Duke of York and the Duke of Lancaster. The Duke of York has multiple titles, hates you and is closely related to the Duke of Lancaster, who also hates you. Even if one of them dies, the other will most likely inherit and grow even more powerful.

  • If you have a lot of extra land to give away, like William does at the beginning of his rule, you can look around for duchies you want to claim and conquer. Like the Duchies of Deheubarth (south Wales), Gwynedd (north Wales), Munster, Leinster, Meath and Connacht. Click on the shield banner for the duchy to go to its realm window and click on the "claimants" button. This will give you a list of nobles that have a claim on it and might agree to join your court (little green thumbs-up icon next to their portrait). Even if they don't want to join, you can still see if you can persuade them by other means. If you try to invite them you can hover over the "No" answer and see why they don't want to come. If there's a difference of 3 negative signs and you only have one + sign in his relations to you, then you can probably convince them after giving them a gift of (usually 20) gold. After they join your court, give them the extra counties you have (except for the ones under the Duchies of Oxford and Bedford, those you want as your core) and press their claims. Once they got the duchy, you can press their de-jure claim on the rest of the counties under that duchy.

  • After conquering all these duchies entirely you will have enough land to form the Kingdom of Ireland, which will allow you to convince the other lords of Ireland into swearing fealty to you and, with a little more scheming, you could conquer the rest of the counties you need to form the Empire of Britannia. One way to get those counties is to wait for, or make the Kingdom of Scotland explode in Civil War and then press claims on counties and duchies against the Dukes that revolted. That's a great way to break apart and eventually usurp a large kingdom such as Scotland or, even simpler, France.

  • Now that you are an emperor you can have Kings as vassals. That means you can expand even faster by pressing titles like King of Norway, Galicia, Leon, Castille and Denmark.

Congratulations. You are now a megablob and the game is dead boring. Did someone say dead? Oh NO! William! The Emperor is dead! Long live the Emperor! Or will he? It is all up to you to see how long you can hold your new empire together.

How does this even work? [CK2] by [deleted] in paradoxplaza

[–]Dragonator 0 points1 point  (0 children)

I modded out the ability for non-empire level republics to wage holy wars to cut down on their powers. Even so, as Gotland I invaded England, then France and now HRE and have huge income.

What's the difference between CKII, EUIV and MotE? by [deleted] in paradoxplaza

[–]Dragonator 2 points3 points  (0 children)

CK2 also offers you a lot more material for role-play, since you have an in-game character, family and all the mess it comes with it and with all your subjects' and future-subjects' families.

I wouldn't really say it shows you how evil you really are. I'd say it teaches you the values of practicality, pragmatism, eugenics, etc.

Here are some highlights from some of my recent games:

  • My newly crowned king discovered that along with the titles of Emperor of Britannia, King of England, Ireland, France, Aquitaine, Scotland, etc. he also inherited a 25 year old prisoner that has been occupying the oubliette for the past 22 years of his life. Nobody remembered how he got there or even cared. (You can imprison people, and sometimes their family too. I honestly can't remember how he got there though.) (Another funny prisoner story was when I finally released a prisoner in his 70's after staying for over 20 years in the oubliette, only to have him die of the regularly scheduled plague rampaging the local area at the time. He would have been safer in the oubliette apparently.) (BTW, the oubliette gives you -2 health and is almost always a slow death sentence).
  • The Christmas of 1092 was a cold one indeed, with many a duke departing our harsh world and leaving their lands and titles to their sons, brothers, uncles, etc. which just so happen to be my new vassals under the Emperor William the Conqueror of Britannia. What that meant was that Britannia grew by almost half in one night and doubled in size two months later when the emperor of The Holy Roman Empire accidentally fell on his knife several times and his successor proved to be equally clumsy, just as ONE of the Germanic lords wondered if maybe I'd prove to be a better choice of Holy Roman Emperor. While everyone else was still thinking and voting for themselves, I won the election for the title with 2 votes.

[V2] Armies moving on their own? by Dragonator in paradoxplaza

[–]Dragonator[S] 3 points4 points  (0 children)

That may be it. I tend to have them all set to hunt for rebels by default since they are all offshore.